An I/O controller for virtual pinball machines: accelerometer nudge sensing, analog plunger input, button input encoding, LedWiz compatible output controls, and more.

Dependencies:   mbed FastIO FastPWM USBDevice

Fork of Pinscape_Controller by Mike R


This is Version 2 of the Pinscape Controller, an I/O controller for virtual pinball machines. (You can find the old version 1 software here.) Pinscape is software for the KL25Z that turns the board into a full-featured I/O controller for virtual pinball, with support for accelerometer-based nudging, a real plunger, button inputs, and feedback device control.

In case you haven't heard of the concept before, a "virtual pinball machine" is basically a video pinball simulator that's built into a real pinball machine body. A TV monitor goes in place of the pinball playfield, and a second TV goes in the backbox to serve as the "backglass" display. A third smaller monitor can serve as the "DMD" (the Dot Matrix Display used for scoring on newer machines), or you can even install a real pinball plasma DMD. A computer is hidden inside the cabinet, running pinball emulation software that displays a life-sized playfield on the main TV. The cabinet has all of the usual buttons, too, so it not only looks like the real thing, but plays like it too. That's a picture of my own machine to the right. On the outside, it's built exactly like a real arcade pinball machine, with the same overall dimensions and all of the standard pinball cabinet hardware.

A few small companies build and sell complete, finished virtual pinball machines, but I think it's more fun as a DIY project. If you have some basic wood-working skills and know your way around PCs, you can build one from scratch. The computer part is just an ordinary Windows PC, and all of the pinball emulation can be built out of free, open-source software. In that spirit, the Pinscape Controller is an open-source software/hardware project that offers a no-compromises, all-in-one control center for all of the unique input/output needs of a virtual pinball cabinet. If you've been thinking about building one of these, but you're not sure how to connect a plunger, flipper buttons, lights, nudge sensor, and whatever else you can think of, this project might be just what you're looking for.

You can find much more information about DIY Pin Cab building in general in the Virtual Cabinet Forum on Also visit my Pinscape Resources page for more about this project and other virtual pinball projects I'm working on.


  • Pinscape Release Builds: This page has download links for all of the Pinscape software. To get started, install and run the Pinscape Config Tool on your Windows computer. It will lead you through the steps for installing the Pinscape firmware on the KL25Z.
  • Config Tool Source Code. The complete C# source code for the config tool. You don't need this to run the tool, but it's available if you want to customize anything or see how it works inside.


The new Version 2 Build Guide is now complete! This new version aims to be a complete guide to building a virtual pinball machine, including not only the Pinscape elements but all of the basics, from sourcing parts to building all of the hardware.

You can also refer to the original Hardware Build Guide (PDF), but that's out of date now, since it refers to the old version 1 software, which was rather different (especially when it comes to configuration).

System Requirements

The new config tool requires a fairly up-to-date Microsoft .NET installation. If you use Windows Update to keep your system current, you should be fine. A modern version of Internet Explorer (IE) is required, even if you don't use it as your main browser, because the config tool uses some system components that Microsoft packages into the IE install set. I test with IE11, so that's known to work. IE8 doesn't work. IE9 and 10 are unknown at this point.

The Windows requirements are only for the config tool. The firmware doesn't care about anything on the Windows side, so if you can make do without the config tool, you can use almost any Windows setup.

Main Features

Plunger: The Pinscape Controller started out as a "mechanical plunger" controller: a device for attaching a real pinball plunger to the video game software so that you could launch the ball the natural way. This is still, of course, a central feature of the project. The software supports several types of sensors: a high-resolution optical sensor (which works by essentially taking pictures of the plunger as it moves); a slide potentionmeter (which determines the position via the changing electrical resistance in the pot); a quadrature sensor (which counts bars printed on a special guide rail that it moves along); and an IR distance sensor (which determines the position by sending pulses of light at the plunger and measuring the round-trip travel time). The Build Guide explains how to set up each type of sensor.

Nudging: The KL25Z (the little microcontroller that the software runs on) has a built-in accelerometer. The Pinscape software uses it to sense when you nudge the cabinet, and feeds the acceleration data to the pinball software on the PC. This turns physical nudges into virtual English on the ball. The accelerometer is quite sensitive and accurate, so we can measure the difference between little bumps and hard shoves, and everything in between. The result is natural and immersive.

Buttons: You can wire real pinball buttons to the KL25Z, and the software will translate the buttons into PC input. You have the option to map each button to a keyboard key or joystick button. You can wire up your flipper buttons, Magna Save buttons, Start button, coin slots, operator buttons, and whatever else you need.

Feedback devices: You can also attach "feedback devices" to the KL25Z. Feedback devices are things that create tactile, sound, and lighting effects in sync with the game action. The most popular PC pinball emulators know how to address a wide variety of these devices, and know how to match them to on-screen action in each virtual table. You just need an I/O controller that translates commands from the PC into electrical signals that turn the devices on and off. The Pinscape Controller can do that for you.

Expansion Boards

There are two main ways to run the Pinscape Controller: standalone, or using the "expansion boards".

In the basic standalone setup, you just need the KL25Z, plus whatever buttons, sensors, and feedback devices you want to attach to it. This mode lets you take advantage of everything the software can do, but for some features, you'll have to build some ad hoc external circuitry to interface external devices with the KL25Z. The Build Guide has detailed plans for exactly what you need to build.

The other option is the Pinscape Expansion Boards. The expansion boards are a companion project, which is also totally free and open-source, that provides Printed Circuit Board (PCB) layouts that are designed specifically to work with the Pinscape software. The PCB designs are in the widely used EAGLE format, which many PCB manufacturers can turn directly into physical boards for you. The expansion boards organize all of the external connections more neatly than on the standalone KL25Z, and they add all of the interface circuitry needed for all of the advanced software functions. The big thing they bring to the table is lots of high-power outputs. The boards provide a modular system that lets you add boards to add more outputs. If you opt for the basic core setup, you'll have enough outputs for all of the toys in a really well-equipped cabinet. If your ambitions go beyond merely well-equipped and run to the ridiculously extravagant, just add an extra board or two. The modular design also means that you can add to the system over time.

