Simple Debug LED or indicator class, runs in background for minimal code disruption. 5 Modes with some special functions
Dependents: Flasher_HelloWorld
Flasher.h
- Committer:
- p07gbar
- Date:
- 2011-02-26
- Revision:
- 1:e94a73b015cc
- Parent:
- 0:5c6eb2d20a5a
File content as of revision 1:e94a73b015cc:
/* Small library to debug and alert with a single LED
* Copyright (c) 2011 p07gbar
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef FLASHER_H
#define FLASHER_H
#include "mbed.h"
#define NUMSTATES 5
#define OFF 0
#define ON 1
#define SLOW 2
#define MEDIUM 3
#define QUICK 4
#define FAST 4
/** A LED Flasher class based on Ticker and Timeout
*
* States are defined in words:
*
* OFF, ON, SLOW, MEDIUM, QUICK or FAST
*
* With default times of (in seconds):
*
* Slow: 2
*
* Medium: 1
*
* Fast/Quick: 0.3
*
*
* Example:
* @code
* // Switches LED1 through the different modes
* #include "mbed.h"
* #include "Flasher.h"
*
* Flasher myFlasher(LED1, OFF); //Defines myFlasher on LED1 starting off
*
* int main() {
* while(1){
* wait(5);
* myFlasher = ON;
* wait(5);
* myFlasher.updateFlash(SLOW);
* wait(5);
* myFlasher = MEDIUM;
* wait(5);
* myFlasher.updateFlash(QUICK);
* wait(5);
* myFlasher.onFor(3,ON,MEDIUM);
* wait(5);
* myFlasher.pauseFor(2);
* wait(5);
* myFlasher.updateFlash(OFF);
* }
* }
* @endcode
*/
class Flasher {
public:
/** Create a Flasher object attached to the specified Pin and Start State
*
* @param pin DigitalOut pin to connect the LED to
* @param startState State for the object to start in
*
*/
Flasher(PinName pin, int startState);
/** Set new state for the obeject
*
* @param statein New State for the object
*/
void updateFlash(int statein);
/** Read the current state of the object
*
* @param returns The current state
*/
int getState();
/** Turn the LED off for a specified period, returns to old state
*
* @param time Time in seconds to be off for
*/
void pauseFor(float time);
/** Sets a new state for a while then returns to the return state
*
* @param time Time in seconds to be in new state for
* @param newState The new state for it to be in
* @param returnState The state for it to return to
*/
void onFor(float time, int newState, int returnState);
/** Stops the flasher until resume is called
*/
void pause();
/** Resumes the flasher
*/
void resume();
/** Configures the flash times for a specified state
*
* @param statein State to change
* @param newTime new flash period
*/
void setFlashTime(int statein, float newTime);
/** Reads back the flash time for a state
*
* @param statein State to read back
* @param returns Time of that states flash
*/
float getFlashTime(int statein);
/** Sets state quickly
*
* @param statein State to change to
*/
Flasher& operator= (int statein);
/** Gets State quickly
*
* @param returns Current state
*/
operator int();
private:
DigitalOut _led;
int state;
int returntoState;
bool active;
float forTime;
float flashTimes[NUMSTATES];
Ticker flashbase;
Timeout forbase;
void tick();
void timeout();
int checkState(int statein);
};
#endif