Farkle Game Code-Final
Dependencies: mbed 4DGL-uLCD-SE PinDetect
Revision 0:8ef203a5084f, committed 2022-03-17
- Comitter:
- mmcdoanld81
- Date:
- Thu Mar 17 17:50:51 2022 +0000
- Commit message:
- FinalCopy
Changed in this revision
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/4DGL-uLCD-SE.lib Thu Mar 17 17:50:51 2022 +0000 @@ -0,0 +1,1 @@ +https://mbed.org/users/4180_1/code/4DGL-uLCD-SE/#e39a44de229a
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/MMA8452.cpp Thu Mar 17 17:50:51 2022 +0000
@@ -0,0 +1,538 @@
+// Authors: Ashley Mills, Nicholas Herriot
+/* Copyright (c) 2013 Vodafone, MIT License
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy of this software
+ * and associated documentation files (the "Software"), to deal in the Software without restriction,
+ * including without limitation the rights to use, copy, modify, merge, publish, distribute,
+ * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all copies or
+ * substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
+ * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "MMA8452.h"
+#include "mbed.h"
+
+#ifdef MMA8452_DEBUG
+// you need to define Serial pc(USBTX,USBRX) somewhere for the below line to make sense
+extern Serial pc;
+#define MMA8452_DBG(...) pc.printf(__VA_ARGS__); pc.printf("\r\n");
+#else
+#define MMA8452_DBG(...)
+#endif
+
+// Connect module at I2C address using I2C port pins sda and scl
+MMA8452::MMA8452(PinName sda, PinName scl, int frequency) : _i2c(sda, scl) , _frequency(frequency) {
+ MMA8452_DBG("Creating MMA8452");
+
+ // set I2C frequency
+ _i2c.frequency(_frequency);
+
+ // setup read and write addresses for convenience
+ _readAddress = MMA8452_ADDRESS | 0x01;
+ _writeAddress = MMA8452_ADDRESS & 0xFE;
+
+ // set some defaults
+ _bitDepth = BIT_DEPTH_UNKNOWN;
+ setBitDepth(BIT_DEPTH_12);
+ _dynamicRange = DYNAMIC_RANGE_UNKNOWN;
+ setDynamicRange(DYNAMIC_RANGE_2G);
+
+ MMA8452_DBG("Done");
+}
+
+
+// Destroys instance
+MMA8452::~MMA8452() {}
+
+// Setting the control register bit 1 to true to activate the MMA8452
+int MMA8452::activate() {
+ // perform write and return error code
+ return logicalORRegister(MMA8452_CTRL_REG_1,MMA8452_ACTIVE_MASK);
+}
+
+// Setting the control register bit 1 to 0 to standby the MMA8452
+int MMA8452::standby() {
+ // perform write and return error code
+ return logicalANDRegister(MMA8452_CTRL_REG_1,MMA8452_STANDBY_MASK);
+}
+
+// this reads a register, applies a bitmask with logical AND, sets a value with logical OR,
+// and optionally goes into and out of standby at the beginning and end of the function respectively
+int MMA8452::maskAndApplyRegister(char reg, char mask, char value, int toggleActivation) {
+ if(toggleActivation) {
+ if(standby()) {
+ return 1;
+ }
+ }
+
+ // read from register
+ char oldValue = 0;
+ if(readRegister(reg,&oldValue)) {
+ return 1;
+ }
+
+ // apply bitmask
+ oldValue &= mask;
+
+ // set value
+ oldValue |= value;
+
+ // write back to register
+ if(writeRegister(reg,oldValue)) {
+ return 1;
+ }
+
+ if(toggleActivation) {
+ if(activate()) {
+ return 1;
+ }
+ }
+ return 0;
+}
+
+int MMA8452::setDynamicRange(DynamicRange range, int toggleActivation) {
+ _dynamicRange = range;
+ return maskAndApplyRegister(
+ MMA8452_XYZ_DATA_CFG,
+ MMA8452_DYNAMIC_RANGE_MASK,
+ range,
+ toggleActivation
+ );
+}
+
+int MMA8452::setDataRate(DataRateHz dataRate, int toggleActivation) {
+ return maskAndApplyRegister(
+ MMA8452_CTRL_REG_1,
+ MMA8452_DATA_RATE_MASK,
+ dataRate<<MMA8452_DATA_RATE_MASK_SHIFT,
+ toggleActivation
+ );
+}
+
+int MMA8452::setBitDepth(BitDepth depth,int toggleActivation) {
+ _bitDepth = depth;
+ return maskAndApplyRegister(
+ MMA8452_CTRL_REG_1,
+ MMA8452_BIT_DEPTH_MASK,
+ depth<<MMA8452_BIT_DEPTH_MASK_SHIFT,
+ toggleActivation
+ );
+}
+
+char MMA8452::getMaskedRegister(int addr, char mask) {
+ char rval = 0;
+ if(readRegister(addr,&rval)) {
+ return 0;
+ }
+ return (rval&mask);
+}
+
+int MMA8452::isXYZReady() {
+ return getMaskedRegister(MMA8452_STATUS,MMA8452_STATUS_ZYXDR_MASK)>0;
+}
+
+int MMA8452::isXReady() {
+ return getMaskedRegister(MMA8452_STATUS,MMA8452_STATUS_XDR_MASK)>0;
+}
+
+int MMA8452::isYReady() {
+ return getMaskedRegister(MMA8452_STATUS,MMA8452_STATUS_YDR_MASK)>0;
+}
+
+int MMA8452::isZReady() {
+ return getMaskedRegister(MMA8452_STATUS,MMA8452_STATUS_ZDR_MASK)>0;
+}
+
+
+int MMA8452::getDeviceID(char *dst) {
+ return readRegister(MMA8452_WHO_AM_I,dst);
+}
+
+int MMA8452::getStatus(char* dst) {
+ return readRegister(MMA8452_STATUS,dst);
+}
+
+MMA8452::DynamicRange MMA8452::getDynamicRange() {
+ char rval = 0;
+ if(readRegister(MMA8452_XYZ_DATA_CFG,&rval)) {
+ return MMA8452::DYNAMIC_RANGE_UNKNOWN;
+ }
+ rval &= (MMA8452_DYNAMIC_RANGE_MASK^0xFF);
+ return (MMA8452::DynamicRange)rval;
+}
+
+MMA8452::DataRateHz MMA8452::getDataRate() {
+ char rval = 0;
+ if(readRegister(MMA8452_CTRL_REG_1,&rval)) {
+ return MMA8452::RATE_UNKNOWN;
+ }
+ // logical AND with inverse of mask
+ rval = rval&(MMA8452_DATA_RATE_MASK^0xFF);
+ // shift back into position
+ rval >>= MMA8452_DATA_RATE_MASK_SHIFT;
+ return (MMA8452::DataRateHz)rval;
+}
+
+// Reads xyz
+int MMA8452::readXYZRaw(char *dst) {
+ if(_bitDepth==BIT_DEPTH_UNKNOWN) {
+ return 1;
+ }
+ int readLen = 3;
+ if(_bitDepth==BIT_DEPTH_12) {
+ readLen = 6;
+ }
+ return readRegister(MMA8452_OUT_X_MSB,dst,readLen);
+}
+
+int MMA8452::readXRaw(char *dst) {
+ if(_bitDepth==BIT_DEPTH_UNKNOWN) {
+ return 1;
+ }
+ int readLen = 1;
+ if(_bitDepth==BIT_DEPTH_12) {
+ readLen = 2;
+ }
+ return readRegister(MMA8452_OUT_X_MSB,dst,readLen);
+}
+
+int MMA8452::readYRaw(char *dst) {
+ if(_bitDepth==BIT_DEPTH_UNKNOWN) {
+ return 1;
+ }
+ int readLen = 1;
+ if(_bitDepth==BIT_DEPTH_12) {
+ readLen = 2;
+ }
+ return readRegister(MMA8452_OUT_Y_MSB,dst,readLen);
+}
+
+int MMA8452::readZRaw(char *dst) {
+ if(_bitDepth==BIT_DEPTH_UNKNOWN) {
+ return 1;
