Optimaze with new mbed os for study
Dependencies: TS_DISCO_F746NG BSP_DISCO_F746NG Graphics
Diff: RadarDemo/RadarDemo.cpp
- Revision:
- 4:66f13188c26b
- Parent:
- 3:732f7144ec81
--- a/RadarDemo/RadarDemo.cpp Sat Nov 05 15:36:59 2016 +0000 +++ b/RadarDemo/RadarDemo.cpp Sat Nov 05 20:24:59 2016 +0000 @@ -8,14 +8,20 @@ // Size of range control areas on the screen const int raSize = 50; +// Button Press Timeout in miliseconds +const uint32_t buttonPressTimeout = 400; + + RadarDemo::RadarDemo(Display* display) : Radar(display) { + _ts = new TouchScreen(display); } RadarDemo::~RadarDemo() { Radar::~Radar(); + free(_ts); } @@ -41,11 +47,13 @@ // Force background redraw UnvalidateBackground(); + + _buttonPressTime = 0; // Initialize touchscreen - ts.Init(((RK043FN48H*)GetDisplay())->DisplayWidth(), ((RK043FN48H*)GetDisplay())->DisplayHeight()); - - timer.Start(); + _ts->Init(); + + timer.Start(); } @@ -57,11 +65,7 @@ lastBeamAngle = currentBeamAngle; currentBeamAngle = timer.GetBeamAngle(); - // TODO: - if(DetectTouch(window)) - { - // Set timeout for the next touch detection - } + CheckUserInput(window); RK043FN48H* display = (RK043FN48H*)GetDisplay(); if(NeedsRedraw()) { @@ -136,32 +140,49 @@ } -bool RadarDemo::DetectTouch(Window screen) +UserInputType RadarDemo::CheckUserInput(Window screen) { - TS_StateTypeDef tsState; - - ts.GetState(&tsState); + pPoint p; + + // There is a timeout after pressing the button + if(TouchScreenDisabled()) + return None; + + if ((p = _ts->DetectTouch()) != NULL) { - if (tsState.touchDetected > 0) { - - if(tsState.touchX[0] > (screen.x2-raSize) && tsState.touchY[0] < screen.y1 + raSize) { - if(ChangeRange(1)) + if(p->X > (screen.x2-raSize) && p->Y < (screen.y1 + raSize)) { + if(ChangeRange(1)) { UnvalidateBackground(); + SetTouchScreenTimeout(); + + return ButtonPressed; + } } - else if(tsState.touchX[0] > (screen.x2-raSize) && tsState.touchY[0] > (screen.y2-raSize)) { - if(ChangeRange(-1)) + if(p->X > (screen.x2-raSize) && p->Y > (screen.y2-raSize)) { + if(ChangeRange(-1)) { UnvalidateBackground(); + SetTouchScreenTimeout(); + + return ButtonPressed; + } } - else { - SetCenter(tsState.touchX[0], tsState.touchY[0]); - UnvalidateBackground(); - } + SetCenter(p->X, p->Y); + UnvalidateBackground(); - ts.ResetTouchData(&tsState); - return true; + return SingleTouch; } - return false; + return None; } + +bool RadarDemo::TouchScreenDisabled() +{ + return _buttonPressTime + buttonPressTimeout > timer.GetRunningTime(); +} + +void RadarDemo::SetTouchScreenTimeout() +{ + _buttonPressTime = timer.GetRunningTime(); +}