Game For ECE 2035

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Committer:
nasiromar
Date:
Fri Dec 03 10:52:08 2021 +0000
Revision:
16:06a88c0110ff
Parent:
14:7225da81314a
Finished Game

Who changed what in which revision?

UserRevisionLine numberNew contents of line
rconnorlawson 0:35660d7952f7 1 #ifndef GRAPHICS_H
rconnorlawson 0:35660d7952f7 2 #define GRAPHICS_H
rconnorlawson 0:35660d7952f7 3
rconnorlawson 0:35660d7952f7 4
nasiromar 6:c9695079521d 5
rconnorlawson 0:35660d7952f7 6 /**
rconnorlawson 0:35660d7952f7 7 * Draws the player. This depends on the player state, so it is not a DrawFunc.
rconnorlawson 0:35660d7952f7 8 */
rconnorlawson 0:35660d7952f7 9 void draw_player(int u, int v, int key);
rconnorlawson 0:35660d7952f7 10
rconnorlawson 0:35660d7952f7 11 /**
rconnorlawson 0:35660d7952f7 12 * Takes a string image and draws it to the screen. The string is 121 characters
rconnorlawson 0:35660d7952f7 13 * long, and represents an 11x11 tile in row-major ordering (across, then down,
rconnorlawson 0:35660d7952f7 14 * like a regular multi-dimensional array). The available colors are:
rconnorlawson 0:35660d7952f7 15 * R = Red
rconnorlawson 0:35660d7952f7 16 * Y = Yellow
rconnorlawson 0:35660d7952f7 17 * G = Green
rconnorlawson 0:35660d7952f7 18 * D = Brown ("dirt")
rconnorlawson 0:35660d7952f7 19 * 5 = Light grey (50%)
rconnorlawson 0:35660d7952f7 20 * 3 = Dark grey (30%)
rconnorlawson 0:35660d7952f7 21 * Any other character is black
rconnorlawson 0:35660d7952f7 22 * More colors can be easily added by following the pattern already given.
rconnorlawson 0:35660d7952f7 23 */
rconnorlawson 0:35660d7952f7 24 void draw_img(int u, int v, const char* img);
rconnorlawson 0:35660d7952f7 25
rconnorlawson 0:35660d7952f7 26 /**
rconnorlawson 0:35660d7952f7 27 * DrawFunc functions.
rconnorlawson 0:35660d7952f7 28 * These can be used as the MapItem draw functions.
rconnorlawson 0:35660d7952f7 29 */
rconnorlawson 0:35660d7952f7 30 void draw_nothing(int u, int v);
rconnorlawson 0:35660d7952f7 31 void draw_wall(int u, int v);
rconnorlawson 0:35660d7952f7 32 void draw_plant(int u, int v);
rconnorlawson 0:35660d7952f7 33
rconnorlawson 0:35660d7952f7 34 /**
rconnorlawson 0:35660d7952f7 35 * Draw the upper status bar.
rconnorlawson 0:35660d7952f7 36 */
nasiromar 14:7225da81314a 37 void draw_upper_status(int x, int y, int coin);
rconnorlawson 0:35660d7952f7 38
rconnorlawson 0:35660d7952f7 39 /**
rconnorlawson 0:35660d7952f7 40 * Draw the lower status bar.
rconnorlawson 0:35660d7952f7 41 */
nasiromar 6:c9695079521d 42 void draw_lower_status(int hp, int mp);
rconnorlawson 0:35660d7952f7 43
nasiromar 14:7225da81314a 44 void draw_spell(char spell);
nasiromar 14:7225da81314a 45
rconnorlawson 0:35660d7952f7 46 /**
rconnorlawson 0:35660d7952f7 47 * Draw the border for the map.
rconnorlawson 0:35660d7952f7 48 */
nasiromar 10:e18685911e84 49
nasiromar 10:e18685911e84 50 void draw_start();
nasiromar 10:e18685911e84 51
rconnorlawson 0:35660d7952f7 52 void draw_border();
rconnorlawson 0:35660d7952f7 53
nasiromar 7:862062ffca62 54 void draw_gameover();
nasiromar 7:862062ffca62 55
nasiromar 16:06a88c0110ff 56 void draw_win();
nasiromar 16:06a88c0110ff 57
nasiromar 11:6cd02a8539d1 58 void draw_fire(int u, int v);
nasiromar 11:6cd02a8539d1 59
nasiromar 16:06a88c0110ff 60 void draw_key(int u, int v);
nasiromar 16:06a88c0110ff 61
nasiromar 6:c9695079521d 62 void draw_npc(int u, int v);
nasiromar 6:c9695079521d 63
nasiromar 11:6cd02a8539d1 64 void draw_npc2(int u, int v);
nasiromar 11:6cd02a8539d1 65
nasiromar 11:6cd02a8539d1 66 void draw_goblin(int u, int v);
nasiromar 11:6cd02a8539d1 67
nasiromar 11:6cd02a8539d1 68 void draw_eye(int u, int v);
nasiromar 11:6cd02a8539d1 69
nasiromar 11:6cd02a8539d1 70 void draw_store(int u, int v);
nasiromar 11:6cd02a8539d1 71
nasiromar 11:6cd02a8539d1 72 void draw_merch(int u, int v);
nasiromar 11:6cd02a8539d1 73
nasiromar 6:c9695079521d 74 void draw_chest(int u , int v);
nasiromar 6:c9695079521d 75
nasiromar 6:c9695079521d 76 void draw_castle(int u, int v);
nasiromar 6:c9695079521d 77
nasiromar 7:862062ffca62 78 void draw_kindom(int u, int v);
nasiromar 7:862062ffca62 79
nasiromar 6:c9695079521d 80 void draw_portal(int u, int v);
nasiromar 6:c9695079521d 81
nasiromar 7:862062ffca62 82 void draw_door(int u, int v);
nasiromar 7:862062ffca62 83
nasiromar 7:862062ffca62 84 void draw_dragon(int u, int v);
nasiromar 7:862062ffca62 85
nasiromar 7:862062ffca62 86 void draw_portal2(int u, int v);
nasiromar 7:862062ffca62 87
nasiromar 6:c9695079521d 88
rconnorlawson 0:35660d7952f7 89 #endif // GRAPHICS_H