+ }
+ int readLen = 1;
+ if(_bitDepth==BIT_DEPTH_12) {
+ readLen = 2;
+ }
+ return readRegister(MMA8452_OUT_Z_MSB,dst,readLen);
+}
+
+int MMA8452::readXYZCounts(int *x, int *y, int *z) {
+ char buf[6];
+ if(readXYZRaw((char*)&buf)) {
+ return 1;
+ }
+ if(_bitDepth==BIT_DEPTH_12) {
+ *x = twelveBitToSigned(&buf[0]);
+ *y = twelveBitToSigned(&buf[2]);
+ *z = twelveBitToSigned(&buf[4]);
+ } else {
+ *x = eightBitToSigned(&buf[0]);
+ *y = eightBitToSigned(&buf[1]);
+ *z = eightBitToSigned(&buf[2]);
+ }
+
+ return 0;
+}
+
+int MMA8452::readXCount(int *x) {
+ char buf[2];
+ if(readXRaw((char*)&buf)) {
+ return 1;
+ }
+ if(_bitDepth==BIT_DEPTH_12) {
+ *x = twelveBitToSigned(&buf[0]);
+ } else {
+ *x = eightBitToSigned(&buf[0]);
+ }
+ return 0;
+}
+
+int MMA8452::readYCount(int *y) {
+ char buf[2];
+ if(readYRaw((char*)&buf)) {
+ return 1;
+ }
+ if(_bitDepth==BIT_DEPTH_12) {
+ *y = twelveBitToSigned(&buf[0]);
+ } else {
+ *y = eightBitToSigned(&buf[0]);
+ }
+ return 0;
+}
+
+int MMA8452::readZCount(int *z) {
+ char buf[2];
+ if(readZRaw((char*)&buf)) {
+ return 1;
+ }
+ if(_bitDepth==BIT_DEPTH_12) {
+ *z = twelveBitToSigned(&buf[0]);
+ } else {
+ *z = eightBitToSigned(&buf[0]);
+ }
+ return 0;
+}
+
+double MMA8452::convertCountToGravity(int count, int countsPerG) {
+ return (double)count/(double)countsPerG;
+}
+
+int MMA8452::getCountsPerG() {
+ // assume starting with DYNAMIC_RANGE_2G and BIT_DEPTH_12
+ int countsPerG = 1024;
+ if(_bitDepth==BIT_DEPTH_8) {
+ countsPerG = 64;
+ }
+ switch(_dynamicRange) {
+ case DYNAMIC_RANGE_4G:
+ countsPerG /= 2;
+ break;
+ case DYNAMIC_RANGE_8G:
+ countsPerG /= 4;
+ break;
+ }
+ return countsPerG;
+}
+
+int MMA8452::readXYZGravity(double *x, double *y, double *z) {
+ int xCount = 0, yCount = 0, zCount = 0;
+ if(readXYZCounts(&xCount,&yCount,&zCount)) {
+ return 1;
+ }
+ int countsPerG = getCountsPerG();
+
+ *x = convertCountToGravity(xCount,countsPerG);
+ *y = convertCountToGravity(yCount,countsPerG);
+ *z = convertCountToGravity(zCount,countsPerG);
+ return 0;
+}
+
+int MMA8452::readXGravity(double *x) {
+ int xCount = 0;
+ if(readXCount(&xCount)) {
+ return 1;
+ }
+ int countsPerG = getCountsPerG();
+
+ *x = convertCountToGravity(xCount,countsPerG);
+ return 0;
+}
+
+int MMA8452::readYGravity(double *y) {
+ int yCount = 0;
+ if(readYCount(&yCount)) {
+ return 1;
+ }
+ int countsPerG = getCountsPerG();
+
+ *y = convertCountToGravity(yCount,countsPerG);
+ return 0;
+}
+
+int MMA8452::readZGravity(double *z) {
+ int zCount = 0;
+ if(readZCount(&zCount)) {
+ return 1;
+ }
+ int countsPerG = getCountsPerG();
+
+ *z = convertCountToGravity(zCount,countsPerG);
+ return 0;
+}
+
+// apply an AND mask to a register. read register value, apply mask, write it back
+int MMA8452::logicalANDRegister(char addr, char mask) {
+ char value = 0;
+ // read register value
+ if(readRegister(addr,&value)) {
+ return 0;
+ }
+ // apply mask
+ value &= mask;
+ return writeRegister(addr,value);
+}
+
+
+// apply an OR mask to a register. read register value, apply mask, write it back
+int MMA8452::logicalORRegister(char addr, char mask) {
+ char value = 0;
+ // read register value
+ if(readRegister(addr,&value)) {
+ return 0;
+ }
+ // apply mask
+ value |= mask;
+ return writeRegister(addr,value);
+}
+
+// apply an OR mask to a register. read register value, apply mask, write it back
+int MMA8452::logicalXORRegister(char addr, char mask) {
+ char value = 0;
+ // read register value
+ if(readRegister(addr,&value)) {
+ return 0;
+ }
+ // apply mask
+ value ^= mask;
+ return writeRegister(addr,value);
+}
+
+// Write register (The device must be placed in Standby Mode to change the value of the registers)
+int MMA8452::writeRegister(char addr, char data) {
+ // what this actually does is the following
+ // 1. tell I2C bus to start transaction
+ // 2. tell slave we want to write (slave address & write flag)
+ // 3. send the write address
+ // 4. send the data to write
+ // 5. tell I2C bus to end transaction
+
+ // we can wrap this up in the I2C library write function
+ char buf[2] = {0,0};
+ buf[0] = addr;
+ buf[1] = data;
+ return _i2c.write(MMA8452_ADDRESS, buf,2);
+ // note, could also do return writeRegister(addr,&data,1);
+}
+
+int MMA8452::eightBitToSigned(char *buf) {
+ return (int8_t)*buf;
+}
+
+int MMA8452::twelveBitToSigned(char *buf) {
+ // cheat by using the int16_t internal type
+ // all we need to do is convert to little-endian format and shift right
+ int16_t x = 0;
+ ((char*)&x)[1] = buf[0];
+ ((char*)&x)[0] = buf[1];
+ // note this only works because the below is an arithmetic right shift
+ return x>>4;
+}
+
+int MMA8452::writeRegister(char addr, char *data, int nbytes) {
+ // writing multiple bytes is a little bit annoying because
+ // the I2C library doesn't support sending the address separately
+ // so we just do it manually
+
+ // 1. tell I2C bus to start transaction
+ _i2c.start();
+ // 2. tell slave we want to write (slave address & write flag)
+ if(_i2c.write(_writeAddress)!=1) {
+ return 1;
+ }
+ // 3. send the write address
+ if(_i2c.write(addr)!=1) {
+ return 1;
+ }
+ // 4. send the data to write
+ for(int i=0; i<nbytes; i++) {
+ if(_i2c.write(data[i])!=1) {
+ return 1;
+ }
+ }
+ // 5. tell I2C bus to end transaction
+ _i2c.stop();
+ return 0;
+}
+
+int MMA8452::readRegister(char addr, char *dst, int nbytes) {
+ // this is a bit odd, but basically proceeds like this
+ // 1. Send a start command
+ // 2. Tell the slave we want to write (slave address & write flag)
+ // 3. Send the address of the register (addr)
+ // 4. Send another start command to delineate read portion
+ // 5. Tell the slave we want to read (slave address & read flag)
+ // 6. Read the register value bytes
+ // 7. Send a stop command
+
+ // we can wrap this process in the I2C library read and write commands
+ if(_i2c.write(MMA8452_ADDRESS,&addr,1,true)) {
