Farkle Game Code-Final

Dependencies:   mbed 4DGL-uLCD-SE PinDetect

Files at this revision

API Documentation at this revision

Comitter:
mmcdoanld81
Date:
Thu Mar 17 17:50:51 2022 +0000
Commit message:
FinalCopy

Changed in this revision

4DGL-uLCD-SE.lib Show annotated file Show diff for this revision Revisions of this file
MMA8452.cpp Show annotated file Show diff for this revision Revisions of this file
MMA8452.h Show annotated file Show diff for this revision Revisions of this file
PinDetect.lib Show annotated file Show diff for this revision Revisions of this file
Speaker.h Show annotated file Show diff for this revision Revisions of this file
diceMath.cpp Show annotated file Show diff for this revision Revisions of this file
diceMath.h Show annotated file Show diff for this revision Revisions of this file
farkleMath.cpp Show annotated file Show diff for this revision Revisions of this file
farkleMath.h Show annotated file Show diff for this revision Revisions of this file
main.cpp Show annotated file Show diff for this revision Revisions of this file
mbed.bld Show annotated file Show diff for this revision Revisions of this file
temperature.cpp Show annotated file Show diff for this revision Revisions of this file
temperature.h Show annotated file Show diff for this revision Revisions of this file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/4DGL-uLCD-SE.lib	Thu Mar 17 17:50:51 2022 +0000
@@ -0,0 +1,1 @@
+https://mbed.org/users/4180_1/code/4DGL-uLCD-SE/#e39a44de229a
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/MMA8452.cpp	Thu Mar 17 17:50:51 2022 +0000
@@ -0,0 +1,538 @@
+// Authors: Ashley Mills, Nicholas Herriot
+/* Copyright (c) 2013 Vodafone, MIT License
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy of this software
+ * and associated documentation files (the "Software"), to deal in the Software without restriction,
+ * including without limitation the rights to use, copy, modify, merge, publish, distribute,
+ * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all copies or
+ * substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
+ * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+ 
+#include "MMA8452.h"
+#include "mbed.h"
+ 
+#ifdef MMA8452_DEBUG
+// you need to define Serial pc(USBTX,USBRX) somewhere for the below line to make sense
+extern Serial pc;
+#define MMA8452_DBG(...) pc.printf(__VA_ARGS__); pc.printf("\r\n");
+#else
+#define MMA8452_DBG(...)
+#endif
+ 
+// Connect module at I2C address using I2C port pins sda and scl
+MMA8452::MMA8452(PinName sda, PinName scl, int frequency) : _i2c(sda, scl) , _frequency(frequency) {
+   MMA8452_DBG("Creating MMA8452");
+   
+   // set I2C frequency
+   _i2c.frequency(_frequency);
+   
+   // setup read and write addresses for convenience
+   _readAddress   = MMA8452_ADDRESS | 0x01;
+   _writeAddress  = MMA8452_ADDRESS & 0xFE;
+   
+   // set some defaults
+   _bitDepth = BIT_DEPTH_UNKNOWN;
+   setBitDepth(BIT_DEPTH_12);
+   _dynamicRange = DYNAMIC_RANGE_UNKNOWN;
+   setDynamicRange(DYNAMIC_RANGE_2G);
+   
+   MMA8452_DBG("Done");
+}
+ 
+ 
+// Destroys instance
+MMA8452::~MMA8452() {}
+ 
+// Setting the control register bit 1 to true to activate the MMA8452
+int MMA8452::activate() {
+    // perform write and return error code
+    return logicalORRegister(MMA8452_CTRL_REG_1,MMA8452_ACTIVE_MASK);
+}
+ 
+// Setting the control register bit 1 to 0 to standby the MMA8452
+int MMA8452::standby() {
+    // perform write and return error code
+    return logicalANDRegister(MMA8452_CTRL_REG_1,MMA8452_STANDBY_MASK);
+}
+ 
+// this reads a register, applies a bitmask with logical AND, sets a value with logical OR,
+// and optionally goes into and out of standby at the beginning and end of the function respectively
+int MMA8452::maskAndApplyRegister(char reg, char mask, char value, int toggleActivation) {
+   if(toggleActivation) {
+       if(standby()) {
+          return 1;
+       }
+   }
+   
+   // read from register
+   char oldValue = 0;
+   if(readRegister(reg,&oldValue)) {
+      return 1;
+   }
+   
+   // apply bitmask
+   oldValue &= mask;
+   
+   // set value
+   oldValue |= value;
+   
+   // write back to register
+   if(writeRegister(reg,oldValue)) {
+      return 1;
+   }
+   
+   if(toggleActivation) {
+       if(activate()) {
+          return 1;
+       }
+   }
+   return 0;
+}
+ 
+int MMA8452::setDynamicRange(DynamicRange range, int toggleActivation) {
+   _dynamicRange = range;
+   return maskAndApplyRegister(
+      MMA8452_XYZ_DATA_CFG,
+      MMA8452_DYNAMIC_RANGE_MASK,
+      range,
+      toggleActivation
+   );
+}
+ 
+int MMA8452::setDataRate(DataRateHz dataRate, int toggleActivation) {
+   return maskAndApplyRegister(
+       MMA8452_CTRL_REG_1,
+       MMA8452_DATA_RATE_MASK,
+       dataRate<<MMA8452_DATA_RATE_MASK_SHIFT,
+       toggleActivation
+   );
+}
+ 
+int MMA8452::setBitDepth(BitDepth depth,int toggleActivation) {
+   _bitDepth = depth;
+   return maskAndApplyRegister(
+      MMA8452_CTRL_REG_1,
+      MMA8452_BIT_DEPTH_MASK,
+      depth<<MMA8452_BIT_DEPTH_MASK_SHIFT,
+      toggleActivation
+   );
+}
+ 
+char MMA8452::getMaskedRegister(int addr, char mask) {
+   char rval = 0;
+   if(readRegister(addr,&rval)) {
+      return 0;
+   }
+   return (rval&mask);
+}
+ 
+int MMA8452::isXYZReady() {
+   return getMaskedRegister(MMA8452_STATUS,MMA8452_STATUS_ZYXDR_MASK)>0;
+}
+ 
+int MMA8452::isXReady() {
+   return getMaskedRegister(MMA8452_STATUS,MMA8452_STATUS_XDR_MASK)>0;
+}
+ 
+int MMA8452::isYReady() {
+   return getMaskedRegister(MMA8452_STATUS,MMA8452_STATUS_YDR_MASK)>0;
+}
+ 
+int MMA8452::isZReady() {
+   return getMaskedRegister(MMA8452_STATUS,MMA8452_STATUS_ZDR_MASK)>0;
+}
+ 
+ 
+int MMA8452::getDeviceID(char *dst) {
+   return readRegister(MMA8452_WHO_AM_I,dst);
+}
+ 
+int MMA8452::getStatus(char* dst) {
+   return readRegister(MMA8452_STATUS,dst);
+}
+ 
+MMA8452::DynamicRange MMA8452::getDynamicRange() {
+   char rval = 0;
+   if(readRegister(MMA8452_XYZ_DATA_CFG,&rval)) {
+      return MMA8452::DYNAMIC_RANGE_UNKNOWN;
+   }
+   rval &= (MMA8452_DYNAMIC_RANGE_MASK^0xFF);
+   return (MMA8452::DynamicRange)rval;
+}
+ 
+MMA8452::DataRateHz MMA8452::getDataRate() {
+   char rval = 0;
+   if(readRegister(MMA8452_CTRL_REG_1,&rval)) {
+      return MMA8452::RATE_UNKNOWN;
+   }
+   // logical AND with inverse of mask
+   rval = rval&(MMA8452_DATA_RATE_MASK^0xFF);
+   // shift back into position
+   rval >>= MMA8452_DATA_RATE_MASK_SHIFT;
+   return (MMA8452::DataRateHz)rval;
+}
+ 
+// Reads xyz
+int MMA8452::readXYZRaw(char *dst) {
+   if(_bitDepth==BIT_DEPTH_UNKNOWN) {
+      return 1;
+   }
+   int readLen = 3;
+   if(_bitDepth==BIT_DEPTH_12) {
