Nemesis game, rocket
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Rocket.cpp
00001 #include "Rocket.h" 00002 00003 Rocket::Rocket() 00004 { 00005 } 00006 00007 Rocket::~Rocket() 00008 { 00009 } 00010 00011 00012 // Initializion method: 00013 00014 void Rocket::init(int x, int y) 00015 { 00016 _x = x; // X and y coordinates input when method is used. 00017 _y = y; 00018 } 00019 00020 00021 // Draws rocket onto LCD: 00022 00023 void Rocket::draw(N5110 &lcd) 00024 { 00025 lcd.drawLine(_x,_y,_x+78,_y,1); 00026 lcd.drawLine(_x,_y-1,_x+78,_y,1); 00027 }
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