Sadrži podatke spremljene u FLASH memoriji koji služe za stvaranje zvukova pri 8bit/8000kHz

Committer:
nikola_cancer
Date:
Wed Dec 01 13:13:53 2021 +0000
Revision:
0:ec7fdcf8f0da
v1

Who changed what in which revision?

UserRevisionLine numberNew contents of line
nikola_cancer 0:ec7fdcf8f0da 1 #ifndef ZVUCNIEFEKTI_H
nikola_cancer 0:ec7fdcf8f0da 2 #define ZVUCNIEFEKTI_H
nikola_cancer 0:ec7fdcf8f0da 3
nikola_cancer 0:ec7fdcf8f0da 4 extern const char zvukGameStart[];
nikola_cancer 0:ec7fdcf8f0da 5 extern const char zvukNextLevel[];
nikola_cancer 0:ec7fdcf8f0da 6 extern const char zvukFinalLevel[];
nikola_cancer 0:ec7fdcf8f0da 7 extern const char zvukGameWon[];
nikola_cancer 0:ec7fdcf8f0da 8 extern const char zvukGameOver[];
nikola_cancer 0:ec7fdcf8f0da 9
nikola_cancer 0:ec7fdcf8f0da 10 extern const long unsigned int brojSamplovaZvukGameStart;
nikola_cancer 0:ec7fdcf8f0da 11 extern const long unsigned int brojSamplovaZvukNextLevel;
nikola_cancer 0:ec7fdcf8f0da 12 extern const long unsigned int brojSamplovaZvukFinalLevel;
nikola_cancer 0:ec7fdcf8f0da 13 extern const long unsigned int brojSamplovaZvukGameWon;
nikola_cancer 0:ec7fdcf8f0da 14 extern const long unsigned int brojSamplovaZvukGameOver;
nikola_cancer 0:ec7fdcf8f0da 15 #endif