+      readLen = 6;
+   }
+   return readRegister(MMA8452_OUT_X_MSB,dst,readLen);
+}
+ 
+int MMA8452::readXRaw(char *dst) {
+   if(_bitDepth==BIT_DEPTH_UNKNOWN) {
+      return 1;
+   }
+   int readLen = 1;
+   if(_bitDepth==BIT_DEPTH_12) {
+      readLen = 2;
+   }
+   return readRegister(MMA8452_OUT_X_MSB,dst,readLen);
+}
+ 
+int MMA8452::readYRaw(char *dst) {
+   if(_bitDepth==BIT_DEPTH_UNKNOWN) {
+      return 1;
+   }
+   int readLen = 1;
+   if(_bitDepth==BIT_DEPTH_12) {
+      readLen = 2;
+   }
+   return readRegister(MMA8452_OUT_Y_MSB,dst,readLen);
+}
+ 
+int MMA8452::readZRaw(char *dst) {
+   if(_bitDepth==BIT_DEPTH_UNKNOWN) {
+      return 1;
+   }
+   int readLen = 1;
+   if(_bitDepth==BIT_DEPTH_12) {
+      readLen = 2;
+   }
+   return readRegister(MMA8452_OUT_Z_MSB,dst,readLen);
+}
+ 
+int MMA8452::readXYZCounts(int *x, int *y, int *z) {
+   char buf[6];
+   if(readXYZRaw((char*)&buf)) {
+       return 1;
+   }
+   if(_bitDepth==BIT_DEPTH_12) {
+     *x = twelveBitToSigned(&buf[0]);
+     *y = twelveBitToSigned(&buf[2]);
+     *z = twelveBitToSigned(&buf[4]);
+   } else {
+     *x = eightBitToSigned(&buf[0]);
+     *y = eightBitToSigned(&buf[1]);
+     *z = eightBitToSigned(&buf[2]);
+   }
+   
+   return 0;
+}
+ 
+int MMA8452::readXCount(int *x) {
+   char buf[2];
+   if(readXRaw((char*)&buf)) {
+       return 1;
+   }
+   if(_bitDepth==BIT_DEPTH_12) {
+     *x = twelveBitToSigned(&buf[0]);
+   } else {
+     *x = eightBitToSigned(&buf[0]);
+   }
+   return 0;
+}
+ 
+int MMA8452::readYCount(int *y) {
+   char buf[2];
+   if(readYRaw((char*)&buf)) {
+       return 1;
+   }
+   if(_bitDepth==BIT_DEPTH_12) {
+     *y = twelveBitToSigned(&buf[0]);
+   } else {
+     *y = eightBitToSigned(&buf[0]);
+   }
+   return 0;
+}
+ 
+int MMA8452::readZCount(int *z) {
+   char buf[2];
+   if(readZRaw((char*)&buf)) {
+       return 1;
+   }
+   if(_bitDepth==BIT_DEPTH_12) {
+     *z = twelveBitToSigned(&buf[0]);
+   } else {
+     *z = eightBitToSigned(&buf[0]);
+   }
+   return 0;
+}
+ 
+double MMA8452::convertCountToGravity(int count, int countsPerG) {
+   return (double)count/(double)countsPerG;
+}
+ 
+int MMA8452::getCountsPerG() {
+ // assume starting with DYNAMIC_RANGE_2G and BIT_DEPTH_12
+   int countsPerG = 1024;
+   if(_bitDepth==BIT_DEPTH_8) {
+      countsPerG = 64;
+   }
+   switch(_dynamicRange) {
+      case DYNAMIC_RANGE_4G:
+         countsPerG /= 2;
+      break;
+      case DYNAMIC_RANGE_8G:
+         countsPerG /= 4;
+      break;
+   }
+   return countsPerG;
+}
+ 
+int MMA8452::readXYZGravity(double *x, double *y, double *z) {
+   int xCount = 0, yCount = 0, zCount = 0;
+   if(readXYZCounts(&xCount,&yCount,&zCount)) {
+      return 1;
+   }
+   int countsPerG = getCountsPerG();
+   
+   *x = convertCountToGravity(xCount,countsPerG);
+   *y = convertCountToGravity(yCount,countsPerG);
+   *z = convertCountToGravity(zCount,countsPerG);
+   return 0;
+}
+ 
+int MMA8452::readXGravity(double *x) {
+   int xCount = 0;
+   if(readXCount(&xCount)) {
+      return 1;
+   }
+   int countsPerG = getCountsPerG();
+   
+   *x = convertCountToGravity(xCount,countsPerG);
+   return 0;
+}
+ 
+int MMA8452::readYGravity(double *y) {
+   int yCount = 0;
+   if(readYCount(&yCount)) {
+      return 1;
+   }
+   int countsPerG = getCountsPerG();
+   
+   *y = convertCountToGravity(yCount,countsPerG);
+   return 0;
+}
+ 
+int MMA8452::readZGravity(double *z) {
+   int zCount = 0;
+   if(readZCount(&zCount)) {
+      return 1;
+   }
+   int countsPerG = getCountsPerG();
+   
+   *z = convertCountToGravity(zCount,countsPerG);
+   return 0;
+}
+ 
+// apply an AND mask to a register. read register value, apply mask, write it back
+int MMA8452::logicalANDRegister(char addr, char mask) {
+   char value = 0;
+   // read register value
+   if(readRegister(addr,&value)) {
+      return 0;
+   }
+   // apply mask
+   value &= mask;
+   return writeRegister(addr,value);
+}
+ 
+ 
+// apply an OR mask to a register. read register value, apply mask, write it back
+int MMA8452::logicalORRegister(char addr, char mask) {
+   char value = 0;
+   // read register value
+   if(readRegister(addr,&value)) {
+      return 0;
+   }
+   // apply mask
+   value |= mask;
+   return writeRegister(addr,value);
+}
+ 
+// apply an OR mask to a register. read register value, apply mask, write it back
+int MMA8452::logicalXORRegister(char addr, char mask) {
+   char value = 0;
+   // read register value
+   if(readRegister(addr,&value)) {
+      return 0;
+   }
+   // apply mask
+   value ^= mask;
+   return writeRegister(addr,value);
+}
+ 
+// Write register (The device must be placed in Standby Mode to change the value of the registers) 
+int MMA8452::writeRegister(char addr, char data) {
+    // what this actually does is the following
+    // 1. tell I2C bus to start transaction
+    // 2. tell slave we want to write (slave address & write flag)
+    // 3. send the write address
+    // 4. send the data to write
+    // 5. tell I2C bus to end transaction
+ 
+    // we can wrap this up in the I2C library write function
+    char buf[2] = {0,0};
+    buf[0] = addr;
+    buf[1] = data;
+    return _i2c.write(MMA8452_ADDRESS, buf,2);
+    // note, could also do return writeRegister(addr,&data,1);
+}
+ 
+int MMA8452::eightBitToSigned(char *buf) {
+   return (int8_t)*buf;
+}
+ 
+int MMA8452::twelveBitToSigned(char *buf) {
+   // cheat by using the int16_t internal type
+   // all we need to do is convert to little-endian format and shift right
+   int16_t x = 0;
+   ((char*)&x)[1] = buf[0];
+   ((char*)&x)[0] = buf[1];
+   // note this only works because the below is an arithmetic right shift
+   return x>>4; 
+}
+ 
+int MMA8452::writeRegister(char addr, char *data, int nbytes) {
+    // writing multiple bytes is a little bit annoying because
+    // the I2C library doesn't support sending the address separately
+    // so we just do it manually
+    
+    // 1. tell I2C bus to start transaction
+    _i2c.start();
+    // 2. tell slave we want to write (slave address & write flag)
+    if(_i2c.write(_writeAddress)!=1) {
+       return 1;
+    }
+    // 3. send the write address
+    if(_i2c.write(addr)!=1) {
+       return 1;
+    }
+    // 4. send the data to write
+    for(int i=0; i<nbytes; i++) {
+       if(_i2c.write(data[i])!=1) {
+          return 1;
+       }
+    }
+    // 5. tell I2C bus to end transaction
+    _i2c.stop();
+    return 0;
+}
+ 
+int MMA8452::readRegister(char addr, char *dst, int nbytes) {
+    // this is a bit odd, but basically proceeds like this
+    // 1. Send a start command
+    // 2. Tell the slave we want to write (slave address & write flag)