+ return 1;
+ }
+ return _i2c.read(MMA8452_ADDRESS,dst,nbytes);
+}
+
+// most registers are 1 byte, so here is a convenience function
+int MMA8452::readRegister(char addr, char *dst) {
+ return readRegister(addr,dst,1);
+}
+
+MMA8452::BitDepth MMA8452::getBitDepth() {
+ return _bitDepth;
+}
+
+#ifdef MMA8452_DEBUG
+void MMA8452::debugRegister(char reg) {
+ // get register value
+ char v = 0;
+ if(readRegister(reg,&v)) {
+ MMA8452_DBG("Error reading specified register");
+ return;
+ }
+ // print out details
+ switch(reg) {
+ case MMA8452_CTRL_REG_1:
+ MMA8452_DBG("CTRL_REG_1 has value: 0x%x",v);
+ MMA8452_DBG(" 7 ALSP_RATE_1: %d",(v&0x80)>>7);
+ MMA8452_DBG(" 6 ALSP_RATE_0: %d",(v&0x40)>>6);
+ MMA8452_DBG(" 5 DR2: %d", (v&0x20)>>5);
+ MMA8452_DBG(" 4 DR1: %d", (v&0x10)>>4);
+ MMA8452_DBG(" 3 DR0: %d", (v&0x08)>>3);
+ MMA8452_DBG(" 2 LNOISE: %d", (v&0x04)>>2);
+ MMA8452_DBG(" 1 FREAD: %d", (v&0x02)>>1);
+ MMA8452_DBG(" 0 ACTIVE: %d", (v&0x01));
+ break;
+
+ case MMA8452_XYZ_DATA_CFG:
+ MMA8452_DBG("XYZ_DATA_CFG has value: 0x%x",v);
+ MMA8452_DBG(" 7 Unused: %d", (v&0x80)>>7);
+ MMA8452_DBG(" 6 0: %d", (v&0x40)>>6);
+ MMA8452_DBG(" 5 0: %d", (v&0x20)>>5);
+ MMA8452_DBG(" 4 HPF_Out: %d",(v&0x10)>>4);
+ MMA8452_DBG(" 3 0: %d", (v&0x08)>>3);
+ MMA8452_DBG(" 2 0: %d", (v&0x04)>>2);
+ MMA8452_DBG(" 1 FS1: %d", (v&0x02)>>1);
+ MMA8452_DBG(" 0 FS0: %d", (v&0x01));
+ switch(v&0x03) {
+ case 0:
+ MMA8452_DBG("Dynamic range: 2G");
+ break;
+ case 1:
+ MMA8452_DBG("Dynamic range: 4G");
+ break;
+ case 2:
+ MMA8452_DBG("Dynamic range: 8G");
+ break;
+ default:
+ MMA8452_DBG("Unknown dynamic range");
+ break;
+ }
+ break;
+
+ case MMA8452_STATUS:
+ MMA8452_DBG("STATUS has value: 0x%x",v);
+ MMA8452_DBG(" 7 ZYXOW: %d",(v&0x80)>>7);
+ MMA8452_DBG(" 6 ZOW: %d", (v&0x40)>>6);
+ MMA8452_DBG(" 5 YOW: %d", (v&0x20)>>5);
+ MMA8452_DBG(" 4 XOW: %d", (v&0x10)>>4);
+ MMA8452_DBG(" 3 ZYXDR: %d",(v&0x08)>>3);
+ MMA8452_DBG(" 2 ZDR: %d", (v&0x04)>>2);
+ MMA8452_DBG(" 1 YDR: %d", (v&0x02)>>1);
+ MMA8452_DBG(" 0 XDR: %d", (v&0x01));
+ break;
+
+ default:
+ MMA8452_DBG("Unknown register address: 0x%x",reg);
+ break;
+ }
+}
+#endif
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/MMA8452.h Thu Mar 17 17:50:51 2022 +0000
@@ -0,0 +1,344 @@
+#pragma once
+
+// Authors: Ashley Mills, Nicholas Herriot
+/* Copyright (c) 2013 Vodafone, MIT License
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy of this software
+ * and associated documentation files (the "Software"), to deal in the Software without restriction,
+ * including without limitation the rights to use, copy, modify, merge, publish, distribute,
+ * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all copies or
+ * substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
+ * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+// the SparkFun breakout board defaults to 1, set to 0 if SA0 jumper on the bottom of the board is set
+// see the Table 10. I2C Device Address Sequence in Freescale MMA8452Q pdf
+
+#include "mbed.h"
+
+#define MMA8452_DEBUG 1
+
+// More info on MCU Master address can be found on section 5.10.1 of http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=MMA8452Q
+#define SA0 1
+#if SA0
+ #define MMA8452_ADDRESS 0x3A // 0x1D<<1 // SA0 is high, 0x1C if low -
+#else
+ #define MMA8452_ADDRESS 0x38 // 0x1C<<1
+#endif
+
+// Register descriptions found in section 6 of pdf
+#define MMA8452_STATUS 0x00 // Type 'read' : Status of the data registers
+#define MMA8452_OUT_X_MSB 0x01 // Type 'read' : x axis - MSB of 2 byte sample
+#define MMA8452_OUT_X_LSB 0x02 // Type 'read' : x axis - LSB of 2 byte sample
+#define MMA8452_OUT_Y_MSB 0x03 // Type 'read' : y axis - MSB of 2 byte sample
+#define MMA8452_OUT_Y_LSB 0x04 // Type 'read' : y axis - LSB of 2 byte sample
+#define MMA8452_OUT_Z_MSB 0x05 // Type 'read' : z axis - MSB of 2 byte sample
+#define MMA8452_OUT_Z_LSB 0x06 // Type 'read' : z axis - LSB of 2 byte sample
+
+// register definitions
+#define MMA8452_XYZ_DATA_CFG 0x0E
+
+#define MMA8452_SYSMOD 0x0B // Type 'read' : This tells you if device is active, sleep or standy 0x00=STANDBY 0x01=WAKE 0x02=SLEEP
+#define MMA8452_WHO_AM_I 0x0D // Type 'read' : This should return the device id of 0x2A
+
+#define MMA8452_PL_STATUS 0x10 // Type 'read' : This shows portrait landscape mode orientation
+#define MMA8452_PL_CFG 0x11 // Type 'read/write' : This allows portrait landscape configuration
+#define MMA8452_PL_COUNT 0x12 // Type 'read' : This is the portraint landscape debounce counter
+#define MMA8452_PL_BF_ZCOMP 0x13 // Type 'read' :
+#define MMA8452_PL_THS_REG 0x14 // Type 'read' :
+
+#define MMA8452_FF_MT_CFG 0X15 // Type 'read/write' : Freefaul motion functional block configuration
+#define MMA8452_FF_MT_SRC 0X16 // Type 'read' : Freefaul motion event source register
+#define MMA8452_FF_MT_THS 0X17 // Type 'read' : Freefaul motion threshold register
+#define MMA8452_FF_COUNT 0X18 // Type 'read' : Freefaul motion debouce counter
+
+#define MMA8452_ASLP_COUNT 0x29 // Type 'read/write' : Counter settings for auto sleep
+#define MMA8452_CTRL_REG_1 0x2A // Type 'read/write' :
+#define MMA8452_CTRL_REG_2 0x2B // Type 'read/write' :
+#define MMA8452_CTRL_REG_3 0x2C // Type 'read/write' :
+#define MMA8452_CTRL_REG_4 0x2D // Type 'read/write' :
+#define MMA8452_CTRL_REG_5 0x2E // Type 'read/write' :
+
+// Defined in table 13 of the Freescale PDF
+/// xxx these all need to have better names
+#define STANDBY 0x00 // State value returned after a SYSMOD request, it can be in state STANDBY, WAKE or SLEEP
+#define WAKE 0x01 // State value returned after a SYSMOD request, it can be in state STANDBY, WAKE or SLEEP
+#define SLEEP 0x02 // State value returned after a SYSMOD request, it can be in state STANDBY, WAKE or SLEEP
+#define ACTIVE 0x01 // Stage value returned and set in Control Register 1, it can be STANDBY=00, or ACTIVE=01
