An input/output controller for virtual pinball machines, with plunger position tracking, accelerometer-based nudge sensing, button input encoding, and feedback device control.

Dependencies:   USBDevice mbed FastAnalogIn FastIO FastPWM SimpleDMA

/media/uploads/mjr/pinscape_no_background_small_L7Miwr6.jpg

The Pinscape Controller is a special-purpose software project that I wrote for my virtual pinball machine.

New version: V2 is now available! The information below is for version 1, which will continue to be available for people who prefer the original setup.

What exactly is a virtual pinball machine? It's basically a video-game pinball emulator built to look like a real pinball machine. (The picture at right is the one I built.) You start with a standard pinball cabinet, either built from scratch or salvaged from a real machine. Inside, you install a PC motherboard to run the software, and install TVs in place of the playfield and backglass. Several Windows pinball programs can take advantage of this setup, including the open-source project Visual Pinball, which has hundreds of tables available. Building one of these makes a great DIY project, and it's a good way to add to your skills at woodworking, computers, and electronics. Check out the Cabinet Builders' Forum on vpforums.org for lots of examples and advice.

This controller project is a key piece in my setup that helps integrate the video game into the pinball cabinet. It handles several input/output tasks that are unique to virtual pinball machines. First, it lets you connect a mechanical plunger to the software, so you can launch the ball like on a real machine. Second, it sends "nudge" data to the software, based on readings from an accelerometer. This lets you interact with the game physically, which makes the playing experience more realistic and immersive. Third, the software can handle button input (for wiring flipper buttons and other cabinet buttons), and fourth, it can control output devices (for tactile feedback, button lights, flashers, and other special effects).

Documentation

The Hardware Build Guide (PDF) has detailed instructions on how to set up a Pinscape Controller for your own virtual pinball cabinet.

Update notes

December 2015 version: This version fully supports the new Expansion Board project, but it'll also run without it. The default configuration settings haven't changed, so existing setups should continue to work as before.

August 2015 version: Be sure to get the latest version of the Config Tool for windows if you're upgrading from an older version of the firmware. This update adds support for TSL1412R sensors (a version of the 1410 sensor with a slightly larger pixel array), and a config option to set the mounting orientation of the board in the firmware rather than in VP (for better support for FP and other pinball programs that don't have VP's flexibility for setting the rotation).

Feb/March 2015 software versions: If you have a CCD plunger that you've been using with the older versions, and the plunger stops working (or doesn't work as well) after you update to the latest version, you might need to increase the brightness of your light source slightly. Check the CCD exposure with the Windows config tool to see if it looks too dark. The new software reads the CCD much more quickly than the old versions did. This makes the "shutter speed" faster, which might require a little more light to get the same readings. The CCD is actually really tolerant of varying light levels, so you probably won't have to change anything for the update - I didn't. But if you do have any trouble, have a look at the exposure meter and try a slightly brighter light source if the exposure looks too dark.

Downloads

  • Config tool for Windows (.exe and C# source): this is a Windows program that lets you view the raw pixel data from the CCD sensor, trigger plunger calibration mode, and configure some of the software options on the controller.
  • Custom VP builds: I created modified versions of Visual Pinball 9.9 and Physmod5 that you might want to use in combination with this controller. The modified versions have special handling for plunger calibration specific to the Pinscape Controller, as well as some enhancements to the nudge physics. If you're not using the plunger, you might still want it for the nudge improvements. The modified version also works with any other input controller, so you can get the enhanced nudging effects even if you're using a different plunger/nudge kit. The big change in the modified versions is a "filter" for accelerometer input that's designed to make the response to cabinet nudges more realistic. It also makes the response more subdued than in the standard VP, so it's not to everyone's taste. The downloads include both the updated executables and the source code changes, in case you want to merge the changes into your own custom version(s).

    Note! These features are now standard in the official VP 9.9.1 and VP 10 releases, so you don't need my custom builds if you're using 9.9.1 or 10 or later. I don't think there's any reason to use my 9.9 instead of the official 9.9.1, but I'm leaving it here just in case. In the official VP releases, look for the checkbox "Enable Nudge Filter" in the Keys preferences dialog. (There's no checkbox in my custom builds, though; the filter is simply always on in those.)
  • Output circuit shopping list: This is a saved shopping cart at mouser.com with the parts needed for each output driver, if you want to use the LedWiz emulator feature. Note that quantities in the cart are for one output channel, so multiply everything by the number of channels you plan to use, except that you only need one of the ULN2803 transistor array chips for each eight output circuits.
  • Lemming77's potentiometer mounting bracket and shooter rod connecter: Sketchup designs for 3D-printable parts for mounting a slide potentiometer as the plunger sensor. These were designed for a particular slide potentiometer that used to be available from an Aliexpress.com seller but is no longer listed. You can probably use this design as a starting point for other similar devices; just check the dimensions before committing the design to plastic.