+    // 3. Send the address of the register (addr)
+    // 4. Send another start command to delineate read portion
+    // 5. Tell the slave we want to read (slave address & read flag)
+    // 6. Read the register value bytes
+    // 7. Send a stop command
+    
+    // we can wrap this process in the I2C library read and write commands
+    if(_i2c.write(MMA8452_ADDRESS,&addr,1,true)) {
+       return 1;
+    }
+    return _i2c.read(MMA8452_ADDRESS,dst,nbytes);
+}
+ 
+// most registers are 1 byte, so here is a convenience function
+int MMA8452::readRegister(char addr, char *dst) {
+    return readRegister(addr,dst,1);
+}
+ 
+MMA8452::BitDepth MMA8452::getBitDepth() {
+   return _bitDepth;
+}
+ 
+#ifdef MMA8452_DEBUG
+void MMA8452::debugRegister(char reg) {
+   // get register value
+   char v = 0;
+   if(readRegister(reg,&v)) {
+      MMA8452_DBG("Error reading specified register");
+      return;
+   }
+   // print out details
+   switch(reg) {
+      case MMA8452_CTRL_REG_1:
+         MMA8452_DBG("CTRL_REG_1 has value: 0x%x",v);
+         MMA8452_DBG(" 7  ALSP_RATE_1: %d",(v&0x80)>>7);
+         MMA8452_DBG(" 6  ALSP_RATE_0: %d",(v&0x40)>>6);
+         MMA8452_DBG(" 5  DR2: %d",        (v&0x20)>>5);
+         MMA8452_DBG(" 4  DR1: %d",        (v&0x10)>>4);
+         MMA8452_DBG(" 3  DR0: %d",        (v&0x08)>>3);
+         MMA8452_DBG(" 2  LNOISE: %d",     (v&0x04)>>2);
+         MMA8452_DBG(" 1  FREAD: %d",      (v&0x02)>>1);
+         MMA8452_DBG(" 0  ACTIVE: %d",     (v&0x01));
+      break;
+        
+      case MMA8452_XYZ_DATA_CFG:
+         MMA8452_DBG("XYZ_DATA_CFG has value: 0x%x",v);
+         MMA8452_DBG(" 7  Unused: %d", (v&0x80)>>7);
+         MMA8452_DBG(" 6  0: %d",      (v&0x40)>>6);
+         MMA8452_DBG(" 5  0: %d",      (v&0x20)>>5);
+         MMA8452_DBG(" 4  HPF_Out: %d",(v&0x10)>>4);
+         MMA8452_DBG(" 3  0: %d",      (v&0x08)>>3);
+         MMA8452_DBG(" 2  0: %d",      (v&0x04)>>2);
+         MMA8452_DBG(" 1  FS1: %d",    (v&0x02)>>1);
+         MMA8452_DBG(" 0  FS0: %d",    (v&0x01));
+         switch(v&0x03) {
+            case 0:
+               MMA8452_DBG("Dynamic range: 2G");
+            break;
+            case 1:
+               MMA8452_DBG("Dynamic range: 4G");
+            break;
+            case 2:
+               MMA8452_DBG("Dynamic range: 8G");
+            break;
+            default:
+               MMA8452_DBG("Unknown dynamic range");
+            break;
+         }
+      break;
+      
+      case MMA8452_STATUS:
+         MMA8452_DBG("STATUS has value: 0x%x",v);
+         MMA8452_DBG(" 7  ZYXOW: %d",(v&0x80)>>7);
+         MMA8452_DBG(" 6  ZOW: %d",  (v&0x40)>>6);
+         MMA8452_DBG(" 5  YOW: %d",  (v&0x20)>>5);
+         MMA8452_DBG(" 4  XOW: %d",  (v&0x10)>>4);
+         MMA8452_DBG(" 3  ZYXDR: %d",(v&0x08)>>3);
+         MMA8452_DBG(" 2  ZDR: %d",  (v&0x04)>>2);
+         MMA8452_DBG(" 1  YDR: %d",  (v&0x02)>>1);
+         MMA8452_DBG(" 0  XDR: %d",  (v&0x01));
+      break;
+      
+      default:
+         MMA8452_DBG("Unknown register address: 0x%x",reg);
+      break;
+   }
+}
+#endif
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/MMA8452.h	Thu Mar 17 17:50:51 2022 +0000
@@ -0,0 +1,344 @@
+#pragma once
+ 
+// Authors: Ashley Mills, Nicholas Herriot
+/* Copyright (c) 2013 Vodafone, MIT License
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy of this software
+ * and associated documentation files (the "Software"), to deal in the Software without restriction,
+ * including without limitation the rights to use, copy, modify, merge, publish, distribute,
+ * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all copies or
+ * substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
+ * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+ 
+// the SparkFun breakout board defaults to 1, set to 0 if SA0 jumper on the bottom of the board is set
+// see the Table 10. I2C Device Address Sequence in Freescale MMA8452Q pdf
+ 
+#include "mbed.h" 
+ 
+#define MMA8452_DEBUG 1
+ 
+// More info on MCU Master address can be found on section 5.10.1 of http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=MMA8452Q
+#define SA0 1
+#if SA0
+  #define MMA8452_ADDRESS 0x3A // 0x1D<<1  // SA0 is high, 0x1C if low - 
+#else
+  #define MMA8452_ADDRESS 0x38 // 0x1C<<1
+#endif
+ 
+// Register descriptions found in section 6 of pdf
+#define MMA8452_STATUS 0x00        // Type 'read' : Status of the data registers
+#define MMA8452_OUT_X_MSB 0x01     // Type 'read' : x axis - MSB of 2 byte sample
+#define MMA8452_OUT_X_LSB 0x02     // Type 'read' : x axis - LSB of 2 byte sample
+#define MMA8452_OUT_Y_MSB 0x03     // Type 'read' : y axis - MSB of 2 byte sample
+#define MMA8452_OUT_Y_LSB 0x04     // Type 'read' : y axis - LSB of 2 byte sample
+#define MMA8452_OUT_Z_MSB 0x05     // Type 'read' : z axis - MSB of 2 byte sample
+#define MMA8452_OUT_Z_LSB 0x06     // Type 'read' : z axis - LSB of 2 byte sample
+ 
+// register definitions
+#define MMA8452_XYZ_DATA_CFG 0x0E
+ 
+#define MMA8452_SYSMOD 0x0B        // Type 'read' : This tells you if device is active, sleep or standy 0x00=STANDBY 0x01=WAKE 0x02=SLEEP
+#define MMA8452_WHO_AM_I 0x0D      // Type 'read' : This should return the device id of 0x2A
+ 
+#define MMA8452_PL_STATUS 0x10     // Type 'read' : This shows portrait landscape mode orientation
+#define MMA8452_PL_CFG 0x11        // Type 'read/write' : This allows portrait landscape configuration
+#define MMA8452_PL_COUNT 0x12      // Type 'read' : This is the portraint landscape debounce counter
+#define MMA8452_PL_BF_ZCOMP 0x13   // Type 'read' :
+#define MMA8452_PL_THS_REG 0x14    // Type 'read' :
+ 
+#define MMA8452_FF_MT_CFG 0X15     // Type 'read/write' : Freefaul motion functional block configuration
+#define MMA8452_FF_MT_SRC 0X16     // Type 'read' : Freefaul motion event source register
+#define MMA8452_FF_MT_THS 0X17     // Type 'read' : Freefaul motion threshold register
+#define MMA8452_FF_COUNT 0X18      // Type 'read' : Freefaul motion debouce counter
+ 
+#define MMA8452_ASLP_COUNT 0x29    // Type 'read/write' : Counter settings for auto sleep
+#define MMA8452_CTRL_REG_1 0x2A    // Type 'read/write' :
+#define MMA8452_CTRL_REG_2 0x2B    // Type 'read/write' :
+#define MMA8452_CTRL_REG_3 0x2C    // Type 'read/write' :
+#define MMA8452_CTRL_REG_4 0x2D    // Type 'read/write' :
+#define MMA8452_CTRL_REG_5 0x2E    // Type 'read/write' :
+ 
+// Defined in table 13 of the Freescale PDF
+/// xxx these all need to have better names
+#define STANDBY 0x00                        // State value returned after a SYSMOD request, it can be in state STANDBY, WAKE or SLEEP
