SDL standard library
SDL_haptic.h@0:dda4f4550403, 2016-09-07 (annotated)
- Committer:
- miruga27
- Date:
- Wed Sep 07 18:46:53 2016 +0000
- Revision:
- 0:dda4f4550403
7/09/2016;
Who changed what in which revision?
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miruga27 | 0:dda4f4550403 | 1 | /* |
miruga27 | 0:dda4f4550403 | 2 | Simple DirectMedia Layer |
miruga27 | 0:dda4f4550403 | 3 | Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> |
miruga27 | 0:dda4f4550403 | 4 | |
miruga27 | 0:dda4f4550403 | 5 | This software is provided 'as-is', without any express or implied |
miruga27 | 0:dda4f4550403 | 6 | warranty. In no event will the authors be held liable for any damages |
miruga27 | 0:dda4f4550403 | 7 | arising from the use of this software. |
miruga27 | 0:dda4f4550403 | 8 | |
miruga27 | 0:dda4f4550403 | 9 | Permission is granted to anyone to use this software for any purpose, |
miruga27 | 0:dda4f4550403 | 10 | including commercial applications, and to alter it and redistribute it |
miruga27 | 0:dda4f4550403 | 11 | freely, subject to the following restrictions: |
miruga27 | 0:dda4f4550403 | 12 | |
miruga27 | 0:dda4f4550403 | 13 | 1. The origin of this software must not be misrepresented; you must not |
miruga27 | 0:dda4f4550403 | 14 | claim that you wrote the original software. If you use this software |
miruga27 | 0:dda4f4550403 | 15 | in a product, an acknowledgment in the product documentation would be |
miruga27 | 0:dda4f4550403 | 16 | appreciated but is not required. |
miruga27 | 0:dda4f4550403 | 17 | 2. Altered source versions must be plainly marked as such, and must not be |
miruga27 | 0:dda4f4550403 | 18 | misrepresented as being the original software. |
miruga27 | 0:dda4f4550403 | 19 | 3. This notice may not be removed or altered from any source distribution. |
miruga27 | 0:dda4f4550403 | 20 | */ |
miruga27 | 0:dda4f4550403 | 21 | |
miruga27 | 0:dda4f4550403 | 22 | /** |
miruga27 | 0:dda4f4550403 | 23 | * \file SDL_haptic.h |
miruga27 | 0:dda4f4550403 | 24 | * |
miruga27 | 0:dda4f4550403 | 25 | * \brief The SDL Haptic subsystem allows you to control haptic (force feedback) |
miruga27 | 0:dda4f4550403 | 26 | * devices. |
miruga27 | 0:dda4f4550403 | 27 | * |
miruga27 | 0:dda4f4550403 | 28 | * The basic usage is as follows: |
miruga27 | 0:dda4f4550403 | 29 | * - Initialize the Subsystem (::SDL_INIT_HAPTIC). |
miruga27 | 0:dda4f4550403 | 30 | * - Open a Haptic Device. |
miruga27 | 0:dda4f4550403 | 31 | * - SDL_HapticOpen() to open from index. |
miruga27 | 0:dda4f4550403 | 32 | * - SDL_HapticOpenFromJoystick() to open from an existing joystick. |
miruga27 | 0:dda4f4550403 | 33 | * - Create an effect (::SDL_HapticEffect). |
miruga27 | 0:dda4f4550403 | 34 | * - Upload the effect with SDL_HapticNewEffect(). |
miruga27 | 0:dda4f4550403 | 35 | * - Run the effect with SDL_HapticRunEffect(). |
miruga27 | 0:dda4f4550403 | 36 | * - (optional) Free the effect with SDL_HapticDestroyEffect(). |
miruga27 | 0:dda4f4550403 | 37 | * - Close the haptic device with SDL_HapticClose(). |
miruga27 | 0:dda4f4550403 | 38 | * |
miruga27 | 0:dda4f4550403 | 39 | * \par Simple rumble example: |
miruga27 | 0:dda4f4550403 | 40 | * \code |
miruga27 | 0:dda4f4550403 | 41 | * SDL_Haptic *haptic; |
miruga27 | 0:dda4f4550403 | 42 | * |
miruga27 | 0:dda4f4550403 | 43 | * // Open the device |
miruga27 | 0:dda4f4550403 | 44 | * haptic = SDL_HapticOpen( 0 ); |
miruga27 | 0:dda4f4550403 | 45 | * if (haptic == NULL) |
miruga27 | 0:dda4f4550403 | 46 | * return -1; |
miruga27 | 0:dda4f4550403 | 47 | * |
miruga27 | 0:dda4f4550403 | 48 | * // Initialize simple rumble |
miruga27 | 0:dda4f4550403 | 49 | * if (SDL_HapticRumbleInit( haptic ) != 0) |
miruga27 | 0:dda4f4550403 | 50 | * return -1; |
miruga27 | 0:dda4f4550403 | 51 | * |
miruga27 | 0:dda4f4550403 | 52 | * // Play effect at 50% strength for 2 seconds |
miruga27 | 0:dda4f4550403 | 53 | * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0) |
miruga27 | 0:dda4f4550403 | 54 | * return -1; |
miruga27 | 0:dda4f4550403 | 55 | * SDL_Delay( 2000 ); |
miruga27 | 0:dda4f4550403 | 56 | * |
miruga27 | 0:dda4f4550403 | 57 | * // Clean up |
miruga27 | 0:dda4f4550403 | 58 | * SDL_HapticClose( haptic ); |
miruga27 | 0:dda4f4550403 | 59 | * \endcode |
miruga27 | 0:dda4f4550403 | 60 | * |
miruga27 | 0:dda4f4550403 | 61 | * \par Complete example: |
miruga27 | 0:dda4f4550403 | 62 | * \code |
miruga27 | 0:dda4f4550403 | 63 | * int test_haptic( SDL_Joystick * joystick ) { |
miruga27 | 0:dda4f4550403 | 64 | * SDL_Haptic *haptic; |
miruga27 | 0:dda4f4550403 | 65 | * SDL_HapticEffect effect; |
miruga27 | 0:dda4f4550403 | 66 | * int effect_id; |
miruga27 | 0:dda4f4550403 | 67 | * |
miruga27 | 0:dda4f4550403 | 68 | * // Open the device |
miruga27 | 0:dda4f4550403 | 69 | * haptic = SDL_HapticOpenFromJoystick( joystick ); |
miruga27 | 0:dda4f4550403 | 70 | * if (haptic == NULL) return -1; // Most likely joystick isn't haptic |
miruga27 | 0:dda4f4550403 | 71 | * |
miruga27 | 0:dda4f4550403 | 72 | * // See if it can do sine waves |
miruga27 | 0:dda4f4550403 | 73 | * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { |
miruga27 | 0:dda4f4550403 | 74 | * SDL_HapticClose(haptic); // No sine effect |
miruga27 | 0:dda4f4550403 | 75 | * return -1; |
miruga27 | 0:dda4f4550403 | 76 | * } |
miruga27 | 0:dda4f4550403 | 77 | * |
miruga27 | 0:dda4f4550403 | 78 | * // Create the effect |
miruga27 | 0:dda4f4550403 | 79 | * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default |
miruga27 | 0:dda4f4550403 | 80 | * effect.type = SDL_HAPTIC_SINE; |
miruga27 | 0:dda4f4550403 | 81 | * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates |
miruga27 | 0:dda4f4550403 | 82 | * effect.periodic.direction.dir[0] = 18000; // Force comes from south |
miruga27 | 0:dda4f4550403 | 83 | * effect.periodic.period = 1000; // 1000 ms |
miruga27 | 0:dda4f4550403 | 84 | * effect.periodic.magnitude = 20000; // 20000/32767 strength |
miruga27 | 0:dda4f4550403 | 85 | * effect.periodic.length = 5000; // 5 seconds long |
miruga27 | 0:dda4f4550403 | 86 | * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength |
miruga27 | 0:dda4f4550403 | 87 | * effect.periodic.fade_length = 1000; // Takes 1 second to fade away |
miruga27 | 0:dda4f4550403 | 88 | * |
miruga27 | 0:dda4f4550403 | 89 | * // Upload the effect |
miruga27 | 0:dda4f4550403 | 90 | * effect_id = SDL_HapticNewEffect( haptic, &effect ); |
miruga27 | 0:dda4f4550403 | 91 | * |
miruga27 | 0:dda4f4550403 | 92 | * // Test the effect |
