Testing C030_R410M
Dependencies: ublox-at-cellular-interface-n2xx ublox-at-cellular-interface ublox-cellular-base-n2xx ublox-cellular-base ublox-ppp-cellular-interface
Fork of example-ublox-cellular-interface by
Diff: main.cpp
- Revision:
- 13:d31b8735cca8
- Parent:
- 10:1f35371d572d
- Child:
- 28:e33af9f1ce3e
--- a/main.cpp Wed Jun 14 12:57:26 2017 +0000
+++ b/main.cpp Thu Jun 15 14:07:59 2017 +0100
@@ -18,8 +18,8 @@
#include "UbloxATCellularInterface.h"
#include "UbloxPPPCellularInterface.h"
-// If you wish to use LWIP and the PPP cellular interface, select
-// the line UbloxPPPCellularInterface, otherwise select the line
+// If you wish to use LWIP and the PPP cellular interface on the mbed
+// MCU, select the line UbloxPPPCellularInterface instead of the line
// UbloxATCellularInterface. Using the AT cellular interface does not
// require LWIP and hence uses less RAM (significant on C027). It also
// allows other AT command operations (e.g. sending an SMS) to happen
@@ -109,10 +109,11 @@
}
/* This example program for the u-blox C030 and C027 boards instantiates
- * the UbloxAtCellularInterface and uses it to make a simple sockets
- * connection to a server, using 2.pool.ntp.org for UDP and developer.mbed.org
- * for TCP. For a more comprehensive example, where higher layer protocols
- * make use of the same sockets interface, see example-ublox-mbed-client.
+ * the UbloxAtCellularInterface or UbloxPPPCellularInterface and uses it
+ * to make a simple sockets connection to a server, using 2.pool.ntp.org
+ * for UDP and developer.mbed.org for TCP. For a more comprehensive example,
+ * where higher layer protocols make use of the same sockets interface,
+ * see example-ublox-mbed-client.
* Progress may be monitored with a serial terminal running at 9600 baud.
* The LED on the C030 board will turn green when this program is
* operating correctly, pulse blue when a sockets operation is completed
@@ -232,7 +233,9 @@
printf("Socket closed.\n");
}
wait_ms(5000);
+#ifndef TARGET_UBLOX_C027
printf("[Checking if user button has been pressed]\n");
+#endif
}
pulseEvent();
