An I/O controller for virtual pinball machines: accelerometer nudge sensing, analog plunger input, button input encoding, LedWiz compatible output controls, and more.

Dependencies:   mbed FastIO FastPWM USBDevice

Fork of Pinscape_Controller by Mike R

/media/uploads/mjr/pinscape_no_background_small_L7Miwr6.jpg

This is Version 2 of the Pinscape Controller, an I/O controller for virtual pinball machines. (You can find the old version 1 software here.) Pinscape is software for the KL25Z that turns the board into a full-featured I/O controller for virtual pinball, with support for accelerometer-based nudging, a mechanical plunger, button inputs, and feedback device control.

In case you haven't heard of the idea before, a "virtual pinball machine" is basically a video pinball simulator that's built into a real pinball machine body. A TV monitor goes in place of the pinball playfield, and a second TV goes in the backbox to show the backglass artwork. Some cabs also include a third monitor to simulate the DMD (Dot Matrix Display) used for scoring on 1990s machines, or even an original plasma DMD. A computer (usually a Windows PC) is hidden inside the cabinet, running pinball emulation software that displays a life-sized playfield on the main TV. The cabinet has all of the usual buttons, too, so it not only looks like the real thing, but plays like it too. That's a picture of my own machine to the right. On the outside, it's built exactly like a real arcade pinball machine, with the same overall dimensions and all of the standard pinball cabinet trim hardware.

It's possible to buy a pre-built virtual pinball machine, but it also makes a great DIY project. If you have some basic wood-working skills and know your way around PCs, you can build one from scratch. The computer part is just an ordinary Windows PC, and all of the pinball emulation can be built out of free, open-source software. In that spirit, the Pinscape Controller is an open-source software/hardware project that offers a no-compromises, all-in-one control center for all of the unique input/output needs of a virtual pinball cabinet. If you've been thinking about building one of these, but you're not sure how to connect a plunger, flipper buttons, lights, nudge sensor, and whatever else you can think of, this project might be just what you're looking for.

You can find much more information about DIY Pin Cab building in general in the Virtual Cabinet Forum on vpforums.org. Also visit my Pinscape Resources page for more about this project and other virtual pinball projects I'm working on.

Downloads

  • Pinscape Release Builds: This page has download links for all of the Pinscape software. To get started, install and run the Pinscape Config Tool on your Windows computer. It will lead you through the steps for installing the Pinscape firmware on the KL25Z.
  • Config Tool Source Code. The complete C# source code for the config tool. You don't need this to run the tool, but it's available if you want to customize anything or see how it works inside.

Documentation

The new Version 2 Build Guide is now complete! This new version aims to be a complete guide to building a virtual pinball machine, including not only the Pinscape elements but all of the basics, from sourcing parts to building all of the hardware.

You can also refer to the original Hardware Build Guide (PDF), but that's out of date now, since it refers to the old version 1 software, which was rather different (especially when it comes to configuration).

System Requirements

The new Config Tool requires a fairly up-to-date Microsoft .NET installation. If you use Windows Update to keep your system current, you should be fine. A modern version of Internet Explorer (IE) is required, even if you don't use it as your main browser, because the Config Tool uses some system components that Microsoft packages into the IE install set. I test with IE11, so that's known to work. IE8 doesn't work. IE9 and 10 are unknown at this point.

The Windows requirements are only for the config tool. The firmware doesn't care about anything on the Windows side, so if you can make do without the config tool, you can use almost any Windows setup.

Main Features

Plunger: The Pinscape Controller started out as a "mechanical plunger" controller: a device for attaching a real pinball plunger to the video game software so that you could launch the ball the natural way. This is still, of course, a central feature of the project. The software supports several types of sensors: a high-resolution optical sensor (which works by essentially taking pictures of the plunger as it moves); a slide potentiometer (which determines the position via the changing electrical resistance in the pot); a quadrature sensor (which counts bars printed on a special guide rail that it moves along); and an IR distance sensor (which determines the position by sending pulses of light at the plunger and measuring the round-trip travel time). The Build Guide explains how to set up each type of sensor.

Nudging: The KL25Z (the little microcontroller that the software runs on) has a built-in accelerometer. The Pinscape software uses it to sense when you nudge the cabinet, and feeds the acceleration data to the pinball software on the PC. This turns physical nudges into virtual English on the ball. The accelerometer is quite sensitive and accurate, so we can measure the difference between little bumps and hard shoves, and everything in between. The result is natural and immersive.

Buttons: You can wire real pinball buttons to the KL25Z, and the software will translate the buttons into PC input. You have the option to map each button to a keyboard key or joystick button. You can wire up your flipper buttons, Magna Save buttons, Start button, coin slots, operator buttons, and whatever else you need.

Feedback devices: You can also attach "feedback devices" to the KL25Z. Feedback devices are things that create tactile, sound, and lighting effects in sync with the game action. The most popular PC pinball emulators know how to address a wide variety of these devices, and know how to match them to on-screen action in each virtual table. You just need an I/O controller that translates commands from the PC into electrical signals that turn the devices on and off. The Pinscape Controller can do that for you.

Expansion Boards

There are two main ways to run the Pinscape Controller: standalone, or using the "expansion boards".

In the basic standalone setup, you just need the KL25Z, plus whatever buttons, sensors, and feedback devices you want to attach to it. This mode lets you take advantage of everything the software can do, but for some features, you'll have to build some ad hoc external circuitry to interface external devices with the KL25Z. The Build Guide has detailed plans for exactly what you need to build.

The other option is the Pinscape Expansion Boards. The expansion boards are a companion project, which is also totally free and open-source, that provides Printed Circuit Board (PCB) layouts that are designed specifically to work with the Pinscape software. The PCB designs are in the widely used EAGLE format, which many PCB manufacturers can turn directly into physical boards for you. The expansion boards organize all of the external connections more neatly than on the standalone KL25Z, and they add all of the interface circuitry needed for all of the advanced software functions. The big thing they bring to the table is lots of high-power outputs. The boards provide a modular system that lets you add boards to add more outputs. If you opt for the basic core setup, you'll have enough outputs for all of the toys in a really well-equipped cabinet. If your ambitions go beyond merely well-equipped and run to the ridiculously extravagant, just add an extra board or two. The modular design also means that you can add to the system over time.

Expansion Board project page

Update notes

If you have a Pinscape V1 setup already installed, you should be able to switch to the new version pretty seamlessly. There are just a couple of things to be aware of.

First, the "configuration" procedure is completely different in the new version. Way better and way easier, but it's not what you're used to from V1. In V1, you had to edit the project source code and compile your own custom version of the program. No more! With V2, you simply install the standard, pre-compiled .bin file, and select options using the Pinscape Config Tool on Windows.