Features

  • Plunger position sensing, using a TAOS TSL 1410R CCD linear array sensor. This sensor is a 1280 x 1 pixel array at 400 dpi, which makes it about 3" long - almost exactly the travel distance of a standard pinball plunger. The idea is that you install the sensor just above (within a few mm of) the shooter rod on the inside of the cabinet, with the CCD window facing down, aligned with and centered on the long axis of the shooter rod, and positioned so that the rest position of the tip is about 1/2" from one end of the window. As you pull back the plunger, the tip will travel down the length of the window, and the maximum retraction point will put the tip just about at the far end of the window. Put a light source below, facing the sensor - I'm using two typical 20 mA blue LEDs about 8" away (near the floor of the cabinet) with good results. The principle of operation is that the shooter rod casts a shadow on the CCD, so pixels behind the rod will register lower brightness than pixels that aren't in the shadow. We scan down the length of the sensor for the edge between darker and brighter, and this tells us how far back the rod has been pulled. We can read the CCD at about 25-30 ms intervals, so we can get rapid updates. We pass the readings reports to VP via our USB joystick reports.

    The hardware build guide includes schematics showing how to wire the CCD to the KL25Z. It's pretty straightforward - five wires between the two devices, no external components needed. Two GPIO ports are used as outputs to send signals to the device and one is used as an ADC in to read the pixel brightness inputs. The config tool has a feature that lets you display the raw pixel readings across the array, so you can test that the CCD is working and adjust the light source to get the right exposure level.

    Alternatively, you can use a slide potentiometer as the plunger sensor. This is a cheaper and somewhat simpler option that seems to work quite nicely, as you can see in Lemming77's video of this setup in action. This option is also explained more fully in the build guide.
  • Nudge sensing via the KL25Z's on-board accelerometer. Mounting the board in your cabinet makes it feel the same accelerations the cabinet experiences when you nudge it. Visual Pinball already knows how to interpret accelerometer input as nudging, so we simply feed the acceleration readings to VP via the joystick interface.
  • Cabinet button wiring. Up to 24 pushbuttons and switches can be wired to the controller for input controls (for example, flipper buttons, the Start button, the tilt bob, coin slot switches, and service door buttons). These appear to Windows as joystick buttons. VP can map joystick buttons to pinball inputs via its keyboard preferences dialog. (You can raise the 24-button limit by editing the source code, but since all of the GPIO pins are allocated, you'll have to reassign pins currently used for other functions.)
  • LedWiz emulation (limited). In addition to emulating a joystick, the device emulates the LedWiz USB interface, so controllers on the PC side such as DirectOutput Framework can recognize it and send it commands to control lights, solenoids, and other feedback devices. 22 GPIO ports are assigned by default as feedback device outputs. This feature has some limitations. The big one is that the KL25Z hardware only has 10 PWM channels, which isn't enough for a fully decked-out cabinet. You also need to build some external power driver circuitry to use this feature, because of the paltry 4mA output capacity of the KL25Z GPIO ports. The build guide includes instructions for a simple and robust output circuit, including part numbers for the exact components you need. It's not hard if you know your way around a soldering iron, but just be aware that it'll take a little work.

Warning: This is not replacement software for the VirtuaPin plunger kit. If you bought the VirtuaPin kit, please don't try to install this software. The VP kit happens to use the same microcontroller board, but the rest of its hardware is incompatible. The VP kit uses a different type of sensor for its plunger and has completely different button wiring, so the Pinscape software won't work properly with it.