+#define WAKE 0x01                           // State value returned after a SYSMOD request, it can be in state STANDBY, WAKE or SLEEP
+#define SLEEP 0x02                          // State value returned after a SYSMOD request, it can be in state STANDBY, WAKE or SLEEP
+#define ACTIVE 0x01                         // Stage value returned and set in Control Register 1, it can be STANDBY=00, or ACTIVE=01
+ 
+#define TILT_STATUS 0x03        // Tilt Status (Read only)
+#define SRST_STATUS 0x04        // Sample Rate Status Register (Read only)
+#define SPCNT_STATUS 0x05       // Sleep Count Register (Read/Write)
+#define INTSU_STATUS 0x06       // Interrupt Setup Register
+#define MODE_STATUS 0x07        // Mode Register (Read/Write)
+#define SR_STATUS 0x08          // Auto-Wake and Active Mode Portrait/Landscape Samples per Seconds Register (Read/Write)
+#define PDET_STATUS 0x09        // Tap/Pulse Detection Register (Read/Write)
+#define PD_STATUS 0xA           // Tap/Pulse Debounce Count Register (Read/Write)
+ 
+// masks for enabling/disabling standby
+#define MMA8452_ACTIVE_MASK 0x01
+#define MMA8452_STANDBY_MASK 0xFE
+ 
+// mask for dynamic range reading and writing
+#define MMA8452_DYNAMIC_RANGE_MASK 0xFC
+ 
+// mask and shift for data rate reading and writing
+#define MMA8452_DATA_RATE_MASK 0xC7
+#define MMA8452_DATA_RATE_MASK_SHIFT 0x03
+ 
+// mask and shift for general reading and writing
+#define MMA8452_WRITE_MASK 0xFE
+#define MMA8452_READ_MASK 0x01
+ 
+// mask and shift for bit depth reading and writing
+#define MMA8452_BIT_DEPTH_MASK 0xFD
+#define MMA8452_BIT_DEPTH_MASK_SHIFT 0x01
+ 
+// status masks and shifts
+#define MMA8452_STATUS_ZYXDR_MASK 0x08
+#define MMA8452_STATUS_ZDR_MASK 0x04
+#define MMA8452_STATUS_YDR_MASK 0x02
+#define MMA8452_STATUS_XDR_MASK 0x01
+ 
+/**
+ * Wrapper for the MMA8452 I2C driven accelerometer.
+ */
+class MMA8452 {
+            
+    public:
+    
+       enum DynamicRange {
+           DYNAMIC_RANGE_2G=0x00,
+           DYNAMIC_RANGE_4G,
+           DYNAMIC_RANGE_8G,
+           DYNAMIC_RANGE_UNKNOWN
+       };
+        
+       enum BitDepth {
+           BIT_DEPTH_12=0x00,
+           BIT_DEPTH_8, // 1 sets fast read mode, hence the inversion
+           BIT_DEPTH_UNKNOWN
+       };
+       
+       enum DataRateHz {
+          RATE_800=0x00,
+          RATE_400,
+          RATE_200,
+          RATE_100,
+          RATE_50,
+          RATE_12_5,
+          RATE_6_25,
+          RATE_1_563,
+          RATE_UNKNOWN
+       };
+         
+       /**
+        * Create an accelerometer object connected to the specified I2C pins.
+        *
+        * @param sda I2C data port
+        * @param scl I2C clock port
+        * @param frequency 
+        * 
+        */ 
+      MMA8452(PinName sda, PinName scl, int frequency);
+       
+      /// Destructor
+      ~MMA8452();
+      
+      /**
+       * Puts the MMA8452 in active mode.
+       * @return 0 on success, 1 on failure.
+       */
+      int activate();
+ 
+      /**
+       * Puts the MMA8452 in standby.
+       * @return 0 on success, 1 on failure.
+       */
+      int standby();      
+    
+       /**
+        * Read the device ID from the accelerometer (should be 0x2a)
+        *
+        * @param dst pointer to store the ID
+        * @return 0 on success, 1 on failure.
+        */        
+      int getDeviceID(char* dst);  
+      
+      /**
+       * Read the MMA8452 status register.
+       *
+       * @param dst pointer to store the register value.
+       * @ return 0 on success, 1 on failure.
+       */
+      int getStatus(char* dst);  
+      
+      /** 
+       * Read the raw x, y, an z registers of the MMA8452 in one operation.
+       * All three registers are read sequentially and stored in the provided buffer.
+       * The stored values are signed 2's complement left-aligned 12 or 8 bit integers.
+       *
+       * @param dst The destination buffer. Note that this needs to be 3 bytes for
+       * BIT_DEPTH_8 and 6 bytes for BIT_DEPTH_12. It is upto the caller to ensure this.
+       * @return 0 for success, and 1 for failure
+       * @sa setBitDepth
+       */ 
+      int readXYZRaw(char *dst);
+      
+      /// Read the raw x register into the provided buffer. @sa readXYZRaw
+      int readXRaw(char *dst);
+      /// Read the raw y register into the provided buffer. @sa readXYZRaw
+      int readYRaw(char *dst);
+      /// Read the raw z register into the provided buffer. @sa readXYZRaw
+      int readZRaw(char *dst);
+      
+      /**
+       * Read the x, y, and z signed counts of the MMA8452 axes.
+       * 
+       * Count resolution is either 8 bits or 12 bits, and the range is either +-2G, +-4G, or +-8G
+       * depending on settings. The number of counts per G are 1024, 512, 256 for 2,4, and 8 G
+       * respectively at 12 bit resolution and 64, 32, 16 for 2, 4, and 8 G respectively at
+       * 8 bit resolution.
+       * 
+       * This function queries the MMA8452 and returns the signed counts for each axes.
+       *
+       * @param x Pointer to integer to store x count
+       * @param y Pointer to integer to store y count
+       * @param z Pointer to integer to store z count
+       * @return 0 on success, 1 on failure.
+       */
+      int readXYZCounts(int *x, int *y, int *z);
+      
+      /// Read the x axes signed count. @sa readXYZCounts
+      int readXCount(int *x);
+      /// Read the y axes signed count. @sa readXYZCounts
+      int readYCount(int *y);
+      /// Read the z axes signed count. @sa readXYZCounts
+      int readZCount(int *z);
+      
+      /**
+       * Read the x, y, and z accelerations measured in G.
+       *
+       * The measurement resolution is controlled via setBitDepth which can
+       * be 8 or 12, and by setDynamicRange, which can be +-2G, +-4G, or +-8G.
+       *
+       * @param x A pointer to the double to store the x acceleration in.
+       * @param y A pointer to the double to store the y acceleration in.
+       * @param z A pointer to the double to store the z acceleration in.
+       *
+       * @return 0 on success, 1 on failure.
+       */
+      int readXYZGravity(double *x, double *y, double *z);
+      
+      /// Read the x gravity in G into the provided double pointer. @sa readXYZGravity
+      int readXGravity(double *x);
+      /// Read the y gravity in G into the provided double pointer. @sa readXYZGravity
+      int readYGravity(double *y);
+      /// Read the z gravity in G into the provided double pointer. @sa readXYZGravity
+      int readZGravity(double *z);
+      
+      /// Returns 1 if data has been internally sampled (is available) for all axes since last read, 0 otherwise.