Second, if you're using the TSL1410R optical sensor for your plunger, there's a chance you'll need to boost your light source's brightness a little bit. The "shutter speed" is faster in this version, which means that it doesn't spend as much time collecting light per frame as before. The software actually does "auto exposure" adaptation on every frame, so the increased shutter speed really shouldn't bother it, but it does require a certain minimum level of contrast, which requires a certain minimal level of lighting. Check the plunger viewer in the setup tool if you have any problems; if the image looks totally dark, try increasing the light level to see if that helps.

New Features

V2 has numerous new features. Here are some of the highlights...

Dynamic configuration: as explained above, configuration is now handled through the Config Tool on Windows. It's no longer necessary to edit the source code or compile your own modified binary.

Improved plunger sensing: the software now reads the TSL1410R optical sensor about 15x faster than it did before. This allows reading the sensor at full resolution (400dpi), about 400 times per second. The faster frame rate makes a big difference in how accurately we can read the plunger position during the fast motion of a release, which allows for more precise position sensing and faster response. The differences aren't dramatic, since the sensing was already pretty good even with the slower V1 scan rate, but you might notice a little better precision in tricky skill shots.

Keyboard keys: button inputs can now be mapped to keyboard keys. The joystick button option is still available as well, of course. Keyboard keys have the advantage of being closer to universal for PC pinball software: some pinball software can be set up to take joystick input, but nearly all PC pinball emulators can take keyboard input, and nearly all of them use the same key mappings.

Local shift button: one physical button can be designed as the local shift button. This works like a Shift button on a keyboard, but with cabinet buttons. It allows each physical button on the cabinet to have two PC keys assigned, one normal and one shifted. Hold down the local shift button, then press another key, and the other key's shifted key mapping is sent to the PC. The shift button can have a regular key mapping of its own as well, so it can do double duty. The shift feature lets you access more functions without cluttering your cabinet with extra buttons. It's especially nice for less frequently used functions like adjusting the volume or activating night mode.

Night mode: the output controller has a new "night mode" option, which lets you turn off all of your noisy devices with a single button, switch, or PC command. You can designate individual ports as noisy or not. Night mode only disables the noisemakers, so you still get the benefit of your flashers, button lights, and other quiet devices. This lets you play late into the night without disturbing your housemates or neighbors.

Gamma correction: you can designate individual output ports for gamma correction. This adjusts the intensity level of an output to make it match the way the human eye perceives brightness, so that fades and color mixes look more natural in lighting devices. You can apply this to individual ports, so that it only affects ports that actually have lights of some kind attached.

IR Remote Control: the controller software can transmit and/or receive IR remote control commands if you attach appropriate parts (an IR LED to send, an IR sensor chip to receive). This can be used to turn on your TV(s) when the system powers on, if they don't turn on automatically, and for any other functions you can think of requiring IR send/receive capabilities. You can assign IR commands to cabinet buttons, so that pressing a button on your cabinet sends a remote control command from the attached IR LED, and you can have the controller generate virtual key presses on your PC in response to received IR commands. If you have the IR sensor attached, the system can use it to learn commands from your existing remotes.

Yet more USB fixes: I've been gradually finding and fixing USB bugs in the mbed library for months now. This version has all of the fixes of the last couple of releases, of course, plus some new ones. It also has a new "last resort" feature, since there always seems to be "just one more" USB bug. The last resort is that you can tell the device to automatically reboot itself if it loses the USB connection and can't restore it within a given time limit.

More Downloads

  • Custom VP builds: I created modified versions of Visual Pinball 9.9 and Physmod5 that you might want to use in combination with this controller. The modified versions have special handling for plunger calibration specific to the Pinscape Controller, as well as some enhancements to the nudge physics. If you're not using the plunger, you might still want it for the nudge improvements. The modified version also works with any other input controller, so you can get the enhanced nudging effects even if you're using a different plunger/nudge kit. The big change in the modified versions is a "filter" for accelerometer input that's designed to make the response to cabinet nudges more realistic. It also makes the response more subdued than in the standard VP, so it's not to everyone's taste. The downloads include both the updated executables and the source code changes, in case you want to merge the changes into your own custom version(s).

    Note! These features are now standard in the official VP releases, so you don't need my custom builds if you're using 9.9.1 or later and/or VP 10. I don't think there's any reason to use my versions instead of the latest official ones, and in fact I'd encourage you to use the official releases since they're more up to date, but I'm leaving my builds available just in case. In the official versions, look for the checkbox "Enable Nudge Filter" in the Keys preferences dialog. My custom versions don't include that checkbox; they just enable the filter unconditionally.
  • Output circuit shopping list: This is a saved shopping cart at mouser.com with the parts needed to build one copy of the high-power output circuit for the LedWiz emulator feature, for use with the standalone KL25Z (that is, without the expansion boards). The quantities in the cart are for one output channel, so if you want N outputs, simply multiply the quantities by the N, with one exception: you only need one ULN2803 transistor array chip for each eight output circuits. If you're using the expansion boards, you won't need any of this, since the boards provide their own high-power outputs.
  • Cary Owens' optical sensor housing: A 3D-printable design for a housing/mounting bracket for the optical plunger sensor, designed by Cary Owens. This makes it easy to mount the sensor.
  • Lemming77's potentiometer mounting bracket and shooter rod connecter: Sketchup designs for 3D-printable parts for mounting a slide potentiometer as the plunger sensor. These were designed for a particular slide potentiometer that used to be available from an Aliexpress.com seller but is no longer listed. You can probably use this design as a starting point for other similar devices; just check the dimensions before committing the design to plastic.

Copyright and License

The Pinscape firmware is copyright 2014, 2021 by Michael J Roberts. It's released under an MIT open-source license. See License.

Warning to VirtuaPin Kit Owners

This software isn't designed as a replacement for the VirtuaPin plunger kit's firmware. If you bought the VirtuaPin kit, I recommend that you don't install this software. The KL25Z can only run one firmware program at a time, so if you install the Pinscape firmware on your KL25Z, it will replace and erase your existing VirtuaPin proprietary firmware. If you do this, the only way to restore your VirtuaPin firmware is to physically ship the KL25Z back to VirtuaPin and ask them to re-flash it. They don't allow you to do this at home, and they don't even allow you to back up your firmware, since they want to protect their proprietary software from copying. For all of these reasons, if you want to run the Pinscape software, I strongly recommend that you buy a "blank" retail KL25Z to use with Pinscape. They only cost about $15 and are available at several online retailers, including Amazon, Mouser, and eBay. The blank retail boards don't come with any proprietary firmware pre-installed, so installing Pinscape won't delete anything that you paid extra for.

With those warnings in mind, if you're absolutely sure that you don't mind permanently erasing your VirtuaPin firmware, it is at least possible to use Pinscape as a replacement for the VirtuaPin firmware. Pinscape uses the same button wiring conventions as the VirtuaPin setup, so you can keep your buttons (although you'll have to update the GPIO pin mappings in the Config Tool to match your physical wiring). As of the June, 2021 firmware, the Vishay VCNL4010 plunger sensor that comes with the VirtuaPin v3 plunger kit is supported, so you can also keep your plunger, if you have that chip. (You should check to be sure that's the sensor chip you have before committing to this route, if keeping the plunger sensor is important to you. The older VirtuaPin plunger kits came with different IR sensors that the Pinscape software doesn't handle.)