+
+#define TILT_STATUS 0x03 // Tilt Status (Read only)
+#define SRST_STATUS 0x04 // Sample Rate Status Register (Read only)
+#define SPCNT_STATUS 0x05 // Sleep Count Register (Read/Write)
+#define INTSU_STATUS 0x06 // Interrupt Setup Register
+#define MODE_STATUS 0x07 // Mode Register (Read/Write)
+#define SR_STATUS 0x08 // Auto-Wake and Active Mode Portrait/Landscape Samples per Seconds Register (Read/Write)
+#define PDET_STATUS 0x09 // Tap/Pulse Detection Register (Read/Write)
+#define PD_STATUS 0xA // Tap/Pulse Debounce Count Register (Read/Write)
+
+// masks for enabling/disabling standby
+#define MMA8452_ACTIVE_MASK 0x01
+#define MMA8452_STANDBY_MASK 0xFE
+
+// mask for dynamic range reading and writing
+#define MMA8452_DYNAMIC_RANGE_MASK 0xFC
+
+// mask and shift for data rate reading and writing
+#define MMA8452_DATA_RATE_MASK 0xC7
+#define MMA8452_DATA_RATE_MASK_SHIFT 0x03
+
+// mask and shift for general reading and writing
+#define MMA8452_WRITE_MASK 0xFE
+#define MMA8452_READ_MASK 0x01
+
+// mask and shift for bit depth reading and writing
+#define MMA8452_BIT_DEPTH_MASK 0xFD
+#define MMA8452_BIT_DEPTH_MASK_SHIFT 0x01
+
+// status masks and shifts
+#define MMA8452_STATUS_ZYXDR_MASK 0x08
+#define MMA8452_STATUS_ZDR_MASK 0x04
+#define MMA8452_STATUS_YDR_MASK 0x02
+#define MMA8452_STATUS_XDR_MASK 0x01
+
+/**
+ * Wrapper for the MMA8452 I2C driven accelerometer.
+ */
+class MMA8452 {
+
+ public:
+
+ enum DynamicRange {
+ DYNAMIC_RANGE_2G=0x00,
+ DYNAMIC_RANGE_4G,
+ DYNAMIC_RANGE_8G,
+ DYNAMIC_RANGE_UNKNOWN
+ };
+
+ enum BitDepth {
+ BIT_DEPTH_12=0x00,
+ BIT_DEPTH_8, // 1 sets fast read mode, hence the inversion
+ BIT_DEPTH_UNKNOWN
+ };
+
+ enum DataRateHz {
+ RATE_800=0x00,
+ RATE_400,
+ RATE_200,
+ RATE_100,
+ RATE_50,
+ RATE_12_5,
+ RATE_6_25,
+ RATE_1_563,
+ RATE_UNKNOWN
+ };
+
+ /**
+ * Create an accelerometer object connected to the specified I2C pins.
+ *
+ * @param sda I2C data port
+ * @param scl I2C clock port
+ * @param frequency
+ *
+ */
+ MMA8452(PinName sda, PinName scl, int frequency);
+
+ /// Destructor
+ ~MMA8452();
+
+ /**
+ * Puts the MMA8452 in active mode.
+ * @return 0 on success, 1 on failure.
+ */
+ int activate();
+
+ /**
+ * Puts the MMA8452 in standby.
+ * @return 0 on success, 1 on failure.
+ */
+ int standby();
+
+ /**
+ * Read the device ID from the accelerometer (should be 0x2a)
+ *
+ * @param dst pointer to store the ID
+ * @return 0 on success, 1 on failure.
+ */
+ int getDeviceID(char* dst);
+
+ /**
+ * Read the MMA8452 status register.
+ *
+ * @param dst pointer to store the register value.
+ * @ return 0 on success, 1 on failure.
+ */
+ int getStatus(char* dst);
+
+ /**
+ * Read the raw x, y, an z registers of the MMA8452 in one operation.
+ * All three registers are read sequentially and stored in the provided buffer.
+ * The stored values are signed 2's complement left-aligned 12 or 8 bit integers.
+ *
+ * @param dst The destination buffer. Note that this needs to be 3 bytes for
+ * BIT_DEPTH_8 and 6 bytes for BIT_DEPTH_12. It is upto the caller to ensure this.
+ * @return 0 for success, and 1 for failure
+ * @sa setBitDepth
+ */
+ int readXYZRaw(char *dst);
+
+ /// Read the raw x register into the provided buffer. @sa readXYZRaw
+ int readXRaw(char *dst);
+ /// Read the raw y register into the provided buffer. @sa readXYZRaw
+ int readYRaw(char *dst);
+ /// Read the raw z register into the provided buffer. @sa readXYZRaw
+ int readZRaw(char *dst);
+
+ /**
+ * Read the x, y, and z signed counts of the MMA8452 axes.
+ *
+ * Count resolution is either 8 bits or 12 bits, and the range is either +-2G, +-4G, or +-8G
+ * depending on settings. The number of counts per G are 1024, 512, 256 for 2,4, and 8 G
+ * respectively at 12 bit resolution and 64, 32, 16 for 2, 4, and 8 G respectively at
+ * 8 bit resolution.
+ *
+ * This function queries the MMA8452 and returns the signed counts for each axes.
+ *
+ * @param x Pointer to integer to store x count
+ * @param y Pointer to integer to store y count
+ * @param z Pointer to integer to store z count
+ * @return 0 on success, 1 on failure.
+ */
+ int readXYZCounts(int *x, int *y, int *z);
+
+ /// Read the x axes signed count. @sa readXYZCounts
+ int readXCount(int *x);
+ /// Read the y axes signed count. @sa readXYZCounts
+ int readYCount(int *y);
+ /// Read the z axes signed count. @sa readXYZCounts
+ int readZCount(int *z);
+
+ /**
+ * Read the x, y, and z accelerations measured in G.
+ *
+ * The measurement resolution is controlled via setBitDepth which can
+ * be 8 or 12, and by setDynamicRange, which can be +-2G, +-4G, or +-8G.
+ *
+ * @param x A pointer to the double to store the x acceleration in.
+ * @param y A pointer to the double to store the y acceleration in.
+ * @param z A pointer to the double to store the z acceleration in.
+ *
+ * @return 0 on success, 1 on failure.
+ */
+ int readXYZGravity(double *x, double *y, double *z);
+
+ /// Read the x gravity in G into the provided double pointer. @sa readXYZGravity
+ int readXGravity(double *x);
+ /// Read the y gravity in G into the provided double pointer. @sa readXYZGravity
+ int readYGravity(double *y);
+ /// Read the z gravity in G into the provided double pointer. @sa readXYZGravity
+ int readZGravity(double *z);
+
+ /// Returns 1 if data has been internally sampled (is available) for all axes since last read, 0 otherwise.
+ int isXYZReady();
+ /// Returns 1 if data has been internally sampled (is available) for the x-axis since last read, 0 otherwise.
+ int isXReady();
+ /// Returns 1 if data has been internally sampled (is available) for the y-axis since last read, 0 otherwise.
+ int isYReady();
+ /// Returns 1 if data has been internally sampled (is available) for the z-axis since last read, 0 otherwise.
+ int isZReady();
+
+ /**
+ * Reads a single byte from the specified MMA8452 register.
