A library which allows the playing of Wav files using the TLV320
Dependents: RSALB_hbridge_helloworld RSALB_lobster WavPlayer_test AudioCODEC_HelloWorld
WavPlayer.h
- Committer:
- p07gbar
- Date:
- 2012-09-21
- Revision:
- 3:a7380cfc1987
- Parent:
- 0:3695886f3495
File content as of revision 3:a7380cfc1987:
/**
* @author Giles Barton-Owen
*
* @section LICENSE
*
* Copyright (c) 2012 mbed
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @section DESCRIPTION
* A WAV player library for the TLV320 and the LPC1768's built in I2S peripheral
*
*/
#ifndef WAVPLAYER_H
#define WAVPLAYER_H
#include "mbed.h"
#include "WavPlayerConfig.h"
#include "RingBuffer.h"
#include "TLV320.h"
#include "I2S.h"
/** A class to play WAV files from a file system, tested with USB
*
* Example (note, this has requires the USB MSC library to be imported):
* @code
*
* #include "mbed.h"
* #include "WavPlayer.h"
* #include "MSCFileSystem.h"
*
* MSCFileSystem msc("msc"); // Mount flash drive under the name "msc"
* WavPlayer player;
*
* int main() {
* FILE *fp = fopen("/msc/test.wav", "r"); // Open "out.txt" on the local file system for writing
* player.open(&fp);
* player.play();
* fclose(fp);
* }
* @endcode
*/
class WavPlayer
{
public:
/** Create a WavPlayer instance
*
*/
WavPlayer();
/** Create a WavPlayer instance
*
* @param fpp A pointer to a file pointer to read out of
*/
WavPlayer(FILE **fpp);
/** Set the file to read out of
*
* @param fpp A pointer to a file pointer to read out of
*/
void open(FILE **fpp);
/** Extract the header infomation, automatically called by open
*/
int getConfig();
/** Play the entire file. Blocking
*/
float play();
/** Play the file for a certain number of seconds. Blocking
*
* @param time The number of seconds to play the file for.
*/
float play(float time);
/** Play the file for a certain number of seconds, from a certain start point. Blocking
*
* @param start The start time
* @param timefor The number of seconds to play the file for.
*/
float play(float start, float timefor);
private:
WavPlayerConfig config;
FILE ** filepp;
RingBuffer rbuf;
I2S i2s;
TLV320 codec;
static void i2sisr();
void i2sisr_();
static WavPlayer* instance;
int fseekread(FILE *fp, char* str, int offset, int len);
uint32_t getu32(char str[], int len);
uint16_t getu16(char str[], int len);
int32_t get32(char str[], int len);
int16_t get16(char str[], int len);
uint32_t fsru32(FILE *fp, int offset, int len = 4);
uint16_t fsru16(FILE *fp, int offset, int len = 2);
void clear(char* str, int len);
int findChunk(FILE *fp, char* match, int len, int fileSize, int startOffset = 12);
int findChunk(FILE *fp, char* match, int len, int startOffset = 12);
void fgets_m(char* str, int num, FILE* fp);
float sine_gen(int16_t* buf, int len, float div, float phase);
bool flag_vol;
double volume;
bool stereo;
bool flag_play;
Timer timer;
int isr_underrun;
float read_time;
int read_time_div;
float isr_time;
int isr_time_div;
float current_time;
int slow_count;
//Timer isrtimer;
//DigitalOut ext_flag;
//DigitalOut run_flag;
};
#endif