Expansion Board project page

Update notes

If you have a Pinscape V1 setup already installed, you should be able to switch to the new version pretty seamlessly. There are just a couple of things to be aware of.

First, the "configuration" procedure is completely different in the new version. Way better and way easier, but it's not what you're used to from V1. In V1, you had to edit the project source code and compile your own custom version of the program. No more! With V2, you simply install the standard, pre-compiled .bin file, and select options using the Pinscape Config Tool on Windows.

Second, if you're using the TSL1410R optical sensor for your plunger, there's a chance you'll need to boost your light source's brightness a little bit. The "shutter speed" is faster in this version, which means that it doesn't spend as much time collecting light per frame as before. The software actually does "auto exposure" adaptation on every frame, so the increased shutter speed really shouldn't bother it, but it does require a certain minimum level of contrast, which requires a certain minimal level of lighting. Check the plunger viewer in the setup tool if you have any problems; if the image looks totally dark, try increasing the light level to see if that helps.

New Features

V2 has numerous new features. Here are some of the highlights...

Dynamic configuration: as explained above, configuration is now handled through the Config Tool on Windows. It's no longer necessary to edit the source code or compile your own modified binary.

Improved plunger sensing: the software now reads the TSL1410R optical sensor about 15x faster than it did before. This allows reading the sensor at full resolution (400dpi), about 400 times per second. The faster frame rate makes a big difference in how accurately we can read the plunger position during the fast motion of a release, which allows for more precise position sensing and faster response. The differences aren't dramatic, since the sensing was already pretty good even with the slower V1 scan rate, but you might notice a little better precision in tricky skill shots.

Keyboard keys: button inputs can now be mapped to keyboard keys. The joystick button option is still available as well, of course. Keyboard keys have the advantage of being closer to universal for PC pinball software: some pinball software can be set up to take joystick input, but nearly all PC pinball emulators can take keyboard input, and nearly all of them use the same key mappings.

Local shift button: one physical button can be designed as the local shift button. This works like a Shift button on a keyboard, but with cabinet buttons. It allows each physical button on the cabinet to have two PC keys assigned, one normal and one shifted. Hold down the local shift button, then press another key, and the other key's shifted key mapping is sent to the PC. The shift button can have a regular key mapping of its own as well, so it can do double duty. The shift feature lets you access more functions without cluttering your cabinet with extra buttons. It's especially nice for less frequently used functions like adjusting the volume or activating night mode.

Night mode: the output controller has a new "night mode" option, which lets you turn off all of your noisy devices with a single button, switch, or PC command. You can designate individual ports as noisy or not. Night mode only disables the noisemakers, so you still get the benefit of your flashers, button lights, and other quiet devices. This lets you play late into the night without disturbing your housemates or neighbors.

Gamma correction: you can designate individual output ports for gamma correction. This adjusts the intensity level of an output to make it match the way the human eye perceives brightness, so that fades and color mixes look more natural in lighting devices. You can apply this to individual ports, so that it only affects ports that actually have lights of some kind attached.

IR Remote Control: the controller software can transmit and/or receive IR remote control commands if you attach appropriate parts (an IR LED to send, an IR sensor chip to receive). This can be used to turn on your TV(s) when the system powers on, if they don't turn on automatically, and for any other functions you can think of requiring IR send/receive capabilities. You can assign IR commands to cabinet buttons, so that pressing a button on your cabinet sends a remote control command from the attached IR LED, and you can have the controller generate virtual key presses on your PC in response to received IR commands. If you have the IR sensor attached, the system can use it to learn commands from your existing remotes.

Yet more USB fixes: I've been gradually finding and fixing USB bugs in the mbed library for months now. This version has all of the fixes of the last couple of releases, of course, plus some new ones. It also has a new "last resort" feature, since there always seems to be "just one more" USB bug. The last resort is that you can tell the device to automatically reboot itself if it loses the USB connection and can't restore it within a given time limit.

More Downloads

  • Custom VP builds: I created modified versions of Visual Pinball 9.9 and Physmod5 that you might want to use in combination with this controller. The modified versions have special handling for plunger calibration specific to the Pinscape Controller, as well as some enhancements to the nudge physics. If you're not using the plunger, you might still want it for the nudge improvements. The modified version also works with any other input controller, so you can get the enhanced nudging effects even if you're using a different plunger/nudge kit. The big change in the modified versions is a "filter" for accelerometer input that's designed to make the response to cabinet nudges more realistic. It also makes the response more subdued than in the standard VP, so it's not to everyone's taste. The downloads include both the updated executables and the source code changes, in case you want to merge the changes into your own custom version(s).

    Note! These features are now standard in the official VP releases, so you don't need my custom builds if you're using 9.9.1 or later and/or VP 10. I don't think there's any reason to use my versions instead of the latest official ones, and in fact I'd encourage you to use the official releases since they're more up to date, but I'm leaving my builds available just in case. In the official versions, look for the checkbox "Enable Nudge Filter" in the Keys preferences dialog. My custom versions don't include that checkbox; they just enable the filter unconditionally.
  • Output circuit shopping list: This is a saved shopping cart at with the parts needed to build one copy of the high-power output circuit for the LedWiz emulator feature, for use with the standalone KL25Z (that is, without the expansion boards). The quantities in the cart are for one output channel, so if you want N outputs, simply multiply the quantities by the N, with one exception: you only need one ULN2803 transistor array chip for each eight output circuits. If you're using the expansion boards, you won't need any of this, since the boards provide their own high-power outputs.
  • Cary Owens' optical sensor housing: A 3D-printable design for a housing/mounting bracket for the optical plunger sensor, designed by Cary Owens. This makes it easy to mount the sensor.
  • Lemming77's potentiometer mounting bracket and shooter rod connecter: Sketchup designs for 3D-printable parts for mounting a slide potentiometer as the plunger sensor. These were designed for a particular slide potentiometer that used to be available from an seller but is no longer listed. You can probably use this design as a starting point for other similar devices; just check the dimensions before committing the design to plastic.

