A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.

Dependents:   mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth

NOTE: This library is in beta right now. As far as I know, everything here works, but there are many features that are lacking so far. Most notably containers, button handling, and display drivers other than the SSD1306.

Committer:
neilt6
Date:
Tue May 27 21:41:28 2014 +0000
Revision:
3:a8f72d4864e6
Parent:
2:bbfc18022ee5
Syntax improvements

Who changed what in which revision?

UserRevisionLine numberNew contents of line
neilt6 0:b876cf091464 1 /* NeatGUI Library
neilt6 0:b876cf091464 2 * Copyright (c) 2013 Neil Thiessen
neilt6 0:b876cf091464 3 *
neilt6 0:b876cf091464 4 * Licensed under the Apache License, Version 2.0 (the "License");
neilt6 0:b876cf091464 5 * you may not use this file except in compliance with the License.
neilt6 0:b876cf091464 6 * You may obtain a copy of the License at
neilt6 0:b876cf091464 7 *
neilt6 0:b876cf091464 8 * http://www.apache.org/licenses/LICENSE-2.0
neilt6 0:b876cf091464 9 *
neilt6 0:b876cf091464 10 * Unless required by applicable law or agreed to in writing, software
neilt6 0:b876cf091464 11 * distributed under the License is distributed on an "AS IS" BASIS,
neilt6 0:b876cf091464 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
neilt6 0:b876cf091464 13 * See the License for the specific language governing permissions and
neilt6 0:b876cf091464 14 * limitations under the License.
neilt6 0:b876cf091464 15 */
neilt6 0:b876cf091464 16
neilt6 0:b876cf091464 17 #include "Display.h"
neilt6 0:b876cf091464 18
neilt6 0:b876cf091464 19 Display::Display(int w, int h) : Canvas(w, h)
neilt6 0:b876cf091464 20 {
neilt6 0:b876cf091464 21 m_State = NOT_INITIALIZED;
neilt6 0:b876cf091464 22 }
neilt6 0:b876cf091464 23
neilt6 2:bbfc18022ee5 24 void Display::flush()
neilt6 0:b876cf091464 25 {
neilt6 0:b876cf091464 26 //Do nothing by default, the super class should override this if needed
neilt6 0:b876cf091464 27 }
neilt6 0:b876cf091464 28
neilt6 1:f7003ec66a51 29 Display::State Display::state()
neilt6 0:b876cf091464 30 {
neilt6 0:b876cf091464 31 //Return the display's state
neilt6 0:b876cf091464 32 return m_State;
neilt6 0:b876cf091464 33 }
neilt6 0:b876cf091464 34
neilt6 0:b876cf091464 35 void Display::state(State s)
neilt6 0:b876cf091464 36 {
neilt6 0:b876cf091464 37 //Set the new state
neilt6 0:b876cf091464 38 m_State = s;
neilt6 0:b876cf091464 39 }