Optimaze with new mbed os for study
Dependencies: TS_DISCO_F746NG BSP_DISCO_F746NG Graphics
RadarDemo/Target.h
- Committer:
- karpent
- Date:
- 2016-11-04
- Revision:
- 0:d8b9955d2b36
- Child:
- 1:5e49b46de1b0
File content as of revision 0:d8b9955d2b36:
// // Target.h - Simple simulation of radar target // #pragma once #include "Location.h" #include "mbed.h" // for uint32_t class Target { public: /// <summary> /// Initializes a new instance of the <see cref="Target"/> class. /// </summary> /// <param name="id">The identifier.</param> /// <param name="speed">The speed.</param> /// <param name="direction">The direction.</param> Target(int id, float speed, float direction); Target(int id, float x, float y, float h, float speed, float direction); /// <summary> /// Sets the location angular. /// </summary> /// <param name="distance">The distance.</param> /// <param name="azimuth">The azimuth.</param> void SetLocationAngular(float distance, float azimuth); /// <summary> /// Gets the location of target. /// </summary> /// <returns>Target location</returns> Location GetLocation(); /// <summary> /// Sets target location. /// </summary> /// <param name="x">x value.</param> /// <param name="y">y value.</param> void SetLocation(float x, float y); /// <summary> /// Update target location for the specified time in miliseconds. /// </summary> /// <param name="currentTime">The current time.</param> void UpdateLocationForTime(uint32_t currentTime); float GetX(); float GetY(); float GetAzimuth(); float GetDistance(); float GetSpeed(); float GetDirection(); int GetType(); int Id; protected: Location _location; float _speed; float _direction; int _type; uint32_t _lastUpdateTime; };