Committer:
mjr
Date:
Wed Feb 03 22:57:25 2016 +0000
Revision:
40:cc0d9814522b
Parent:
39:b3815a1c3802
Child:
47:df7a88cd249c
Gamma correction option for outputs; work in progress on new config program

Who changed what in which revision?

UserRevisionLine numberNew contents of line
mjr 26:cb71c4af2912 1 // Pinscape Controller TLC5940 interface
mjr 26:cb71c4af2912 2 //
mjr 26:cb71c4af2912 3 // Based on Spencer Davis's mbed TLC5940 library. Adapted for the
mjr 26:cb71c4af2912 4 // KL25Z, and simplified to just the functions needed for this
mjr 26:cb71c4af2912 5 // application. In particular, this version doesn't include support
mjr 26:cb71c4af2912 6 // for dot correction programming or status input. This version also
mjr 26:cb71c4af2912 7 // uses a different approach for sending the grayscale data updates,
mjr 26:cb71c4af2912 8 // sending updates during the blanking interval rather than overlapping
mjr 26:cb71c4af2912 9 // them with the PWM cycle. This results in very slightly longer
mjr 26:cb71c4af2912 10 // blanking intervals when updates are pending, effectively reducing
mjr 26:cb71c4af2912 11 // the PWM "on" duty cycle (and thus the output brightness) by about
mjr 26:cb71c4af2912 12 // 0.3%. This shouldn't be perceptible to users, so it's a small
mjr 26:cb71c4af2912 13 // trade-off for the advantage gained, which is much better signal
mjr 26:cb71c4af2912 14 // stability when using multiple TLC5940s daisy-chained together.
mjr 26:cb71c4af2912 15 // I saw a lot of instability when using the overlapped approach,
mjr 26:cb71c4af2912 16 // which seems to be eliminated entirely when sending updates during
mjr 26:cb71c4af2912 17 // the blanking interval.
mjr 26:cb71c4af2912 18
mjr 26:cb71c4af2912 19
mjr 26:cb71c4af2912 20 #ifndef TLC5940_H
mjr 26:cb71c4af2912 21 #define TLC5940_H
mjr 26:cb71c4af2912 22
mjr 38:091e511ce8a0 23 // Data Transmission Mode.
mjr 38:091e511ce8a0 24 //
mjr 38:091e511ce8a0 25 // NOTE! This section contains a possible workaround to try if you're
mjr 38:091e511ce8a0 26 // having data signal stability problems with your TLC5940 chips. If
mjr 40:cc0d9814522b 27 // things are working properly, you can ignore this part.
mjr 33:d832bcab089e 28 //
mjr 38:091e511ce8a0 29 // The software has two options for sending data updates to the chips:
mjr 38:091e511ce8a0 30 //
mjr 40:cc0d9814522b 31 // Mode 0: Send data *during* the grayscale cycle. This is the default,
mjr 40:cc0d9814522b 32 // and it's the standard method the chips are designed for. In this mode,
mjr 40:cc0d9814522b 33 // we start sending an update just after then blanking interval that starts
mjr 40:cc0d9814522b 34 // a new grayscale cycle. The timing is arranged so that the update is
mjr 40:cc0d9814522b 35 // completed well before the end of the grayscale cycle. At the next
mjr 40:cc0d9814522b 36 // blanking interval, we latch the new data, so the new brightness levels
mjr 40:cc0d9814522b 37 // will be shown starting on the next cycle.
mjr 40:cc0d9814522b 38
mjr 38:091e511ce8a0 39 // Mode 1: Send data *between* grayscale cycles. In this mode, we send
mjr 38:091e511ce8a0 40 // each complete update during a blanking period, then latch the update
mjr 38:091e511ce8a0 41 // and start the next grayscale cycle. This isn't the way the chips were
mjr 38:091e511ce8a0 42 // intended to be used, but it works. The disadvantage is that it requires
mjr 40:cc0d9814522b 43 // the blanking interval to be extended long enough for the full data
mjr 40:cc0d9814522b 44 // update (192 bits * the number of chips in the chain). Since the
mjr 40:cc0d9814522b 45 // outputs are turned off throughout the blanking period, this reduces
mjr 38:091e511ce8a0 46 // the overall brightness/intensity of the outputs by reducing the duty
mjr 38:091e511ce8a0 47 // cycle. The TLC5940 chips can't achieve 100% duty cycle to begin with,
mjr 40:cc0d9814522b 48 // since they require a brief minimum time in the blanking interval
mjr 38:091e511ce8a0 49 // between grayscale cycles; however, the minimum is so short that the
mjr 38:091e511ce8a0 50 // duty cycle is close to 100%. With the full data transmission stuffed
mjr 38:091e511ce8a0 51 // into the blanking interval, we reduce the duty cycle further below
mjr 38:091e511ce8a0 52 // 100%. With four chips in the chain, a 28 MHz data clock, and a
mjr 38:091e511ce8a0 53 // 500 kHz grayscale clock, the reduction is about 0.3%.
mjr 33:d832bcab089e 54 //
mjr 40:cc0d9814522b 55 // Mode 0 is the method documented in the manufacturer's data sheet.
mjr 40:cc0d9814522b 56 // It works well empirically with the Pinscape expansion boards.
mjr 40:cc0d9814522b 57 //
mjr 38:091e511ce8a0 58 // So what's the point of Mode 1? In early testing, with a breadboard
mjr 38:091e511ce8a0 59 // setup, I saw some problems with data signal stability, which manifested
mjr 38:091e511ce8a0 60 // as sporadic flickering in the outputs. Switching to Mode 1 improved
mjr 38:091e511ce8a0 61 // the signal stability considerably. I'm therefore leaving this code
mjr 38:091e511ce8a0 62 // available as an option in case anyone runs into similar signal problems
mjr 38:091e511ce8a0 63 // and wants to try the alternative mode as a workaround.
mjr 38:091e511ce8a0 64 //
mjr 38:091e511ce8a0 65 #define DATA_UPDATE_INSIDE_BLANKING 0
mjr 33:d832bcab089e 66
mjr 26:cb71c4af2912 67 #include "mbed.h"