Copyright and License

The Pinscape firmware is copyright 2014, 2021 by Michael J Roberts. It's released under an MIT open-source license. See License.

Warning to VirtuaPin Kit Owners

This software isn't designed as a replacement for the VirtuaPin plunger kit's firmware. If you bought the VirtuaPin kit, I recommend that you don't install this software. The VirtuaPin kit uses the same KL25Z microcontroller that Pinscape uses, but the rest of its hardware is different and incompatible. In particular, the Pinscape firmware doesn't include support for the IR proximity sensor used in the VirtuaPin plunger kit, so you won't be able to use your plunger device with the Pinscape firmware. In addition, the VirtuaPin setup uses a different set of GPIO pins for the button inputs from the Pinscape defaults, so if you do install the Pinscape firmware, you'll have to go into the Config Tool and reassign all of the buttons to match the VirtuaPin wiring.

Mon Jan 11 21:08:36 2016 +0000
USB fixes; accelerometer auto un-sticking with watchdog timer.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
mjr 26:cb71c4af2912 1 // Pinscape Controller TLC5940 interface
mjr 26:cb71c4af2912 2 //
mjr 26:cb71c4af2912 3 // Based on Spencer Davis's mbed TLC5940 library. Adapted for the
mjr 26:cb71c4af2912 4 // KL25Z, and simplified to just the functions needed for this
mjr 26:cb71c4af2912 5 // application. In particular, this version doesn't include support
mjr 26:cb71c4af2912 6 // for dot correction programming or status input. This version also
mjr 26:cb71c4af2912 7 // uses a different approach for sending the grayscale data updates,
mjr 26:cb71c4af2912 8 // sending updates during the blanking interval rather than overlapping
mjr 26:cb71c4af2912 9 // them with the PWM cycle. This results in very slightly longer
mjr 26:cb71c4af2912 10 // blanking intervals when updates are pending, effectively reducing
mjr 26:cb71c4af2912 11 // the PWM "on" duty cycle (and thus the output brightness) by about
mjr 26:cb71c4af2912 12 // 0.3%. This shouldn't be perceptible to users, so it's a small
mjr 26:cb71c4af2912 13 // trade-off for the advantage gained, which is much better signal
mjr 26:cb71c4af2912 14 // stability when using multiple TLC5940s daisy-chained together.
mjr 26:cb71c4af2912 15 // I saw a lot of instability when using the overlapped approach,
mjr 26:cb71c4af2912 16 // which seems to be eliminated entirely when sending updates during
mjr 26:cb71c4af2912 17 // the blanking interval.
mjr 26:cb71c4af2912 18
mjr 26:cb71c4af2912 19
mjr 26:cb71c4af2912 20 #ifndef TLC5940_H
mjr 26:cb71c4af2912 21 #define TLC5940_H
mjr 26:cb71c4af2912 22
mjr 38:091e511ce8a0 23 // Data Transmission Mode.
mjr 38:091e511ce8a0 24 //
mjr 38:091e511ce8a0 25 // NOTE! This section contains a possible workaround to try if you're
mjr 38:091e511ce8a0 26 // having data signal stability problems with your TLC5940 chips. If
mjr 38:091e511ce8a0 27 // your chips are working properly, you can ignore this part!
mjr 33:d832bcab089e 28 //
mjr 38:091e511ce8a0 29 // The software has two options for sending data updates to the chips:
mjr 38:091e511ce8a0 30 //
mjr 38:091e511ce8a0 31 // Mode 0: Send data *during* the grayscale cycle. This is the way the
mjr 38:091e511ce8a0 32 // chips are designed to be used. While the grayscale clock is running,
mjr 38:091e511ce8a0 33 // we send data for the *next* cycle, then latch the updated data to the
mjr 38:091e511ce8a0 34 // output registers during the blanking interval at the end of the cycle.
mjr 33:d832bcab089e 35 //
mjr 38:091e511ce8a0 36 // Mode 1: Send data *between* grayscale cycles. In this mode, we send
mjr 38:091e511ce8a0 37 // each complete update during a blanking period, then latch the update
mjr 38:091e511ce8a0 38 // and start the next grayscale cycle. This isn't the way the chips were
mjr 38:091e511ce8a0 39 // intended to be used, but it works. The disadvantage is that it requires
mjr 38:091e511ce8a0 40 // the blanking interval to be extended to be long enough for the full
mjr 38:091e511ce8a0 41 // data update (192 bits * the number of chips in the chain). Since the
mjr 38:091e511ce8a0 42 // outputs are turned off for the entire blanking period, this reduces
mjr 38:091e511ce8a0 43 // the overall brightness/intensity of the outputs by reducing the duty
mjr 38:091e511ce8a0 44 // cycle. The TLC5940 chips can't achieve 100% duty cycle to begin with,
mjr 38:091e511ce8a0 45 // since they require a certain minimum time in the blanking interval