+      int isXYZReady();
+      /// Returns 1 if data has been internally sampled (is available) for the x-axis since last read, 0 otherwise.
+      int isXReady();
+      /// Returns 1 if data has been internally sampled (is available) for the y-axis since last read, 0 otherwise.
+      int isYReady();
+      /// Returns 1 if data has been internally sampled (is available) for the z-axis since last read, 0 otherwise.
+      int isZReady();
+            
+      /** 
+       * Reads a single byte from the specified MMA8452 register.
+       *
+       * @param addr The internal register address.
+       * @param dst The destination buffer address.
+       * @return 1 on success, 0 on failure.
+       */
+      int readRegister(char addr, char *dst);
+      
+      /** 
+       * Reads n bytes from the specified MMA8452 register.
+       *
+       * @param addr The internal register address.
+       * @param dst The destination buffer address.
+       * @param nbytes The number of bytes to read.
+       * @return 1 on success, 0 on failure.
+       */
+      int readRegister(char addr, char *dst, int nbytes);
+        
+       /** 
+        * Write to the specified MMA8452 register.
+        *
+        * @param addr The internal register address
+        * @param data Data byte to write
+        */    
+      int writeRegister(char addr, char data);
+      
+       /** 
+        * Write a data buffer to the specified MMA8452 register.
+        *
+        * @param addr The internal register address
+        * @param data Pointer to data buffer to write
+        * @param nbytes The length of the data buffer to write
+        */    
+      int writeRegister(char addr, char *data, int nbytes);
+      
+      int setDynamicRange(DynamicRange range, int toggleActivation=1);
+      int setBitDepth(BitDepth depth, int toggleActivation=1);
+      int setDataRate(DataRateHz dataRate, int toggleActivation=1);
+      
+      DynamicRange getDynamicRange();
+      DataRateHz getDataRate();
+      BitDepth getBitDepth();
+      
+      #ifdef MMA8452_DEBUG
+      void debugRegister(char reg);
+      #endif
+   
+    private:
+      /**
+       * Reads the specified register, applies the mask with logical AND, logical ORs the value
+       * and writes back the result to the register. If toggleActivation is set to true then the
+       * device is put in standby before the operation, and activated at the end.
+       * Setting it to false is useful for setting options on a device that you want to keep in
+       * standby.
+       */
+      int maskAndApplyRegister(char reg, char mask, char value, int toggleActivation);
+      
+      /// Reads the specified register, applies the mask with logical AND, and writes the result back.
+      int logicalANDRegister(char addr, char mask);
+      /// Reads the specified register, applies the mask with logical OR, and writes the result back.
+      int logicalORRegister(char addr, char mask);
+      /// Reads the specified register, applies the mask with logical XOR, and writes the result back.
+      int logicalXORRegister(char addr, char mask);
+      
+      /// Converts the 12-bit two's complement number in buf to a signed integer. Returns the integer.
+      int twelveBitToSigned(char *buf);
+      /// Converts the 8-bit two's complement number in buf to a signed integer. Returns the integer.
+      int eightBitToSigned(char *buf);
+      
+      /// Converts a count to a gravity using the supplied countsPerG. Returns the gravity.
+      double convertCountToGravity(int count, int countsPerG);
+      
+      /// Reads the register at addr, applies the mask with logical AND, and returns the result.
+      char getMaskedRegister(int addr, char mask);
+      
+      /// Get the counts per G for the current settings of bit depth and dynamic range.
+      int getCountsPerG();
+    
+      I2C _i2c;
+      int _frequency;
+      int _readAddress;
+      int _writeAddress;
+      
+      BitDepth _bitDepth;
+      DynamicRange _dynamicRange;       
+};
+            
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/PinDetect.lib	Thu Mar 17 17:50:51 2022 +0000
@@ -0,0 +1,1 @@
+http://mbed.org/users/AjK/code/PinDetect/#cb3afc45028b
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Speaker.h	Thu Mar 17 17:50:51 2022 +0000
@@ -0,0 +1,18 @@
+#include "mbed.h"
+// new class to play a note on Speaker based on PwmOut class
+class Speaker
+{
+public:
+    Speaker(PinName pin) : _pin(pin) {
+// _pin(pin) means pass pin to the Speaker Constructor
+    }
+// class method to play a note based on PwmOut class
+    void PlayNote(float frequency, float duration, float volume) {
+        _pin.period(1.0/frequency);
+        _pin = volume/2.0;
+        wait(duration);
+        _pin = 0.0;
+}
+private:
+    PwmOut _pin;
+};
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/diceMath.cpp	Thu Mar 17 17:50:51 2022 +0000
@@ -0,0 +1,214 @@
+//This file contains on the calculations to display the dice on the screen
+#include <iostream>
+#include <fstream>
+#include <iomanip>
+#include <cmath>
+#include <cstdlib>
+#include <time.h>
+#include <string>
+#include <stdlib.h>
+#include <stdio.h>
+#include <sstream>
+
+#include "farkleMath.h"
+#include "diceMath.h"
+#include "MMA8452.h"
+#include "uLCD_4DGL.h"
+#include "Speaker.h"
+#include "temperature.h"
+#include "PinDetect.h"
+#include "mbed.h"
+
+#define WHITE 0xFFFFFF
+#define BLACK 0x000000
+#define Red 0xFF0000
+#define GREEN 0x00FF00
+#define BLUE 0x0000FF
+#define LGREY 0xBFBFBF
+#define DGRAY 0x5F5F5F
+
+using namespace std;
+
+extern MMA8452 acc;
+uLCD_4DGL uLCD(p9, p10, p11);
+Serial pc(USBTX,USBRX);
+extern Speaker mySpeaker;
+Dice dice;
+extern FarkleMath farklemath;
+
+
+void Dice::setTakeaway(int input){
+    takeaway = takeaway + input;
+}
+void Dice::setSetTakeaway(int input){
+    takeaway =  input;
+}
+
+int Dice::getGetDiceResults(int input){
+    return getDiceResult(diceResults, input);
+}
+
+void Dice::startDiceRoll(){
+    rollDice(diceResults);
+}
+
+void Dice::rollDice(int array[]){
+    mySpeaker.PlayNote(100.0,0.15,0.2);
+    mySpeaker.PlayNote(200.0,0.15,0.2);
+    mySpeaker.PlayNote(300.0,0.15,0.2);
+    mySpeaker.PlayNote(400.0,0.15,0.2);
+    mySpeaker.PlayNote(300.0,0.15,0.2);
+    mySpeaker.PlayNote(200.0,0.15,0.2);
+    mySpeaker.PlayNote(100.0,0.15,0.2);
+    for(int i = 1; i<=6; i++){
+        array[i] = 0;
+}
+    uLCD.cls();
+    for (int counter = 1; counter <= numberOfDice; counter++){
+        int throwValue = rollDie();
+        array[throwValue] += 1;
+        displayDiceOutline(counter);
+        displayDiceNumber(counter, throwValue);
+        }
+    farklemath.calculateScore();
+}
+
+void Dice::setSetDiceResult (int position, int value){
+    setDiceResult(diceResults,position,value);
+    }
+
+
+void Dice::setDiceResult (int array[], int position, int value){
+    array[position] = value;
+    }
+
+
+int Dice::getDiceResult(int array[], int position){