miruga27 | 0:dda4f4550403 | 93 | * SDL_HapticRunEffect( haptic, effect_id, 1 ); |
miruga27 | 0:dda4f4550403 | 94 | * SDL_Delay( 5000); // Wait for the effect to finish |
miruga27 | 0:dda4f4550403 | 95 | * |
miruga27 | 0:dda4f4550403 | 96 | * // We destroy the effect, although closing the device also does this |
miruga27 | 0:dda4f4550403 | 97 | * SDL_HapticDestroyEffect( haptic, effect_id ); |
miruga27 | 0:dda4f4550403 | 98 | * |
miruga27 | 0:dda4f4550403 | 99 | * // Close the device |
miruga27 | 0:dda4f4550403 | 100 | * SDL_HapticClose(haptic); |
miruga27 | 0:dda4f4550403 | 101 | * |
miruga27 | 0:dda4f4550403 | 102 | * return 0; // Success |
miruga27 | 0:dda4f4550403 | 103 | * } |
miruga27 | 0:dda4f4550403 | 104 | * \endcode |
miruga27 | 0:dda4f4550403 | 105 | * |
miruga27 | 0:dda4f4550403 | 106 | * You can also find out more information on my blog: |
miruga27 | 0:dda4f4550403 | 107 | * http://bobbens.dyndns.org/journal/2010/sdl_haptic/ |
miruga27 | 0:dda4f4550403 | 108 | * |
miruga27 | 0:dda4f4550403 | 109 | * \author Edgar Simo Serra |
miruga27 | 0:dda4f4550403 | 110 | */ |
miruga27 | 0:dda4f4550403 | 111 | |
miruga27 | 0:dda4f4550403 | 112 | #ifndef _SDL_haptic_h |
miruga27 | 0:dda4f4550403 | 113 | #define _SDL_haptic_h |
miruga27 | 0:dda4f4550403 | 114 | |
miruga27 | 0:dda4f4550403 | 115 | #include "SDL_stdinc.h" |
miruga27 | 0:dda4f4550403 | 116 | #include "SDL_error.h" |
miruga27 | 0:dda4f4550403 | 117 | #include "SDL_joystick.h" |
miruga27 | 0:dda4f4550403 | 118 | |
miruga27 | 0:dda4f4550403 | 119 | #include "begin_code.h" |
miruga27 | 0:dda4f4550403 | 120 | /* Set up for C function definitions, even when using C++ */ |
miruga27 | 0:dda4f4550403 | 121 | #ifdef __cplusplus |
miruga27 | 0:dda4f4550403 | 122 | extern "C" { |
miruga27 | 0:dda4f4550403 | 123 | #endif /* __cplusplus */ |
miruga27 | 0:dda4f4550403 | 124 | |
miruga27 | 0:dda4f4550403 | 125 | /** |
miruga27 | 0:dda4f4550403 | 126 | * \typedef SDL_Haptic |
miruga27 | 0:dda4f4550403 | 127 | * |
miruga27 | 0:dda4f4550403 | 128 | * \brief The haptic structure used to identify an SDL haptic. |
miruga27 | 0:dda4f4550403 | 129 | * |
miruga27 | 0:dda4f4550403 | 130 | * \sa SDL_HapticOpen |
miruga27 | 0:dda4f4550403 | 131 | * \sa SDL_HapticOpenFromJoystick |
miruga27 | 0:dda4f4550403 | 132 | * \sa SDL_HapticClose |
miruga27 | 0:dda4f4550403 | 133 | */ |
miruga27 | 0:dda4f4550403 | 134 | struct _SDL_Haptic; |
miruga27 | 0:dda4f4550403 | 135 | typedef struct _SDL_Haptic SDL_Haptic; |
miruga27 | 0:dda4f4550403 | 136 | |
miruga27 | 0:dda4f4550403 | 137 | |
miruga27 | 0:dda4f4550403 | 138 | /** |
miruga27 | 0:dda4f4550403 | 139 | * \name Haptic features |
miruga27 | 0:dda4f4550403 | 140 | * |
miruga27 | 0:dda4f4550403 | 141 | * Different haptic features a device can have. |
miruga27 | 0:dda4f4550403 | 142 | */ |
miruga27 | 0:dda4f4550403 | 143 | /* @{ */ |
miruga27 | 0:dda4f4550403 | 144 | |
miruga27 | 0:dda4f4550403 | 145 | /** |
miruga27 | 0:dda4f4550403 | 146 | * \name Haptic effects |
miruga27 | 0:dda4f4550403 | 147 | */ |
miruga27 | 0:dda4f4550403 | 148 | /* @{ */ |
miruga27 | 0:dda4f4550403 | 149 | |
miruga27 | 0:dda4f4550403 | 150 | /** |
miruga27 | 0:dda4f4550403 | 151 | * \brief Constant effect supported. |
miruga27 | 0:dda4f4550403 | 152 | * |
miruga27 | 0:dda4f4550403 | 153 | * Constant haptic effect. |
miruga27 | 0:dda4f4550403 | 154 | * |
miruga27 | 0:dda4f4550403 | 155 | * \sa SDL_HapticCondition |
miruga27 | 0:dda4f4550403 | 156 | */ |
miruga27 | 0:dda4f4550403 | 157 | #define SDL_HAPTIC_CONSTANT (1<<0) |
miruga27 | 0:dda4f4550403 | 158 | |
miruga27 | 0:dda4f4550403 | 159 | /** |
miruga27 | 0:dda4f4550403 | 160 | * \brief Sine wave effect supported. |
miruga27 | 0:dda4f4550403 | 161 | * |
miruga27 | 0:dda4f4550403 | 162 | * Periodic haptic effect that simulates sine waves. |
miruga27 | 0:dda4f4550403 | 163 | * |
miruga27 | 0:dda4f4550403 | 164 | * \sa SDL_HapticPeriodic |
miruga27 | 0:dda4f4550403 | 165 | */ |
miruga27 | 0:dda4f4550403 | 166 | #define SDL_HAPTIC_SINE (1<<1) |
miruga27 | 0:dda4f4550403 | 167 | |
miruga27 | 0:dda4f4550403 | 168 | /** |
miruga27 | 0:dda4f4550403 | 169 | * \brief Left/Right effect supported. |
miruga27 | 0:dda4f4550403 | 170 | * |
miruga27 | 0:dda4f4550403 | 171 | * Haptic effect for direct control over high/low frequency motors. |
miruga27 | 0:dda4f4550403 | 172 | * |
miruga27 | 0:dda4f4550403 | 173 | * \sa SDL_HapticLeftRight |
miruga27 | 0:dda4f4550403 | 174 | * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry, |
miruga27 | 0:dda4f4550403 | 175 | * we ran out of bits, and this is important for XInput devices. |
miruga27 | 0:dda4f4550403 | 176 | */ |
miruga27 | 0:dda4f4550403 | 177 | #define SDL_HAPTIC_LEFTRIGHT (1<<2) |
miruga27 | 0:dda4f4550403 | 178 | |
miruga27 | 0:dda4f4550403 | 179 | /* !!! FIXME: put this back when we have more bits in 2.1 */ |
miruga27 | 0:dda4f4550403 | 180 | /* #define SDL_HAPTIC_SQUARE (1<<2) */ |
miruga27 | 0:dda4f4550403 | 181 | |
miruga27 | 0:dda4f4550403 | 182 | /** |
miruga27 | 0:dda4f4550403 | 183 | * \brief Triangle wave effect supported. |
miruga27 | 0:dda4f4550403 | 184 | * |
miruga27 | 0:dda4f4550403 | 185 | * Periodic haptic effect that simulates triangular waves. |
miruga27 | 0:dda4f4550403 | 186 | * |
miruga27 | 0:dda4f4550403 | 187 | * \sa SDL_HapticPeriodic |
miruga27 | 0:dda4f4550403 | 188 | */ |
miruga27 | 0:dda4f4550403 | 189 | #define SDL_HAPTIC_TRIANGLE (1<<3) |
miruga27 | 0:dda4f4550403 | 190 | |
miruga27 | 0:dda4f4550403 | 191 | /** |
miruga27 | 0:dda4f4550403 | 192 | * \brief Sawtoothup wave effect supported. |
miruga27 | 0:dda4f4550403 | 193 | * |
miruga27 | 0:dda4f4550403 | 194 | * Periodic haptic effect that simulates saw tooth up waves. |
miruga27 | 0:dda4f4550403 | 195 | * |
miruga27 | 0:dda4f4550403 | 196 | * \sa SDL_HapticPeriodic |
miruga27 | 0:dda4f4550403 | 197 | */ |
miruga27 | 0:dda4f4550403 | 198 | #define SDL_HAPTIC_SAWTOOTHUP (1<<4) |
miruga27 | 0:dda4f4550403 | 199 | |
miruga27 | 0:dda4f4550403 | 200 | /** |
miruga27 | 0:dda4f4550403 | 201 | * \brief Sawtoothdown wave effect supported. |
miruga27 | 0:dda4f4550403 | 202 | * |
miruga27 | 0:dda4f4550403 | 203 | * Periodic haptic effect that simulates saw tooth down waves. |
miruga27 | 0:dda4f4550403 | 204 | * |
miruga27 | 0:dda4f4550403 | 205 | * \sa SDL_HapticPeriodic |
miruga27 | 0:dda4f4550403 | 206 | */ |
miruga27 | 0:dda4f4550403 | 207 | #define SDL_HAPTIC_SAWTOOTHDOWN (1<<5) |
miruga27 | 0:dda4f4550403 | 208 | |