+ *
+ * @param addr The internal register address.
+ * @param dst The destination buffer address.
+ * @return 1 on success, 0 on failure.
+ */
+ int readRegister(char addr, char *dst);
+
+ /**
+ * Reads n bytes from the specified MMA8452 register.
+ *
+ * @param addr The internal register address.
+ * @param dst The destination buffer address.
+ * @param nbytes The number of bytes to read.
+ * @return 1 on success, 0 on failure.
+ */
+ int readRegister(char addr, char *dst, int nbytes);
+
+ /**
+ * Write to the specified MMA8452 register.
+ *
+ * @param addr The internal register address
+ * @param data Data byte to write
+ */
+ int writeRegister(char addr, char data);
+
+ /**
+ * Write a data buffer to the specified MMA8452 register.
+ *
+ * @param addr The internal register address
+ * @param data Pointer to data buffer to write
+ * @param nbytes The length of the data buffer to write
+ */
+ int writeRegister(char addr, char *data, int nbytes);
+
+ int setDynamicRange(DynamicRange range, int toggleActivation=1);
+ int setBitDepth(BitDepth depth, int toggleActivation=1);
+ int setDataRate(DataRateHz dataRate, int toggleActivation=1);
+
+ DynamicRange getDynamicRange();
+ DataRateHz getDataRate();
+ BitDepth getBitDepth();
+
+ #ifdef MMA8452_DEBUG
+ void debugRegister(char reg);
+ #endif
+
+ private:
+ /**
+ * Reads the specified register, applies the mask with logical AND, logical ORs the value
+ * and writes back the result to the register. If toggleActivation is set to true then the
+ * device is put in standby before the operation, and activated at the end.
+ * Setting it to false is useful for setting options on a device that you want to keep in
+ * standby.
+ */
+ int maskAndApplyRegister(char reg, char mask, char value, int toggleActivation);
+
+ /// Reads the specified register, applies the mask with logical AND, and writes the result back.
+ int logicalANDRegister(char addr, char mask);
+ /// Reads the specified register, applies the mask with logical OR, and writes the result back.
+ int logicalORRegister(char addr, char mask);
+ /// Reads the specified register, applies the mask with logical XOR, and writes the result back.
+ int logicalXORRegister(char addr, char mask);
+
+ /// Converts the 12-bit two's complement number in buf to a signed integer. Returns the integer.
+ int twelveBitToSigned(char *buf);
+ /// Converts the 8-bit two's complement number in buf to a signed integer. Returns the integer.
+ int eightBitToSigned(char *buf);
+
+ /// Converts a count to a gravity using the supplied countsPerG. Returns the gravity.
+ double convertCountToGravity(int count, int countsPerG);
+
+ /// Reads the register at addr, applies the mask with logical AND, and returns the result.
+ char getMaskedRegister(int addr, char mask);
+
+ /// Get the counts per G for the current settings of bit depth and dynamic range.
+ int getCountsPerG();
+
+ I2C _i2c;
+ int _frequency;
+ int _readAddress;
+ int _writeAddress;
+
+ BitDepth _bitDepth;
+ DynamicRange _dynamicRange;
+};
+
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/PinDetect.lib Thu Mar 17 17:50:51 2022 +0000 @@ -0,0 +1,1 @@ +http://mbed.org/users/AjK/code/PinDetect/#cb3afc45028b
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Speaker.h Thu Mar 17 17:50:51 2022 +0000
@@ -0,0 +1,18 @@
+#include "mbed.h"
+// new class to play a note on Speaker based on PwmOut class
+class Speaker
+{
+public:
+ Speaker(PinName pin) : _pin(pin) {
+// _pin(pin) means pass pin to the Speaker Constructor
+ }
+// class method to play a note based on PwmOut class
+ void PlayNote(float frequency, float duration, float volume) {
+ _pin.period(1.0/frequency);
+ _pin = volume/2.0;
+ wait(duration);
+ _pin = 0.0;
+}
+private:
+ PwmOut _pin;
+};
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/diceMath.cpp Thu Mar 17 17:50:51 2022 +0000
@@ -0,0 +1,214 @@
+//This file contains on the calculations to display the dice on the screen
+#include <iostream>
+#include <fstream>
+#include <iomanip>
+#include <cmath>
+#include <cstdlib>
+#include <time.h>
+#include <string>
+#include <stdlib.h>
+#include <stdio.h>
+#include <sstream>
+
+#include "farkleMath.h"
+#include "diceMath.h"
+#include "MMA8452.h"
+#include "uLCD_4DGL.h"
+#include "Speaker.h"
+#include "temperature.h"
+#include "PinDetect.h"
+#include "mbed.h"
+
+#define WHITE 0xFFFFFF
+#define BLACK 0x000000
+#define Red 0xFF0000
+#define GREEN 0x00FF00
+#define BLUE 0x0000FF
+#define LGREY 0xBFBFBF
+#define DGRAY 0x5F5F5F
+
+using namespace std;
+
+extern MMA8452 acc;
+uLCD_4DGL uLCD(p9, p10, p11);
+Serial pc(USBTX,USBRX);
+extern Speaker mySpeaker;
+Dice dice;
+extern FarkleMath farklemath;
+
+
+void Dice::setTakeaway(int input){
+ takeaway = takeaway + input;
+}
+void Dice::setSetTakeaway(int input){
+ takeaway = input;
+}
+
+int Dice::getGetDiceResults(int input){
+ return getDiceResult(diceResults, input);
+}
+
+void Dice::startDiceRoll(){
+ rollDice(diceResults);
+}
+
+void Dice::rollDice(int array[]){
+ mySpeaker.PlayNote(100.0,0.15,0.2);
+ mySpeaker.PlayNote(200.0,0.15,0.2);
+ mySpeaker.PlayNote(300.0,0.15,0.2);
+ mySpeaker.PlayNote(400.0,0.15,0.2);
+ mySpeaker.PlayNote(300.0,0.15,0.2);
+ mySpeaker.PlayNote(200.0,0.15,0.2);
+ mySpeaker.PlayNote(100.0,0.15,0.2);
+ for(int i = 1; i<=6; i++){
+ array[i] = 0;
+}
+ uLCD.cls();
+ for (int counter = 1; counter <= numberOfDice; counter++){
+ int throwValue = rollDie();
+ array[throwValue] += 1;
+ displayDiceOutline(counter);
+ displayDiceNumber(counter, throwValue);
+ }
+ farklemath.calculateScore();
+}
+
+void Dice::setSetDiceResult (int position, int value){
+ setDiceResult(diceResults,position,value);
+ }
+
+
+void Dice::setDiceResult (int array[], int position, int value){
+ array[position] = value;
+ }
+
+
+int Dice::getDiceResult(int array[], int position){
+ int space = array[position];
+ return space;
+ }
+
+int Dice::rollDie(){
+ int value = (rand()%6)+1;
+ return value;
+ }
+
+
+Dice::Dice(){
+ numberOfDice = 6;
+ takeaway = 0;
+}
+
+void Dice::setNumberOfDice(int value){
+ numberOfDice = value;
+}
+
+int Dice::getTakeaway(){
+ return takeaway;
+}
+
+void Dice::displayStartScreen(int value){
+ uLCD.cls();
+ uLCD.text_width(2);
+ uLCD.text_height(2);
+ uLCD.printf("Shake\n");
+ uLCD.printf("Board To\n");
+ uLCD.printf("--------\n");
+ uLCD.printf("Roll\n");
+ uLCD.printf("%d Dice\n", value);
+}
+
+int Dice::getNumOfDice(){
+ return numberOfDice;
+}
+
+void Dice::setNumOfDice(){
+ numberOfDice = (((numberOfDice % (6-takeaway))+1));
+}
+
+void Dice::displayDiceOutline(int currPos){
+ //Draws the outline of dice in White
+ if(currPos == 1){
+ uLCD.filled_rectangle(0,0,41,41, WHITE);
+}
+ if(currPos == 2){
+ uLCD.filled_rectangle(43,0,85,41, WHITE);
+}
+ if(currPos == 3){
+ uLCD.filled_rectangle(87,0,126,41, WHITE);
+}
+ if(currPos == 4){
+ uLCD.filled_rectangle(0,43,41,84, WHITE);
+}