+    int space = array[position];
+    return space;
+    }
+
+int Dice::rollDie(){
+    int value = (rand()%6)+1;
+    return value;
+    }
+
+
+Dice::Dice(){
+    numberOfDice = 6;
+    takeaway = 0;
+}
+
+void Dice::setNumberOfDice(int value){
+    numberOfDice = value;
+}
+
+int Dice::getTakeaway(){
+    return takeaway;
+}
+
+void Dice::displayStartScreen(int value){
+    uLCD.cls();
+    uLCD.text_width(2);
+    uLCD.text_height(2);
+    uLCD.printf("Shake\n");
+    uLCD.printf("Board To\n");
+    uLCD.printf("--------\n");
+    uLCD.printf("Roll\n");
+    uLCD.printf("%d Dice\n", value);
+}
+
+int Dice::getNumOfDice(){
+    return numberOfDice;
+}
+
+void Dice::setNumOfDice(){
+    numberOfDice = (((numberOfDice % (6-takeaway))+1));
+}
+
+void Dice::displayDiceOutline(int currPos){
+    //Draws the outline of dice in White
+    if(currPos == 1){
+    uLCD.filled_rectangle(0,0,41,41, WHITE);
+}
+    if(currPos == 2){
+    uLCD.filled_rectangle(43,0,85,41, WHITE);
+}
+    if(currPos == 3){
+    uLCD.filled_rectangle(87,0,126,41, WHITE);
+}
+    if(currPos == 4){
+    uLCD.filled_rectangle(0,43,41,84, WHITE);
+}
+    if(currPos == 5){
+    uLCD.filled_rectangle(43,43,85,84, WHITE);
+}
+    if(currPos == 6){
+    uLCD.filled_rectangle(87,43,126,84, WHITE);
+    }
+}
+void Dice::displayDiceNumber(int currPos, int currValue){
+    int xpos = 0;
+    int ypos = 0;
+    int radius = 4;
+    
+    //This tells where each circle will be in order to display the dice
+    if (currPos == 1){
+        xpos = 0;
+        ypos = 0;
+    }
+    if (currPos == 2){
+        xpos = 43;
+        ypos = 0;
+    }
+    if (currPos == 3){
+        xpos =87;
+        ypos = 0;
+    }
+    if (currPos == 4){
+        xpos = 0;
+        ypos = 43;
+    }
+    if (currPos == 5){
+        xpos = 43;
+        ypos = 43;
+    }
+    if (currPos == 6){
+        xpos = 87;
+        ypos = 43;
+    }
+    //This draws the circles to tell what dice it is in Black
+    if (currValue == 1){
+        uLCD.filled_circle(xpos + 20, ypos + 20, radius, BLACK);
+    }
+    if (currValue == 2){
+        uLCD.filled_circle(xpos + 10, ypos + 10, radius, BLACK);
+        uLCD.filled_circle(xpos + 32, ypos + 32, radius, BLACK);
+    }
+    if (currValue == 3){
+        uLCD.filled_circle(xpos + 10, ypos + 10, radius, BLACK);
+        uLCD.filled_circle(xpos + 21, ypos + 21, radius, BLACK);
+        uLCD.filled_circle(xpos + 32, ypos + 32, radius, BLACK);
+    }
+    if (currValue == 4){
+        uLCD.filled_circle(xpos + 10, ypos + 10, radius, BLACK);
+        uLCD.filled_circle(xpos + 10, ypos + 32, radius, BLACK);
+        uLCD.filled_circle(xpos + 32, ypos + 10, radius, BLACK);
+        uLCD.filled_circle(xpos + 32, ypos + 32, radius, BLACK);
+    }
+    if (currValue == 5){
+        uLCD.filled_circle(xpos + 10, ypos + 10, radius, BLACK);
+        uLCD.filled_circle(xpos + 10, ypos + 32, radius, BLACK);
+        uLCD.filled_circle(xpos + 32, ypos + 10, radius, BLACK);
+        uLCD.filled_circle(xpos + 32, ypos + 32, radius, BLACK);
+        uLCD.filled_circle(xpos + 21, ypos + 21, radius, BLACK);
+    }
+    if (currValue == 6){
+        uLCD.filled_circle(xpos + 10, ypos + 10, radius, BLACK);
+        uLCD.filled_circle(xpos + 10, ypos + 32, radius, BLACK);
+        uLCD.filled_circle(xpos + 32, ypos + 10, radius, BLACK);
+        uLCD.filled_circle(xpos + 32, ypos + 32, radius, BLACK);
+        uLCD.filled_circle(xpos + 10, ypos + 21, radius, BLACK);
+        uLCD.filled_circle(xpos + 32, ypos + 21, radius, BLACK);
+    }
+}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/diceMath.h	Thu Mar 17 17:50:51 2022 +0000
@@ -0,0 +1,35 @@
+//This file contains all the function prototypes for diceMath.cpp
+#ifndef DICEMATH_H
+#define DICEMATH_H
+
+class Dice{
+    public:
+        Dice(); //Constructor
+        
+        //Function prototypes
+        void accelerometer();
+        void startDiceRoll();
+        void rollDice(int[]);
+        int rollDie();
+        void displayStartScreen(int);
+        void displayDiceOutline(int currPos);
+        void displayDiceNumber(int currPos, int currValue);
+        
+        //Setters and Getters
+        void setTakeaway(int);
+        void setSetTakeaway(int input);
+        int getTakeaway();
+        void setNumOfDice();
+        int getNumOfDice();
+        void setNumberOfDice(int);
+        int getDiceResult(int[], int);
+        int getGetDiceResults(int);
+        void setDiceResult (int[], int position, int value);
+        void setSetDiceResult (int position, int value);
+        
+    private:
+        int numberOfDice;
+        int diceResults[7];
+        int takeaway;
+};  //end of class
+#endif
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/farkleMath.cpp	Thu Mar 17 17:50:51 2022 +0000
@@ -0,0 +1,339 @@
+//This file contains all the score calculations for the different type of dicerolls
+
+#include <iostream>
+#include <fstream>
+#include <iomanip>
+#include <cmath>
+#include <cstdlib>
+#include <time.h>
+#include <string>
+#include <stdlib.h>
+#include <stdio.h>
+#include <sstream>
+
+#include "farkleMath.h"
+#include "diceMath.h"
+#include "MMA8452.h"
+#include "uLCD_4DGL.h"
+#include "Speaker.h"
+#include "temperature.h"
+#include "PinDetect.h"
+#include "mbed.h"
+
+using namespace std;
+extern MMA8452 acc;
+extern uLCD_4DGL uLCD;
+extern PinDetect pb1;
+extern PinDetect pb2;
+extern PinDetect pb3;
+extern Serial pc;
+extern Speaker mySpeaker;
+extern Dice dice;
+FarkleMath farklemath;
+
+//Calls in my setters and getters so I can use them
+void FarkleMath::setRollScore(int input) {
+    rollScore = input;
+}
+    
+void FarkleMath::setTurnScore(int input) {
+    turnScore = input;
+}
+    
+int FarkleMath::getRollScore() {
+    return rollScore;
+}
+    
+int FarkleMath::getTurnScore() {
+    return turnScore;
+}
+
+FarkleMath::FarkleMath() {
+    turnScore = 0;
+    rollScore = 0;
+}
+
+
+//The following code is the calculations for all possible ways 
+//to get points in this game
+
+void FarkleMath::five(bool& value) {
+    if ((dice.getGetDiceResults(5)==(1||2))){
+        value = false;
+        rollScore += (50);
+        dice.setSetDiceResult(5, 0);
+        dice.setTakeaway((1));
+        uLCD.locate(0,13);
+        }
+}
+
+void FarkleMath::one(bool& value) {
+    if ((dice.getGetDiceResults(1)==(1||2))){
+        value = false;
+        rollScore += (100);
+        dice.setTakeaway((1));
+        dice.setSetDiceResult(1, 0);
+        uLCD.locate(0,13);
+        }
+}
+
+void FarkleMath::twofive(bool& value) {
+    if ((dice.getGetDiceResults(5)== 2)){
+        value = false;
+        rollScore += (100);
+        dice.setSetDiceResult(5, 0);
+        dice.setTakeaway((2));
+        uLCD.locate(0,13);
+        }
+}
+
+void FarkleMath::twoone(bool& value) {
+    if ((dice.getGetDiceResults(1)==2)){
+        value = false;
+        rollScore += (200);
+        dice.setTakeaway((2));
+        dice.setSetDiceResult(1, 0);
+        uLCD.locate(0,13);