miruga27 | 0:dda4f4550403 | 209 | /** |
miruga27 | 0:dda4f4550403 | 210 | * \brief Ramp effect supported. |
miruga27 | 0:dda4f4550403 | 211 | * |
miruga27 | 0:dda4f4550403 | 212 | * Ramp haptic effect. |
miruga27 | 0:dda4f4550403 | 213 | * |
miruga27 | 0:dda4f4550403 | 214 | * \sa SDL_HapticRamp |
miruga27 | 0:dda4f4550403 | 215 | */ |
miruga27 | 0:dda4f4550403 | 216 | #define SDL_HAPTIC_RAMP (1<<6) |
miruga27 | 0:dda4f4550403 | 217 | |
miruga27 | 0:dda4f4550403 | 218 | /** |
miruga27 | 0:dda4f4550403 | 219 | * \brief Spring effect supported - uses axes position. |
miruga27 | 0:dda4f4550403 | 220 | * |
miruga27 | 0:dda4f4550403 | 221 | * Condition haptic effect that simulates a spring. Effect is based on the |
miruga27 | 0:dda4f4550403 | 222 | * axes position. |
miruga27 | 0:dda4f4550403 | 223 | * |
miruga27 | 0:dda4f4550403 | 224 | * \sa SDL_HapticCondition |
miruga27 | 0:dda4f4550403 | 225 | */ |
miruga27 | 0:dda4f4550403 | 226 | #define SDL_HAPTIC_SPRING (1<<7) |
miruga27 | 0:dda4f4550403 | 227 | |
miruga27 | 0:dda4f4550403 | 228 | /** |
miruga27 | 0:dda4f4550403 | 229 | * \brief Damper effect supported - uses axes velocity. |
miruga27 | 0:dda4f4550403 | 230 | * |
miruga27 | 0:dda4f4550403 | 231 | * Condition haptic effect that simulates dampening. Effect is based on the |
miruga27 | 0:dda4f4550403 | 232 | * axes velocity. |
miruga27 | 0:dda4f4550403 | 233 | * |
miruga27 | 0:dda4f4550403 | 234 | * \sa SDL_HapticCondition |
miruga27 | 0:dda4f4550403 | 235 | */ |
miruga27 | 0:dda4f4550403 | 236 | #define SDL_HAPTIC_DAMPER (1<<8) |
miruga27 | 0:dda4f4550403 | 237 | |
miruga27 | 0:dda4f4550403 | 238 | /** |
miruga27 | 0:dda4f4550403 | 239 | * \brief Inertia effect supported - uses axes acceleration. |
miruga27 | 0:dda4f4550403 | 240 | * |
miruga27 | 0:dda4f4550403 | 241 | * Condition haptic effect that simulates inertia. Effect is based on the axes |
miruga27 | 0:dda4f4550403 | 242 | * acceleration. |
miruga27 | 0:dda4f4550403 | 243 | * |
miruga27 | 0:dda4f4550403 | 244 | * \sa SDL_HapticCondition |
miruga27 | 0:dda4f4550403 | 245 | */ |
miruga27 | 0:dda4f4550403 | 246 | #define SDL_HAPTIC_INERTIA (1<<9) |
miruga27 | 0:dda4f4550403 | 247 | |
miruga27 | 0:dda4f4550403 | 248 | /** |
miruga27 | 0:dda4f4550403 | 249 | * \brief Friction effect supported - uses axes movement. |
miruga27 | 0:dda4f4550403 | 250 | * |
miruga27 | 0:dda4f4550403 | 251 | * Condition haptic effect that simulates friction. Effect is based on the |
miruga27 | 0:dda4f4550403 | 252 | * axes movement. |
miruga27 | 0:dda4f4550403 | 253 | * |
miruga27 | 0:dda4f4550403 | 254 | * \sa SDL_HapticCondition |
miruga27 | 0:dda4f4550403 | 255 | */ |
miruga27 | 0:dda4f4550403 | 256 | #define SDL_HAPTIC_FRICTION (1<<10) |
miruga27 | 0:dda4f4550403 | 257 | |
miruga27 | 0:dda4f4550403 | 258 | /** |
miruga27 | 0:dda4f4550403 | 259 | * \brief Custom effect is supported. |
miruga27 | 0:dda4f4550403 | 260 | * |
miruga27 | 0:dda4f4550403 | 261 | * User defined custom haptic effect. |
miruga27 | 0:dda4f4550403 | 262 | */ |
miruga27 | 0:dda4f4550403 | 263 | #define SDL_HAPTIC_CUSTOM (1<<11) |
miruga27 | 0:dda4f4550403 | 264 | |
miruga27 | 0:dda4f4550403 | 265 | /* @} *//* Haptic effects */ |
miruga27 | 0:dda4f4550403 | 266 | |
miruga27 | 0:dda4f4550403 | 267 | /* These last few are features the device has, not effects */ |
miruga27 | 0:dda4f4550403 | 268 | |
miruga27 | 0:dda4f4550403 | 269 | /** |
miruga27 | 0:dda4f4550403 | 270 | * \brief Device can set global gain. |
miruga27 | 0:dda4f4550403 | 271 | * |
miruga27 | 0:dda4f4550403 | 272 | * Device supports setting the global gain. |
miruga27 | 0:dda4f4550403 | 273 | * |
miruga27 | 0:dda4f4550403 | 274 | * \sa SDL_HapticSetGain |
miruga27 | 0:dda4f4550403 | 275 | */ |
miruga27 | 0:dda4f4550403 | 276 | #define SDL_HAPTIC_GAIN (1<<12) |
miruga27 | 0:dda4f4550403 | 277 | |
miruga27 | 0:dda4f4550403 | 278 | /** |
miruga27 | 0:dda4f4550403 | 279 | * \brief Device can set autocenter. |
miruga27 | 0:dda4f4550403 | 280 | * |
miruga27 | 0:dda4f4550403 | 281 | * Device supports setting autocenter. |
miruga27 | 0:dda4f4550403 | 282 | * |
miruga27 | 0:dda4f4550403 | 283 | * \sa SDL_HapticSetAutocenter |
miruga27 | 0:dda4f4550403 | 284 | */ |
miruga27 | 0:dda4f4550403 | 285 | #define SDL_HAPTIC_AUTOCENTER (1<<13) |
miruga27 | 0:dda4f4550403 | 286 | |
miruga27 | 0:dda4f4550403 | 287 | /** |
miruga27 | 0:dda4f4550403 | 288 | * \brief Device can be queried for effect status. |
miruga27 | 0:dda4f4550403 | 289 | * |
miruga27 | 0:dda4f4550403 | 290 | * Device can be queried for effect status. |
miruga27 | 0:dda4f4550403 | 291 | * |
miruga27 | 0:dda4f4550403 | 292 | * \sa SDL_HapticGetEffectStatus |
miruga27 | 0:dda4f4550403 | 293 | */ |
miruga27 | 0:dda4f4550403 | 294 | #define SDL_HAPTIC_STATUS (1<<14) |
miruga27 | 0:dda4f4550403 | 295 | |
miruga27 | 0:dda4f4550403 | 296 | /** |
miruga27 | 0:dda4f4550403 | 297 | * \brief Device can be paused. |
miruga27 | 0:dda4f4550403 | 298 | * |
miruga27 | 0:dda4f4550403 | 299 | * \sa SDL_HapticPause |
miruga27 | 0:dda4f4550403 | 300 | * \sa SDL_HapticUnpause |
miruga27 | 0:dda4f4550403 | 301 | */ |
miruga27 | 0:dda4f4550403 | 302 | #define SDL_HAPTIC_PAUSE (1<<15) |
miruga27 | 0:dda4f4550403 | 303 | |
miruga27 | 0:dda4f4550403 | 304 | |
miruga27 | 0:dda4f4550403 | 305 | /** |
miruga27 | 0:dda4f4550403 | 306 | * \name Direction encodings |
miruga27 | 0:dda4f4550403 | 307 | */ |
miruga27 | 0:dda4f4550403 | 308 | /* @{ */ |
miruga27 | 0:dda4f4550403 | 309 | |
miruga27 | 0:dda4f4550403 | 310 | /** |
miruga27 | 0:dda4f4550403 | 311 | * \brief Uses polar coordinates for the direction. |
miruga27 | 0:dda4f4550403 | 312 | * |
miruga27 | 0:dda4f4550403 | 313 | * \sa SDL_HapticDirection |
miruga27 | 0:dda4f4550403 | 314 | */ |
miruga27 | 0:dda4f4550403 | 315 | #define SDL_HAPTIC_POLAR 0 |
miruga27 | 0:dda4f4550403 | 316 | |
miruga27 | 0:dda4f4550403 | 317 | /** |
miruga27 | 0:dda4f4550403 | 318 | * \brief Uses cartesian coordinates for the direction. |
miruga27 | 0:dda4f4550403 | 319 | * |
miruga27 | 0:dda4f4550403 | 320 | * \sa SDL_HapticDirection |
miruga27 | 0:dda4f4550403 | 321 | */ |
miruga27 | 0:dda4f4550403 | 322 | #define SDL_HAPTIC_CARTESIAN 1 |
miruga27 | 0:dda4f4550403 | 323 | |
miruga27 | 0:dda4f4550403 | 324 | /** |
miruga27 | 0:dda4f4550403 | 325 | * \brief Uses spherical coordinates for the direction. |
miruga27 | 0:dda4f4550403 | 326 | * |
miruga27 | 0:dda4f4550403 | 327 | * \sa SDL_HapticDirection |