mjr 38:091e511ce8a0 46 // between grayscale cycles; however, the minimum is so short that the
mjr 38:091e511ce8a0 47 // duty cycle is close to 100%. With the full data transmission stuffed
mjr 38:091e511ce8a0 48 // into the blanking interval, we reduce the duty cycle further below
mjr 38:091e511ce8a0 49 // 100%. With four chips in the chain, a 28 MHz data clock, and a
mjr 38:091e511ce8a0 50 // 500 kHz grayscale clock, the reduction is about 0.3%.
mjr 33:d832bcab089e 51 //
mjr 38:091e511ce8a0 52 // By default, we use Mode 0, because that's the timing model specified
mjr 38:091e511ce8a0 53 // by the manufacturer, and empirically it works well with the Pinscape
mjr 38:091e511ce8a0 54 // Expansion boards.
mjr 38:091e511ce8a0 55 //
mjr 38:091e511ce8a0 56 // So what's the point of Mode 1? In early testing, with a breadboard
mjr 38:091e511ce8a0 57 // setup, I saw some problems with data signal stability, which manifested
mjr 38:091e511ce8a0 58 // as sporadic flickering in the outputs. Switching to Mode 1 improved
mjr 38:091e511ce8a0 59 // the signal stability considerably. I'm therefore leaving this code
mjr 38:091e511ce8a0 60 // available as an option in case anyone runs into similar signal problems
mjr 38:091e511ce8a0 61 // and wants to try the alternative mode as a workaround.
mjr 38:091e511ce8a0 62 //
mjr 38:091e511ce8a0 63 #define DATA_UPDATE_INSIDE_BLANKING 0
mjr 33:d832bcab089e 64
mjr 26:cb71c4af2912 65 #include "mbed.h"
mjr 26:cb71c4af2912 66 #include "FastPWM.h"
mjr 30:6e9902f06f48 67 #include "SimpleDMA.h"
mjr 26:cb71c4af2912 68
mjr 26:cb71c4af2912 69 /**
mjr 26:cb71c4af2912 70 * SPI speed used by the mbed to communicate with the TLC5940
mjr 26:cb71c4af2912 71 * The TLC5940 supports up to 30Mhz. It's best to keep this as
mjr 33:d832bcab089e 72 * high as possible, since a higher SPI speed yields a faster
mjr 33:d832bcab089e 73 * grayscale data update. However, I've seen some slight
mjr 33:d832bcab089e 74 * instability in the signal in my breadboard setup using the
mjr 33:d832bcab089e 75 * full 30MHz, so I've reduced this slightly, which seems to
mjr 33:d832bcab089e 76 * yield a solid signal. The limit will vary according to how
mjr 33:d832bcab089e 77 * clean the signal path is to the chips; you can probably crank
mjr 33:d832bcab089e 78 * this up to full speed if you have a well-designed PCB, good
mjr 33:d832bcab089e 79 * decoupling capacitors near the 5940 VCC/GND pins, and short
mjr 33:d832bcab089e 80 * wires between the KL25Z and the PCB. A short, clean path to
mjr 33:d832bcab089e 81 * KL25Z ground seems especially important.
mjr 26:cb71c4af2912 82 *
mjr 26:cb71c4af2912 83 * The SPI clock must be fast enough that the data transmission
mjr 26:cb71c4af2912 84 * time for a full update is comfortably less than the blanking
mjr 26:cb71c4af2912 85 * cycle time. The grayscale refresh requires 192 bits per TLC5940
mjr 26:cb71c4af2912 86 * in the daisy chain, and each bit takes one SPI clock to send.
mjr 26:cb71c4af2912 87 * Our reference setup in the Pinscape controller allows for up to
mjr 26:cb71c4af2912 88 * 4 TLC5940s, so a full refresh cycle on a fully populated system
mjr 26:cb71c4af2912 89 * would be 768 SPI clocks. The blanking cycle is 4096 GSCLK cycles.
mjr 26:cb71c4af2912 90 *
mjr 26:cb71c4af2912 91 * t(blank) = 4096 * 1/GSCLK_SPEED
mjr 26:cb71c4af2912 92 * t(refresh) = 768 * 1/SPI_SPEED
mjr 26:cb71c4af2912 93 * Therefore: SPI_SPEED must be > 768/4096 * GSCLK_SPEED
mjr 26:cb71c4af2912 94 *
mjr 26:cb71c4af2912 95 * Since the SPI speed can be so high, and since we want to keep
mjr 26:cb71c4af2912 96 * the GSCLK speed relatively low, the constraint above simply
mjr 26:cb71c4af2912 97 * isn't a factor. E.g., at SPI=30MHz and GSCLK=500kHz,
mjr 26:cb71c4af2912 98 * t(blank) is 8192us and t(refresh) is 25us.
mjr 26:cb71c4af2912 99 */
mjr 38:091e511ce8a0 100 #define SPI_SPEED 28000000
mjr 26:cb71c4af2912 101
mjr 26:cb71c4af2912 102 /**
mjr 26:cb71c4af2912 103 * The rate at which the GSCLK pin is pulsed. This also controls
mjr 26:cb71c4af2912 104 * how often the reset function is called. The reset function call
mjr 38:091e511ce8a0 105 * interval is (1/GSCLK_SPEED) * 4096. The maximum reliable rate is
mjr 26:cb71c4af2912 106 * around 32Mhz. It's best to keep this rate as low as possible:
mjr 26:cb71c4af2912 107 * the higher the rate, the higher the refresh() call frequency,
mjr 26:cb71c4af2912 108 * so the higher the CPU load.
mjr 26:cb71c4af2912 109 *
mjr 38:091e511ce8a0 110 * The lower bound depends on the application. For driving LEDs,