+        }
+}
+
+void FarkleMath::threeOne(bool& value) {
+    if ((dice.getGetDiceResults(1)==3)){
+        value = false;
+        rollScore += 1000;
+        dice.setSetDiceResult(1, 0);
+        dice.setTakeaway(3);
+        uLCD.locate(0,13);
+        }
+}
+
+void FarkleMath::threeTwo(bool& value) {
+    if ((dice.getGetDiceResults(2)==3)){
+        value = false;
+        rollScore += 200;
+        dice.setSetDiceResult(2, 0);
+        dice.setTakeaway(3);
+        uLCD.locate(0,13);
+        }
+}
+    
+void FarkleMath::threeThree(bool& value) {
+    if ((dice.getGetDiceResults(3)==3)){
+        value = false;
+        rollScore += 300;
+        dice.setSetDiceResult(3, 0);
+        dice.setTakeaway(3);
+        uLCD.locate(0,13);
+        }
+}
+    
+void FarkleMath::threeFour(bool& value) {
+    if ((dice.getGetDiceResults(4)==3)){
+        value = false;
+        rollScore += 400;
+        dice.setSetDiceResult(4, 0);
+        dice.setTakeaway(3);
+        uLCD.locate(0,13);
+        }
+}
+    
+void FarkleMath::threeFive(bool& value) {
+    if ((dice.getGetDiceResults(5)==3)){
+        value = false;
+        rollScore += 500;
+        dice.setSetDiceResult(5, 0);
+        dice.setTakeaway(3);
+        uLCD.locate(0,13);
+        }
+}
+
+void FarkleMath::threeSix(bool& value) {
+    if ((dice.getGetDiceResults(6)==3)) {
+        value = false;
+        rollScore += 600;
+        dice.setTakeaway(3);
+        dice.setSetDiceResult(6, 0);
+        uLCD.locate(0,13);
+        }
+}
+
+void FarkleMath::flush(bool& value) {
+    if ((dice.getGetDiceResults(1)==1)&&(dice.getGetDiceResults(2)==2)&&
+        (dice.getGetDiceResults(3)==3)&&(dice.getGetDiceResults(4)==4)&&
+        (dice.getGetDiceResults(5)==5)&&(dice.getGetDiceResults(6)==6)) {
+        value = false;
+        rollScore += 1500;
+        dice.setTakeaway(6);
+        for(int i = 1; i<=6; i++) {
+        dice.setSetDiceResult(i, 0);
+        uLCD.locate(0,13);
+        }
+    }
+}
+//why find easy ways to do stuff when you can just hard code it into the game!
+void FarkleMath::threePairs(bool& value) {
+    bool one = (dice.getGetDiceResults(1) == 2);
+    bool two = (dice.getGetDiceResults(2) == 2);
+    bool three = (dice.getGetDiceResults(3) == 2);
+    bool four = (dice.getGetDiceResults(4) == 2);
+    bool five = (dice.getGetDiceResults(5) == 2);
+    bool six = (dice.getGetDiceResults(6) == 2); 
+    //all possible combinations of the dice to get 
+    bool oneTwoThree = ((one && two && three) == true);
+    bool oneTwoFour = ((one && two && four) == true);
+    bool oneTwoFive = ((one && two && five) == true);
+    bool oneTwoSix = ((one && two && six) == true);
+    bool oneThreeFour = ((one && three && four) == true);
+    bool oneThreeFive = ((one && three && five) == true);
+    bool oneThreeSix = ((one && three && six) == true);
+    bool oneFourFive = ((one && four && five) == true);
+    bool oneFourSix = ((one && four && six) == true);
+    bool oneFiveSix = ((one && five && six) == true);
+    bool twoThreeFour = ((two && three && four) == true);
+    bool twoThreeFive = ((two && three && five) == true);
+    bool twoThreeSix = ((two && three && six) == true);
+    bool twoFourFive = ((two && four && five) == true);
+    bool twoFourSix = ((two && four && six) == true);
+    bool twoFiveSix = ((two && five && six) == true);
+    bool threeFourFive = ((three && four && five) == true);
+    bool threeFourSix = ((three && four && six) == true);
+    bool threeFiveSix = ((three && five && six) == true);
+    
+    if ((oneTwoThree || oneTwoFour || oneTwoFive || oneTwoSix 
+        || oneThreeFour || oneThreeFive || oneThreeSix || oneFourFive
+        || oneFourSix || oneFiveSix || twoThreeFour || twoThreeFive
+        || twoThreeSix || twoFourFive || twoFourSix || twoFiveSix 
+        || threeFourFive || threeFourSix || threeFiveSix) == true){
+        value = false;
+        rollScore += 1500;
+        dice.setTakeaway(6);
+        uLCD.locate(0,13);
+        for (int k = 1; k <=6; k++){
+        dice.setSetDiceResult(k, 0);
+        }
+    }
+}
+void FarkleMath::twoTriplets(bool& value) {
+    for (int i = 1; i <=6; i++){
+        if ((dice.getGetDiceResults(i)==3)){
+            for (int j = 1; j <=6; j++){
+                if (((dice.getGetDiceResults(j)==3)&&(j != i))){
+                    value = false;
+                    rollScore += 2500;
+                    dice.setTakeaway(6);
+                        for (int k = 1; k <=6; k++){
+                            dice.setSetDiceResult(k, 0);
+                            uLCD.locate(0,13);
+                            }
+                    }
+            }
+        }
+    }
+}
+
+void FarkleMath::fourOfAKind(bool& value) {
+    for (int i = 1; i <=6; i++){
+        if ((dice.getGetDiceResults(i)==4)) {
+            value = false;
+            rollScore += 1000;
+            dice.setSetDiceResult(i, 0);
+            dice.setTakeaway(4);
+            uLCD.locate(0,13);
+            }
+        }
+}
+void FarkleMath::fiveOfAKind(bool& value) {
+    for (int i = 1; i <=6; i++){
+        if ((dice.getGetDiceResults(i)==5)) {
+            value = false;
+            rollScore += 2000;
+            dice.setSetDiceResult(i, 0);
+            dice.setTakeaway(5);
+            uLCD.locate(0,13);
+            }
+        }
+}
+void FarkleMath::sixOfAKind(bool& value) {
+    for (int i = 1; i <=6; i++) {
+        if ((dice.getGetDiceResults(i)==6)) {
+            value = false;
+            rollScore += 3000;
+            dice.setSetDiceResult(i, 0);
+            dice.setTakeaway(6);
+            uLCD.locate(0,13);
+            }
+    }
+}
+
+void FarkleMath::isZero(bool& value){
+    if (value == true){
+        rollScore = 0;
+        }
+}
+    
+void FarkleMath::printRollScore(bool& value){
+    if (value == false){
+        uLCD.locate(0,13);
+        uLCD.text_width(1);
+        uLCD.text_height(1);
+        uLCD.printf("Roll Score: %d\n",rollScore);
+        }
+}
+void FarkleMath::printTurnScore(bool& value){
+    if (value == false){
+        uLCD.locate(0,14);
+        uLCD.text_width(1);
+        uLCD.text_height(1);
+        uLCD.printf("Turn Score: %d", turnScore);
+        }
+}
+    
+void FarkleMath::printFarkle(bool& value){
+    if (value == true){
+        rollScore = 0;
+        turnScore = 0;
+        uLCD.locate(0,12);
+        uLCD.text_width(3);
+        uLCD.text_height(3);
+        uLCD.printf("FARKLE");
+        }
+}
+//Prints the end game screen with amount of points for turn
+void FarkleMath::printEndGame(int value) {
+    uLCD.cls();
+    uLCD.text_width(2);
+    uLCD.text_height(2);
+    uLCD.printf("This\n");
+    uLCD.printf("Turns\n");
+    uLCD.printf("Score Is\n");
+    uLCD.printf("--------\n");
+    uLCD.printf("%d\n", value);
+    uLCD.printf("Points!\n");
+}
+//Calculates the score for a turn. Set in a way from what gives the
+//highest score to the lowest score. These are all function calls.