TLC5940/TLC5940.h

Committer:
mjr
Date:
2016-02-15
Revision:
46:d60fc88eb7fd
Parent:
33:d832bcab089e
Child:
38:091e511ce8a0

File content as of revision 46:d60fc88eb7fd:

// Pinscape Controller TLC5940 interface
//
// Based on Spencer Davis's mbed TLC5940 library.  Adapted for the
// KL25Z, and simplified to just the functions needed for this
// application.  In particular, this version doesn't include support 
// for dot correction programming or status input.  This version also
// uses a different approach for sending the grayscale data updates,
// sending updates during the blanking interval rather than overlapping
// them with the PWM cycle.  This results in very slightly longer 
// blanking intervals when updates are pending, effectively reducing 
// the PWM "on" duty cycle (and thus the output brightness) by about 
// 0.3%.  This shouldn't be perceptible to users, so it's a small
// trade-off for the advantage gained, which is much better signal 
// stability when using multiple TLC5940s daisy-chained together.
// I saw a lot of instability when using the overlapped approach,
// which seems to be eliminated entirely when sending updates during
// the blanking interval.

 
#ifndef TLC5940_H
#define TLC5940_H

// Should we do the grayscale update within the blanking interval?
// If this is set to 1, we'll send grayscale data during the blanking
// interval; if 0, we'll send grayscale during the PWM cycle.
// Mode 0 is the *intended* way of using these chips, but mode 1
// produces a more stable signal in my test setup.
//
// In my breadboard testing, using the standard data-during-PWM
// mode causes some amount of signal instability with multiple
// daisy-chained TLC5940's.  It appears that there's some signal
// interference (maybe RF or electrical ringing in the wires) that
// can make the bit data and/or clock prone to noise that causes
// random bits to propagate down the daisy chain.  This happens
// frequently enough in my breadboard setup to be visible as
// regular flicker.  Careful wiring, short wire runs, and decoupling
// capacitors noticeably improve it, but I haven't been able to 
// eliminate it entirely in my test setup.  Using the data-during-
// blanking mode, however, *does* eliminate it entirely.
//
// It clearly should be possible to eliminate the signal problems
// in a well-designed PCB layout, but for the time being, I'm
// making data-during-blanking the default, since it provides
// such a noticeable improvement in my test setup, and the cost
// is minimal.  The cost is that it lengthens the blanking interval
// slightly.  With four chips and the SPI clock at 28MHz, the 
// full data update takes 27us; with the PWM clock at 500kHz, the 
// grayscale cycle is 8192us.  This means that the 27us data send 
// keeps the BLANK asserted for an additional 0.3% of the cycle 
// time, which in term reduces output brightness by the same amount.
// This brightness reduction isn't noticeable on its own, but it
// can be seen as a flicker on data cycles if we send data on
// some blanking cycles but not on others.  To eliminate the
// flicker, the code sends a data update on *every* cycle when
// using this mode to ensure that the 0.3% brightness reduction
// is uniform across time.
//
// When using this code with TLC5940 chips on a PCB, I recommend
// doing a test: set this to 0, run the board, turn on all outputs
// (connected to LEDs), and observe the results.  If you don't
// see any randomness or flicker in a minute or two of observation,
// you're getting a good clean signal throughout the daisy chain
// and don't need the workaround.  If you do see any instability, 
// set this back to 1.
#define DATA_UPDATE_INSIDE_BLANKING  1

#include "mbed.h"
#include "FastPWM.h"
#include "SimpleDMA.h"

/**
  * SPI speed used by the mbed to communicate with the TLC5940
  * The TLC5940 supports up to 30Mhz.  It's best to keep this as
  * high as possible, since a higher SPI speed yields a faster 
  * grayscale data update.  However, I've seen some slight
  * instability in the signal in my breadboard setup using the
  * full 30MHz, so I've reduced this slightly, which seems to
  * yield a solid signal.  The limit will vary according to how
  * clean the signal path is to the chips; you can probably crank
  * this up to full speed if you have a well-designed PCB, good
  * decoupling capacitors near the 5940 VCC/GND pins, and short
  * wires between the KL25Z and the PCB.  A short, clean path to
  * KL25Z ground seems especially important.
  *
  * The SPI clock must be fast enough that the data transmission
  * time for a full update is comfortably less than the blanking 
  * cycle time.  The grayscale refresh requires 192 bits per TLC5940 
  * in the daisy chain, and each bit takes one SPI clock to send.  
  * Our reference setup in the Pinscape controller allows for up to 
  * 4 TLC5940s, so a full refresh cycle on a fully populated system 
  * would be 768 SPI clocks.  The blanking cycle is 4096 GSCLK cycles.  
  *
  *   t(blank) = 4096 * 1/GSCLK_SPEED
  *   t(refresh) = 768 * 1/SPI_SPEED
  *   Therefore:  SPI_SPEED must be > 768/4096 * GSCLK_SPEED
  *
  * Since the SPI speed can be so high, and since we want to keep
  * the GSCLK speed relatively low, the constraint above simply
  * isn't a factor.  E.g., at SPI=30MHz and GSCLK=500kHz, 
  * t(blank) is 8192us and t(refresh) is 25us.
  */
#define SPI_SPEED 2800000

