Testing C030_R410M
Dependencies: ublox-at-cellular-interface-n2xx ublox-at-cellular-interface ublox-cellular-base-n2xx ublox-cellular-base ublox-ppp-cellular-interface
Fork of example-ublox-cellular-interface by
main.cpp
- Committer:
- RobMeades
- Date:
- 2017-10-30
- Revision:
- 32:bdc45c7052cc
- Parent:
- 31:4a36566b5385
File content as of revision 32:bdc45c7052cc:
/* mbed Microcontroller Library
* Copyright (c) 2017 u-blox
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "mbed.h"
#include "UbloxATCellularInterface.h"
#include "UbloxPPPCellularInterface.h"
#include "UbloxATCellularInterfaceN2xx.h"
// You must select the correct interface library for your board, by
// uncommenting the correct line below. Supported combinations are
// indicated with a "Y" in the table below.
//
// C030_U201 C030_N211 C027
// UbloxPPPCellularInterface Y - Y
// UbloxATCellularInterface Y - Y
// UbloxATCellularInterfaceN2xx - Y -
// Note: the N211 module supports only UDP, not TCP
// UbloxPPPCellularInterface uses LWIP and the PPP cellular interface
// on the mbed MCU, while using UbloxATCellularInterface and
// UbloxATCellularInterfaceN2xx uses an IP stack on the cellular
// module and hence uses less RAM (significant on C027). This also
// allows other AT command operations (e.g. sending an SMS) to happen
// during a data transfer (for which you should replace the
// UbloxATCellularInterface library with the UbloxATCellularInterfaceExt
// library). However, it is slower than using the LWIP/PPP on the mbed
// MCU interface since more string parsing is required.
#define INTERFACE_CLASS UbloxATCellularInterface
//#define INTERFACE_CLASS UbloxPPPCellularInterface
//#define INTERFACE_CLASS UbloxATCellularInterfaceN2xx
// The credentials of the SIM in the board. If PIN checking is enabled
// for your SIM card you must set this to the required PIN.
#define PIN "0000"
// Network credentials. You should set this according to your
// network/SIM card. For C030 non-N2xx boards, leave the parameters as NULL
// otherwise, if you do not know the APN for your network, you may
// either try the fairly common "internet" for the APN (and leave the
// username and password NULL), or you may leave all three as NULL and then
// a lookup will be attempted for a small number of known networks
// (see APN_db.h in mbed-os/features/netsocket/cellular/utils).
#define APN NULL
#define USERNAME NULL
#define PASSWORD NULL
// LEDs
DigitalOut ledRed(LED1, 1);
DigitalOut ledGreen(LED2, 1);
DigitalOut ledBlue(LED3, 1);
// The user button
volatile bool buttonPressed = false;
static void good() {
ledGreen = 0;
ledBlue = 1;
ledRed = 1;
}
static void bad() {
ledRed = 0;
ledGreen = 1;
ledBlue = 1;
}
static void event() {
ledBlue = 0;
ledRed = 1;
ledGreen = 1;
}
static void pulseEvent() {
event();
wait_ms(500);
good();
}
static void ledOff() {
ledBlue = 1;
ledRed = 1;
ledGreen = 1;
}
static void printNtpTime(char * buf, int len)
{
time_t timestamp = 0;
struct tm *localTime;
char timeString[25];
time_t TIME1970 = 2208988800U;
if (len >= 43) {
timestamp |= ((int) *(buf + 40)) << 24;
timestamp |= ((int) *(buf + 41)) << 16;
timestamp |= ((int) *(buf + 42)) << 8;
timestamp |= ((int) *(buf + 43));
timestamp -= TIME1970;
localTime = localtime(×tamp);
if (localTime) {
if (strftime(timeString, sizeof(timeString), "%a %b %d %H:%M:%S %Y", localTime) > 0) {
printf("NTP timestamp is %s.\n", timeString);
}
}
}
}
static void cbButton()
{
buttonPressed = true;
pulseEvent();
}
/* This example program for the u-blox C030 and C027 boards instantiates
* the UbloxAtCellularInterface or UbloxPPPCellularInterface and uses it
* to make a simple sockets connection to a server, using 2.pool.ntp.org
* for UDP and developer.mbed.org for TCP. For a more comprehensive example,
* where higher layer protocols make use of the same sockets interface,
* see example-ublox-mbed-client.
* Progress may be monitored with a serial terminal running at 9600 baud.
* The LED on the C030 board will turn green when this program is
* operating correctly, pulse blue when a sockets operation is completed
* and turn red if there is a failure.
*/
int main()
{
INTERFACE_CLASS *interface = new INTERFACE_CLASS();
// If you need to debug the cellular interface, comment out the
// instantiation above and uncomment the one below.
// For the N2xx interface, change xxx to MBED_CONF_UBLOX_CELL_BAUD_RATE,
// while for the non-N2xx interface change it to MBED_CONF_UBLOX_CELL_N2XX_BAUD_RATE.