mjr 26:cb71c4af2912 68 #include "FastPWM.h"
mjr 30:6e9902f06f48 69 #include "SimpleDMA.h"
mjr 26:cb71c4af2912 70
mjr 26:cb71c4af2912 71 /**
mjr 26:cb71c4af2912 72 * SPI speed used by the mbed to communicate with the TLC5940
mjr 26:cb71c4af2912 73 * The TLC5940 supports up to 30Mhz. It's best to keep this as
mjr 33:d832bcab089e 74 * high as possible, since a higher SPI speed yields a faster
mjr 33:d832bcab089e 75 * grayscale data update. However, I've seen some slight
mjr 33:d832bcab089e 76 * instability in the signal in my breadboard setup using the
mjr 33:d832bcab089e 77 * full 30MHz, so I've reduced this slightly, which seems to
mjr 33:d832bcab089e 78 * yield a solid signal. The limit will vary according to how
mjr 33:d832bcab089e 79 * clean the signal path is to the chips; you can probably crank
mjr 33:d832bcab089e 80 * this up to full speed if you have a well-designed PCB, good
mjr 33:d832bcab089e 81 * decoupling capacitors near the 5940 VCC/GND pins, and short
mjr 33:d832bcab089e 82 * wires between the KL25Z and the PCB. A short, clean path to
mjr 33:d832bcab089e 83 * KL25Z ground seems especially important.
mjr 26:cb71c4af2912 84 *
mjr 26:cb71c4af2912 85 * The SPI clock must be fast enough that the data transmission
mjr 26:cb71c4af2912 86 * time for a full update is comfortably less than the blanking
mjr 26:cb71c4af2912 87 * cycle time. The grayscale refresh requires 192 bits per TLC5940
mjr 26:cb71c4af2912 88 * in the daisy chain, and each bit takes one SPI clock to send.
mjr 26:cb71c4af2912 89 * Our reference setup in the Pinscape controller allows for up to
mjr 26:cb71c4af2912 90 * 4 TLC5940s, so a full refresh cycle on a fully populated system
mjr 26:cb71c4af2912 91 * would be 768 SPI clocks. The blanking cycle is 4096 GSCLK cycles.
mjr 26:cb71c4af2912 92 *
mjr 26:cb71c4af2912 93 * t(blank) = 4096 * 1/GSCLK_SPEED
mjr 26:cb71c4af2912 94 * t(refresh) = 768 * 1/SPI_SPEED
mjr 26:cb71c4af2912 95 * Therefore: SPI_SPEED must be > 768/4096 * GSCLK_SPEED
mjr 26:cb71c4af2912 96 *
mjr 26:cb71c4af2912 97 * Since the SPI speed can be so high, and since we want to keep
mjr 26:cb71c4af2912 98 * the GSCLK speed relatively low, the constraint above simply
mjr 26:cb71c4af2912 99 * isn't a factor. E.g., at SPI=30MHz and GSCLK=500kHz,
mjr 26:cb71c4af2912 100 * t(blank) is 8192us and t(refresh) is 25us.
mjr 26:cb71c4af2912 101 */
mjr 38:091e511ce8a0 102 #define SPI_SPEED 28000000
mjr 26:cb71c4af2912 103
mjr 26:cb71c4af2912 104 /**
mjr 26:cb71c4af2912 105 * The rate at which the GSCLK pin is pulsed. This also controls
mjr 26:cb71c4af2912 106 * how often the reset function is called. The reset function call
mjr 38:091e511ce8a0 107 * interval is (1/GSCLK_SPEED) * 4096. The maximum reliable rate is
mjr 26:cb71c4af2912 108 * around 32Mhz. It's best to keep this rate as low as possible:
mjr 26:cb71c4af2912 109 * the higher the rate, the higher the refresh() call frequency,
mjr 40:cc0d9814522b 110 * so the higher the CPU load. Higher frequencies also make it more
mjr 40:cc0d9814522b 111 * challenging to wire the chips for clean signal transmission, so
mjr 40:cc0d9814522b 112 * minimizing the clock speed will help with signal stability.
mjr 26:cb71c4af2912 113 *
mjr 40:cc0d9814522b 114 * The lower bound depends on the application. For driving lights,
mjr 40:cc0d9814522b 115 * the limiting factor is flicker: the lower the rate, the more
mjr 40:cc0d9814522b 116 * noticeable the flicker. Incandescents tend to look flicker-free
mjr 40:cc0d9814522b 117 * at about 50 Hz (205 kHz grayscale clock). LEDs need slightly
mjr 40:cc0d9814522b 118 * faster rates.
mjr 26:cb71c4af2912 119 */
mjr 40:cc0d9814522b 120 #define GSCLK_SPEED 350000
mjr 26:cb71c4af2912 121
mjr 26:cb71c4af2912 122 /**
mjr 26:cb71c4af2912 123 * This class controls a TLC5940 PWM driver IC.
mjr 26:cb71c4af2912 124 *
mjr 26:cb71c4af2912 125 * Using the TLC5940 class to control an LED:
mjr 26:cb71c4af2912 126 * @code
mjr 26:cb71c4af2912 127 * #include "mbed.h"
mjr 26:cb71c4af2912 128 * #include "TLC5940.h"
mjr 26:cb71c4af2912 129 *
mjr 26:cb71c4af2912 130 * // Create the TLC5940 instance
mjr 26:cb71c4af2912 131 * TLC5940 tlc(p7, p5, p21, p9, p10, p11, p12, 1);
mjr 26:cb71c4af2912 132 *
mjr 26:cb71c4af2912 133 * int main()
mjr 26:cb71c4af2912 134 * {
mjr 26:cb71c4af2912 135 * // Enable the first LED
mjr 26:cb71c4af2912 136 * tlc.set(0, 0xfff);
mjr 26:cb71c4af2912 137 *
mjr 26:cb71c4af2912 138 * while(1)
mjr 26:cb71c4af2912 139 * {
mjr 26:cb71c4af2912 140 * }
mjr 26:cb71c4af2912 141 * }
mjr 26:cb71c4af2912 142 * @endcode
mjr 26:cb71c4af2912 143 */
mjr 26:cb71c4af2912 144 class TLC5940
mjr 26:cb71c4af2912 145 {
mjr 26:cb71c4af2912 146 public:
mjr 26:cb71c4af2912 147 /**
mjr 26:cb71c4af2912 148 * Set up the TLC5940
mjr 26:cb71c4af2912 149 * @param SCLK - The SCK pin of the SPI bus
mjr 26:cb71c4af2912 150 * @param MOSI - The MOSI pin of the SPI bus
mjr 26:cb71c4af2912 151 * @param GSCLK - The GSCLK pin of the TLC5940(s)
mjr 26:cb71c4af2912 152 * @param BLANK - The BLANK pin of the TLC5940(s)
mjr 26:cb71c4af2912 153 * @param XLAT - The XLAT pin of the TLC5940(s)
mjr 26:cb71c4af2912 154 * @param nchips - The number of TLC5940s (if you are daisy chaining)
mjr 26:cb71c4af2912 155 */
mjr 26:cb71c4af2912 156 TLC5940(PinName SCLK, PinName MOSI, PinName GSCLK, PinName BLANK, PinName XLAT, int nchips)
mjr 26:cb71c4af2912 157 : spi(MOSI, NC, SCLK),