+void FarkleMath::calculateScore(){
+    temp = true;
+    sixOfAKind(temp);
+    fiveOfAKind(temp);
+    fourOfAKind(temp);
+    twoTriplets(temp);
+    threePairs(temp);
+    flush(temp);
+    threeSix(temp);
+    threeFive(temp);
+    threeFour(temp);
+    threeThree(temp);
+    threeTwo(temp);
+    threeOne(temp);
+    twoone(temp);
+    twofive(temp);
+    one(temp);
+    five(temp);
+    isZero(temp);
+    turnScore = turnScore + rollScore;
+    printRollScore(temp);
+    printTurnScore(temp);
+    printFarkle(temp);
+    rollScore = 0;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/farkleMath.h	Thu Mar 17 17:50:51 2022 +0000
@@ -0,0 +1,49 @@
+//Function prototypes for calculating the different score values of the game
+#ifndef FARKLEMATH_H
+#define FARKLEMATH_H
+
+class FarkleMath{
+    public:
+        FarkleMath(); //Constructor
+        
+        //Function prototypes for all possible scoring Dice
+        void five(bool& value);
+        void one(bool& value);
+        void twofive(bool& value);
+        void twoone(bool& value);
+        void threeOne(bool& value);
+        void threeTwo(bool& value);
+        void threeThree(bool& value);
+        void threeFour(bool& value);
+        void threeFive(bool& value);
+        void threeSix(bool& value);
+        void flush(bool& value);
+        void threePairs(bool& value);
+        void twoTriplets(bool& value);
+        void fourOfAKind(bool& value);
+        void fiveOfAKind(bool& value);
+        void sixOfAKind(bool& value);
+        void isZero(bool& value);
+        
+        //Printing Score, Farkle, or "End Game"
+        void printRollScore(bool& value);
+        void printTurnScore(bool& value);
+        void printFarkle(bool& value);
+        void printEndGame(int);   
+        
+        //Setters and Getters
+        void setRollScore(int input);
+        void setTurnScore(int input);
+        int getRollScore();
+        int getTurnScore();
+        
+        //Calculates the Score 
+        void calculateScore();
+        
+    private:
+        //Variables
+        int turnScore;
+        int rollScore;
+        bool temp;
+}; //end of class
+#endif
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Thu Mar 17 17:50:51 2022 +0000
@@ -0,0 +1,147 @@
+//Michael McDonald
+//Farkle Main
+
+#include <time.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+#include "farkleMath.h"
+#include "diceMath.h"
+#include "MMA8452.h"
+#include "uLCD_4DGL.h"
+#include "Speaker.h"
+#include "temperature.h"
+#include "PinDetect.h"
+#include "mbed.h"
+
+
+using namespace std;
+MMA8452 acc(p28, p27, 40000);
+Speaker mySpeaker(p25);
+PinDetect pb1(p23);
+PinDetect pb2(p22);
+PinDetect pb3(p21);
+
+enum InputType {aIn,bIn,cIn,shakeIn,stay};
+enum StateType {startState,bState, rollState,turnState};
+InputType input = stay;
+StateType state = startState;
+
+//Button callbacks
+void pb1_hit_callback (void) {
+    input = aIn;
+};
+
+void pb2_hit_callback (void) {
+    input = bIn;
+};
+
+void pb3_hit_callback (void) {
+    input = cIn;
+};
+
+//Sets up the accelerometer for me
+void accelerometer() {
+    acc.setBitDepth(MMA8452::BIT_DEPTH_12);
+    acc.setDynamicRange(MMA8452::DYNAMIC_RANGE_4G);
+    acc.setDataRate(MMA8452::RATE_100);
+}
+
+//Inputs for the accelerometer, put into shakeIn
+void accIn(){ 
+    double x = 0.0l;
+    double y = 0.0l;
+    double z = 0.0l;
+    acc.readXYZGravity(&x,&y,&z);
+    if ((fabs(x)>1.5)||(fabs(y)>1.5)) {
+        input = shakeIn;
+    }
+};
+
+int main() {
+    
+    extern Dice dice;   //make class objects
+    extern FarkleMath farklemath; //make this class object as well
+    extern TMP36 myTMP36;
+    
+    accelerometer();   //call accelerometer
+    
+    int seedAssist;   //helps make random numbers
+    seedAssist = static_cast <int> (10000 * myTMP36.read()) % 12344; //helps make random numbers
+    srand(time(0)+seedAssist);  //helps make random numbers
+    
+    //This code creats the  pushbuttons
+    pb1.mode(PullUp);//a input pushbotton
+    pb2.mode(PullUp);//b input pushbotton
+    pb3.mode(PullUp);//c input pushbotton
+    wait(.01);
+    pb1.attach_deasserted(&pb1_hit_callback);
+    pb2.attach_deasserted(&pb2_hit_callback);
+    pb3.attach_deasserted(&pb3_hit_callback);
+    pb1.setSampleFrequency();
+    pb2.setSampleFrequency();
+    pb3.setSampleFrequency();
+    
+    bool counter = true;
+    while(1) {
+        switch(state) {
+            case(startState):
+            if (counter == true) {
+                dice.displayStartScreen(dice.getNumOfDice());
+                counter = false;
+                }
+                
+            accIn();
+            
+            if (input == bIn) {
+                state = bState;
+                }
+            else if (input == shakeIn) {
+                dice.startDiceRoll();
+                state = rollState;
+                }
+            else {
+                state = startState;
+                }
+            break;
+            
+            case(bState):
+            counter = true;
+            dice.setNumOfDice();
+            input = stay;
+            state = startState;
+            break;
+            
+            case(rollState):
+            counter = true;
+            if ((input == cIn)&&(farklemath.getTurnScore()!= 0)&&(dice.getTakeaway()!= 6)) {
+                input = stay;
+                dice.setNumberOfDice(6-dice.getTakeaway());
+                state = startState;
+                }
+            else if (input == aIn) {
+                farklemath.printEndGame(farklemath.getTurnScore());
+                input = stay;
+                state = turnState;
+                }
+            else {
+                state = rollState;
+                }
+            break;
+            
+            case (turnState):
+            counter = true;
+            if (input == aIn) {
+                farklemath.setRollScore(0);
+                farklemath.setTurnScore(0);
+                dice.setSetTakeaway(0);
+                dice.setNumberOfDice(6);
+                state = startState;
+                }
+            else {
+                state = turnState;
+                }
+            break;  
+        }
+    }
+}; //end of main
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mbed.bld	Thu Mar 17 17:50:51 2022 +0000
@@ -0,0 +1,1 @@
+http://mbed.org/users/mbed_official/code/mbed/builds/824293ae5e43
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/temperature.cpp	Thu Mar 17 17:50:51 2022 +0000
@@ -0,0 +1,29 @@
+#include <iostream>
+#include <fstream>
+#include <iomanip>
+#include <cmath>
+#include <cstdlib>
+#include <time.h>
+#include <string>
+#include <stdlib.h>
+#include <stdio.h>
+#include <sstream>
+
+#include "farkleMath.h"
+#include "diceMath.h"
+#include "MMA8452.h"
+#include "uLCD_4DGL.h"
+#include "Speaker.h"
+#include "temperature.h"
+#include "PinDetect.h"
+#include "mbed.h"
+using namespace std;
+
+
+TMP36::TMP36(PinName pin) : _pin(pin) {}
+
+float TMP36::read() {
+ return ((_pin.read()*3.3)-0.500)*100.0;
+}
+
+TMP36 myTMP36(p15);
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/temperature.h	Thu Mar 17 17:50:51 2022 +0000
@@ -0,0 +1,14 @@
+#ifndef TEMPERATURE_H
+#define TEMPERATURE_H
+#include "mbed.h"
+
+class TMP36 {
+public:
+    TMP36(PinName pin);
+    TMP36();
+    float read();
+private:
+    AnalogIn _pin;
+};
+
+#endif
\ No newline at end of file