// INTERFACE_CLASS *interface = new INTERFACE_CLASS(MDMTXD, MDMRXD,
// xxx,
// true);
#ifndef TARGET_UBLOX_C030_N211
TCPSocket sockTcp;
#endif
UDPSocket sockUdp;
SocketAddress udpServer;
SocketAddress udpSenderAddress;
SocketAddress tcpServer;
char buf[1024];
int x;
#ifdef TARGET_UBLOX_C027
// No user button on C027
InterruptIn userButton(NC);
#else
InterruptIn userButton(SW0);
#endif
// Attach a function to the user button
userButton.rise(&cbButton);
good();
printf("Starting up, please wait up to 180 seconds for network registration to complete...\n");
if (interface->init(PIN)) {
pulseEvent();
interface->set_credentials(APN, USERNAME, PASSWORD);
printf("Registered, connecting to the packet network...\n");
for (x = 0; interface->connect() != 0; x++) {
if (x > 0) {
bad();
printf("Retrying (have you checked that an antenna is plugged in and your APN is correct?)...\n");
}
}
pulseEvent();
printf("Getting the IP address of \"developer.mbed.org\" and \"2.pool.ntp.org\"...\n");
if ((interface->gethostbyname("2.pool.ntp.org", &udpServer) == 0) &&
(interface->gethostbyname("developer.mbed.org", &tcpServer) == 0)) {
pulseEvent();
udpServer.set_port(123);
printf("\"2.pool.ntp.org\" address: %s on port %d.\n", udpServer.get_ip_address(), udpServer.get_port());
printf("\"developer.mbed.org\" address: %s on port %d.\n", tcpServer.get_ip_address(), tcpServer.get_port());
tcpServer.set_port(80);
printf("Performing socket operations in a loop (until the user button is pressed on C030 or forever on C027)...\n");
while (!buttonPressed) {
// UDP Sockets
printf("=== UDP ===\n");
printf("Opening a UDP socket...\n");
if (sockUdp.open(interface) == 0) {
pulseEvent();
printf("UDP socket open.\n");
sockUdp.set_timeout(10000);
printf("Sending time request to \"2.pool.ntp.org\" over UDP socket...\n");
memset (buf, 0, sizeof(buf));
*buf = '\x1b';
if (sockUdp.sendto(udpServer, (void *) buf, 48) == 48) {
pulseEvent();
printf("Socket send completed, waiting for UDP response...\n");
x = sockUdp.recvfrom(&udpSenderAddress, buf, sizeof (buf));
if (x > 0) {
pulseEvent();
printf("Received %d byte response from server %s on UDP socket:\n"
"-------------------------------------------------------\n",
x, udpSenderAddress.get_ip_address());
printNtpTime(buf, x);
printf("-------------------------------------------------------\n");
}
}
printf("Closing socket...\n");
sockUdp.close();
pulseEvent();
printf("Socket closed.\n");
}
#ifndef TARGET_UBLOX_C030_N211
// TCP Sockets
printf("=== TCP ===\n");
printf("Opening a TCP socket...\n");
if (sockTcp.open(interface) == 0) {
pulseEvent();
printf("TCP socket open.\n");
sockTcp.set_timeout(10000);
printf("Connecting socket to %s on port %d...\n", tcpServer.get_ip_address(), tcpServer.get_port());
if (sockTcp.connect(tcpServer) == 0) {
pulseEvent();
printf("Connected, sending HTTP GET request to \"developer.mbed.org\" over socket...\n");
strcpy (buf, "GET /media/uploads/mbed_official/hello.txt HTTP/1.0\r\n\r\n");
// Note: since this is a short string we can send it in one go as it will
// fit within the default buffer sizes. Normally you should call sock.send()
// in a loop until your entire buffer has been sent.
if (sockTcp.send((void *) buf, strlen(buf)) == (int) strlen(buf)) {
pulseEvent();
printf("Socket send completed, waiting for response...\n");
x = sockTcp.recv(buf, sizeof (buf));
if (x > 0) {
pulseEvent();
printf("Received %d byte response from server on TCP socket:\n"
"----------------------------------------------------\n%.*s"
"----------------------------------------------------\n",
x, x, buf);
}
}
}
printf("Closing socket...\n");
sockTcp.close();
pulseEvent();
printf("Socket closed.\n");
}
#endif
wait_ms(5000);
#ifndef TARGET_UBLOX_C027
printf("[Checking if user button has been pressed]\n");
#endif
}
pulseEvent();
printf("User button was pressed, stopping...\n");
interface->disconnect();
interface->deinit();
ledOff();
printf("Stopped.\n");
} else {
bad();
printf("Unable to get IP address of \"developer.mbed.org\" or \"2.pool.ntp.org\".\n");
}
} else {
bad();
printf("Unable to initialise the interface.\n");
}
}
// End Of File
