ECE 2035 final project

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Revision:
2:22d36e7740f1
Parent:
0:35660d7952f7
--- a/map.h	Wed Apr 04 21:11:07 2018 +0000
+++ b/map.h	Mon Apr 15 12:25:08 2019 +0000
@@ -53,8 +53,18 @@
 
 // MapItem types
 // Define more of these!
-#define WALL    0
-#define PLANT   1
+#define WALL     0
+#define PLANT    1
+#define STARTNPC 2
+#define SWORDINSTONE 3
+#define ELVARG 4
+#define CAVE 5
+#define PLANT2 6
+#define GATE 7
+#define TREASURE 8
+#define BOULDER 9
+#define PHAT 10
+#define ROLLING 11
 
 /**
  * Initializes the internal structures for all maps. This does not populate
@@ -150,5 +160,15 @@
  * before adding the plant.
  */
 void add_plant(int x, int y);
+void add_plant2(int x, int y); //trap plant
+void add_startNPC(int x, int y);
+void add_swordInStone(int x, int y);
+void add_elvarg(int x, int y);
+void add_cave(int x, int y);
+void add_gate(int x, int y);
+void add_treasure(int x, int y);
+void add_boulder(int x, int y);
+void add_phat(int x, int y);
+void add_rolling(int x, int y);
 
 #endif //MAP_H
\ No newline at end of file