+ if(currPos == 5){
+ uLCD.filled_rectangle(43,43,85,84, WHITE);
+}
+ if(currPos == 6){
+ uLCD.filled_rectangle(87,43,126,84, WHITE);
+ }
+}
+void Dice::displayDiceNumber(int currPos, int currValue){
+ int xpos = 0;
+ int ypos = 0;
+ int radius = 4;
+
+ //This tells where each circle will be in order to display the dice
+ if (currPos == 1){
+ xpos = 0;
+ ypos = 0;
+ }
+ if (currPos == 2){
+ xpos = 43;
+ ypos = 0;
+ }
+ if (currPos == 3){
+ xpos =87;
+ ypos = 0;
+ }
+ if (currPos == 4){
+ xpos = 0;
+ ypos = 43;
+ }
+ if (currPos == 5){
+ xpos = 43;
+ ypos = 43;
+ }
+ if (currPos == 6){
+ xpos = 87;
+ ypos = 43;
+ }
+ //This draws the circles to tell what dice it is in Black
+ if (currValue == 1){
+ uLCD.filled_circle(xpos + 20, ypos + 20, radius, BLACK);
+ }
+ if (currValue == 2){
+ uLCD.filled_circle(xpos + 10, ypos + 10, radius, BLACK);
+ uLCD.filled_circle(xpos + 32, ypos + 32, radius, BLACK);
+ }
+ if (currValue == 3){
+ uLCD.filled_circle(xpos + 10, ypos + 10, radius, BLACK);
+ uLCD.filled_circle(xpos + 21, ypos + 21, radius, BLACK);
+ uLCD.filled_circle(xpos + 32, ypos + 32, radius, BLACK);
+ }
+ if (currValue == 4){
+ uLCD.filled_circle(xpos + 10, ypos + 10, radius, BLACK);
+ uLCD.filled_circle(xpos + 10, ypos + 32, radius, BLACK);
+ uLCD.filled_circle(xpos + 32, ypos + 10, radius, BLACK);
+ uLCD.filled_circle(xpos + 32, ypos + 32, radius, BLACK);
+ }
+ if (currValue == 5){
+ uLCD.filled_circle(xpos + 10, ypos + 10, radius, BLACK);
+ uLCD.filled_circle(xpos + 10, ypos + 32, radius, BLACK);
+ uLCD.filled_circle(xpos + 32, ypos + 10, radius, BLACK);
+ uLCD.filled_circle(xpos + 32, ypos + 32, radius, BLACK);
+ uLCD.filled_circle(xpos + 21, ypos + 21, radius, BLACK);
+ }
+ if (currValue == 6){
+ uLCD.filled_circle(xpos + 10, ypos + 10, radius, BLACK);
+ uLCD.filled_circle(xpos + 10, ypos + 32, radius, BLACK);
+ uLCD.filled_circle(xpos + 32, ypos + 10, radius, BLACK);
+ uLCD.filled_circle(xpos + 32, ypos + 32, radius, BLACK);
+ uLCD.filled_circle(xpos + 10, ypos + 21, radius, BLACK);
+ uLCD.filled_circle(xpos + 32, ypos + 21, radius, BLACK);
+ }
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/diceMath.h Thu Mar 17 17:50:51 2022 +0000
@@ -0,0 +1,35 @@
+//This file contains all the function prototypes for diceMath.cpp
+#ifndef DICEMATH_H
+#define DICEMATH_H
+
+class Dice{
+ public:
+ Dice(); //Constructor
+
+ //Function prototypes
+ void accelerometer();
+ void startDiceRoll();
+ void rollDice(int[]);
+ int rollDie();
+ void displayStartScreen(int);
+ void displayDiceOutline(int currPos);
+ void displayDiceNumber(int currPos, int currValue);
+
+ //Setters and Getters
+ void setTakeaway(int);
+ void setSetTakeaway(int input);
+ int getTakeaway();
+ void setNumOfDice();
+ int getNumOfDice();
+ void setNumberOfDice(int);
+ int getDiceResult(int[], int);
+ int getGetDiceResults(int);
+ void setDiceResult (int[], int position, int value);
+ void setSetDiceResult (int position, int value);
+
+ private:
+ int numberOfDice;
+ int diceResults[7];
+ int takeaway;
+}; //end of class
+#endif
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/farkleMath.cpp Thu Mar 17 17:50:51 2022 +0000
@@ -0,0 +1,339 @@
+//This file contains all the score calculations for the different type of dicerolls
+
+#include <iostream>
+#include <fstream>
+#include <iomanip>
+#include <cmath>
+#include <cstdlib>
+#include <time.h>
+#include <string>
+#include <stdlib.h>
+#include <stdio.h>
+#include <sstream>
+
+#include "farkleMath.h"
+#include "diceMath.h"
+#include "MMA8452.h"
+#include "uLCD_4DGL.h"
+#include "Speaker.h"
+#include "temperature.h"
+#include "PinDetect.h"
+#include "mbed.h"
+
+using namespace std;
+extern MMA8452 acc;
+extern uLCD_4DGL uLCD;
+extern PinDetect pb1;
+extern PinDetect pb2;
+extern PinDetect pb3;
+extern Serial pc;
+extern Speaker mySpeaker;
+extern Dice dice;
+FarkleMath farklemath;
+
+//Calls in my setters and getters so I can use them
+void FarkleMath::setRollScore(int input) {
+ rollScore = input;
+}
+
+void FarkleMath::setTurnScore(int input) {
+ turnScore = input;
+}
+
+int FarkleMath::getRollScore() {
+ return rollScore;
+}
+
+int FarkleMath::getTurnScore() {
+ return turnScore;
+}
+
+FarkleMath::FarkleMath() {
+ turnScore = 0;
+ rollScore = 0;
+}
+
+
+//The following code is the calculations for all possible ways
+//to get points in this game
+
+void FarkleMath::five(bool& value) {
+ if ((dice.getGetDiceResults(5)==(1||2))){
+ value = false;
+ rollScore += (50);
+ dice.setSetDiceResult(5, 0);
+ dice.setTakeaway((1));
+ uLCD.locate(0,13);
+ }
+}
+
+void FarkleMath::one(bool& value) {
+ if ((dice.getGetDiceResults(1)==(1||2))){
+ value = false;
+ rollScore += (100);
+ dice.setTakeaway((1));
+ dice.setSetDiceResult(1, 0);
+ uLCD.locate(0,13);
+ }
+}
+
+void FarkleMath::twofive(bool& value) {
+ if ((dice.getGetDiceResults(5)== 2)){
+ value = false;
+ rollScore += (100);
+ dice.setSetDiceResult(5, 0);
+ dice.setTakeaway((2));
+ uLCD.locate(0,13);
+ }
+}
+
+void FarkleMath::twoone(bool& value) {
+ if ((dice.getGetDiceResults(1)==2)){
+ value = false;
+ rollScore += (200);
+ dice.setTakeaway((2));
+ dice.setSetDiceResult(1, 0);
+ uLCD.locate(0,13);
+ }
+}
+
+void FarkleMath::threeOne(bool& value) {
+ if ((dice.getGetDiceResults(1)==3)){
+ value = false;
+ rollScore += 1000;
+ dice.setSetDiceResult(1, 0);
+ dice.setTakeaway(3);
+ uLCD.locate(0,13);
+ }
+}
+
+void FarkleMath::threeTwo(bool& value) {
+ if ((dice.getGetDiceResults(2)==3)){
+ value = false;
+ rollScore += 200;
+ dice.setSetDiceResult(2, 0);
+ dice.setTakeaway(3);
+ uLCD.locate(0,13);
+ }
+}
+
+void FarkleMath::threeThree(bool& value) {
+ if ((dice.getGetDiceResults(3)==3)){
+ value = false;
+ rollScore += 300;
+ dice.setSetDiceResult(3, 0);
+ dice.setTakeaway(3);
+ uLCD.locate(0,13);
+ }
+}
+
+void FarkleMath::threeFour(bool& value) {
+ if ((dice.getGetDiceResults(4)==3)){
+ value = false;
+ rollScore += 400;
+ dice.setSetDiceResult(4, 0);
+ dice.setTakeaway(3);
+ uLCD.locate(0,13);
+ }
+}
+
+void FarkleMath::threeFive(bool& value) {
+ if ((dice.getGetDiceResults(5)==3)){
+ value = false;
+ rollScore += 500;
+ dice.setSetDiceResult(5, 0);
+ dice.setTakeaway(3);
+ uLCD.locate(0,13);
+ }
+}
+
+void FarkleMath::threeSix(bool& value) {
+ if ((dice.getGetDiceResults(6)==3)) {
+ value = false;
+ rollScore += 600;
+ dice.setTakeaway(3);
+ dice.setSetDiceResult(6, 0);
+ uLCD.locate(0,13);
+ }
+}
+
+void FarkleMath::flush(bool& value) {
+ if ((dice.getGetDiceResults(1)==1)&&(dice.getGetDiceResults(2)==2)&&
+ (dice.getGetDiceResults(3)==3)&&(dice.getGetDiceResults(4)==4)&&
+ (dice.getGetDiceResults(5)==5)&&(dice.getGetDiceResults(6)==6)) {
+ value = false;
+ rollScore += 1500;
+ dice.setTakeaway(6);
+ for(int i = 1; i<=6; i++) {
+ dice.setSetDiceResult(i, 0);
+ uLCD.locate(0,13);
+ }
+ }
+}
+//why find easy ways to do stuff when you can just hard code it into the game!