/**
  * The rate at which the GSCLK pin is pulsed.   This also controls 
  * how often the reset function is called.   The reset function call
  * rate is (1/GSCLK_SPEED) * 4096.  The maximum reliable rate is
  * around 32Mhz.  It's best to keep this rate as low as possible:
  * the higher the rate, the higher the refresh() call frequency,
  * so the higher the CPU load.
  *
  * The lower bound is probably dependent on the application.  For 
  * driving LEDs, the limiting factor is that lower rates will increase
  * visible flicker.  200 kHz seems to be a good lower bound for LEDs.  
  * That provides about 48 cycles per second - that's about the same as
  * the 50 Hz A/C cycle rate in many countries, which was itself chosen
  * so that incandescent lights don't flicker.  (This rate is a function 
  * of human eye physiology, which has its own refresh cycle of sorts
  * that runs at about 50 Hz.  If you're designing an LED system for
  * viewing by cats or drosophila, you might want to look into your
  * target species' eye physiology, since the persistence of vision
  * rate varies quite a bit from species to species.)  Flicker tends to 
  * be more noticeable in LEDs than in incandescents, since LEDs don't
  * have the thermal inertia of incandescents, so we use a slightly
  * higher default here.  500 kHz = 122 full grayscale cycles per
  * second = 122 reset calls per second (call every 8ms).
  */
#define GSCLK_SPEED    500000

/**
  *  This class controls a TLC5940 PWM driver IC.
  *
  *  Using the TLC5940 class to control an LED:
  *  @code
  *  #include "mbed.h"
  *  #include "TLC5940.h"
  *  
  *  // Create the TLC5940 instance
  *  TLC5940 tlc(p7, p5, p21, p9, p10, p11, p12, 1);
  *  
  *  int main()
  *  {   
  *      // Enable the first LED
  *      tlc.set(0, 0xfff);
  *      
  *      while(1)
  *      {
  *      }
  *  }
  *  @endcode
  */
class TLC5940
{
public:
    /**
      *  Set up the TLC5940
      *  @param SCLK - The SCK pin of the SPI bus
      *  @param MOSI - The MOSI pin of the SPI bus
      *  @param GSCLK - The GSCLK pin of the TLC5940(s)
      *  @param BLANK - The BLANK pin of the TLC5940(s)
      *  @param XLAT - The XLAT pin of the TLC5940(s)
      *  @param nchips - The number of TLC5940s (if you are daisy chaining)
      */
    TLC5940(PinName SCLK, PinName MOSI, PinName GSCLK, PinName BLANK, PinName XLAT, int nchips)
        : spi(MOSI, NC, SCLK),
          gsclk(GSCLK),
          blank(BLANK),
          xlat(XLAT),
          nchips(nchips)
    {
        // set XLAT to initially off
        xlat = 0;
        
        // Assert BLANK while starting up, to keep the outputs turned off until
        // everything is stable.  This helps prevent spurious flashes during startup.
        // (That's not particularly important for lights, but it matters more for
        // tactile devices.  It's a bit alarming to fire a replay knocker on every
        // power-on, for example.)
        blank = 1;
        
        // allocate the grayscale buffer, and set all outputs to fully off
        gs = new unsigned short[nchips*16];
        memset(gs, 0, nchips*16*sizeof(gs[0]));
        
        // Configure SPI format and speed.  Note that KL25Z ONLY supports 8-bit
        // mode.  The TLC5940 nominally requires 12-bit data blocks for the
        // grayscale levels, but SPI is ultimately just a bit-level serial format,
        // so we can reformat the 12-bit blocks into 8-bit bytes to fit the 
        // KL25Z's limits.  This should work equally well on other microcontrollers 
        // that are more flexible.  The TLC5940 appears to require polarity/phase
        // format 0.
        spi.format(8, 0);
        spi.frequency(SPI_SPEED);
        
        // Send out a full data set to the chips, to clear out any random
        // startup data from the registers.  Include some extra bits - there
        // are some cases (such as after sending dot correct commands) where
        // an extra bit per chip is required, and the initial state is 
        // somewhat unpredictable, so send extra just to make sure we cover
        // all bases.  This does no harm; extra bits just fall off the end of
        // the daisy chain, and since we want all registers set to 0, we can
        // send arbitrarily many extra 0's.
        for (int i = 0 ; i < nchips*25 ; ++i)
            spi.write(0);
            
