This program plays QuickTime movies on GR-Peach
Dependencies: AsciiFont GR-PEACH_video GraphicsFramework LCD_shield_config R_BSP TLV320_RBSP mbed-rtos mbed
Requirements
- GR-Peach
- GR-Peach Audio Camera Shield or I²S compatible audio DAC
- GR-Peach LCD Shield
- USB memory stick
How to play movie files
- Encode movie files
encode movies with ffmpeg
$ ffmpeg -i <input -ar 44100 -acodec pcm_s16le -s 480x270 -vcodec mjpeg -q:v 3 -movflags faststart -threads 4 -vf fps=30 <output>.mov
- Copy movies to the root directory of USB memory
- Build and upload this program
- Run it
LCD.hpp
- Committer:
- mtkrtk
- Date:
- 2017-03-12
- Revision:
- 1:3e638b9e91cd
- Parent:
- 0:d0f130e27d32
File content as of revision 1:3e638b9e91cd:
#ifndef __LCD__
#define __LCD__
#include "mbed.h"
#include "DisplayBace.h"
#include "LCD_shield_config_4_3inch.h"
#include "RGA.h"
#include "CppStandardHelper.hpp"
class LCD {
static constexpr int FRAME_BUFFER_BYTE_PER_PIXEL = 2;
static constexpr int FRAME_BUFFER_STRIDE = ((LCD_PIXEL_WIDTH * FRAME_BUFFER_BYTE_PER_PIXEL) + 31u) & ~31u;
static volatile int32_t vsync_count;
static void IntCallbackFunc_LoVsync(DisplayBase::int_type_t int_type);
static frame_buffer_t frame_buffer_info;
static uint8_t MBED_ALIGN(32) user_frame_buffer1[FRAME_BUFFER_STRIDE * LCD_PIXEL_HEIGHT];
static uint8_t MBED_ALIGN(32) user_frame_buffer2[FRAME_BUFFER_STRIDE * LCD_PIXEL_HEIGHT];
mbed::DigitalOut lcd_pwon;
mbed::DigitalOut lcd_blon;
mbed::PwmOut lcd_cntrst;
DisplayBase Display;
Canvas2D_ContextClass canvas2d;
graphics_t *graphics;
LCD();
static LCD instance;
void Wait_Vsync(const int32_t wait_count);
void Swap_FrameBuffer();
void Update_LCD_Display();
public:
static LCD *singleton() {
return &instance;
}
void start();
void stop();
void drawImage(const graphics_image_t *image, int_t minX, int_t minY) {
// Swap_FrameBuffer();
frame_buffer_info.draw_buffer_index ^= 1;
R_GRAPHICS_DrawImage(graphics, image, minX, minY);
R_GRAPHICS_Finish(graphics);
Display.Graphics_Read_Change(DisplayBase::GRAPHICS_LAYER_0,
(void *)frame_buffer_info.buffer_address[frame_buffer_info.draw_buffer_index]);
// Update_LCD_Display();
}
void drawImage(const graphics_image_t *image) {
drawImage(image, 0, 0);
}
};
#endif