miruga27 | 0:dda4f4550403 | 328 | */ |
miruga27 | 0:dda4f4550403 | 329 | #define SDL_HAPTIC_SPHERICAL 2 |
miruga27 | 0:dda4f4550403 | 330 | |
miruga27 | 0:dda4f4550403 | 331 | /* @} *//* Direction encodings */ |
miruga27 | 0:dda4f4550403 | 332 | |
miruga27 | 0:dda4f4550403 | 333 | /* @} *//* Haptic features */ |
miruga27 | 0:dda4f4550403 | 334 | |
miruga27 | 0:dda4f4550403 | 335 | /* |
miruga27 | 0:dda4f4550403 | 336 | * Misc defines. |
miruga27 | 0:dda4f4550403 | 337 | */ |
miruga27 | 0:dda4f4550403 | 338 | |
miruga27 | 0:dda4f4550403 | 339 | /** |
miruga27 | 0:dda4f4550403 | 340 | * \brief Used to play a device an infinite number of times. |
miruga27 | 0:dda4f4550403 | 341 | * |
miruga27 | 0:dda4f4550403 | 342 | * \sa SDL_HapticRunEffect |
miruga27 | 0:dda4f4550403 | 343 | */ |
miruga27 | 0:dda4f4550403 | 344 | #define SDL_HAPTIC_INFINITY 4294967295U |
miruga27 | 0:dda4f4550403 | 345 | |
miruga27 | 0:dda4f4550403 | 346 | |
miruga27 | 0:dda4f4550403 | 347 | /** |
miruga27 | 0:dda4f4550403 | 348 | * \brief Structure that represents a haptic direction. |
miruga27 | 0:dda4f4550403 | 349 | * |
miruga27 | 0:dda4f4550403 | 350 | * Directions can be specified by: |
miruga27 | 0:dda4f4550403 | 351 | * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates. |
miruga27 | 0:dda4f4550403 | 352 | * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. |
miruga27 | 0:dda4f4550403 | 353 | * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. |
miruga27 | 0:dda4f4550403 | 354 | * |
miruga27 | 0:dda4f4550403 | 355 | * Cardinal directions of the haptic device are relative to the positioning |
miruga27 | 0:dda4f4550403 | 356 | * of the device. North is considered to be away from the user. |
miruga27 | 0:dda4f4550403 | 357 | * |
miruga27 | 0:dda4f4550403 | 358 | * The following diagram represents the cardinal directions: |
miruga27 | 0:dda4f4550403 | 359 | * \verbatim |
miruga27 | 0:dda4f4550403 | 360 | .--. |
miruga27 | 0:dda4f4550403 | 361 | |__| .-------. |
miruga27 | 0:dda4f4550403 | 362 | |=.| |.-----.| |
miruga27 | 0:dda4f4550403 | 363 | |--| || || |
miruga27 | 0:dda4f4550403 | 364 | | | |'-----'| |
miruga27 | 0:dda4f4550403 | 365 | |__|~')_____(' |
miruga27 | 0:dda4f4550403 | 366 | [ COMPUTER ] |
miruga27 | 0:dda4f4550403 | 367 | |
miruga27 | 0:dda4f4550403 | 368 | |
miruga27 | 0:dda4f4550403 | 369 | North (0,-1) |
miruga27 | 0:dda4f4550403 | 370 | ^ |
miruga27 | 0:dda4f4550403 | 371 | | |
miruga27 | 0:dda4f4550403 | 372 | | |
miruga27 | 0:dda4f4550403 | 373 | (1,0) West <----[ HAPTIC ]----> East (-1,0) |
miruga27 | 0:dda4f4550403 | 374 | | |
miruga27 | 0:dda4f4550403 | 375 | | |
miruga27 | 0:dda4f4550403 | 376 | v |
miruga27 | 0:dda4f4550403 | 377 | South (0,1) |
miruga27 | 0:dda4f4550403 | 378 | |
miruga27 | 0:dda4f4550403 | 379 | |
miruga27 | 0:dda4f4550403 | 380 | [ USER ] |
miruga27 | 0:dda4f4550403 | 381 | \|||/ |
miruga27 | 0:dda4f4550403 | 382 | (o o) |
miruga27 | 0:dda4f4550403 | 383 | ---ooO-(_)-Ooo--- |
miruga27 | 0:dda4f4550403 | 384 | \endverbatim |
miruga27 | 0:dda4f4550403 | 385 | * |
miruga27 | 0:dda4f4550403 | 386 | * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a |
miruga27 | 0:dda4f4550403 | 387 | * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses |
miruga27 | 0:dda4f4550403 | 388 | * the first \c dir parameter. The cardinal directions would be: |
miruga27 | 0:dda4f4550403 | 389 | * - North: 0 (0 degrees) |
miruga27 | 0:dda4f4550403 | 390 | * - East: 9000 (90 degrees) |
miruga27 | 0:dda4f4550403 | 391 | * - South: 18000 (180 degrees) |
miruga27 | 0:dda4f4550403 | 392 | * - West: 27000 (270 degrees) |
miruga27 | 0:dda4f4550403 | 393 | * |
miruga27 | 0:dda4f4550403 | 394 | * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions |
miruga27 | 0:dda4f4550403 | 395 | * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses |
miruga27 | 0:dda4f4550403 | 396 | * the first three \c dir parameters. The cardinal directions would be: |
miruga27 | 0:dda4f4550403 | 397 | * - North: 0,-1, 0 |
miruga27 | 0:dda4f4550403 | 398 | * - East: -1, 0, 0 |
miruga27 | 0:dda4f4550403 | 399 | * - South: 0, 1, 0 |
miruga27 | 0:dda4f4550403 | 400 | * - West: 1, 0, 0 |
miruga27 | 0:dda4f4550403 | 401 | * |
miruga27 | 0:dda4f4550403 | 402 | * The Z axis represents the height of the effect if supported, otherwise |
miruga27 | 0:dda4f4550403 | 403 | * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you |
miruga27 | 0:dda4f4550403 | 404 | * can use any multiple you want, only the direction matters. |
miruga27 | 0:dda4f4550403 | 405 | * |
miruga27 | 0:dda4f4550403 | 406 | * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. |
miruga27 | 0:dda4f4550403 | 407 | * The first two \c dir parameters are used. The \c dir parameters are as |
miruga27 | 0:dda4f4550403 | 408 | * follows (all values are in hundredths of degrees): |
miruga27 | 0:dda4f4550403 | 409 | * - Degrees from (1, 0) rotated towards (0, 1). |
miruga27 | 0:dda4f4550403 | 410 | * - Degrees towards (0, 0, 1) (device needs at least 3 axes). |
miruga27 | 0:dda4f4550403 | 411 | * |
miruga27 | 0:dda4f4550403 | 412 | * |
miruga27 | 0:dda4f4550403 | 413 | * Example of force coming from the south with all encodings (force coming |
miruga27 | 0:dda4f4550403 | 414 | * from the south means the user will have to pull the stick to counteract): |
miruga27 | 0:dda4f4550403 | 415 | * \code |
miruga27 | 0:dda4f4550403 | 416 | * SDL_HapticDirection direction; |
miruga27 | 0:dda4f4550403 | 417 | * |
miruga27 | 0:dda4f4550403 | 418 | * // Cartesian directions |
miruga27 | 0:dda4f4550403 | 419 | * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. |
miruga27 | 0:dda4f4550403 | 420 | * direction.dir[0] = 0; // X position |
miruga27 | 0:dda4f4550403 | 421 | * direction.dir[1] = 1; // Y position |
miruga27 | 0:dda4f4550403 | 422 | * // Assuming the device has 2 axes, we don't need to specify third parameter. |
miruga27 | 0:dda4f4550403 | 423 | * |
miruga27 | 0:dda4f4550403 | 424 | * // Polar directions |
miruga27 | 0:dda4f4550403 | 425 | * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. |
miruga27 | 0:dda4f4550403 | 426 | * direction.dir[0] = 18000; // Polar only uses first parameter |
miruga27 | 0:dda4f4550403 | 427 | * |
miruga27 | 0:dda4f4550403 | 428 | * // Spherical coordinates |
miruga27 | 0:dda4f4550403 | 429 | * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding |
miruga27 | 0:dda4f4550403 | 430 | * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. |
miruga27 | 0:dda4f4550403 | 431 | * \endcode |