        // do an initial XLAT to latch all of these "0" values into the
        // grayscale registers
        xlat = 1;
        xlat = 0;

        // Allocate a DMA buffer.  The transfer on each cycle is 192 bits per
        // chip = 24 bytes per chip.
        dmabuf = new char[nchips*24];
        
        // Set up the Simple DMA interface object.  We use the DMA controller to
        // send grayscale data updates to the TLC5940 chips.  This lets the CPU
        // keep running other tasks while we send gs updates, and importantly
        // allows our blanking interrupt handler return almost immediately.
        // The DMA transfer is from our internal DMA buffer to SPI0, which is
        // the SPI controller physically connected to the TLC5940s.
        sdma.source(dmabuf, 1);
        sdma.destination(&(SPI0->D), 0, 8);
        sdma.trigger(Trigger_SPI0_TX);
        sdma.attach(this, &TLC5940::dmaDone);
        
        // Enable DMA on SPI0.  SimpleDMA doesn't do this for us; we have to
        // do it explicitly.  This is just a matter of setting bit 5 (TXDMAE)
        // in the SPI controllers Control Register 2 (C2).
        SPI0->C2 |= 0x20; // set bit 5 = 0x20 = TXDMAE in SPI0 control register 2

        // Configure the GSCLK output's frequency
        gsclk.period(1.0/GSCLK_SPEED);
        
        // mark that we need an initial update
        newGSData = true;
        needXlat = false;
     }
    
    // Start the clock running
    void start()
    {        
        // Set up the first call to the reset function, which asserts BLANK to
        // end the PWM cycle and handles new grayscale data output and latching.
        // The original version of this library uses a timer to call reset
        // periodically, but that approach is somewhat problematic because the
        // reset function itself takes a small amount of time to run, so the
        // *actual* cycle is slightly longer than what we get from counting
        // GS clocks.  Running reset on a timer therefore causes the calls to
        // slip out of phase with the actual full cycles, which causes 
        // premature blanking that shows up as visible flicker.  To get the
        // reset cycle to line up exactly with a full PWM cycle, it works
        // better to set up a new timer on each cycle, *after* we've finished
        // with the somewhat unpredictable overhead of the interrupt handler.
        // This ensures that we'll get much closer to exact alignment of the
        // cycle phase, and in any case the worst that happens is that some
        // cycles are very slightly too long or short (due to imperfections
        // in the timer clock vs the PWM clock that determines the GSCLCK
        // output to the TLC5940), which is far less noticeable than a 
        // constantly rotating phase misalignment.
        reset_timer.attach(this, &TLC5940::reset, (1.0/GSCLK_SPEED)*4096.0);
    }
    
    ~TLC5940()
    {
        delete [] gs;
        delete [] dmabuf;
    }

    /**
      *  Set the next chunk of grayscale data to be sent
      *  @param data - Array of 16 bit shorts containing 16 12 bit grayscale data chunks per TLC5940
      *  @note These must be in intervals of at least (1/GSCLK_SPEED) * 4096 to be sent
      */
    void set(int idx, unsigned short data) 
    {
        // store the data, and flag the pending update for the interrupt handler to carry out
        gs[idx] = data; 
        newGSData = true;
    }

private:
    // current level for each output
    unsigned short *gs;
    
    // Simple DMA interface object
    SimpleDMA sdma;

    // DMA transfer buffer.  Each time we have data to transmit to the TLC5940 chips,
    // we format the data into this buffer exactly as it will go across the wire, then
    // hand the buffer to the DMA controller to move through the SPI port.
    char *dmabuf;
    
    // SPI port - only MOSI and SCK are used
    SPI spi;

    // use a PWM out for the grayscale clock - this provides a stable
    // square wave signal without consuming CPU
    FastPWM gsclk;

    // Digital out pins used for the TLC5940
    DigitalOut blank;
    DigitalOut xlat;
    
    // number of daisy-chained TLC5940s we're controlling
    int nchips;

    // Timeout to end each PWM cycle.  This is a one-shot timer that we reset
    // on each cycle.
    Timeout reset_timer;
    
    // Has new GS/DC data been loaded?
    volatile bool newGSData;
    
    // Do we need an XLAT signal on the next blanking interval?
    volatile bool needXlat;

