Simple Debug LED or indicator class, runs in background for minimal code disruption. 5 Modes with some special functions
Dependents: Flasher_HelloWorld
Flasher.cpp
- Committer:
- p07gbar
- Date:
- 2011-02-26
- Revision:
- 1:e94a73b015cc
- Parent:
- 0:5c6eb2d20a5a
File content as of revision 1:e94a73b015cc:
/*Small library to debug and alert with a single LED
* Copyright (c) 2011 p07gbar
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "Flasher.h"
Flasher::Flasher(PinName pin, int startState):_led(pin)
{
state = checkState(startState);
flashTimes[0] = 10;
flashTimes[1] = 10;
flashTimes[2] = 2;
flashTimes[3] = 1;
flashTimes[4] = 0.3;
flashbase.attach(this, &Flasher::tick, flashTimes[state]);
active = true;
tick();
}
void Flasher::updateFlash(int statein)
{
state = checkState(statein);
flashbase.attach(this, &Flasher::tick, flashTimes[state]);
tick();
}
int Flasher::getState()
{
return state;
}
void Flasher::pauseFor(float time)
{
active = false;
forTime = time;
returntoState = state;
flashbase.detach();
forbase.attach(this, &Flasher::timeout, time);
}
void Flasher::onFor(float time,int newState, int returnState = 0)
{
active = true;
state = checkState(newState);
returntoState = checkState(returnState);
flashbase.attach(this, &Flasher::tick, flashTimes[state]);
forTime = time;
forbase.attach(this, &Flasher::timeout, time);
}
void Flasher::pause()
{
active = false;
_led = 0;
flashbase.detach();
forbase.detach();
}
void Flasher::resume()
{
active = true;
flashbase.attach(this, &Flasher::tick, flashTimes[state]);
}
void Flasher::setFlashTime(int statein, float newTime)
{
flashTimes[checkState(statein)] = newTime;
}
float Flasher::getFlashTime(int statein)
{
float toRet = flashTimes[checkState(statein)];
return toRet;
}
void Flasher::tick()
{
if(active)
{
switch(state)
{
case 0:
_led = 0;
break;
case 1:
_led = 1;
break;
case 2:
case 3:
case 4:
_led = !_led;
break;
default:
_led = 0;
break;
}
}
}
void Flasher::timeout()
{
active = true;
state = returntoState;
forTime = 0;
flashbase.attach(this, &Flasher::tick, flashTimes[state]);
forbase.detach();
tick();
}
int Flasher::checkState(int statein)
{
if(statein > NUMSTATES || statein < 0)
{
return 0;
}
else
{
return statein;
}
}
Flasher& Flasher::operator= (int statein)
{
updateFlash(statein);
return *this;
}
Flasher::operator int()
{
return state;
}