miruga27 | 0:dda4f4550403 | 432 | * |
miruga27 | 0:dda4f4550403 | 433 | * \sa SDL_HAPTIC_POLAR |
miruga27 | 0:dda4f4550403 | 434 | * \sa SDL_HAPTIC_CARTESIAN |
miruga27 | 0:dda4f4550403 | 435 | * \sa SDL_HAPTIC_SPHERICAL |
miruga27 | 0:dda4f4550403 | 436 | * \sa SDL_HapticEffect |
miruga27 | 0:dda4f4550403 | 437 | * \sa SDL_HapticNumAxes |
miruga27 | 0:dda4f4550403 | 438 | */ |
miruga27 | 0:dda4f4550403 | 439 | typedef struct SDL_HapticDirection |
miruga27 | 0:dda4f4550403 | 440 | { |
miruga27 | 0:dda4f4550403 | 441 | Uint8 type; /**< The type of encoding. */ |
miruga27 | 0:dda4f4550403 | 442 | Sint32 dir[3]; /**< The encoded direction. */ |
miruga27 | 0:dda4f4550403 | 443 | } SDL_HapticDirection; |
miruga27 | 0:dda4f4550403 | 444 | |
miruga27 | 0:dda4f4550403 | 445 | |
miruga27 | 0:dda4f4550403 | 446 | /** |
miruga27 | 0:dda4f4550403 | 447 | * \brief A structure containing a template for a Constant effect. |
miruga27 | 0:dda4f4550403 | 448 | * |
miruga27 | 0:dda4f4550403 | 449 | * The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect. |
miruga27 | 0:dda4f4550403 | 450 | * |
miruga27 | 0:dda4f4550403 | 451 | * A constant effect applies a constant force in the specified direction |
miruga27 | 0:dda4f4550403 | 452 | * to the joystick. |
miruga27 | 0:dda4f4550403 | 453 | * |
miruga27 | 0:dda4f4550403 | 454 | * \sa SDL_HAPTIC_CONSTANT |
miruga27 | 0:dda4f4550403 | 455 | * \sa SDL_HapticEffect |
miruga27 | 0:dda4f4550403 | 456 | */ |
miruga27 | 0:dda4f4550403 | 457 | typedef struct SDL_HapticConstant |
miruga27 | 0:dda4f4550403 | 458 | { |
miruga27 | 0:dda4f4550403 | 459 | /* Header */ |
miruga27 | 0:dda4f4550403 | 460 | Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ |
miruga27 | 0:dda4f4550403 | 461 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
miruga27 | 0:dda4f4550403 | 462 | |
miruga27 | 0:dda4f4550403 | 463 | /* Replay */ |
miruga27 | 0:dda4f4550403 | 464 | Uint32 length; /**< Duration of the effect. */ |
miruga27 | 0:dda4f4550403 | 465 | Uint16 delay; /**< Delay before starting the effect. */ |
miruga27 | 0:dda4f4550403 | 466 | |
miruga27 | 0:dda4f4550403 | 467 | /* Trigger */ |
miruga27 | 0:dda4f4550403 | 468 | Uint16 button; /**< Button that triggers the effect. */ |
miruga27 | 0:dda4f4550403 | 469 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
miruga27 | 0:dda4f4550403 | 470 | |
miruga27 | 0:dda4f4550403 | 471 | /* Constant */ |
miruga27 | 0:dda4f4550403 | 472 | Sint16 level; /**< Strength of the constant effect. */ |
miruga27 | 0:dda4f4550403 | 473 | |
miruga27 | 0:dda4f4550403 | 474 | /* Envelope */ |
miruga27 | 0:dda4f4550403 | 475 | Uint16 attack_length; /**< Duration of the attack. */ |
miruga27 | 0:dda4f4550403 | 476 | Uint16 attack_level; /**< Level at the start of the attack. */ |
miruga27 | 0:dda4f4550403 | 477 | Uint16 fade_length; /**< Duration of the fade. */ |
miruga27 | 0:dda4f4550403 | 478 | Uint16 fade_level; /**< Level at the end of the fade. */ |
miruga27 | 0:dda4f4550403 | 479 | } SDL_HapticConstant; |
miruga27 | 0:dda4f4550403 | 480 | |
miruga27 | 0:dda4f4550403 | 481 | /** |
miruga27 | 0:dda4f4550403 | 482 | * \brief A structure containing a template for a Periodic effect. |
miruga27 | 0:dda4f4550403 | 483 | * |
miruga27 | 0:dda4f4550403 | 484 | * The struct handles the following effects: |
miruga27 | 0:dda4f4550403 | 485 | * - ::SDL_HAPTIC_SINE |
miruga27 | 0:dda4f4550403 | 486 | * - ::SDL_HAPTIC_LEFTRIGHT |
miruga27 | 0:dda4f4550403 | 487 | * - ::SDL_HAPTIC_TRIANGLE |
miruga27 | 0:dda4f4550403 | 488 | * - ::SDL_HAPTIC_SAWTOOTHUP |
miruga27 | 0:dda4f4550403 | 489 | * - ::SDL_HAPTIC_SAWTOOTHDOWN |
miruga27 | 0:dda4f4550403 | 490 | * |
miruga27 | 0:dda4f4550403 | 491 | * A periodic effect consists in a wave-shaped effect that repeats itself |
miruga27 | 0:dda4f4550403 | 492 | * over time. The type determines the shape of the wave and the parameters |
miruga27 | 0:dda4f4550403 | 493 | * determine the dimensions of the wave. |
miruga27 | 0:dda4f4550403 | 494 | * |
miruga27 | 0:dda4f4550403 | 495 | * Phase is given by hundredth of a cycle meaning that giving the phase a value |
miruga27 | 0:dda4f4550403 | 496 | * of 9000 will displace it 25% of its period. Here are sample values: |
miruga27 | 0:dda4f4550403 | 497 | * - 0: No phase displacement. |
miruga27 | 0:dda4f4550403 | 498 | * - 9000: Displaced 25% of its period. |
miruga27 | 0:dda4f4550403 | 499 | * - 18000: Displaced 50% of its period. |
miruga27 | 0:dda4f4550403 | 500 | * - 27000: Displaced 75% of its period. |
miruga27 | 0:dda4f4550403 | 501 | * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. |
miruga27 | 0:dda4f4550403 | 502 | * |
miruga27 | 0:dda4f4550403 | 503 | * Examples: |
miruga27 | 0:dda4f4550403 | 504 | * \verbatim |
miruga27 | 0:dda4f4550403 | 505 | SDL_HAPTIC_SINE |
miruga27 | 0:dda4f4550403 | 506 | __ __ __ __ |
miruga27 | 0:dda4f4550403 | 507 | / \ / \ / \ / |
miruga27 | 0:dda4f4550403 | 508 | / \__/ \__/ \__/ |
miruga27 | 0:dda4f4550403 | 509 | |
miruga27 | 0:dda4f4550403 | 510 | SDL_HAPTIC_SQUARE |
miruga27 | 0:dda4f4550403 | 511 | __ __ __ __ __ |
miruga27 | 0:dda4f4550403 | 512 | | | | | | | | | | | |
miruga27 | 0:dda4f4550403 | 513 | | |__| |__| |__| |__| | |
miruga27 | 0:dda4f4550403 | 514 | |
miruga27 | 0:dda4f4550403 | 515 | SDL_HAPTIC_TRIANGLE |
miruga27 | 0:dda4f4550403 | 516 | /\ /\ /\ /\ /\ |
miruga27 | 0:dda4f4550403 | 517 | / \ / \ / \ / \ / |
miruga27 | 0:dda4f4550403 | 518 | / \/ \/ \/ \/ |
miruga27 | 0:dda4f4550403 | 519 | |
miruga27 | 0:dda4f4550403 | 520 | SDL_HAPTIC_SAWTOOTHUP |
miruga27 | 0:dda4f4550403 | 521 | /| /| /| /| /| /| /| |
miruga27 | 0:dda4f4550403 | 522 | / | / | / | / | / | / | / | |
miruga27 | 0:dda4f4550403 | 523 | / |/ |/ |/ |/ |/ |/ | |
miruga27 | 0:dda4f4550403 | 524 | |
miruga27 | 0:dda4f4550403 | 525 | SDL_HAPTIC_SAWTOOTHDOWN |
miruga27 | 0:dda4f4550403 | 526 | \ |\ |\ |\ |\ |\ |\ | |
miruga27 | 0:dda4f4550403 | 527 | \ | \ | \ | \ | \ | \ | \ | |
miruga27 | 0:dda4f4550403 | 528 | \| \| \| \| \| \| \| |
miruga27 | 0:dda4f4550403 | 529 | \endverbatim |
miruga27 | 0:dda4f4550403 | 530 | * |
miruga27 | 0:dda4f4550403 | 531 | * \sa SDL_HAPTIC_SINE |
miruga27 | 0:dda4f4550403 | 532 | * \sa SDL_HAPTIC_LEFTRIGHT |
miruga27 | 0:dda4f4550403 | 533 | * \sa SDL_HAPTIC_TRIANGLE |
miruga27 | 0:dda4f4550403 | 534 | * \sa SDL_HAPTIC_SAWTOOTHUP |
miruga27 | 0:dda4f4550403 | 535 | * \sa SDL_HAPTIC_SAWTOOTHDOWN |
miruga27 | 0:dda4f4550403 | 536 | * \sa SDL_HapticEffect |