mjr 26:cb71c4af2912 158 gsclk(GSCLK),
mjr 26:cb71c4af2912 159 blank(BLANK),
mjr 26:cb71c4af2912 160 xlat(XLAT),
mjr 33:d832bcab089e 161 nchips(nchips)
mjr 26:cb71c4af2912 162 {
mjr 40:cc0d9814522b 163 // start up initially disabled
mjr 40:cc0d9814522b 164 enabled = false;
mjr 40:cc0d9814522b 165
mjr 33:d832bcab089e 166 // set XLAT to initially off
mjr 30:6e9902f06f48 167 xlat = 0;
mjr 33:d832bcab089e 168
mjr 33:d832bcab089e 169 // Assert BLANK while starting up, to keep the outputs turned off until
mjr 33:d832bcab089e 170 // everything is stable. This helps prevent spurious flashes during startup.
mjr 33:d832bcab089e 171 // (That's not particularly important for lights, but it matters more for
mjr 33:d832bcab089e 172 // tactile devices. It's a bit alarming to fire a replay knocker on every
mjr 33:d832bcab089e 173 // power-on, for example.)
mjr 30:6e9902f06f48 174 blank = 1;
mjr 30:6e9902f06f48 175
mjr 26:cb71c4af2912 176 // Configure SPI format and speed. Note that KL25Z ONLY supports 8-bit
mjr 26:cb71c4af2912 177 // mode. The TLC5940 nominally requires 12-bit data blocks for the
mjr 26:cb71c4af2912 178 // grayscale levels, but SPI is ultimately just a bit-level serial format,
mjr 26:cb71c4af2912 179 // so we can reformat the 12-bit blocks into 8-bit bytes to fit the
mjr 26:cb71c4af2912 180 // KL25Z's limits. This should work equally well on other microcontrollers
mjr 38:091e511ce8a0 181 // that are more flexible. The TLC5940 requires polarity/phase format 0.
mjr 26:cb71c4af2912 182 spi.format(8, 0);
mjr 26:cb71c4af2912 183 spi.frequency(SPI_SPEED);
mjr 33:d832bcab089e 184
mjr 33:d832bcab089e 185 // Send out a full data set to the chips, to clear out any random
mjr 33:d832bcab089e 186 // startup data from the registers. Include some extra bits - there
mjr 33:d832bcab089e 187 // are some cases (such as after sending dot correct commands) where
mjr 33:d832bcab089e 188 // an extra bit per chip is required, and the initial state is
mjr 33:d832bcab089e 189 // somewhat unpredictable, so send extra just to make sure we cover
mjr 33:d832bcab089e 190 // all bases. This does no harm; extra bits just fall off the end of
mjr 33:d832bcab089e 191 // the daisy chain, and since we want all registers set to 0, we can
mjr 33:d832bcab089e 192 // send arbitrarily many extra 0's.
mjr 33:d832bcab089e 193 for (int i = 0 ; i < nchips*25 ; ++i)
mjr 33:d832bcab089e 194 spi.write(0);
mjr 33:d832bcab089e 195
mjr 33:d832bcab089e 196 // do an initial XLAT to latch all of these "0" values into the
mjr 33:d832bcab089e 197 // grayscale registers
mjr 33:d832bcab089e 198 xlat = 1;
mjr 33:d832bcab089e 199 xlat = 0;
mjr 29:582472d0bc57 200
mjr 39:b3815a1c3802 201 // Allocate our DMA buffers. The transfer on each cycle is 192 bits per
mjr 40:cc0d9814522b 202 // chip = 24 bytes per chip. Allocate two buffers, so that we have a
mjr 40:cc0d9814522b 203 // stable buffer that we can send to the chips, and a separate working
mjr 40:cc0d9814522b 204 // copy that we can asynchronously update.
mjr 40:cc0d9814522b 205 dmalen = nchips*24;
mjr 40:cc0d9814522b 206 dmabuf = new uint8_t[dmalen*2];
mjr 40:cc0d9814522b 207 memset(dmabuf, 0, dmalen*2);
mjr 26:cb71c4af2912 208
mjr 40:cc0d9814522b 209 zerobuf = new uint8_t[dmalen];//$$$
mjr 40:cc0d9814522b 210 memset(zerobuf, 0xff, dmalen);//$$$
mjr 40:cc0d9814522b 211
mjr 40:cc0d9814522b 212 // start with buffer 0 live, with no new data pending
mjr 40:cc0d9814522b 213 livebuf = dmabuf;
mjr 40:cc0d9814522b 214 workbuf = dmabuf + dmalen;
mjr 40:cc0d9814522b 215 dirty = false;
mjr 40:cc0d9814522b 216
mjr 30:6e9902f06f48 217 // Set up the Simple DMA interface object. We use the DMA controller to
mjr 30:6e9902f06f48 218 // send grayscale data updates to the TLC5940 chips. This lets the CPU
mjr 30:6e9902f06f48 219 // keep running other tasks while we send gs updates, and importantly
mjr 30:6e9902f06f48 220 // allows our blanking interrupt handler return almost immediately.
mjr 30:6e9902f06f48 221 // The DMA transfer is from our internal DMA buffer to SPI0, which is
mjr 30:6e9902f06f48 222 // the SPI controller physically connected to the TLC5940s.
mjr 40:cc0d9814522b 223 sdma.source(livebuf, true, 8);
mjr 38:091e511ce8a0 224 sdma.destination(&(SPI0->D), false, 8);
mjr 30:6e9902f06f48 225 sdma.trigger(Trigger_SPI0_TX);
mjr 30:6e9902f06f48 226 sdma.attach(this, &TLC5940::dmaDone);
mjr 30:6e9902f06f48 227
mjr 30:6e9902f06f48 228 // Enable DMA on SPI0. SimpleDMA doesn't do this for us; we have to
mjr 30:6e9902f06f48 229 // do it explicitly. This is just a matter of setting bit 5 (TXDMAE)
mjr 38:091e511ce8a0 230 // in the SPI controller's Control Register 2 (C2).
mjr 30:6e9902f06f48 231 SPI0->C2 |= 0x20; // set bit 5 = 0x20 = TXDMAE in SPI0 control register 2
mjr 30:6e9902f06f48 232
mjr 30:6e9902f06f48 233 // Configure the GSCLK output's frequency
mjr 26:cb71c4af2912 234 gsclk.period(1.0/GSCLK_SPEED);
mjr 33:d832bcab089e 235
mjr 33:d832bcab089e 236 // mark that we need an initial update
mjr 40:cc0d9814522b 237 dirty = true;
mjr 33:d832bcab089e 238 needXlat = false;
mjr 40:cc0d9814522b 239 }
mjr 40:cc0d9814522b 240
mjr 40:cc0d9814522b 241 // Global enable/disble. When disabled, we assert the blanking signal
mjr 40:cc0d9814522b 242 // continuously to keep all outputs turned off. This can be used during
