Nemesis game, sixth enemy

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Enemy6 Class Reference

Enemy6 Class Reference

Enemy6 Class. More...

#include <Enemy6.h>

Public Member Functions

 Enemy6 ()
 Constructor and destructor:
void init (int speed)
 Initialize Enemy6.
void draw (N5110 &lcd)
 Draw Enemy6.
void update ()
 Update Enemy6.
Vector2D get_pos ()
 Get Enemy6 Position.

Detailed Description

Enemy6 Class.

Used for generating the sixth enemy ship in the Nemesis game. Includes drawing and updating functions. Incorporates N5110.h file by Craig A. Evans.

Revision 1.0

Author:
Musallam M. M. Bseiso
Date:
3rd May 2017

Definition at line 20 of file Enemy6.h.


Constructor & Destructor Documentation

Enemy6 (  )

Constructor and destructor:

Definition at line 3 of file Enemy6.cpp.


Member Function Documentation

void draw ( N5110 &  lcd )

Draw Enemy6.

Draws the sixth enemy ship onto the LCD, in accordance with the parameters initialized in the "init" method.

Parameters:
N5110- nokia LCD library
lcd- pointer to nokia LCD library

Definition at line 26 of file Enemy6.cpp.

Vector2D get_pos (  )

Get Enemy6 Position.

Obtains the position (x and y coordinates) of the sixth enemy ship at any given time, into a two-dimensional vector.

Returns:
p - the Vector2D of the parameters

Definition at line 48 of file Enemy6.cpp.

void init ( int  speed )

Initialize Enemy6.

Initializes sixth enemy ship x (random) & y (fixed) positions, as well as speed.

Definition at line 14 of file Enemy6.cpp.

void update (  )

Update Enemy6.

Updates the sixth enemy ship's x and y position. X and y positions are altered by adding speeds.

Definition at line 38 of file Enemy6.cpp.