miruga27 | 0:dda4f4550403 | 537 | */ |
miruga27 | 0:dda4f4550403 | 538 | typedef struct SDL_HapticPeriodic |
miruga27 | 0:dda4f4550403 | 539 | { |
miruga27 | 0:dda4f4550403 | 540 | /* Header */ |
miruga27 | 0:dda4f4550403 | 541 | Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT, |
miruga27 | 0:dda4f4550403 | 542 | ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or |
miruga27 | 0:dda4f4550403 | 543 | ::SDL_HAPTIC_SAWTOOTHDOWN */ |
miruga27 | 0:dda4f4550403 | 544 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
miruga27 | 0:dda4f4550403 | 545 | |
miruga27 | 0:dda4f4550403 | 546 | /* Replay */ |
miruga27 | 0:dda4f4550403 | 547 | Uint32 length; /**< Duration of the effect. */ |
miruga27 | 0:dda4f4550403 | 548 | Uint16 delay; /**< Delay before starting the effect. */ |
miruga27 | 0:dda4f4550403 | 549 | |
miruga27 | 0:dda4f4550403 | 550 | /* Trigger */ |
miruga27 | 0:dda4f4550403 | 551 | Uint16 button; /**< Button that triggers the effect. */ |
miruga27 | 0:dda4f4550403 | 552 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
miruga27 | 0:dda4f4550403 | 553 | |
miruga27 | 0:dda4f4550403 | 554 | /* Periodic */ |
miruga27 | 0:dda4f4550403 | 555 | Uint16 period; /**< Period of the wave. */ |
miruga27 | 0:dda4f4550403 | 556 | Sint16 magnitude; /**< Peak value. */ |
miruga27 | 0:dda4f4550403 | 557 | Sint16 offset; /**< Mean value of the wave. */ |
miruga27 | 0:dda4f4550403 | 558 | Uint16 phase; /**< Horizontal shift given by hundredth of a cycle. */ |
miruga27 | 0:dda4f4550403 | 559 | |
miruga27 | 0:dda4f4550403 | 560 | /* Envelope */ |
miruga27 | 0:dda4f4550403 | 561 | Uint16 attack_length; /**< Duration of the attack. */ |
miruga27 | 0:dda4f4550403 | 562 | Uint16 attack_level; /**< Level at the start of the attack. */ |
miruga27 | 0:dda4f4550403 | 563 | Uint16 fade_length; /**< Duration of the fade. */ |
miruga27 | 0:dda4f4550403 | 564 | Uint16 fade_level; /**< Level at the end of the fade. */ |
miruga27 | 0:dda4f4550403 | 565 | } SDL_HapticPeriodic; |
miruga27 | 0:dda4f4550403 | 566 | |
miruga27 | 0:dda4f4550403 | 567 | /** |
miruga27 | 0:dda4f4550403 | 568 | * \brief A structure containing a template for a Condition effect. |
miruga27 | 0:dda4f4550403 | 569 | * |
miruga27 | 0:dda4f4550403 | 570 | * The struct handles the following effects: |
miruga27 | 0:dda4f4550403 | 571 | * - ::SDL_HAPTIC_SPRING: Effect based on axes position. |
miruga27 | 0:dda4f4550403 | 572 | * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity. |
miruga27 | 0:dda4f4550403 | 573 | * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration. |
miruga27 | 0:dda4f4550403 | 574 | * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement. |
miruga27 | 0:dda4f4550403 | 575 | * |
miruga27 | 0:dda4f4550403 | 576 | * Direction is handled by condition internals instead of a direction member. |
miruga27 | 0:dda4f4550403 | 577 | * The condition effect specific members have three parameters. The first |
miruga27 | 0:dda4f4550403 | 578 | * refers to the X axis, the second refers to the Y axis and the third |
miruga27 | 0:dda4f4550403 | 579 | * refers to the Z axis. The right terms refer to the positive side of the |
miruga27 | 0:dda4f4550403 | 580 | * axis and the left terms refer to the negative side of the axis. Please |
miruga27 | 0:dda4f4550403 | 581 | * refer to the ::SDL_HapticDirection diagram for which side is positive and |
miruga27 | 0:dda4f4550403 | 582 | * which is negative. |
miruga27 | 0:dda4f4550403 | 583 | * |
miruga27 | 0:dda4f4550403 | 584 | * \sa SDL_HapticDirection |
miruga27 | 0:dda4f4550403 | 585 | * \sa SDL_HAPTIC_SPRING |
miruga27 | 0:dda4f4550403 | 586 | * \sa SDL_HAPTIC_DAMPER |
miruga27 | 0:dda4f4550403 | 587 | * \sa SDL_HAPTIC_INERTIA |
miruga27 | 0:dda4f4550403 | 588 | * \sa SDL_HAPTIC_FRICTION |
miruga27 | 0:dda4f4550403 | 589 | * \sa SDL_HapticEffect |
miruga27 | 0:dda4f4550403 | 590 | */ |
miruga27 | 0:dda4f4550403 | 591 | typedef struct SDL_HapticCondition |
miruga27 | 0:dda4f4550403 | 592 | { |
miruga27 | 0:dda4f4550403 | 593 | /* Header */ |
miruga27 | 0:dda4f4550403 | 594 | Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER, |
miruga27 | 0:dda4f4550403 | 595 | ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */ |
miruga27 | 0:dda4f4550403 | 596 | SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */ |
miruga27 | 0:dda4f4550403 | 597 | |
miruga27 | 0:dda4f4550403 | 598 | /* Replay */ |
miruga27 | 0:dda4f4550403 | 599 | Uint32 length; /**< Duration of the effect. */ |
miruga27 | 0:dda4f4550403 | 600 | Uint16 delay; /**< Delay before starting the effect. */ |
miruga27 | 0:dda4f4550403 | 601 | |
miruga27 | 0:dda4f4550403 | 602 | /* Trigger */ |
miruga27 | 0:dda4f4550403 | 603 | Uint16 button; /**< Button that triggers the effect. */ |
miruga27 | 0:dda4f4550403 | 604 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
miruga27 | 0:dda4f4550403 | 605 | |
miruga27 | 0:dda4f4550403 | 606 | /* Condition */ |
miruga27 | 0:dda4f4550403 | 607 | Uint16 right_sat[3]; /**< Level when joystick is to the positive side. */ |
miruga27 | 0:dda4f4550403 | 608 | Uint16 left_sat[3]; /**< Level when joystick is to the negative side. */ |
miruga27 | 0:dda4f4550403 | 609 | Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ |
miruga27 | 0:dda4f4550403 | 610 | Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ |
miruga27 | 0:dda4f4550403 | 611 | Uint16 deadband[3]; /**< Size of the dead zone. */ |
miruga27 | 0:dda4f4550403 | 612 | Sint16 center[3]; /**< Position of the dead zone. */ |
miruga27 | 0:dda4f4550403 | 613 | } SDL_HapticCondition; |
miruga27 | 0:dda4f4550403 | 614 | |
miruga27 | 0:dda4f4550403 | 615 | /** |
miruga27 | 0:dda4f4550403 | 616 | * \brief A structure containing a template for a Ramp effect. |
miruga27 | 0:dda4f4550403 | 617 | * |
miruga27 | 0:dda4f4550403 | 618 | * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect. |
miruga27 | 0:dda4f4550403 | 619 | * |
miruga27 | 0:dda4f4550403 | 620 | * The ramp effect starts at start strength and ends at end strength. |
miruga27 | 0:dda4f4550403 | 621 | * It augments in linear fashion. If you use attack and fade with a ramp |
miruga27 | 0:dda4f4550403 | 622 | * the effects get added to the ramp effect making the effect become |
miruga27 | 0:dda4f4550403 | 623 | * quadratic instead of linear. |
miruga27 | 0:dda4f4550403 | 624 | * |
miruga27 | 0:dda4f4550403 | 625 | * \sa SDL_HAPTIC_RAMP |
miruga27 | 0:dda4f4550403 | 626 | * \sa SDL_HapticEffect |
miruga27 | 0:dda4f4550403 | 627 | */ |