    // Function to reset the display and send the next chunks of data
    void reset()
    {
        // start the blanking cycle
        startBlank();
        
#if DATA_UPDATE_INSIDE_BLANKING
        // We're configured to send the new GS data entirely within
        // the blanking interval.  Start the DMA transfer now, and
        // return without ending the blanking interval.  The DMA
        // completion interrupt handler will do that when the data
        // update has completed.  
        //
        // Note that we do the data update/ unconditionally in the 
        // send-during-blanking case, whether or not we have new GS 
        // data.  This is because the update causes a 0.3% reduction 
        // in brightness because of the elongated BLANK interval.
        // That would be visible as a flicker on each update if we
        // did updates on some cycles and not others.  By doing an
        // update on every cycle, we make the brightness reduction
        // uniform across time, which makes it less perceptible.
        update();
        
#else // DATA_UPDATE_INSIDE_BLANKING
        
        // end the blanking interval
        endBlank();
        
        // if we have pending grayscale data, start sending it
        if (newGSData)
            update();

#endif // DATA_UPDATE_INSIDE_BLANKING
    }

    void startBlank()
    {
        // turn off the grayscale clock, and assert BLANK to end the grayscale cycle
        gsclk.write(0);
        blank = 1;        
    }
            
    void endBlank()
    {
        // if we've sent new grayscale data since the last blanking
        // interval, latch it by asserting XLAT
        if (needXlat)
        {
            // latch the new data while we're still blanked
            xlat = 1;
            xlat = 0;
            needXlat = false;
        }

        // end the blanking interval and restart the grayscale clock
        blank = 0;
        gsclk.write(.5);
        
        // set up the next blanking interrupt
        reset_timer.attach(this, &TLC5940::reset, (1.0/GSCLK_SPEED)*4096.0);
    }
    
    void update()
    {
        // Send new grayscale data to the TLC5940 chips.
        //
        // To do this, we set up our DMA buffer with the bytes formatted exactly
        // as they will go across the wire, then kick off the transfer request with 
        // the DMA controller.  We can then return from the interrupt and continue
        // with other tasks while the DMA hardware handles the transfer for us.
        // When the transfer is completed, the DMA controller will fire an
        // interrupt, which will call our interrupt handler, which will finish
        // the blanking cycle.
        //
        // The serial format orders the outputs from last to first (output #15 on 
        // the last chip in the daisy-chain to output #0 on the first chip).  For 
        // each output, we send 12 bits containing the grayscale level (0 = fully 
        // off, 0xFFF = fully on).  Bit order is most significant bit first.  
        // 
        // The KL25Z SPI can only send in 8-bit increments, so we need to divvy up 
        // the 12-bit outputs into 8-bit bytes.  Each pair of 12-bit outputs adds up 
        // to 24 bits, which divides evenly into 3 bytes, so send each pairs of 
        // outputs as three bytes:
        //
        //   [    element i+1 bits   ]  [ element i bits        ]
        //   11 10 9 8 7 6 5 4 3 2 1 0  11 10 9 8 7 6 5 4 3 2 1 0
        //   [  first byte   ] [   second byte  ] [  third byte ]
        for (int i = (16 * nchips) - 2, dst = 0 ; i >= 0 ; i -= 2)
        {
            // first byte - element i+1 bits 4-11
            dmabuf[dst++] = (((gs[i+1] & 0xFF0) >> 4) & 0xff);
            
            // second byte - element i+1 bits 0-3, then element i bits 8-11
            dmabuf[dst++] = ((((gs[i+1] & 0x00F) << 4) | ((gs[i] & 0xF00) >> 8)) & 0xFF);
            
            // third byte - element i bits 0-7
            dmabuf[dst++] = (gs[i] & 0x0FF);
        }
        
        // Start the DMA transfer
        sdma.start(nchips*24);
        
        // we've now cleared the new GS data
        newGSData = false;
    }

    // Interrupt handler for DMA completion.  The DMA controller calls this
    // when it finishes with the transfer request we set up above.  When the
    // transfer is done, we simply end the blanking cycle and start a new
    // grayscale cycle.    
    void dmaDone()
    {
        // mark that we need to assert XLAT to latch the new
        // grayscale data during the next blanking interval
        needXlat = true;
        
#if DATA_UPDATE_INSIDE_BLANKING
        // we're doing the gs update within the blanking cycle, so end
        // the blanking cycle now that the transfer has completed
        endBlank();
#endif
    }

};
 
#endif