mjr 40:cc0d9814522b 243 // startup and sleep mode to prevent spurious output signals from
mjr 40:cc0d9814522b 244 // uninitialized grayscale registers. The chips have random values in
mjr 40:cc0d9814522b 245 // their internal registers when power is first applied, so we have to
mjr 40:cc0d9814522b 246 // explicitly send the initial zero levels after power cycling the chips.
mjr 40:cc0d9814522b 247 // The chips might not have power even when the KL25Z is running, because
mjr 40:cc0d9814522b 248 // they might be powered from a separate power supply from the KL25Z
mjr 40:cc0d9814522b 249 // (the Pinscape Expansion Boards work this way). Global blanking helps
mjr 40:cc0d9814522b 250 // us start up more cleanly by suppressing all outputs until we can be
mjr 40:cc0d9814522b 251 // reasonably sure that the various chip registers are initialized.
mjr 40:cc0d9814522b 252 void enable(bool f)
mjr 40:cc0d9814522b 253 {
mjr 40:cc0d9814522b 254 // note the new setting
mjr 40:cc0d9814522b 255 enabled = f;
mjr 40:cc0d9814522b 256
mjr 40:cc0d9814522b 257 // if disabled, apply blanking immediately
mjr 40:cc0d9814522b 258 if (!f)
mjr 40:cc0d9814522b 259 {
mjr 40:cc0d9814522b 260 gsclk.write(0);
mjr 40:cc0d9814522b 261 blank = 1;
mjr 40:cc0d9814522b 262 }
mjr 40:cc0d9814522b 263
mjr 40:cc0d9814522b 264 // do a full update with the new setting
mjr 40:cc0d9814522b 265 dirty = true;
mjr 40:cc0d9814522b 266 }
mjr 29:582472d0bc57 267
mjr 30:6e9902f06f48 268 // Start the clock running
mjr 29:582472d0bc57 269 void start()
mjr 29:582472d0bc57 270 {
mjr 26:cb71c4af2912 271 // Set up the first call to the reset function, which asserts BLANK to
mjr 26:cb71c4af2912 272 // end the PWM cycle and handles new grayscale data output and latching.
mjr 26:cb71c4af2912 273 // The original version of this library uses a timer to call reset
mjr 26:cb71c4af2912 274 // periodically, but that approach is somewhat problematic because the
mjr 26:cb71c4af2912 275 // reset function itself takes a small amount of time to run, so the
mjr 26:cb71c4af2912 276 // *actual* cycle is slightly longer than what we get from counting
mjr 26:cb71c4af2912 277 // GS clocks. Running reset on a timer therefore causes the calls to
mjr 26:cb71c4af2912 278 // slip out of phase with the actual full cycles, which causes
mjr 26:cb71c4af2912 279 // premature blanking that shows up as visible flicker. To get the
mjr 26:cb71c4af2912 280 // reset cycle to line up exactly with a full PWM cycle, it works
mjr 26:cb71c4af2912 281 // better to set up a new timer on each cycle, *after* we've finished
mjr 26:cb71c4af2912 282 // with the somewhat unpredictable overhead of the interrupt handler.
mjr 26:cb71c4af2912 283 // This ensures that we'll get much closer to exact alignment of the
mjr 26:cb71c4af2912 284 // cycle phase, and in any case the worst that happens is that some
mjr 26:cb71c4af2912 285 // cycles are very slightly too long or short (due to imperfections
mjr 26:cb71c4af2912 286 // in the timer clock vs the PWM clock that determines the GSCLCK
mjr 26:cb71c4af2912 287 // output to the TLC5940), which is far less noticeable than a
mjr 26:cb71c4af2912 288 // constantly rotating phase misalignment.
mjr 38:091e511ce8a0 289 resetTimer.attach(this, &TLC5940::reset, (1.0/GSCLK_SPEED)*4096.0);
mjr 26:cb71c4af2912 290 }
mjr 26:cb71c4af2912 291
mjr 26:cb71c4af2912 292 ~TLC5940()
mjr 26:cb71c4af2912 293 {
mjr 30:6e9902f06f48 294 delete [] dmabuf;
mjr 26:cb71c4af2912 295 }
mjr 26:cb71c4af2912 296
mjr 39:b3815a1c3802 297 /*
mjr 39:b3815a1c3802 298 * Set an output
mjr 26:cb71c4af2912 299 */
mjr 26:cb71c4af2912 300 void set(int idx, unsigned short data)
mjr 26:cb71c4af2912 301 {
mjr 39:b3815a1c3802 302 // validate the index
mjr 39:b3815a1c3802 303 if (idx >= 0 && idx < nchips*16)
mjr 39:b3815a1c3802 304 {
mjr 40:cc0d9814522b 305 // this is a critical section, since we're updating a static buffer and
mjr 40:cc0d9814522b 306 // can call this routine from application context or interrupt context
mjr 40:cc0d9814522b 307 __disable_irq();
mjr 40:cc0d9814522b 308
mjr 40:cc0d9814522b 309 // If the buffer isn't dirty, it means that the previous working buffer
mjr 40:cc0d9814522b 310 // was swapped into the live buffer on the last blanking interval. This
mjr 40:cc0d9814522b 311 // means that the working buffer hasn't been updated to the live data yet,
mjr 40:cc0d9814522b 312 // so we need to copy it now.
mjr 40:cc0d9814522b 313 if (!dirty)
mjr 40:cc0d9814522b 314 {
mjr 40:cc0d9814522b 315 memcpy(workbuf, livebuf, dmalen);
mjr 40:cc0d9814522b 316 dirty = true;
mjr 40:cc0d9814522b 317 }
mjr 40:cc0d9814522b 318
mjr 39:b3815a1c3802 319 // Figure the DMA buffer location of the data. The DMA buffer has the
mjr 39:b3815a1c3802 320 // packed bit format that we send across the wire, with 12 bits per output,
mjr 39:b3815a1c3802 321 // arranged from last output to first output (N = number of outputs = nchips*16):
mjr 39:b3815a1c3802 322 //
mjr 39:b3815a1c3802 323 // byte 0 = high 8 bits of output N-1
mjr 39:b3815a1c3802 324 // 1 = low 4 bits of output N-1 | high 4 bits of output N-2
mjr 39:b3815a1c3802 325 // 2 = low 8 bits of N-2
mjr 39:b3815a1c3802 326 // 3 = high 8 bits of N-3
mjr 39:b3815a1c3802 327 // 4 = low 4 bits of N-3 | high 4 bits of N-2
mjr 39:b3815a1c3802 328 // 5 = low 8bits of N-4
mjr 39:b3815a1c3802 329 // ...
mjr 39:b3815a1c3802 330 // 24*nchips-3 = high 8 bits of output 1