miruga27 | 0:dda4f4550403 | 628 | typedef struct SDL_HapticRamp |
miruga27 | 0:dda4f4550403 | 629 | { |
miruga27 | 0:dda4f4550403 | 630 | /* Header */ |
miruga27 | 0:dda4f4550403 | 631 | Uint16 type; /**< ::SDL_HAPTIC_RAMP */ |
miruga27 | 0:dda4f4550403 | 632 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
miruga27 | 0:dda4f4550403 | 633 | |
miruga27 | 0:dda4f4550403 | 634 | /* Replay */ |
miruga27 | 0:dda4f4550403 | 635 | Uint32 length; /**< Duration of the effect. */ |
miruga27 | 0:dda4f4550403 | 636 | Uint16 delay; /**< Delay before starting the effect. */ |
miruga27 | 0:dda4f4550403 | 637 | |
miruga27 | 0:dda4f4550403 | 638 | /* Trigger */ |
miruga27 | 0:dda4f4550403 | 639 | Uint16 button; /**< Button that triggers the effect. */ |
miruga27 | 0:dda4f4550403 | 640 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
miruga27 | 0:dda4f4550403 | 641 | |
miruga27 | 0:dda4f4550403 | 642 | /* Ramp */ |
miruga27 | 0:dda4f4550403 | 643 | Sint16 start; /**< Beginning strength level. */ |
miruga27 | 0:dda4f4550403 | 644 | Sint16 end; /**< Ending strength level. */ |
miruga27 | 0:dda4f4550403 | 645 | |
miruga27 | 0:dda4f4550403 | 646 | /* Envelope */ |
miruga27 | 0:dda4f4550403 | 647 | Uint16 attack_length; /**< Duration of the attack. */ |
miruga27 | 0:dda4f4550403 | 648 | Uint16 attack_level; /**< Level at the start of the attack. */ |
miruga27 | 0:dda4f4550403 | 649 | Uint16 fade_length; /**< Duration of the fade. */ |
miruga27 | 0:dda4f4550403 | 650 | Uint16 fade_level; /**< Level at the end of the fade. */ |
miruga27 | 0:dda4f4550403 | 651 | } SDL_HapticRamp; |
miruga27 | 0:dda4f4550403 | 652 | |
miruga27 | 0:dda4f4550403 | 653 | /** |
miruga27 | 0:dda4f4550403 | 654 | * \brief A structure containing a template for a Left/Right effect. |
miruga27 | 0:dda4f4550403 | 655 | * |
miruga27 | 0:dda4f4550403 | 656 | * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect. |
miruga27 | 0:dda4f4550403 | 657 | * |
miruga27 | 0:dda4f4550403 | 658 | * The Left/Right effect is used to explicitly control the large and small |
miruga27 | 0:dda4f4550403 | 659 | * motors, commonly found in modern game controllers. One motor is high |
miruga27 | 0:dda4f4550403 | 660 | * frequency, the other is low frequency. |
miruga27 | 0:dda4f4550403 | 661 | * |
miruga27 | 0:dda4f4550403 | 662 | * \sa SDL_HAPTIC_LEFTRIGHT |
miruga27 | 0:dda4f4550403 | 663 | * \sa SDL_HapticEffect |
miruga27 | 0:dda4f4550403 | 664 | */ |
miruga27 | 0:dda4f4550403 | 665 | typedef struct SDL_HapticLeftRight |
miruga27 | 0:dda4f4550403 | 666 | { |
miruga27 | 0:dda4f4550403 | 667 | /* Header */ |
miruga27 | 0:dda4f4550403 | 668 | Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */ |
miruga27 | 0:dda4f4550403 | 669 | |
miruga27 | 0:dda4f4550403 | 670 | /* Replay */ |
miruga27 | 0:dda4f4550403 | 671 | Uint32 length; /**< Duration of the effect. */ |
miruga27 | 0:dda4f4550403 | 672 | |
miruga27 | 0:dda4f4550403 | 673 | /* Rumble */ |
miruga27 | 0:dda4f4550403 | 674 | Uint16 large_magnitude; /**< Control of the large controller motor. */ |
miruga27 | 0:dda4f4550403 | 675 | Uint16 small_magnitude; /**< Control of the small controller motor. */ |
miruga27 | 0:dda4f4550403 | 676 | } SDL_HapticLeftRight; |
miruga27 | 0:dda4f4550403 | 677 | |
miruga27 | 0:dda4f4550403 | 678 | /** |
miruga27 | 0:dda4f4550403 | 679 | * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. |
miruga27 | 0:dda4f4550403 | 680 | * |
miruga27 | 0:dda4f4550403 | 681 | * A custom force feedback effect is much like a periodic effect, where the |
miruga27 | 0:dda4f4550403 | 682 | * application can define its exact shape. You will have to allocate the |
miruga27 | 0:dda4f4550403 | 683 | * data yourself. Data should consist of channels * samples Uint16 samples. |
miruga27 | 0:dda4f4550403 | 684 | * |
miruga27 | 0:dda4f4550403 | 685 | * If channels is one, the effect is rotated using the defined direction. |
miruga27 | 0:dda4f4550403 | 686 | * Otherwise it uses the samples in data for the different axes. |
miruga27 | 0:dda4f4550403 | 687 | * |
miruga27 | 0:dda4f4550403 | 688 | * \sa SDL_HAPTIC_CUSTOM |
miruga27 | 0:dda4f4550403 | 689 | * \sa SDL_HapticEffect |
miruga27 | 0:dda4f4550403 | 690 | */ |
miruga27 | 0:dda4f4550403 | 691 | typedef struct SDL_HapticCustom |
miruga27 | 0:dda4f4550403 | 692 | { |
miruga27 | 0:dda4f4550403 | 693 | /* Header */ |
miruga27 | 0:dda4f4550403 | 694 | Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ |
miruga27 | 0:dda4f4550403 | 695 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
miruga27 | 0:dda4f4550403 | 696 | |
miruga27 | 0:dda4f4550403 | 697 | /* Replay */ |
miruga27 | 0:dda4f4550403 | 698 | Uint32 length; /**< Duration of the effect. */ |
miruga27 | 0:dda4f4550403 | 699 | Uint16 delay; /**< Delay before starting the effect. */ |
miruga27 | 0:dda4f4550403 | 700 | |
miruga27 | 0:dda4f4550403 | 701 | /* Trigger */ |
miruga27 | 0:dda4f4550403 | 702 | Uint16 button; /**< Button that triggers the effect. */ |
miruga27 | 0:dda4f4550403 | 703 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
miruga27 | 0:dda4f4550403 | 704 | |
miruga27 | 0:dda4f4550403 | 705 | /* Custom */ |
miruga27 | 0:dda4f4550403 | 706 | Uint8 channels; /**< Axes to use, minimum of one. */ |
miruga27 | 0:dda4f4550403 | 707 | Uint16 period; /**< Sample periods. */ |
miruga27 | 0:dda4f4550403 | 708 | Uint16 samples; /**< Amount of samples. */ |
miruga27 | 0:dda4f4550403 | 709 | Uint16 *data; /**< Should contain channels*samples items. */ |
miruga27 | 0:dda4f4550403 | 710 | |
miruga27 | 0:dda4f4550403 | 711 | /* Envelope */ |
miruga27 | 0:dda4f4550403 | 712 | Uint16 attack_length; /**< Duration of the attack. */ |
miruga27 | 0:dda4f4550403 | 713 | Uint16 attack_level; /**< Level at the start of the attack. */ |
miruga27 | 0:dda4f4550403 | 714 | Uint16 fade_length; /**< Duration of the fade. */ |
miruga27 | 0:dda4f4550403 | 715 | Uint16 fade_level; /**< Level at the end of the fade. */ |
miruga27 | 0:dda4f4550403 | 716 | } SDL_HapticCustom; |
miruga27 | 0:dda4f4550403 | 717 | |
miruga27 | 0:dda4f4550403 | 718 | /** |
miruga27 | 0:dda4f4550403 | 719 | * \brief The generic template for any haptic effect. |
miruga27 | 0:dda4f4550403 | 720 | * |
miruga27 | 0:dda4f4550403 | 721 | * All values max at 32767 (0x7FFF). Signed values also can be negative. |
miruga27 | 0:dda4f4550403 | 722 | * Time values unless specified otherwise are in milliseconds. |
miruga27 | 0:dda4f4550403 | 723 | * |
