frtryy
main.cpp@0:73242667a3f0, 2019-02-24 (annotated)
- Committer:
- muizzu1
- Date:
- Sun Feb 24 14:36:12 2019 +0000
- Revision:
- 0:73242667a3f0
ff
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
muizzu1 | 0:73242667a3f0 | 1 | #include "MicroBit.h" |
muizzu1 | 0:73242667a3f0 | 2 | #include <cstdlib> |
muizzu1 | 0:73242667a3f0 | 3 | |
muizzu1 | 0:73242667a3f0 | 4 | MicroBit uBit; |
muizzu1 | 0:73242667a3f0 | 5 | int player_x = 2; |
muizzu1 | 0:73242667a3f0 | 6 | int enemy_x = rand() % 4 + 0; |
muizzu1 | 0:73242667a3f0 | 7 | int enemy_y = 0; |
muizzu1 | 0:73242667a3f0 | 8 | |
muizzu1 | 0:73242667a3f0 | 9 | int main() |
muizzu1 | 0:73242667a3f0 | 10 | { |
muizzu1 | 0:73242667a3f0 | 11 | // Initialise the micro:bit runtime. |
muizzu1 | 0:73242667a3f0 | 12 | uBit.init(); |
muizzu1 | 0:73242667a3f0 | 13 | while (true) |
muizzu1 | 0:73242667a3f0 | 14 | { |
muizzu1 | 0:73242667a3f0 | 15 | uBit.display.clear(); //Refreshes display through each loop |
muizzu1 | 0:73242667a3f0 | 16 | |
muizzu1 | 0:73242667a3f0 | 17 | // Setting the player and enemies |
muizzu1 | 0:73242667a3f0 | 18 | uBit.display.image.setPixelValue(player_x, 4, 255); |
muizzu1 | 0:73242667a3f0 | 19 | uBit.display.image.setPixelValue(enemy_x, enemy_y, 255); |
muizzu1 | 0:73242667a3f0 | 20 | |
muizzu1 | 0:73242667a3f0 | 21 | // If player hits an enemy, then gameover |
muizzu1 | 0:73242667a3f0 | 22 | if (enemy_y == 4 && enemy_x == player_x) { |
muizzu1 | 0:73242667a3f0 | 23 | break; |
muizzu1 | 0:73242667a3f0 | 24 | } |
muizzu1 | 0:73242667a3f0 | 25 | |
muizzu1 | 0:73242667a3f0 | 26 | // Button events. Player moves left or right |
muizzu1 | 0:73242667a3f0 | 27 | if (uBit.buttonA.isPressed() && player_x > 0) |
muizzu1 | 0:73242667a3f0 | 28 | { |
muizzu1 | 0:73242667a3f0 | 29 | player_x -= 1; |
muizzu1 | 0:73242667a3f0 | 30 | } |
muizzu1 | 0:73242667a3f0 | 31 | if (uBit.buttonB.isPressed() && player_x < 4) |
muizzu1 | 0:73242667a3f0 | 32 | { |
muizzu1 | 0:73242667a3f0 | 33 | player_x += 1; |
muizzu1 | 0:73242667a3f0 | 34 | } |
muizzu1 | 0:73242667a3f0 | 35 | |
muizzu1 | 0:73242667a3f0 | 36 | // Enemy moves down the y |
muizzu1 | 0:73242667a3f0 | 37 | // If enemy is all the way down, random x is given from the top |
muizzu1 | 0:73242667a3f0 | 38 | enemy_y += 1; |
muizzu1 | 0:73242667a3f0 | 39 | if (enemy_y > 4){ |
muizzu1 | 0:73242667a3f0 | 40 | enemy_y = 0; |
muizzu1 | 0:73242667a3f0 | 41 | enemy_x = rand() % 4 + 0; |
muizzu1 | 0:73242667a3f0 | 42 | } |
muizzu1 | 0:73242667a3f0 | 43 | // sleep() function to slow down the enemy |
muizzu1 | 0:73242667a3f0 | 44 | uBit.sleep(250); |
muizzu1 | 0:73242667a3f0 | 45 | |
muizzu1 | 0:73242667a3f0 | 46 | } |
muizzu1 | 0:73242667a3f0 | 47 | uBit.display.scroll("GAME OVER"); |
muizzu1 | 0:73242667a3f0 | 48 | |
muizzu1 | 0:73242667a3f0 | 49 | release_fiber(); |
muizzu1 | 0:73242667a3f0 | 50 | } |
muizzu1 | 0:73242667a3f0 | 51 |