+void FarkleMath::threePairs(bool& value) {
+ bool one = (dice.getGetDiceResults(1) == 2);
+ bool two = (dice.getGetDiceResults(2) == 2);
+ bool three = (dice.getGetDiceResults(3) == 2);
+ bool four = (dice.getGetDiceResults(4) == 2);
+ bool five = (dice.getGetDiceResults(5) == 2);
+ bool six = (dice.getGetDiceResults(6) == 2);
+ //all possible combinations of the dice to get
+ bool oneTwoThree = ((one && two && three) == true);
+ bool oneTwoFour = ((one && two && four) == true);
+ bool oneTwoFive = ((one && two && five) == true);
+ bool oneTwoSix = ((one && two && six) == true);
+ bool oneThreeFour = ((one && three && four) == true);
+ bool oneThreeFive = ((one && three && five) == true);
+ bool oneThreeSix = ((one && three && six) == true);
+ bool oneFourFive = ((one && four && five) == true);
+ bool oneFourSix = ((one && four && six) == true);
+ bool oneFiveSix = ((one && five && six) == true);
+ bool twoThreeFour = ((two && three && four) == true);
+ bool twoThreeFive = ((two && three && five) == true);
+ bool twoThreeSix = ((two && three && six) == true);
+ bool twoFourFive = ((two && four && five) == true);
+ bool twoFourSix = ((two && four && six) == true);
+ bool twoFiveSix = ((two && five && six) == true);
+ bool threeFourFive = ((three && four && five) == true);
+ bool threeFourSix = ((three && four && six) == true);
+ bool threeFiveSix = ((three && five && six) == true);
+
+ if ((oneTwoThree || oneTwoFour || oneTwoFive || oneTwoSix
+ || oneThreeFour || oneThreeFive || oneThreeSix || oneFourFive
+ || oneFourSix || oneFiveSix || twoThreeFour || twoThreeFive
+ || twoThreeSix || twoFourFive || twoFourSix || twoFiveSix
+ || threeFourFive || threeFourSix || threeFiveSix) == true){
+ value = false;
+ rollScore += 1500;
+ dice.setTakeaway(6);
+ uLCD.locate(0,13);
+ for (int k = 1; k <=6; k++){
+ dice.setSetDiceResult(k, 0);
+ }
+ }
+}
+void FarkleMath::twoTriplets(bool& value) {
+ for (int i = 1; i <=6; i++){
+ if ((dice.getGetDiceResults(i)==3)){
+ for (int j = 1; j <=6; j++){
+ if (((dice.getGetDiceResults(j)==3)&&(j != i))){
+ value = false;
+ rollScore += 2500;
+ dice.setTakeaway(6);
+ for (int k = 1; k <=6; k++){
+ dice.setSetDiceResult(k, 0);
+ uLCD.locate(0,13);
+ }
+ }
+ }
+ }
+ }
+}
+
+void FarkleMath::fourOfAKind(bool& value) {
+ for (int i = 1; i <=6; i++){
+ if ((dice.getGetDiceResults(i)==4)) {
+ value = false;
+ rollScore += 1000;
+ dice.setSetDiceResult(i, 0);
+ dice.setTakeaway(4);
+ uLCD.locate(0,13);
+ }
+ }
+}
+void FarkleMath::fiveOfAKind(bool& value) {
+ for (int i = 1; i <=6; i++){
+ if ((dice.getGetDiceResults(i)==5)) {
+ value = false;
+ rollScore += 2000;
+ dice.setSetDiceResult(i, 0);
+ dice.setTakeaway(5);
+ uLCD.locate(0,13);
+ }
+ }
+}
+void FarkleMath::sixOfAKind(bool& value) {
+ for (int i = 1; i <=6; i++) {
+ if ((dice.getGetDiceResults(i)==6)) {
+ value = false;
+ rollScore += 3000;
+ dice.setSetDiceResult(i, 0);
+ dice.setTakeaway(6);
+ uLCD.locate(0,13);
+ }
+ }
+}
+
+void FarkleMath::isZero(bool& value){
+ if (value == true){
+ rollScore = 0;
+ }
+}
+
+void FarkleMath::printRollScore(bool& value){
+ if (value == false){
+ uLCD.locate(0,13);
+ uLCD.text_width(1);
+ uLCD.text_height(1);
+ uLCD.printf("Roll Score: %d\n",rollScore);
+ }
+}
+void FarkleMath::printTurnScore(bool& value){
+ if (value == false){
+ uLCD.locate(0,14);
+ uLCD.text_width(1);
+ uLCD.text_height(1);
+ uLCD.printf("Turn Score: %d", turnScore);
+ }
+}
+
+void FarkleMath::printFarkle(bool& value){
+ if (value == true){
+ rollScore = 0;
+ turnScore = 0;
+ uLCD.locate(0,12);
+ uLCD.text_width(3);
+ uLCD.text_height(3);
+ uLCD.printf("FARKLE");
+ }
+}
+//Prints the end game screen with amount of points for turn
+void FarkleMath::printEndGame(int value) {
+ uLCD.cls();
+ uLCD.text_width(2);
+ uLCD.text_height(2);
+ uLCD.printf("This\n");
+ uLCD.printf("Turns\n");
+ uLCD.printf("Score Is\n");
+ uLCD.printf("--------\n");
+ uLCD.printf("%d\n", value);
+ uLCD.printf("Points!\n");
+}
+//Calculates the score for a turn. Set in a way from what gives the
+//highest score to the lowest score. These are all function calls.
