Nemesis game, first enemy

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Enemy1 Class Reference

Enemy1 Class Reference

Enemy1 Class. More...

#include <Enemy1.h>

Public Member Functions

 Enemy1 ()
 Constructor and destructor:
void init (int speed)
 Initialize Enemy1.
void draw (N5110 &lcd)
 Draw Enemy1.
void update ()
 Update Enemy1.
Vector2D get_pos ()
 Get Enemy1 Position.

Detailed Description

Enemy1 Class.

Used for generating the first enemy ship in the Nemesis game. Includes drawing and updating functions. Incorporates N5110.h file by Craig A. Evans.

Revision 1.0

Author:
Musallam M. M. Bseiso
Date:
3rd May 2017

Definition at line 20 of file Enemy1.h.


Constructor & Destructor Documentation

Enemy1 (  )

Constructor and destructor:

Definition at line 3 of file Enemy1.cpp.


Member Function Documentation

void draw ( N5110 &  lcd )

Draw Enemy1.

Draws the first enemy ship onto the LCD, in accordance with the parameters initialized in the "init" method.

Parameters:
N5110- nokia LCD library
lcd- pointer to nokia LCD library

Definition at line 26 of file Enemy1.cpp.

Vector2D get_pos (  )

Get Enemy1 Position.

Obtains the position (x and y coordinates) of the first enemy ship at any given time, into a two-dimensional vector.

Returns:
p - the Vector2D of the parameters

Definition at line 48 of file Enemy1.cpp.

void init ( int  speed )

Initialize Enemy1.

Initializes first enemy ship x (random) & y (fixed) positions, as well as speed.

Definition at line 14 of file Enemy1.cpp.

void update (  )

Update Enemy1.

Updates the first enemy ship's x and y position. X and y positions are altered by adding speeds.

Definition at line 38 of file Enemy1.cpp.