mjr 38:091e511ce8a0 111 * the limiting factor is that lower rates will increase visible flicker.
mjr 38:091e511ce8a0 112 * A GSCLK speed of 200 kHz is about as low as you can go with LEDs
mjr 38:091e511ce8a0 113 * without excessive flicker. That equals about 48 full grayscale
mjr 38:091e511ce8a0 114 * cycles per second. That might seem perfectly good in that it's
mjr 38:091e511ce8a0 115 * about the same as the standard 50Hz A/C cycle rate in many countries,
mjr 38:091e511ce8a0 116 * but the 50Hz rate was chosen to minimize visible flicker in
mjr 38:091e511ce8a0 117 * incandescent lamps, not LEDs. LEDs need a higher rate because they
mjr 38:091e511ce8a0 118 * don't have thermal inertia as incandescents do. The default we use
mjr 38:091e511ce8a0 119 * here is 500 kHz = 122 full grayscale cycles per second. That seems
mjr 38:091e511ce8a0 120 * to produce excellent visual results. Higher rates would probably
mjr 38:091e511ce8a0 121 * produce diminishing returns given that they also increase CPU load.
mjr 26:cb71c4af2912 122 */
mjr 26:cb71c4af2912 123 #define GSCLK_SPEED 500000
mjr 26:cb71c4af2912 124
mjr 26:cb71c4af2912 125 /**
mjr 26:cb71c4af2912 126 * This class controls a TLC5940 PWM driver IC.
mjr 26:cb71c4af2912 127 *
mjr 26:cb71c4af2912 128 * Using the TLC5940 class to control an LED:
mjr 26:cb71c4af2912 129 * @code
mjr 26:cb71c4af2912 130 * #include "mbed.h"
mjr 26:cb71c4af2912 131 * #include "TLC5940.h"
mjr 26:cb71c4af2912 132 *
mjr 26:cb71c4af2912 133 * // Create the TLC5940 instance
mjr 26:cb71c4af2912 134 * TLC5940 tlc(p7, p5, p21, p9, p10, p11, p12, 1);
mjr 26:cb71c4af2912 135 *
mjr 26:cb71c4af2912 136 * int main()
mjr 26:cb71c4af2912 137 * {
mjr 26:cb71c4af2912 138 * // Enable the first LED
mjr 26:cb71c4af2912 139 * tlc.set(0, 0xfff);
mjr 26:cb71c4af2912 140 *
mjr 26:cb71c4af2912 141 * while(1)
mjr 26:cb71c4af2912 142 * {
mjr 26:cb71c4af2912 143 * }
mjr 26:cb71c4af2912 144 * }
mjr 26:cb71c4af2912 145 * @endcode
mjr 26:cb71c4af2912 146 */
mjr 26:cb71c4af2912 147 class TLC5940
mjr 26:cb71c4af2912 148 {
mjr 26:cb71c4af2912 149 public:
mjr 26:cb71c4af2912 150 /**
mjr 26:cb71c4af2912 151 * Set up the TLC5940
mjr 26:cb71c4af2912 152 * @param SCLK - The SCK pin of the SPI bus
mjr 26:cb71c4af2912 153 * @param MOSI - The MOSI pin of the SPI bus
mjr 26:cb71c4af2912 154 * @param GSCLK - The GSCLK pin of the TLC5940(s)
mjr 26:cb71c4af2912 155 * @param BLANK - The BLANK pin of the TLC5940(s)
mjr 26:cb71c4af2912 156 * @param XLAT - The XLAT pin of the TLC5940(s)
mjr 26:cb71c4af2912 157 * @param nchips - The number of TLC5940s (if you are daisy chaining)
mjr 26:cb71c4af2912 158 */
mjr 26:cb71c4af2912 159 TLC5940(PinName SCLK, PinName MOSI, PinName GSCLK, PinName BLANK, PinName XLAT, int nchips)
mjr 26:cb71c4af2912 160 : spi(MOSI, NC, SCLK),
mjr 26:cb71c4af2912 161 gsclk(GSCLK),
mjr 26:cb71c4af2912 162 blank(BLANK),
mjr 26:cb71c4af2912 163 xlat(XLAT),
mjr 33:d832bcab089e 164 nchips(nchips)
mjr 26:cb71c4af2912 165 {
mjr 33:d832bcab089e 166 // set XLAT to initially off
mjr 30:6e9902f06f48 167 xlat = 0;
mjr 33:d832bcab089e 168
mjr 33:d832bcab089e 169 // Assert BLANK while starting up, to keep the outputs turned off until
mjr 33:d832bcab089e 170 // everything is stable. This helps prevent spurious flashes during startup.
mjr 33:d832bcab089e 171 // (That's not particularly important for lights, but it matters more for
mjr 33:d832bcab089e 172 // tactile devices. It's a bit alarming to fire a replay knocker on every
mjr 33:d832bcab089e 173 // power-on, for example.)
mjr 30:6e9902f06f48 174 blank = 1;
mjr 30:6e9902f06f48 175
mjr 26:cb71c4af2912 176 // Configure SPI format and speed. Note that KL25Z ONLY supports 8-bit
mjr 26:cb71c4af2912 177 // mode. The TLC5940 nominally requires 12-bit data blocks for the
mjr 26:cb71c4af2912 178 // grayscale levels, but SPI is ultimately just a bit-level serial format,
mjr 26:cb71c4af2912 179 // so we can reformat the 12-bit blocks into 8-bit bytes to fit the
mjr 26:cb71c4af2912 180 // KL25Z's limits. This should work equally well on other microcontrollers
mjr 38:091e511ce8a0 181 // that are more flexible. The TLC5940 requires polarity/phase format 0.
mjr 26:cb71c4af2912 182 spi.format(8, 0);
mjr 26:cb71c4af2912 183 spi.frequency(SPI_SPEED);
mjr 33:d832bcab089e 184
mjr 33:d832bcab089e 185 // Send out a full data set to the chips, to clear out any random
mjr 33:d832bcab089e 186 // startup data from the registers. Include some extra bits - there
