Nemesis game, second enemy

Revision:
7:56bb2fb8b9f3
Child:
8:722dec08a18c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Enemy2.cpp	Tue May 02 22:14:15 2017 +0000
@@ -0,0 +1,42 @@
+#include "Enemy2.h"
+
+Enemy2::Enemy2()
+{
+
+}
+
+Enemy2::~Enemy2()
+{
+
+}
+
+void Enemy2::init(int speed)
+{   
+    int x = rand() % 63 + 84;
+    _x = x;
+    _y = 7;
+
+    _velocity.x = -speed;
+    _velocity.y = 0;
+}
+
+void Enemy2::draw(N5110 &lcd)
+{
+    lcd.drawLine(_x,_y,_x,_y+5,1);
+    lcd.drawLine(_x-1,_y,_x-1,_y+5,1);
+    lcd.drawLine(_x-2,_y+1,_x-2,_y+4,1);
+    lcd.drawLine(_x-3,_y+1,_x-3,_y+4,1);
+    lcd.drawLine(_x-4,_y+2,_x-4,_y+3,1);
+}
+
+void Enemy2::update()
+{
+    _x += _velocity.x;
+    _y += _velocity.y;
+}
+
+Vector2D Enemy2::get_pos()
+{
+    Vector2D p = {_x,_y};
+    return p;
+}
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