Had to create default object constructors so that it can be used with the Vodafone library and the mbed rtos when creating dynamic objects on the heap.

Fork of TextLCD by Sukkin Pang

TextLCD.cpp

Committer:
nherriot
Date:
2013-07-30
Revision:
1:cb0d67c3953d
Parent:
0:ec079a141883

File content as of revision 1:cb0d67c3953d:

/* mbed TextLCD Library
 * Copyright (c) 2007-2009 sford
 * Released under the MIT License: http://mbed.org/license/mit
 */
 
#include "TextLCD.h"

#include "mbed.h"
#include "error.h"

using namespace mbed;

/*
 * useful info found at http://www.a-netz.de/lcd.en.php
 *
 *
 * Initialisation
 * ==============
 *
 * After attaching the supply voltage/after a reset, the display needs to be brought in to a defined state
 *
 * - wait approximately 15 ms so the display is ready to execute commands
 * - Execute the command 0x30 ("Display Settings") three times (wait 1,64ms after each command, the busy flag cannot be queried now). 
 * - The display is in 8 bit mode, so if you have only connected 4 data pins you should only transmit the higher nibble of each command.
 * - If you want to use the 4 bit mode, now you can execute the command to switch over to this mode now.
 * - Execute the "clear display" command
 *
 * Timing
 * ======
 *
 * Nearly all commands transmitted to the display need 40us for execution. 
 * Exceptions are the commands "Clear Display and Reset" and "Set Cursor to Start Position" 
 * These commands need 1.64ms for execution. These timings are valid for all displays working with an 
 * internal clock of 250kHz. But I do not know any displays that use other frequencies. Any time you 
 * can use the busy flag to test if the display is ready to accept the next command.
 * 
 * _e is kept high apart from calling clock
 * _rw is kept 0 (write) apart from actions that uyse it differently
 * _rs is set by the data/command writes
 */

TextLCD::TextLCD(void): _rw(p18), _rs(p19), _e(p20), _d(p17, p16, p15, p14), _columns(16), _rows(2)
{

// nothing much happens here in my default constructor
}


TextLCD::TextLCD(PinName rs, PinName rw, PinName e, PinName d0, PinName d1, PinName d2, PinName d3, int columns, int rows) 
		: _rw(rw), _rs(rs), _e(e), _d(d0, d1, d2, d3), _columns(columns), _rows(rows) {

//	_rows = 2;
//	_columns = 16;
	// Mon, 27 Apr 2009 23:32:34 +0200
	// Kevin Konradt:
	// When using a LCD with 1 row x 16 characters
	// instead of 2x16, try changing _columns to 8.
	// (display seems to split the 16 characters into 
	// 2 virtual rows with 8 characters each.)

	_rw = 0;
	_e  = 1;
	_rs = 0; // command mode

	// Should theoretically wait 15ms, but most things will be powered up pre-reset
	// so i'll disable that for the minute. If implemented, could wait 15ms post reset
	// instead
	// wait(0.015); 
		
	// send "Display Settings" 3 times (Only top nibble of 0x30 as we've got 4-bit bus)
	for(int i=0; i<3; i++) {
		writeNibble(0x3);
		wait(0.00164);      // this command takes 1.64ms, so wait for it
	}
	writeNibble(0x2); // 4-bit mode
			
	writeCommand(0x28);    // Function set 001 BW N F - -  
	writeCommand(0x0C);
	writeCommand(0x6);  //  Cursor Direction and Display Shift : 0000 01 CD S (CD 0-left, 1-right S(hift) 0-no, 1-yes
	
	cls();
}

int TextLCD::_putc(int value) {
	if(value == '\n') {
		newline();
	} else {
		writeData(value);
	}
	return value;
}

int TextLCD::_getc() {
	return 0;
}

void TextLCD::newline() {
	_column = 0;
	_row++;
	if(_row >= _rows) {
		_row = 0;
	}
	locate(_column, _row); 
}

void TextLCD::locate(int column, int row) {
	if(column < 0 || column >= _columns || row < 0 || row >= _rows) {
		error("locate(%d,%d) out of range on %dx%d display", column, row, _columns, _rows);
		return;
	}
	
	_row = row;
  	_column = column;
  	int address = 0x80 + (_row * 40) + _column; // memory starts at 0x80, and is 40 chars long per row
  	writeCommand(address);            
}

void TextLCD::cls() {
	writeCommand(0x01); // Clear Display
	wait(0.00164f);		// This command takes 1.64 ms
  	locate(0, 0);
}

void TextLCD::reset() {
	cls();
}

void TextLCD::clock() {
	wait(0.000040f);
	_e = 0;
	wait(0.000040f);  // most instructions take 40us
	_e = 1;	
}

void TextLCD::writeNibble(int value) {
	_d = value;
	clock();
}

void TextLCD::writeByte(int value) {
	writeNibble(value >> 4);
	writeNibble(value >> 0);
}

void TextLCD::writeCommand(int command) {
	_rs = 0;
	writeByte(command);
}

void TextLCD::writeData(int data) {
	_rs = 1;
	writeByte(data);
	_column++;
	if(_column >= _columns) {
		newline();
	} 
}