mjr 33:d832bcab089e 187 // are some cases (such as after sending dot correct commands) where
mjr 33:d832bcab089e 188 // an extra bit per chip is required, and the initial state is
mjr 33:d832bcab089e 189 // somewhat unpredictable, so send extra just to make sure we cover
mjr 33:d832bcab089e 190 // all bases. This does no harm; extra bits just fall off the end of
mjr 33:d832bcab089e 191 // the daisy chain, and since we want all registers set to 0, we can
mjr 33:d832bcab089e 192 // send arbitrarily many extra 0's.
mjr 33:d832bcab089e 193 for (int i = 0 ; i < nchips*25 ; ++i)
mjr 33:d832bcab089e 194 spi.write(0);
mjr 33:d832bcab089e 195
mjr 33:d832bcab089e 196 // do an initial XLAT to latch all of these "0" values into the
mjr 33:d832bcab089e 197 // grayscale registers
mjr 33:d832bcab089e 198 xlat = 1;
mjr 33:d832bcab089e 199 xlat = 0;
mjr 29:582472d0bc57 200
mjr 39:b3815a1c3802 201 // Allocate our DMA buffers. The transfer on each cycle is 192 bits per
mjr 39:b3815a1c3802 202 // chip = 24 bytes per chip.
mjr 30:6e9902f06f48 203 dmabuf = new char[nchips*24];
mjr 38:091e511ce8a0 204 memset(dmabuf, 0, nchips*24);
mjr 26:cb71c4af2912 205
mjr 30:6e9902f06f48 206 // Set up the Simple DMA interface object. We use the DMA controller to
mjr 30:6e9902f06f48 207 // send grayscale data updates to the TLC5940 chips. This lets the CPU
mjr 30:6e9902f06f48 208 // keep running other tasks while we send gs updates, and importantly
mjr 30:6e9902f06f48 209 // allows our blanking interrupt handler return almost immediately.
mjr 30:6e9902f06f48 210 // The DMA transfer is from our internal DMA buffer to SPI0, which is
mjr 30:6e9902f06f48 211 // the SPI controller physically connected to the TLC5940s.
mjr 38:091e511ce8a0 212 sdma.source(dmabuf, true, 8);
mjr 38:091e511ce8a0 213 sdma.destination(&(SPI0->D), false, 8);
mjr 30:6e9902f06f48 214 sdma.trigger(Trigger_SPI0_TX);
mjr 30:6e9902f06f48 215 sdma.attach(this, &TLC5940::dmaDone);
mjr 30:6e9902f06f48 216
mjr 30:6e9902f06f48 217 // Enable DMA on SPI0. SimpleDMA doesn't do this for us; we have to
mjr 30:6e9902f06f48 218 // do it explicitly. This is just a matter of setting bit 5 (TXDMAE)
mjr 38:091e511ce8a0 219 // in the SPI controller's Control Register 2 (C2).
mjr 30:6e9902f06f48 220 SPI0->C2 |= 0x20; // set bit 5 = 0x20 = TXDMAE in SPI0 control register 2
mjr 30:6e9902f06f48 221
mjr 30:6e9902f06f48 222 // Configure the GSCLK output's frequency
mjr 26:cb71c4af2912 223 gsclk.period(1.0/GSCLK_SPEED);
mjr 33:d832bcab089e 224
mjr 33:d832bcab089e 225 // mark that we need an initial update
mjr 33:d832bcab089e 226 newGSData = true;
mjr 33:d832bcab089e 227 needXlat = false;
mjr 30:6e9902f06f48 228 }
mjr 29:582472d0bc57 229
mjr 30:6e9902f06f48 230 // Start the clock running
mjr 29:582472d0bc57 231 void start()
mjr 29:582472d0bc57 232 {
mjr 26:cb71c4af2912 233 // Set up the first call to the reset function, which asserts BLANK to
mjr 26:cb71c4af2912 234 // end the PWM cycle and handles new grayscale data output and latching.
mjr 26:cb71c4af2912 235 // The original version of this library uses a timer to call reset
mjr 26:cb71c4af2912 236 // periodically, but that approach is somewhat problematic because the
mjr 26:cb71c4af2912 237 // reset function itself takes a small amount of time to run, so the
mjr 26:cb71c4af2912 238 // *actual* cycle is slightly longer than what we get from counting
mjr 26:cb71c4af2912 239 // GS clocks. Running reset on a timer therefore causes the calls to
mjr 26:cb71c4af2912 240 // slip out of phase with the actual full cycles, which causes
mjr 26:cb71c4af2912 241 // premature blanking that shows up as visible flicker. To get the
mjr 26:cb71c4af2912 242 // reset cycle to line up exactly with a full PWM cycle, it works
mjr 26:cb71c4af2912 243 // better to set up a new timer on each cycle, *after* we've finished
mjr 26:cb71c4af2912 244 // with the somewhat unpredictable overhead of the interrupt handler.
mjr 26:cb71c4af2912 245 // This ensures that we'll get much closer to exact alignment of the
mjr 26:cb71c4af2912 246 // cycle phase, and in any case the worst that happens is that some
mjr 26:cb71c4af2912 247 // cycles are very slightly too long or short (due to imperfections
mjr 26:cb71c4af2912 248 // in the timer clock vs the PWM clock that determines the GSCLCK
mjr 26:cb71c4af2912 249 // output to the TLC5940), which is far less noticeable than a
mjr 26:cb71c4af2912 250 // constantly rotating phase misalignment.
mjr 38:091e511ce8a0 251 resetTimer.attach(this, &TLC5940::reset, (1.0/GSCLK_SPEED)*4096.0);
