Webserver example for Nuvoton NuMaker boards and mbed OS 5.15 - HTTP 1.1 and multi-threaded.
For Mbed OS 6, please use the NuMaker-simple-httpd example.
This application demonstrates how to run an HTTP server on an mbed OS 5 device. It is derived from http-webserver-example Request parsing is done through nodejs/http-parser.
Fixed for Mbed OS 5.15 or later
Tested on
NuMaker IoT-M487 with Ethernet NuMaker PFM-M487 with Ethernet
Diff: source/http_server.h
- Revision:
- 0:41f820ea137a
- Child:
- 1:fe3df398bdf5
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/source/http_server.h Mon Jul 31 15:41:22 2017 +0200
@@ -0,0 +1,177 @@
+/*
+ * PackageLicenseDeclared: Apache-2.0
+ * Copyright (c) 2017 ARM Limited
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _HTTP_SERVER_
+#define _HTTP_SERVER_
+
+#include "mbed.h"
+#include "http_request_parser.h"
+#include "http_response.h"
+#include "http_response_builder.h"
+
+#define HTTP_SERVER_MAX_CONCURRENT 5
+
+typedef HttpResponse ParsedHttpRequest;
+
+/**
+ * \brief HttpServer implements the logic for setting up an HTTP server.
+ */
+class HttpServer {
+public:
+ /**
+ * HttpRequest Constructor
+ *
+ * @param[in] network The network interface
+ */
+ HttpServer(NetworkInterface* network) : server(network) {
+
+ }
+
+ ~HttpServer() {
+ for (size_t ix = 0; ix < HTTP_SERVER_MAX_CONCURRENT; ix++) {
+ if (socket_threads[ix]) {
+ delete socket_threads[ix];
+ }
+ }
+ }
+
+ /**
+ * Start listening
+ *
+ * @param[in] port The port to listen on
+ */
+ nsapi_error_t bind(uint16_t port) {
+ server.listen(HTTP_SERVER_MAX_CONCURRENT); // max. concurrent connections...
+ return server.bind(port);
+ }
+
+ /**
+ * Start running the server (it will run on it's own thread)
+ */
+ nsapi_error_t start(uint16_t port, Callback<void(ParsedHttpRequest* request, TCPSocket* socket)> a_handler) {
+ server.listen(HTTP_SERVER_MAX_CONCURRENT); // max. concurrent connections...
+
+ nsapi_error_t ret = server.bind(port);
+ if (ret != NSAPI_ERROR_OK) {
+ return ret;
+ }
+
+ handler = a_handler;
+
+ main_thread.start(callback(this, &HttpServer::main));
+
+ return NSAPI_ERROR_OK;
+ }
+
+private:
+
+ void receive_data() {
+ // UNSAFE: should Mutex around it or something
+ TCPSocket* socket = sockets.back();
+
+ // needs to keep running until the socket gets closed
+ while (1) {
+
+ ParsedHttpRequest* response = new ParsedHttpRequest();
+ HttpParser* parser = new HttpParser(response, HTTP_REQUEST);
+
+ // Set up a receive buffer (on the heap)
+ uint8_t* recv_buffer = (uint8_t*)malloc(HTTP_RECEIVE_BUFFER_SIZE);
+
+ // TCPSocket::recv is called until we don't have any data anymore
+ nsapi_size_or_error_t recv_ret;
+ while ((recv_ret = socket->recv(recv_buffer, HTTP_RECEIVE_BUFFER_SIZE)) > 0) {
+ // Pass the chunk into the http_parser
+ size_t nparsed = parser->execute((const char*)recv_buffer, recv_ret);
+ if (nparsed != recv_ret) {
+ printf("Parsing failed... parsed %d bytes, received %d bytes\n", nparsed, recv_ret);
+ recv_ret = -2101;
+ break;
+ }
+
+ if (response->is_message_complete()) {
+ break;
+ }
+ }
+ // error?
+ if (recv_ret < 0) {
+ printf("Error reading from socket %d\n", recv_ret);
+
+ // error = recv_ret;
+ delete response;
+ delete parser;
+ free(recv_buffer);
+
+ // q; should we always break out of the thread or only if NO_SOCKET ?
+ // should we delete socket here? the socket seems already gone...
+ if (recv_ret < -3000) {
+ return;
+ }
+ else {
+ continue;
+ }
+ }
+
+ // When done, call parser.finish()
+ parser->finish();
+
+ // Free the receive buffer
+ free(recv_buffer);
+
+ // Let user application handle the request, if user needs a handle to response they need to memcpy themselves
+ handler(response, socket);
+
+ // Free the response and parser
+ delete response;
+ delete parser;
+ }
+ }
+
+ void main() {
+ while (1) {
+ TCPSocket* clt_sock = new TCPSocket(); // Q: when should these be cleared? When not connected anymore?
+ SocketAddress clt_addr;
+
+ nsapi_error_t accept_res = server.accept(clt_sock, &clt_addr);
+ if (accept_res == NSAPI_ERROR_OK) {
+ sockets.push_back(clt_sock); // so we can clear our disconnected sockets
+
+ // and start listening for events there
+ Thread* t = new Thread(osPriorityNormal, 2048);
+ t->start(callback(this, &HttpServer::receive_data));
+
+ socket_threads.push_back(t);
+ }
+
+ for (size_t ix = 0; ix < socket_threads.size(); ix++) {
+ if (socket_threads[ix]->get_state() == Thread::Deleted) {
+ delete socket_threads[ix];
+ socket_threads.erase(socket_threads.begin() + ix); // what if there are two?
+ }
+ }
+
+ }
+ }
+
+ TCPServer server;
+ Thread main_thread;
+ vector<TCPSocket*> sockets;
+ vector<Thread*> socket_threads;
+ Callback<void(ParsedHttpRequest* request, TCPSocket* socket)> handler = 0;
+};
+
+#endif // _HTTP_SERVER