+void FarkleMath::calculateScore(){
+ temp = true;
+ sixOfAKind(temp);
+ fiveOfAKind(temp);
+ fourOfAKind(temp);
+ twoTriplets(temp);
+ threePairs(temp);
+ flush(temp);
+ threeSix(temp);
+ threeFive(temp);
+ threeFour(temp);
+ threeThree(temp);
+ threeTwo(temp);
+ threeOne(temp);
+ twoone(temp);
+ twofive(temp);
+ one(temp);
+ five(temp);
+ isZero(temp);
+ turnScore = turnScore + rollScore;
+ printRollScore(temp);
+ printTurnScore(temp);
+ printFarkle(temp);
+ rollScore = 0;
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/farkleMath.h Thu Mar 17 17:50:51 2022 +0000
@@ -0,0 +1,49 @@
+//Function prototypes for calculating the different score values of the game
+#ifndef FARKLEMATH_H
+#define FARKLEMATH_H
+
+class FarkleMath{
+ public:
+ FarkleMath(); //Constructor
+
+ //Function prototypes for all possible scoring Dice
+ void five(bool& value);
+ void one(bool& value);
+ void twofive(bool& value);
+ void twoone(bool& value);
+ void threeOne(bool& value);
+ void threeTwo(bool& value);
+ void threeThree(bool& value);
+ void threeFour(bool& value);
+ void threeFive(bool& value);
+ void threeSix(bool& value);
+ void flush(bool& value);
+ void threePairs(bool& value);
+ void twoTriplets(bool& value);
+ void fourOfAKind(bool& value);
+ void fiveOfAKind(bool& value);
+ void sixOfAKind(bool& value);
+ void isZero(bool& value);
+
+ //Printing Score, Farkle, or "End Game"
+ void printRollScore(bool& value);
+ void printTurnScore(bool& value);
+ void printFarkle(bool& value);
+ void printEndGame(int);
+
+ //Setters and Getters
+ void setRollScore(int input);
+ void setTurnScore(int input);
+ int getRollScore();
+ int getTurnScore();
+
+ //Calculates the Score
+ void calculateScore();
+
+ private:
+ //Variables
+ int turnScore;
+ int rollScore;
+ bool temp;
+}; //end of class
+#endif
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp Thu Mar 17 17:50:51 2022 +0000
@@ -0,0 +1,147 @@
+//Michael McDonald
+//Farkle Main
+
+#include <time.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+#include "farkleMath.h"
+#include "diceMath.h"
+#include "MMA8452.h"
+#include "uLCD_4DGL.h"
+#include "Speaker.h"
+#include "temperature.h"
+#include "PinDetect.h"
+#include "mbed.h"
+
+
+using namespace std;
+MMA8452 acc(p28, p27, 40000);
+Speaker mySpeaker(p25);
+PinDetect pb1(p23);
+PinDetect pb2(p22);
+PinDetect pb3(p21);
+
+enum InputType {aIn,bIn,cIn,shakeIn,stay};
+enum StateType {startState,bState, rollState,turnState};
+InputType input = stay;
+StateType state = startState;
+
+//Button callbacks
+void pb1_hit_callback (void) {
+ input = aIn;
+};
+
+void pb2_hit_callback (void) {
+ input = bIn;
+};
+
+void pb3_hit_callback (void) {
+ input = cIn;
+};
+
+//Sets up the accelerometer for me
+void accelerometer() {
+ acc.setBitDepth(MMA8452::BIT_DEPTH_12);
+ acc.setDynamicRange(MMA8452::DYNAMIC_RANGE_4G);
+ acc.setDataRate(MMA8452::RATE_100);
+}
+
+//Inputs for the accelerometer, put into shakeIn
+void accIn(){
+ double x = 0.0l;
+ double y = 0.0l;
+ double z = 0.0l;
+ acc.readXYZGravity(&x,&y,&z);
+ if ((fabs(x)>1.5)||(fabs(y)>1.5)) {
+ input = shakeIn;
+ }
+};
+
+int main() {
+
+ extern Dice dice; //make class objects
+ extern FarkleMath farklemath; //make this class object as well
+ extern TMP36 myTMP36;
+
+ accelerometer(); //call accelerometer
+
+ int seedAssist; //helps make random numbers
+ seedAssist = static_cast <int> (10000 * myTMP36.read()) % 12344; //helps make random numbers
+ srand(time(0)+seedAssist); //helps make random numbers
+
+ //This code creats the pushbuttons
+ pb1.mode(PullUp);//a input pushbotton
+ pb2.mode(PullUp);//b input pushbotton
+ pb3.mode(PullUp);//c input pushbotton
+ wait(.01);
+ pb1.attach_deasserted(&pb1_hit_callback);
+ pb2.attach_deasserted(&pb2_hit_callback);
+ pb3.attach_deasserted(&pb3_hit_callback);
+ pb1.setSampleFrequency();
+ pb2.setSampleFrequency();
+ pb3.setSampleFrequency();
+
+ bool counter = true;
+ while(1) {
+ switch(state) {
+ case(startState):
+ if (counter == true) {
+ dice.displayStartScreen(dice.getNumOfDice());
+ counter = false;
+ }
+
+ accIn();
+
+ if (input == bIn) {
+ state = bState;
+ }
+ else if (input == shakeIn) {
+ dice.startDiceRoll();
+ state = rollState;
+ }
+ else {
+ state = startState;
+ }
+ break;
+
+ case(bState):
+ counter = true;
+ dice.setNumOfDice();
+ input = stay;
+ state = startState;
+ break;
+
+ case(rollState):
+ counter = true;
+ if ((input == cIn)&&(farklemath.getTurnScore()!= 0)&&(dice.getTakeaway()!= 6)) {
+ input = stay;
+ dice.setNumberOfDice(6-dice.getTakeaway());
+ state = startState;
+ }
+ else if (input == aIn) {
+ farklemath.printEndGame(farklemath.getTurnScore());
+ input = stay;
+ state = turnState;
+ }
+ else {
+ state = rollState;
+ }
+ break;
+
+ case (turnState):
+ counter = true;
+ if (input == aIn) {
+ farklemath.setRollScore(0);
+ farklemath.setTurnScore(0);
+ dice.setSetTakeaway(0);
+ dice.setNumberOfDice(6);
+ state = startState;
+ }
+ else {
+ state = turnState;
+ }
+ break;
+ }
+ }
+}; //end of main
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mbed.bld Thu Mar 17 17:50:51 2022 +0000 @@ -0,0 +1,1 @@ +http://mbed.org/users/mbed_official/code/mbed/builds/824293ae5e43 \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/temperature.cpp Thu Mar 17 17:50:51 2022 +0000
@@ -0,0 +1,29 @@
+#include <iostream>
+#include <fstream>
+#include <iomanip>
+#include <cmath>
+#include <cstdlib>
+#include <time.h>
+#include <string>
+#include <stdlib.h>
+#include <stdio.h>
+#include <sstream>
+
+#include "farkleMath.h"
+#include "diceMath.h"
+#include "MMA8452.h"
+#include "uLCD_4DGL.h"
+#include "Speaker.h"
+#include "temperature.h"
+#include "PinDetect.h"
+#include "mbed.h"
+using namespace std;
+
+
+TMP36::TMP36(PinName pin) : _pin(pin) {}
+
+float TMP36::read() {
+ return ((_pin.read()*3.3)-0.500)*100.0;
+}
+
+TMP36 myTMP36(p15);
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/temperature.h Thu Mar 17 17:50:51 2022 +0000
@@ -0,0 +1,14 @@
+#ifndef TEMPERATURE_H
+#define TEMPERATURE_H
+#include "mbed.h"
+
+class TMP36 {
+public:
+ TMP36(PinName pin);
+ TMP36();
+ float read();
+private:
+ AnalogIn _pin;
+};
+
+#endif
\ No newline at end of file