Nemesis game, second enemy
Diff: Enemy2.cpp
- Revision:
- 8:722dec08a18c
- Parent:
- 7:56bb2fb8b9f3
--- a/Enemy2.cpp Tue May 02 22:14:15 2017 +0000 +++ b/Enemy2.cpp Wed May 03 20:04:00 2017 +0000 @@ -2,24 +2,27 @@ Enemy2::Enemy2() { - } Enemy2::~Enemy2() { +} -} + +// Initializion method: void Enemy2::init(int speed) { - int x = rand() % 63 + 84; - _x = x; - _y = 7; + _x = rand() % 63 + 84; // Starting x position is randomized off screen. Creates a random ship generation. + _y = 7; // Starting y position (fixed, second lane) - _velocity.x = -speed; + _velocity.x = -speed; // Velocity is based on the speed, which is input when method is used. _velocity.y = 0; } + +// Draws second enemy ship onto LCD: + void Enemy2::draw(N5110 &lcd) { lcd.drawLine(_x,_y,_x,_y+5,1); @@ -29,12 +32,19 @@ lcd.drawLine(_x-4,_y+2,_x-4,_y+3,1); } + +// Updates second enemy ship's position: + void Enemy2::update() { + // X and y positions depend on velocity: _x += _velocity.x; _y += _velocity.y; } + +// Obtains second enemy ship's current position: + Vector2D Enemy2::get_pos() { Vector2D p = {_x,_y};