Nemesis game, stats
Diff: Stats.h
- Revision:
- 11:deba1e6f8d78
- Parent:
- 10:c5ef17e93872
--- a/Stats.h Tue May 02 22:13:28 2017 +0000 +++ b/Stats.h Wed May 03 20:03:17 2017 +0000 @@ -6,6 +6,18 @@ #include "Gamepad.h" #include "Friendly.h" +/** Friendly Class +@brief Used for drawing the weapons bar, the health bar, and the wave counter in the Nemesis game. +@brief Constantly checks and redraws elements based on user input and progress in the game. +@brief Incorporates N5110.h file by Craig A. Evans. + +@brief Revision 1.0 + +@author Musallam M. M. Bseiso +@date 3rd May 2017 +*/ + + class Stats { @@ -24,6 +36,8 @@ /** Draw Grid * * Draws the outer rectangular border, health border, wave counter border, and weapon border onto the LCD. + * @param N5110 - nokia LCD library + * @param lcd - pointer to nokia LCD library */ void draw_grid(N5110 &lcd); @@ -31,6 +45,8 @@ /** Draw Wave Counter * * Draws the wave counter onto the LCD. + * @param N5110 - nokia LCD library + * @param lcd - pointer to nokia LCD library * @param wave_counter - counter that stores which wave the game is in */ void draw_wave_counter(N5110 &lcd, int wave_counter); @@ -39,6 +55,8 @@ /** Draw Health * * Draws the outside border of the health bar heart onto the LCD. + * @param N5110 - nokia LCD library + * @param lcd - pointer to nokia LCD library */ void draw_health(N5110 &lcd); @@ -47,6 +65,8 @@ * * Draws the first rocket from the left in the weapons bar onto the LCD. It is drawn full black or dotted * depending on the "state" variable. Further explained in the "check_rocket" method. + * @param N5110 - nokia LCD library + * @param lcd - pointer to nokia LCD library * @param state - variable that determines if line is drawn full black (1) or dotted (2) */ void draw_rocket1(N5110 &lcd, int state); @@ -56,6 +76,8 @@ * * Draws the second rocket from the left in the weapons bar onto the LCD. It is drawn full black or dotted * depending on the "state" variable. Further explained in the "check_rocket" method. + * @param N5110 - nokia LCD library + * @param lcd - pointer to nokia LCD library * @param state - variable that determines if line is drawn full black (1) or dotted (2) */ void draw_rocket2(N5110 &lcd, int state); @@ -65,6 +87,8 @@ * * Draws the third rocket from the left in the weapons bar onto the LCD. It is drawn full black or dotted * depending on the "state" variable. Further explained in the "check_rocket" method. + * @param N5110 - nokia LCD library + * @param lcd - pointer to nokia LCD library * @param state - variable that determines if line is drawn full black (1) or dotted (2) */ void draw_rocket3(N5110 &lcd, int state); @@ -74,19 +98,35 @@ * * Draws the star onto the LCD. It is drawn full black or dotted depending on the "state" variable. * Further explained in the "check_rocket" method. + * @param N5110 - nokia LCD library + * @param lcd - pointer to nokia LCD library * @param state - variable that determines if line is drawn full black (1) or dotted (2) */ void draw_star (N5110 &lcd, int state); - /** Check Health + /** Check Health (high) * * Draws the health bars onto the LCD depending on how much health the player has (depending on the variable "collisons"). * If zero collisions, health bar is full, i.e the heart is filled black. As collisions increase, the health bar - * goes down, i.e less of the heart is filled black. + * goes down, i.e less of the heart is filled black. This method only deals with the health when it is high. + * @param N5110 - nokia LCD library + * @param lcd - pointer to nokia LCD library * @param collisions - variable that stores how many collisions have been registered */ - void check_health(N5110 &lcd, int collisions); + void check_health_high(N5110 &lcd, int collisions); + + + /** Check Health (low) + * + * Draws the health bars onto the LCD depending on how much health the player has (depending on the variable "collisons"). + * If zero collisions, health bar is full, i.e the heart is filled black. As collisions increase, the health bar + * goes down, i.e less of the heart is filled black. This method only deals with the health when it is low. + * @param N5110 - nokia LCD library + * @param lcd - pointer to nokia LCD library + * @param collisions - variable that stores how many collisions have been registered + */ + void check_health_low(N5110 &lcd, int collisions); /** Check Rocket @@ -95,6 +135,8 @@ * "ammo"). If full ammo, all 3 rockets are drawn full black, i.e drawn with the state set to 1. After one shot (ammo = 2), * the first two are still drawn full black and the third one is drawn dotted, i.e the first two are drawn with a state of 1, * and the third one is drawn with a state of 2, etc. + * @param N5110 - nokia LCD library + * @param lcd - pointer to nokia LCD library * @param ammo - variable that stores how many rockets are available */ void check_rocket(N5110 &lcd, int ammo); @@ -105,6 +147,8 @@ * Draws the star in the weapons bar onto the LCD depending on if the player has one available (depending on the variable * "star"). If "star" is set to true, it is drawn full black, i.e drawn with the state set to 1, if it is set to false, it * is drawn dotted, i.e drawn with the state set to 2. + * @param N5110 - nokia LCD library + * @param lcd - pointer to nokia LCD library * @param star - variable that stores whether a star is available or not */ void check_star(N5110 &lcd, bool star);