A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.
Dependents: mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth
NOTE: This library is in beta right now. As far as I know, everything here works, but there are many features that are lacking so far. Most notably containers, button handling, and display drivers other than the SSD1306.
Diff: Controls/TextBox.h
- Revision:
- 0:b876cf091464
- Child:
- 1:f7003ec66a51
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Controls/TextBox.h Fri Aug 30 17:09:18 2013 +0000 @@ -0,0 +1,47 @@ +/* NeatGUI Library + * Copyright (c) 2013 Neil Thiessen + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TEXT_BOX_H +#define TEXT_BOX_H + +#include "mbed.h" +#include "Control.h" +#include "Font.h" + +/** TextBox class. + * Used to display strings in a box. + */ +class TextBox : public Control +{ +public: + /** Create a TextBox object with the specified size, position, and font + * + * @param x The X coordinate of the TextBox. + * @param y The Y coordinate of the TextBox. + * @param w The width of the TextBox. + * @param h The height of the TextBox. + * @param fnt The font to draw text with. + */ + TextBox(int x, int y, int w, int h, Font *fnt); + + /** Paint the TextBox on the specified canvas + * + * @param canvas Pointer to the canvas to paint on. + */ + virtual void paint(Canvas *canvas); +}; + +#endif