mjr 26:cb71c4af2912 252 }
mjr 26:cb71c4af2912 253
mjr 26:cb71c4af2912 254 ~TLC5940()
mjr 26:cb71c4af2912 255 {
mjr 30:6e9902f06f48 256 delete [] dmabuf;
mjr 26:cb71c4af2912 257 }
mjr 26:cb71c4af2912 258
mjr 39:b3815a1c3802 259 /*
mjr 39:b3815a1c3802 260 * Set an output
mjr 26:cb71c4af2912 261 */
mjr 26:cb71c4af2912 262 void set(int idx, unsigned short data)
mjr 26:cb71c4af2912 263 {
mjr 39:b3815a1c3802 264 // validate the index
mjr 39:b3815a1c3802 265 if (idx >= 0 && idx < nchips*16)
mjr 39:b3815a1c3802 266 {
mjr 39:b3815a1c3802 267 // Figure the DMA buffer location of the data. The DMA buffer has the
mjr 39:b3815a1c3802 268 // packed bit format that we send across the wire, with 12 bits per output,
mjr 39:b3815a1c3802 269 // arranged from last output to first output (N = number of outputs = nchips*16):
mjr 39:b3815a1c3802 270 //
mjr 39:b3815a1c3802 271 // byte 0 = high 8 bits of output N-1
mjr 39:b3815a1c3802 272 // 1 = low 4 bits of output N-1 | high 4 bits of output N-2
mjr 39:b3815a1c3802 273 // 2 = low 8 bits of N-2
mjr 39:b3815a1c3802 274 // 3 = high 8 bits of N-3
mjr 39:b3815a1c3802 275 // 4 = low 4 bits of N-3 | high 4 bits of N-2
mjr 39:b3815a1c3802 276 // 5 = low 8bits of N-4
mjr 39:b3815a1c3802 277 // ...
mjr 39:b3815a1c3802 278 // 24*nchips-3 = high 8 bits of output 1
mjr 39:b3815a1c3802 279 // 24*nchips-2 = low 4 bits of output 1 | high 4 bits of output 0
mjr 39:b3815a1c3802 280 // 24*nchips-1 = low 8 bits of output 0
mjr 39:b3815a1c3802 281 //
mjr 39:b3815a1c3802 282 // So this update will affect two bytes. If the output number if even, we're
mjr 39:b3815a1c3802 283 // in the high 4 + low 8 pair; if odd, we're in the high 8 + low 4 pair.
mjr 39:b3815a1c3802 284 int di = nchips*24 - 3 - (3*(idx/2));
mjr 39:b3815a1c3802 285 if (idx & 1)
mjr 39:b3815a1c3802 286 {
mjr 39:b3815a1c3802 287 //printf("out %d = %d -> updating dma[%d] odd (xx x. ..)\r\n", idx, data, di);
mjr 39:b3815a1c3802 288 // ODD = high 8 | low 4
mjr 39:b3815a1c3802 289 dmabuf[di] = uint8_t((data >> 4) & 0xff);
mjr 39:b3815a1c3802 290 dmabuf[di+1] &= 0x0F;
mjr 39:b3815a1c3802 291 dmabuf[di+1] |= uint8_t((data << 4) & 0xf0);
mjr 39:b3815a1c3802 292 }
mjr 39:b3815a1c3802 293 else
mjr 39:b3815a1c3802 294 {
mjr 39:b3815a1c3802 295 // EVEN = high 4 | low 8
mjr 39:b3815a1c3802 296 //printf("out %d = %d -> updating dma[%d] even (.. .x xx)\r\n", idx, data, di);
mjr 39:b3815a1c3802 297 dmabuf[di+1] &= 0xF0;
mjr 39:b3815a1c3802 298 dmabuf[di+1] |= uint8_t((data >> 8) & 0x0f);
mjr 39:b3815a1c3802 299 dmabuf[di+2] = uint8_t(data & 0xff);
mjr 39:b3815a1c3802 300 }
mjr 39:b3815a1c3802 301
mjr 39:b3815a1c3802 302 // note the update
mjr 39:b3815a1c3802 303 newGSData = true;
mjr 39:b3815a1c3802 304 }
mjr 26:cb71c4af2912 305 }
mjr 26:cb71c4af2912 306
mjr 26:cb71c4af2912 307 private:
mjr 26:cb71c4af2912 308 // current level for each output
mjr 26:cb71c4af2912 309 unsigned short *gs;
mjr 26:cb71c4af2912 310
mjr 30:6e9902f06f48 311 // Simple DMA interface object
mjr 30:6e9902f06f48 312 SimpleDMA sdma;
mjr 30:6e9902f06f48 313
mjr 30:6e9902f06f48 314 // DMA transfer buffer. Each time we have data to transmit to the TLC5940 chips,
mjr 30:6e9902f06f48 315 // we format the data into this buffer exactly as it will go across the wire, then
mjr 30:6e9902f06f48 316 // hand the buffer to the DMA controller to move through the SPI port.
mjr 30:6e9902f06f48 317 char *dmabuf;
mjr 30:6e9902f06f48 318
mjr 26:cb71c4af2912 319 // SPI port - only MOSI and SCK are used
mjr 26:cb71c4af2912 320 SPI spi;
mjr 26:cb71c4af2912 321
mjr 26:cb71c4af2912 322 // use a PWM out for the grayscale clock - this provides a stable
mjr 26:cb71c4af2912 323 // square wave signal without consuming CPU
mjr 26:cb71c4af2912 324 FastPWM gsclk;
mjr 26:cb71c4af2912 325
mjr 26:cb71c4af2912 326 // Digital out pins used for the TLC5940
mjr 26:cb71c4af2912 327 DigitalOut blank;
mjr 26:cb71c4af2912 328 DigitalOut xlat;
mjr 26:cb71c4af2912 329
mjr 26:cb71c4af2912 330 // number of daisy-chained TLC5940s we're controlling
mjr 26:cb71c4af2912 331 int nchips;
mjr 26:cb71c4af2912 332
mjr 26:cb71c4af2912 333 // Timeout to end each PWM cycle. This is a one-shot timer that we reset
mjr 26:cb71c4af2912 334 // on each cycle.
mjr 38:091e511ce8a0 335 Timeout resetTimer;
mjr 26:cb71c4af2912 336
mjr 26:cb71c4af2912 337 // Has new GS/DC data been loaded?
mjr 26:cb71c4af2912 338 volatile bool newGSData;
mjr 33:d832bcab089e 339
mjr 33:d832bcab089e 340 // Do we need an XLAT signal on the next blanking interval?
