Optimaze with new mbed os for study
Dependencies: TS_DISCO_F746NG BSP_DISCO_F746NG Graphics
RadarDemo/RadarDemo.cpp
- Committer:
- karpent
- Date:
- 2016-11-05
- Revision:
- 3:732f7144ec81
- Parent:
- 2:8db224cc1fcb
- Child:
- 4:66f13188c26b
File content as of revision 3:732f7144ec81:
// // RadarDemo.cpp - example of graphic commands usage to create 2D graphics. // #include "RadarDemo.h" #include "RK043FN48H.h" // Size of range control areas on the screen const int raSize = 50; RadarDemo::RadarDemo(Display* display) : Radar(display) { } RadarDemo::~RadarDemo() { Radar::~Radar(); } void RadarDemo::Initialize() { // Set scan perion for 6 seconds timer.SetScanPeriod(6); // Run forever, to set limited time for the demo // use for example: demoTime = 10 * scanPeriod; demoTime = 0; // Put a number of sample targets on the display AddSampleTargets(30); // Use medium range, values 0..2 are available now SetRange(1); // Remark : Data member initializer is not allowed for ARM compiler, // initialize data in class constructor. currentBeamAngle = 0; lastBeamAngle = currentBeamAngle; // Force background redraw UnvalidateBackground(); // Initialize touchscreen ts.Init(((RK043FN48H*)GetDisplay())->DisplayWidth(), ((RK043FN48H*)GetDisplay())->DisplayHeight()); timer.Start(); } void RadarDemo::Render() { timer.RegisterScan(); // Calculate actual beam position lastBeamAngle = currentBeamAngle; currentBeamAngle = timer.GetBeamAngle(); // TODO: if(DetectTouch(window)) { // Set timeout for the next touch detection } RK043FN48H* display = (RK043FN48H*)GetDisplay(); if(NeedsRedraw()) { display->SetActiveLayer(Background); display->Clear(); // Set draw color before calling draw method display->SetDrawColor(0x80, 0, 0, 0xFF); DrawRangeButtons(raSize); display->SetDrawColor(0x40, 0x40, 0x40, 0xFF); DrawMarkers(); display->SetDrawColor(0x80, 0x80, 0x80, 0xFF); DrawBorder(); display->SetActiveLayer(Foreground); _needsRedraw = false; } UpdateTargetsLocation(lastBeamAngle, currentBeamAngle, timer.GetRunningTime()); // Redraw foreground display->Clear(); DrawTracks(); DrawRadarBeam(currentBeamAngle); } bool RadarDemo::IsRunning() { return demoTime > 0 ? timer.GetRunningTime() <= demoTime : true; } void RadarDemo::AddSampleTargets(int count) { const float minSpeed = 200; // [km/h] const float maxSpeed = 800; // [km/h] Target *target; srand(timer.GetRunningTime()); for (int i = 0; i<count; i++) { // Generate target parameters float angle = 2 * M_PI * rand() / (float)RAND_MAX; float range = GetMaxRange() * rand() / (float)RAND_MAX; float speed = minSpeed + (maxSpeed - minSpeed) * rand() / (float)RAND_MAX; float direction = 2 * M_PI * rand() / (float)RAND_MAX; // Create a new target target = new Target(i + 100, speed, direction); target->SetLocationAngular(range, angle); // Put target on the list targetsList.push_back(*target); } } void RadarDemo::UnvalidateBackground() { _needsRedraw = true; } bool RadarDemo::NeedsRedraw() { return _needsRedraw; } bool RadarDemo::DetectTouch(Window screen) { TS_StateTypeDef tsState; ts.GetState(&tsState); if (tsState.touchDetected > 0) { if(tsState.touchX[0] > (screen.x2-raSize) && tsState.touchY[0] < screen.y1 + raSize) { if(ChangeRange(1)) UnvalidateBackground(); } else if(tsState.touchX[0] > (screen.x2-raSize) && tsState.touchY[0] > (screen.y2-raSize)) { if(ChangeRange(-1)) UnvalidateBackground(); } else { SetCenter(tsState.touchX[0], tsState.touchY[0]); UnvalidateBackground(); } ts.ResetTouchData(&tsState); return true; } return false; }