Mortal Kombat Game ELEC2645
Dependencies: mbed N5110 ShiftReg Joystick
Menu.cpp
- Committer:
- ozy
- Date:
- 2021-05-07
- Revision:
- 20:4ca04fd0965a
- Parent:
- 3:1d99b6ad4f9e
- Child:
- 21:fad1c9f010d1
File content as of revision 20:4ca04fd0965a:
#include "Menu.h" #include "mbed.h" // This class is responsible for presenting the GUI of the game Menu::Menu() {} void Menu::menu_render(N5110 &lcd) { main_menu(lcd); wait(3.0f); created_by(lcd); wait(3.0f); homescreen(lcd); wait(3.0f); lcd.refresh(); } void Menu::homescreen_select(int user_input, N5110 &lcd, DigitalIn &buttonA, DigitalIn &buttonB, DigitalIn &buttonC, DigitalIn &buttonD) { user_input = get_user_input(buttonA, buttonB, buttonC, buttonD); switch(user_input) { case 1: play(lcd); user_input = 0; break; case 2: tutorial(lcd); user_input = 0; break; case 3: options_menu(lcd, buttonA, buttonB, buttonC, buttonD); user_input = 0; break; default: homescreen(lcd); user_input = 0; break; } } void Menu::draw_logo(N5110 &lcd, int x, int y) { // Mortal Kombat Logo const int logo[17][19] = { { 1,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1 }, { 0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0 }, { 0,0,0,0,0,1,0,1,1,1,0,0,0,0,1,0,0,0,0 }, { 0,0,0,0,1,0,1,1,1,1,1,0,0,0,0,1,0,0,0 }, { 0,0,0,1,0,1,1,0,0,1,1,1,1,0,0,0,1,0,0 }, { 0,0,1,0,1,1,1,0,1,1,1,1,1,1,0,0,0,1,0 }, { 0,0,1,0,1,1,1,1,1,1,1,1,0,1,0,0,0,1,0 }, { 0,0,1,0,1,1,1,0,0,0,1,1,1,1,1,0,0,1,0 }, { 0,0,1,0,1,1,1,1,0,0,0,0,0,1,1,1,0,1,0 }, { 0,0,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0,1,0 }, { 0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,0,0,1,0 }, { 0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0 }, { 0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0 }, { 0,0,0,0,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0 }, { 0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0 }, { 0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0 }, { 1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1 }, }; // draw the MK Logo // (x, y, rows, cols, sprite) lcd.drawSprite(x,y,17,19,(int *)logo); } void Menu::main_menu(N5110 &lcd) { // Printing the first menu screen lcd.printString("MORTAL KOMBAT",3,1); lcd.printString("LEEDS EDITION",3,2); lcd.refresh(); draw_logo(lcd, 30, 28); // draw logo on (30,28) // draw menu frame using the whole dimensions of the screen lcd.drawRect(0,0,84,48,FILL_TRANSPARENT); lcd.refresh(); // refresh the LCD so the pixels appear } void Menu::created_by(N5110 &lcd) { lcd.clear(); lcd.drawRect(0,0,84,48,FILL_TRANSPARENT); lcd.printString("Created by:",2,1); lcd.printString("OSMAN",25,2); lcd.printString("FADL ALI",20,3); lcd.printString("201337691",18,4); lcd.refresh(); } void Menu::A_to_start(N5110 &lcd) { lcd.clear(); lcd.drawRect(0,0,84,48,FILL_TRANSPARENT); lcd.printString(" Press A ",15,2); lcd.printString(" to ",20,3); lcd.printString(" Start! ",15,4); lcd.refresh(); } void Menu::homescreen(N5110 &lcd) { lcd.clear(); lcd.printString(" Press Button ", 0, 0); lcd.printString(" to Select: ", 0, 1); lcd.printString(" A - Play", 0, 3); lcd.printString(" B - Tutorial", 0, 4); lcd.printString(" C - Options", 0, 5); lcd.refresh(); } void Menu::play(N5110 &lcd) { lcd.clear(); lcd.printString("Play", 0, 0); lcd.refresh(); } void Menu::tutorial(N5110 &lcd) { lcd.clear(); lcd.printString("Tutorial", 0, 0); // mention that to select in-game options, you can click the joystick? lcd.refresh(); } void Menu::options_menu(N5110 &lcd, DigitalIn &buttonA, DigitalIn &buttonB, DigitalIn &buttonC, DigitalIn &buttonD) { lcd.clear(); lcd.printString("Select Option: ", 0, 0); lcd.printString("A-Sound ON/OFF", 0, 2); lcd.printString("B-Brightness", 0, 3); lcd.printString("C-Go back", 0, 4); lcd.refresh(); } int Menu::get_user_input(DigitalIn &buttonA, DigitalIn &buttonB, DigitalIn &buttonC, DigitalIn &buttonD) { if (buttonA.read() == 1) { user_input = 1; // A = 1 printf("User input = %i\n", user_input); } else if (buttonB.read() == 1) { user_input = 2; // B = 2 printf("User input = %i\n", user_input); } else if (buttonC.read() == 1) { user_input = 3; // C = 3 printf("User input = %i\n", user_input); } else if (buttonD.read() == 1) { user_input = 4; // D = 4 printf("User input = %i\n", user_input); } else { user_input = 0; printf("User input = %i\n", user_input); } return user_input; }