ECE 2035 final project
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
Diff: graphics.h
- Revision:
- 2:22d36e7740f1
- Parent:
- 0:35660d7952f7
--- a/graphics.h Wed Apr 04 21:11:07 2018 +0000 +++ b/graphics.h Mon Apr 15 12:25:08 2019 +0000 @@ -29,17 +29,29 @@ void draw_nothing(int u, int v); void draw_wall(int u, int v); void draw_plant(int u, int v); - +void draw_startNPC(int u, int v); +void draw_cave(int u, int v); +void draw_swordInStone(int u, int v); +void draw_elvarg(int u, int v); +void draw_gate(int u, int v); +void draw_treasure(int u, int v); +void draw_boulder(int u, int v); +void draw_phat(int u, int v); +void draw_rolling(int u, int v); /** * Draw the upper status bar. */ -void draw_upper_status(); +void draw_upper_status(int x_pos, int y_pos); /** * Draw the lower status bar. */ -void draw_lower_status(); +void draw_lower_status(int health, int phats); +void draw_bad(); +void draw_good(); +void draw_start(); +void draw_menu(int omnipotent, int sword, int shield, int platebody, int key); /** * Draw the border for the map. */