mjr 39:b3815a1c3802 331 // 24*nchips-2 = low 4 bits of output 1 | high 4 bits of output 0
mjr 39:b3815a1c3802 332 // 24*nchips-1 = low 8 bits of output 0
mjr 39:b3815a1c3802 333 //
mjr 39:b3815a1c3802 334 // So this update will affect two bytes. If the output number if even, we're
mjr 39:b3815a1c3802 335 // in the high 4 + low 8 pair; if odd, we're in the high 8 + low 4 pair.
mjr 39:b3815a1c3802 336 int di = nchips*24 - 3 - (3*(idx/2));
mjr 39:b3815a1c3802 337 if (idx & 1)
mjr 39:b3815a1c3802 338 {
mjr 39:b3815a1c3802 339 // ODD = high 8 | low 4
mjr 40:cc0d9814522b 340 workbuf[di] = uint8_t((data >> 4) & 0xff);
mjr 40:cc0d9814522b 341 workbuf[di+1] &= 0x0F;
mjr 40:cc0d9814522b 342 workbuf[di+1] |= uint8_t((data << 4) & 0xf0);
mjr 39:b3815a1c3802 343 }
mjr 39:b3815a1c3802 344 else
mjr 39:b3815a1c3802 345 {
mjr 39:b3815a1c3802 346 // EVEN = high 4 | low 8
mjr 40:cc0d9814522b 347 workbuf[di+1] &= 0xF0;
mjr 40:cc0d9814522b 348 workbuf[di+1] |= uint8_t((data >> 8) & 0x0f);
mjr 40:cc0d9814522b 349 workbuf[di+2] = uint8_t(data & 0xff);
mjr 39:b3815a1c3802 350 }
mjr 39:b3815a1c3802 351
mjr 40:cc0d9814522b 352 // end the critical section
mjr 40:cc0d9814522b 353 __enable_irq();
mjr 39:b3815a1c3802 354 }
mjr 26:cb71c4af2912 355 }
mjr 40:cc0d9814522b 356
mjr 40:cc0d9814522b 357 // Update the outputs. We automatically update the outputs on the grayscale timer
mjr 40:cc0d9814522b 358 // when we have pending changes, so it's not necessary to call this explicitly after
mjr 40:cc0d9814522b 359 // making a change via set(). This can be called to force an update when the chips
mjr 40:cc0d9814522b 360 // might be out of sync with our internal state, such as after power-on.
mjr 40:cc0d9814522b 361 void update(bool force = false)
mjr 40:cc0d9814522b 362 {
mjr 40:cc0d9814522b 363 if (force)
mjr 40:cc0d9814522b 364 dirty = true;
mjr 40:cc0d9814522b 365 }
mjr 26:cb71c4af2912 366
mjr 26:cb71c4af2912 367 private:
mjr 26:cb71c4af2912 368 // current level for each output
mjr 26:cb71c4af2912 369 unsigned short *gs;
mjr 26:cb71c4af2912 370
mjr 30:6e9902f06f48 371 // Simple DMA interface object
mjr 30:6e9902f06f48 372 SimpleDMA sdma;
mjr 30:6e9902f06f48 373
mjr 40:cc0d9814522b 374 // DMA transfer buffers - double buffer. Each time we have data to transmit to the
mjr 40:cc0d9814522b 375 // TLC5940 chips, we format the data into the working half of this buffer exactly as
mjr 40:cc0d9814522b 376 // it will go across the wire, then hand the buffer to the DMA controller to move
mjr 40:cc0d9814522b 377 // through the SPI port. This memory block is actually two buffers, one live and
mjr 40:cc0d9814522b 378 // one pending. When we're ready to send updates to the chips, we swap the working
mjr 40:cc0d9814522b 379 // buffer into the live buffer so that we can send the latest updates. We keep a
mjr 40:cc0d9814522b 380 // separate working copy so that our live copy is stable, so that we don't alter
mjr 40:cc0d9814522b 381 // any data in the midst of an asynchronous DMA transmission to the chips.
mjr 40:cc0d9814522b 382 uint8_t *dmabuf;
mjr 40:cc0d9814522b 383
mjr 40:cc0d9814522b 384 uint8_t *zerobuf; // $$$ buffer for all zeroes to flush chip registers when no updates are needed
mjr 40:cc0d9814522b 385
mjr 40:cc0d9814522b 386 // The working and live buffer pointers. At any give time, one buffer is live and
mjr 40:cc0d9814522b 387 // the other is active.
mjr 40:cc0d9814522b 388 // dmabuf1 is live and the other is the working buffer. When there's pending work,
mjr 40:cc0d9814522b 389 // we swap them to make the pending data live.
mjr 40:cc0d9814522b 390 uint8_t *livebuf;
mjr 40:cc0d9814522b 391 uint8_t *workbuf;
mjr 40:cc0d9814522b 392
mjr 40:cc0d9814522b 393 // length of each DMA buffer, in bytes - 12 bits = 1.5 bytes per output, 16 outputs
mjr 40:cc0d9814522b 394 // per chip -> 24 bytes per chip
mjr 40:cc0d9814522b 395 uint16_t dmalen;
mjr 40:cc0d9814522b 396
mjr 40:cc0d9814522b 397 // Dirty: true means that the non-live buffer has new pending data. False means
mjr 40:cc0d9814522b 398 // that the non-live buffer is empty.
mjr 40:cc0d9814522b 399 bool dirty;
mjr 40:cc0d9814522b 400
mjr 40:cc0d9814522b 401 // Enabled: this enables or disables all outputs. When this is true, we assert the
mjr 40:cc0d9814522b 402 // BLANK signal continuously.
mjr 40:cc0d9814522b 403 bool enabled;
mjr 30:6e9902f06f48 404
mjr 26:cb71c4af2912 405 // SPI port - only MOSI and SCK are used
mjr 26:cb71c4af2912 406 SPI spi;
mjr 26:cb71c4af2912 407
mjr 26:cb71c4af2912 408 // use a PWM out for the grayscale clock - this provides a stable
mjr 26:cb71c4af2912 409 // square wave signal without consuming CPU
mjr 26:cb71c4af2912 410 FastPWM gsclk;
mjr 26:cb71c4af2912 411
mjr 26:cb71c4af2912 412 // Digital out pins used for the TLC5940
mjr 26:cb71c4af2912 413 DigitalOut blank;
mjr 26:cb71c4af2912 414 DigitalOut xlat;
mjr 26:cb71c4af2912 415
mjr 26:cb71c4af2912 416 // number of daisy-chained TLC5940s we're controlling
mjr 26:cb71c4af2912 417 int nchips;
mjr 26:cb71c4af2912 418
mjr 26:cb71c4af2912 419 // Timeout to end each PWM cycle. This is a one-shot timer that we reset
mjr 26:cb71c4af2912 420 // on each cycle.
mjr 38:091e511ce8a0 421 Timeout resetTimer;
mjr 26:cb71c4af2912 422
mjr 33:d832bcab089e 423 // Do we need an XLAT signal on the next blanking interval?
mjr 33:d832bcab089e 424 volatile bool needXlat;
