Mortal Kombat Game ELEC2645

Dependencies:   mbed N5110 ShiftReg Joystick

Menu.cpp

Committer:
ozy
Date:
2021-05-07
Revision:
20:4ca04fd0965a
Parent:
3:1d99b6ad4f9e
Child:
21:fad1c9f010d1

File content as of revision 20:4ca04fd0965a:

#include "Menu.h"
#include "mbed.h"

// This class is responsible for presenting the GUI of the game
Menu::Menu() {} 

void Menu::menu_render(N5110 &lcd) {
    main_menu(lcd);
    wait(3.0f);
    created_by(lcd);
    wait(3.0f);
    homescreen(lcd);
    wait(3.0f);
    lcd.refresh();
}

void Menu::homescreen_select(int user_input, N5110 &lcd, DigitalIn &buttonA, DigitalIn &buttonB, DigitalIn &buttonC, DigitalIn &buttonD) {
    user_input = get_user_input(buttonA, buttonB, buttonC, buttonD);
    switch(user_input) {
        case 1:
            play(lcd);
            user_input = 0;
            break;
        case 2:
            tutorial(lcd);
            user_input = 0;
            break;
        case 3:
            options_menu(lcd, buttonA, buttonB, buttonC, buttonD);
            user_input = 0;
            break;
        default:
            homescreen(lcd);
            user_input = 0;
            break;
    }
}

void Menu::draw_logo(N5110 &lcd, int x, int y) {
    // Mortal Kombat Logo
    const int logo[17][19] =   {
    { 1,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1 }, 
    { 0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0 },
    { 0,0,0,0,0,1,0,1,1,1,0,0,0,0,1,0,0,0,0 },
    { 0,0,0,0,1,0,1,1,1,1,1,0,0,0,0,1,0,0,0 },
    { 0,0,0,1,0,1,1,0,0,1,1,1,1,0,0,0,1,0,0 },
    { 0,0,1,0,1,1,1,0,1,1,1,1,1,1,0,0,0,1,0 },
    { 0,0,1,0,1,1,1,1,1,1,1,1,0,1,0,0,0,1,0 },
    { 0,0,1,0,1,1,1,0,0,0,1,1,1,1,1,0,0,1,0 },
    { 0,0,1,0,1,1,1,1,0,0,0,0,0,1,1,1,0,1,0 },
    { 0,0,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0,1,0 },
    { 0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,0,0,1,0 },
    { 0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0 },
    { 0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0 },
    { 0,0,0,0,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0 },
    { 0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0 },
    { 0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0 },
    { 1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1 },
};
// draw the MK Logo
                // (x, y, rows, cols, sprite)
    lcd.drawSprite(x,y,17,19,(int *)logo);
}

void Menu::main_menu(N5110 &lcd) {
// Printing the first menu screen
        lcd.printString("MORTAL KOMBAT",3,1);
        lcd.printString("LEEDS EDITION",3,2);
        lcd.refresh();
        draw_logo(lcd, 30, 28); // draw logo on (30,28)
        // draw menu frame using the whole dimensions of the screen
        lcd.drawRect(0,0,84,48,FILL_TRANSPARENT); 
        lcd.refresh(); // refresh the LCD so the pixels appear
}

void Menu::created_by(N5110 &lcd) {
    lcd.clear();
    lcd.drawRect(0,0,84,48,FILL_TRANSPARENT); 
    lcd.printString("Created by:",2,1);
    lcd.printString("OSMAN",25,2);
    lcd.printString("FADL ALI",20,3);
    lcd.printString("201337691",18,4);
    lcd.refresh();
}
void Menu::A_to_start(N5110 &lcd) {
    lcd.clear();
    lcd.drawRect(0,0,84,48,FILL_TRANSPARENT); 
    lcd.printString(" Press A ",15,2);
    lcd.printString(" to  ",20,3);
    lcd.printString(" Start! ",15,4);
    lcd.refresh();
}

void Menu::homescreen(N5110 &lcd) {
    lcd.clear();
    lcd.printString(" Press Button ", 0, 0);
    lcd.printString("  to Select: ", 0, 1);
    lcd.printString(" A - Play", 0, 3);
    lcd.printString(" B - Tutorial", 0, 4);
    lcd.printString(" C - Options", 0, 5);
    lcd.refresh();
}

void Menu::play(N5110 &lcd) {
    lcd.clear();
    lcd.printString("Play", 0, 0);
    lcd.refresh();
}

void Menu::tutorial(N5110 &lcd) {
    lcd.clear();
    lcd.printString("Tutorial", 0, 0); // mention that to select in-game options, you can click the joystick?
    lcd.refresh();
}

void Menu::options_menu(N5110 &lcd, DigitalIn &buttonA, DigitalIn &buttonB, DigitalIn &buttonC, DigitalIn &buttonD) {
    lcd.clear();
    lcd.printString("Select Option: ", 0, 0);
    lcd.printString("A-Sound ON/OFF", 0, 2);
    lcd.printString("B-Brightness", 0, 3);
    lcd.printString("C-Go back", 0, 4);
    
    lcd.refresh();
}

int Menu::get_user_input(DigitalIn &buttonA, DigitalIn &buttonB, DigitalIn &buttonC, DigitalIn &buttonD) {
    if (buttonA.read() == 1) {
        user_input = 1;     // A = 1
        printf("User input = %i\n", user_input);
    }
    else if (buttonB.read() == 1) {
        user_input = 2;     // B = 2
        printf("User input = %i\n", user_input);
    }
    else if (buttonC.read() == 1) {
        user_input = 3;     // C = 3
        printf("User input = %i\n", user_input);
    }
    else if (buttonD.read() == 1) {
        user_input = 4;     // D = 4
        printf("User input = %i\n", user_input);
    }
    else {
        user_input = 0;
        printf("User input = %i\n", user_input);
    }
    return user_input;
}