mjr 33:d832bcab089e 341 volatile bool needXlat;
mjr 26:cb71c4af2912 342
mjr 26:cb71c4af2912 343 // Function to reset the display and send the next chunks of data
mjr 26:cb71c4af2912 344 void reset()
mjr 26:cb71c4af2912 345 {
mjr 30:6e9902f06f48 346 // start the blanking cycle
mjr 30:6e9902f06f48 347 startBlank();
mjr 33:d832bcab089e 348
mjr 33:d832bcab089e 349 #if DATA_UPDATE_INSIDE_BLANKING
mjr 33:d832bcab089e 350 // We're configured to send the new GS data entirely within
mjr 33:d832bcab089e 351 // the blanking interval. Start the DMA transfer now, and
mjr 33:d832bcab089e 352 // return without ending the blanking interval. The DMA
mjr 33:d832bcab089e 353 // completion interrupt handler will do that when the data
mjr 33:d832bcab089e 354 // update has completed.
mjr 33:d832bcab089e 355 //
mjr 33:d832bcab089e 356 // Note that we do the data update/ unconditionally in the
mjr 33:d832bcab089e 357 // send-during-blanking case, whether or not we have new GS
mjr 33:d832bcab089e 358 // data. This is because the update causes a 0.3% reduction
mjr 33:d832bcab089e 359 // in brightness because of the elongated BLANK interval.
mjr 33:d832bcab089e 360 // That would be visible as a flicker on each update if we
mjr 33:d832bcab089e 361 // did updates on some cycles and not others. By doing an
mjr 33:d832bcab089e 362 // update on every cycle, we make the brightness reduction
mjr 33:d832bcab089e 363 // uniform across time, which makes it less perceptible.
mjr 38:091e511ce8a0 364 sdma.start(nchips*24);
mjr 33:d832bcab089e 365
mjr 33:d832bcab089e 366 #else // DATA_UPDATE_INSIDE_BLANKING
mjr 33:d832bcab089e 367
mjr 33:d832bcab089e 368 // end the blanking interval
mjr 33:d832bcab089e 369 endBlank();
mjr 33:d832bcab089e 370
mjr 38:091e511ce8a0 371 // if we have pending grayscale data, update the DMA data
mjr 39:b3815a1c3802 372 // if (newGSData)
mjr 39:b3815a1c3802 373 {
mjr 39:b3815a1c3802 374 // send out the DMA contents
mjr 39:b3815a1c3802 375 sdma.start(nchips*24);
mjr 39:b3815a1c3802 376
mjr 39:b3815a1c3802 377 // we don't have to send again until the next gs data cahnge
mjr 39:b3815a1c3802 378 newGSData = false;
mjr 39:b3815a1c3802 379 }
mjr 26:cb71c4af2912 380
mjr 33:d832bcab089e 381 #endif // DATA_UPDATE_INSIDE_BLANKING
mjr 30:6e9902f06f48 382 }
mjr 30:6e9902f06f48 383
mjr 30:6e9902f06f48 384 void startBlank()
mjr 30:6e9902f06f48 385 {
mjr 30:6e9902f06f48 386 // turn off the grayscale clock, and assert BLANK to end the grayscale cycle
mjr 30:6e9902f06f48 387 gsclk.write(0);
mjr 30:6e9902f06f48 388 blank = 1;
mjr 30:6e9902f06f48 389 }
mjr 26:cb71c4af2912 390
mjr 33:d832bcab089e 391 void endBlank()
mjr 30:6e9902f06f48 392 {
mjr 33:d832bcab089e 393 // if we've sent new grayscale data since the last blanking
mjr 33:d832bcab089e 394 // interval, latch it by asserting XLAT
mjr 33:d832bcab089e 395 if (needXlat)
mjr 30:6e9902f06f48 396 {
mjr 26:cb71c4af2912 397 // latch the new data while we're still blanked
mjr 26:cb71c4af2912 398 xlat = 1;
mjr 26:cb71c4af2912 399 xlat = 0;
mjr 33:d832bcab089e 400 needXlat = false;
mjr 26:cb71c4af2912 401 }
mjr 26:cb71c4af2912 402
mjr 26:cb71c4af2912 403 // end the blanking interval and restart the grayscale clock
mjr 26:cb71c4af2912 404 blank = 0;
mjr 26:cb71c4af2912 405 gsclk.write(.5);
mjr 26:cb71c4af2912 406
mjr 26:cb71c4af2912 407 // set up the next blanking interrupt
mjr 38:091e511ce8a0 408 resetTimer.attach(this, &TLC5940::reset, (1.0/GSCLK_SPEED)*4096.0);
mjr 26:cb71c4af2912 409 }
mjr 26:cb71c4af2912 410
mjr 30:6e9902f06f48 411 // Interrupt handler for DMA completion. The DMA controller calls this
mjr 30:6e9902f06f48 412 // when it finishes with the transfer request we set up above. When the
mjr 30:6e9902f06f48 413 // transfer is done, we simply end the blanking cycle and start a new
mjr 30:6e9902f06f48 414 // grayscale cycle.
mjr 30:6e9902f06f48 415 void dmaDone()
mjr 30:6e9902f06f48 416 {
mjr 33:d832bcab089e 417 // mark that we need to assert XLAT to latch the new
mjr 33:d832bcab089e 418 // grayscale data during the next blanking interval
mjr 33:d832bcab089e 419 needXlat = true;
mjr 33:d832bcab089e 420
mjr 33:d832bcab089e 421 #if DATA_UPDATE_INSIDE_BLANKING
mjr 33:d832bcab089e 422 // we're doing the gs update within the blanking cycle, so end
mjr 33:d832bcab089e 423 // the blanking cycle now that the transfer has completed
mjr 33:d832bcab089e 424 endBlank();
mjr 33:d832bcab089e 425 #endif
mjr 30:6e9902f06f48 426 }
mjr 30:6e9902f06f48 427
mjr 26:cb71c4af2912 428 };
mjr 26:cb71c4af2912 429
mjr 26:cb71c4af2912 430 #endif