mjr 40:cc0d9814522b 425 volatile bool newGSData;//$$$
mjr 26:cb71c4af2912 426
mjr 40:cc0d9814522b 427 // Reset the grayscale cycle and send the next data update
mjr 26:cb71c4af2912 428 void reset()
mjr 26:cb71c4af2912 429 {
mjr 30:6e9902f06f48 430 // start the blanking cycle
mjr 30:6e9902f06f48 431 startBlank();
mjr 33:d832bcab089e 432
mjr 40:cc0d9814522b 433 // if we have pending grayscale data, update the DMA data
mjr 40:cc0d9814522b 434 /*$$$bool*/ newGSData = false;
mjr 40:cc0d9814522b 435 if (dirty)
mjr 40:cc0d9814522b 436 {
mjr 40:cc0d9814522b 437 // swap live and working buffers
mjr 40:cc0d9814522b 438 uint8_t *tmp = livebuf;
mjr 40:cc0d9814522b 439 livebuf = workbuf;
mjr 40:cc0d9814522b 440 workbuf = tmp;
mjr 40:cc0d9814522b 441
mjr 40:cc0d9814522b 442 // set the new DMA source
mjr 40:cc0d9814522b 443 sdma.source(livebuf, true, 8);
mjr 40:cc0d9814522b 444
mjr 40:cc0d9814522b 445 // no longer dirty
mjr 40:cc0d9814522b 446 dirty = false;
mjr 40:cc0d9814522b 447
mjr 40:cc0d9814522b 448 // note the new data
mjr 40:cc0d9814522b 449 newGSData = true;
mjr 40:cc0d9814522b 450 }
mjr 40:cc0d9814522b 451 else { sdma.source(zerobuf, true, 8); }//$$$
mjr 40:cc0d9814522b 452
mjr 33:d832bcab089e 453 #if DATA_UPDATE_INSIDE_BLANKING
mjr 33:d832bcab089e 454 // We're configured to send the new GS data entirely within
mjr 33:d832bcab089e 455 // the blanking interval. Start the DMA transfer now, and
mjr 33:d832bcab089e 456 // return without ending the blanking interval. The DMA
mjr 33:d832bcab089e 457 // completion interrupt handler will do that when the data
mjr 33:d832bcab089e 458 // update has completed.
mjr 33:d832bcab089e 459 //
mjr 33:d832bcab089e 460 // Note that we do the data update/ unconditionally in the
mjr 33:d832bcab089e 461 // send-during-blanking case, whether or not we have new GS
mjr 33:d832bcab089e 462 // data. This is because the update causes a 0.3% reduction
mjr 33:d832bcab089e 463 // in brightness because of the elongated BLANK interval.
mjr 33:d832bcab089e 464 // That would be visible as a flicker on each update if we
mjr 33:d832bcab089e 465 // did updates on some cycles and not others. By doing an
mjr 33:d832bcab089e 466 // update on every cycle, we make the brightness reduction
mjr 33:d832bcab089e 467 // uniform across time, which makes it less perceptible.
mjr 40:cc0d9814522b 468 sdma.start(dmalen);
mjr 33:d832bcab089e 469
mjr 33:d832bcab089e 470 #else // DATA_UPDATE_INSIDE_BLANKING
mjr 33:d832bcab089e 471
mjr 33:d832bcab089e 472 // end the blanking interval
mjr 33:d832bcab089e 473 endBlank();
mjr 33:d832bcab089e 474
mjr 40:cc0d9814522b 475 // send out the DMA contents if we have new data
mjr 40:cc0d9814522b 476 //$$$ if (newGSData)
mjr 40:cc0d9814522b 477 sdma.start(dmalen);
mjr 26:cb71c4af2912 478
mjr 33:d832bcab089e 479 #endif // DATA_UPDATE_INSIDE_BLANKING
mjr 30:6e9902f06f48 480 }
mjr 30:6e9902f06f48 481
mjr 30:6e9902f06f48 482 void startBlank()
mjr 30:6e9902f06f48 483 {
mjr 30:6e9902f06f48 484 // turn off the grayscale clock, and assert BLANK to end the grayscale cycle
mjr 30:6e9902f06f48 485 gsclk.write(0);
mjr 40:cc0d9814522b 486 blank = 0; // for a slight delay - chip requires 20ns GSCLK up to BLANK up
mjr 30:6e9902f06f48 487 blank = 1;
mjr 30:6e9902f06f48 488 }
mjr 26:cb71c4af2912 489
mjr 33:d832bcab089e 490 void endBlank()
mjr 30:6e9902f06f48 491 {
mjr 33:d832bcab089e 492 // if we've sent new grayscale data since the last blanking
mjr 33:d832bcab089e 493 // interval, latch it by asserting XLAT
mjr 33:d832bcab089e 494 if (needXlat)
mjr 30:6e9902f06f48 495 {
mjr 26:cb71c4af2912 496 // latch the new data while we're still blanked
mjr 26:cb71c4af2912 497 xlat = 1;
mjr 26:cb71c4af2912 498 xlat = 0;
mjr 33:d832bcab089e 499 needXlat = false;
mjr 26:cb71c4af2912 500 }
mjr 26:cb71c4af2912 501
mjr 40:cc0d9814522b 502 // End the blanking interval and restart the grayscale clock. Note
mjr 40:cc0d9814522b 503 // that we keep the blanking on if the chips are globally disabled.
mjr 40:cc0d9814522b 504 blank = enabled ? 0 : 1;
mjr 26:cb71c4af2912 505 gsclk.write(.5);
mjr 26:cb71c4af2912 506
mjr 26:cb71c4af2912 507 // set up the next blanking interrupt
mjr 38:091e511ce8a0 508 resetTimer.attach(this, &TLC5940::reset, (1.0/GSCLK_SPEED)*4096.0);
mjr 26:cb71c4af2912 509 }
mjr 26:cb71c4af2912 510
mjr 30:6e9902f06f48 511 // Interrupt handler for DMA completion. The DMA controller calls this
mjr 30:6e9902f06f48 512 // when it finishes with the transfer request we set up above. When the
mjr 30:6e9902f06f48 513 // transfer is done, we simply end the blanking cycle and start a new
mjr 30:6e9902f06f48 514 // grayscale cycle.
mjr 30:6e9902f06f48 515 void dmaDone()
mjr 30:6e9902f06f48 516 {
mjr 33:d832bcab089e 517 // mark that we need to assert XLAT to latch the new
mjr 33:d832bcab089e 518 // grayscale data during the next blanking interval
mjr 40:cc0d9814522b 519 needXlat = newGSData;//$$$ true;
mjr 33:d832bcab089e 520
mjr 33:d832bcab089e 521 #if DATA_UPDATE_INSIDE_BLANKING
mjr 33:d832bcab089e 522 // we're doing the gs update within the blanking cycle, so end
mjr 33:d832bcab089e 523 // the blanking cycle now that the transfer has completed
mjr 33:d832bcab089e 524 endBlank();
mjr 33:d832bcab089e 525 #endif
mjr 30:6e9902f06f48 526 }
mjr 30:6e9902f06f48 527
mjr 26:cb71c4af2912 528 };
mjr 26:cb71c4af2912 529
mjr 26:cb71c4af2912 530 #endif