miruga27 | 0:dda4f4550403 | 724 | * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767 |
miruga27 | 0:dda4f4550403 | 725 | * value. Neither delay, interval, attack_length nor fade_length support |
miruga27 | 0:dda4f4550403 | 726 | * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. |
miruga27 | 0:dda4f4550403 | 727 | * |
miruga27 | 0:dda4f4550403 | 728 | * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of |
miruga27 | 0:dda4f4550403 | 729 | * ::SDL_HAPTIC_INFINITY. |
miruga27 | 0:dda4f4550403 | 730 | * |
miruga27 | 0:dda4f4550403 | 731 | * Button triggers may not be supported on all devices, it is advised to not |
miruga27 | 0:dda4f4550403 | 732 | * use them if possible. Buttons start at index 1 instead of index 0 like |
miruga27 | 0:dda4f4550403 | 733 | * the joystick. |
miruga27 | 0:dda4f4550403 | 734 | * |
miruga27 | 0:dda4f4550403 | 735 | * If both attack_length and fade_level are 0, the envelope is not used, |
miruga27 | 0:dda4f4550403 | 736 | * otherwise both values are used. |
miruga27 | 0:dda4f4550403 | 737 | * |
miruga27 | 0:dda4f4550403 | 738 | * Common parts: |
miruga27 | 0:dda4f4550403 | 739 | * \code |
miruga27 | 0:dda4f4550403 | 740 | * // Replay - All effects have this |
miruga27 | 0:dda4f4550403 | 741 | * Uint32 length; // Duration of effect (ms). |
miruga27 | 0:dda4f4550403 | 742 | * Uint16 delay; // Delay before starting effect. |
miruga27 | 0:dda4f4550403 | 743 | * |
miruga27 | 0:dda4f4550403 | 744 | * // Trigger - All effects have this |
miruga27 | 0:dda4f4550403 | 745 | * Uint16 button; // Button that triggers effect. |
miruga27 | 0:dda4f4550403 | 746 | * Uint16 interval; // How soon before effect can be triggered again. |
miruga27 | 0:dda4f4550403 | 747 | * |
miruga27 | 0:dda4f4550403 | 748 | * // Envelope - All effects except condition effects have this |
miruga27 | 0:dda4f4550403 | 749 | * Uint16 attack_length; // Duration of the attack (ms). |
miruga27 | 0:dda4f4550403 | 750 | * Uint16 attack_level; // Level at the start of the attack. |
miruga27 | 0:dda4f4550403 | 751 | * Uint16 fade_length; // Duration of the fade out (ms). |
miruga27 | 0:dda4f4550403 | 752 | * Uint16 fade_level; // Level at the end of the fade. |
miruga27 | 0:dda4f4550403 | 753 | * \endcode |
miruga27 | 0:dda4f4550403 | 754 | * |
miruga27 | 0:dda4f4550403 | 755 | * |
miruga27 | 0:dda4f4550403 | 756 | * Here we have an example of a constant effect evolution in time: |
miruga27 | 0:dda4f4550403 | 757 | * \verbatim |
miruga27 | 0:dda4f4550403 | 758 | Strength |
miruga27 | 0:dda4f4550403 | 759 | ^ |
miruga27 | 0:dda4f4550403 | 760 | | |
miruga27 | 0:dda4f4550403 | 761 | | effect level --> _________________ |
miruga27 | 0:dda4f4550403 | 762 | | / \ |
miruga27 | 0:dda4f4550403 | 763 | | / \ |
miruga27 | 0:dda4f4550403 | 764 | | / \ |
miruga27 | 0:dda4f4550403 | 765 | | / \ |
miruga27 | 0:dda4f4550403 | 766 | | attack_level --> | \ |
miruga27 | 0:dda4f4550403 | 767 | | | | <--- fade_level |
miruga27 | 0:dda4f4550403 | 768 | | |
miruga27 | 0:dda4f4550403 | 769 | +--------------------------------------------------> Time |
miruga27 | 0:dda4f4550403 | 770 | [--] [---] |
miruga27 | 0:dda4f4550403 | 771 | attack_length fade_length |
miruga27 | 0:dda4f4550403 | 772 | |
miruga27 | 0:dda4f4550403 | 773 | [------------------][-----------------------] |
miruga27 | 0:dda4f4550403 | 774 | delay length |
miruga27 | 0:dda4f4550403 | 775 | \endverbatim |
miruga27 | 0:dda4f4550403 | 776 | * |
miruga27 | 0:dda4f4550403 | 777 | * Note either the attack_level or the fade_level may be above the actual |
miruga27 | 0:dda4f4550403 | 778 | * effect level. |
miruga27 | 0:dda4f4550403 | 779 | * |
miruga27 | 0:dda4f4550403 | 780 | * \sa SDL_HapticConstant |
miruga27 | 0:dda4f4550403 | 781 | * \sa SDL_HapticPeriodic |
miruga27 | 0:dda4f4550403 | 782 | * \sa SDL_HapticCondition |
miruga27 | 0:dda4f4550403 | 783 | * \sa SDL_HapticRamp |
miruga27 | 0:dda4f4550403 | 784 | * \sa SDL_HapticLeftRight |
miruga27 | 0:dda4f4550403 | 785 | * \sa SDL_HapticCustom |
miruga27 | 0:dda4f4550403 | 786 | */ |
miruga27 | 0:dda4f4550403 | 787 | typedef union SDL_HapticEffect |
miruga27 | 0:dda4f4550403 | 788 | { |
miruga27 | 0:dda4f4550403 | 789 | /* Common for all force feedback effects */ |
miruga27 | 0:dda4f4550403 | 790 | Uint16 type; /**< Effect type. */ |
miruga27 | 0:dda4f4550403 | 791 | SDL_HapticConstant constant; /**< Constant effect. */ |
miruga27 | 0:dda4f4550403 | 792 | SDL_HapticPeriodic periodic; /**< Periodic effect. */ |
miruga27 | 0:dda4f4550403 | 793 | SDL_HapticCondition condition; /**< Condition effect. */ |
miruga27 | 0:dda4f4550403 | 794 | SDL_HapticRamp ramp; /**< Ramp effect. */ |
miruga27 | 0:dda4f4550403 | 795 | SDL_HapticLeftRight leftright; /**< Left/Right effect. */ |
miruga27 | 0:dda4f4550403 | 796 | SDL_HapticCustom custom; /**< Custom effect. */ |
miruga27 | 0:dda4f4550403 | 797 | } SDL_HapticEffect; |
miruga27 | 0:dda4f4550403 | 798 | |
miruga27 | 0:dda4f4550403 | 799 | |
miruga27 | 0:dda4f4550403 | 800 | /* Function prototypes */ |
miruga27 | 0:dda4f4550403 | 801 | /** |
miruga27 | 0:dda4f4550403 | 802 | * \brief Count the number of haptic devices attached to the system. |
miruga27 | 0:dda4f4550403 | 803 | * |
miruga27 | 0:dda4f4550403 | 804 | * \return Number of haptic devices detected on the system. |
miruga27 | 0:dda4f4550403 | 805 | */ |
miruga27 | 0:dda4f4550403 | 806 | extern DECLSPEC int SDLCALL SDL_NumHaptics(void); |
miruga27 | 0:dda4f4550403 | 807 | |
miruga27 | 0:dda4f4550403 | 808 | /** |
miruga27 | 0:dda4f4550403 | 809 | * \brief Get the implementation dependent name of a Haptic device. |
miruga27 | 0:dda4f4550403 | 810 | * |
miruga27 | 0:dda4f4550403 | 811 | * This can be called before any joysticks are opened. |
miruga27 | 0:dda4f4550403 | 812 | * If no name can be found, this function returns NULL. |
miruga27 | 0:dda4f4550403 | 813 | * |
miruga27 | 0:dda4f4550403 | 814 | * \param device_index Index of the device to get its name. |
miruga27 | 0:dda4f4550403 | 815 | * \return Name of the device or NULL on error. |
miruga27 | 0:dda4f4550403 | 816 | * |
miruga27 | 0:dda4f4550403 | 817 | * \sa SDL_NumHaptics |
miruga27 | 0:dda4f4550403 | 818 | */ |
miruga27 | 0:dda4f4550403 | 819 | extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); |
miruga27 | 0:dda4f4550403 | 820 | |
miruga27 | 0:dda4f4550403 | 821 | /** |
miruga27 | 0:dda4f4550403 | 822 | * \brief Opens a Haptic device for usage. |
miruga27 | 0:dda4f4550403 | 823 | * |
miruga27 | 0:dda4f4550403 | 824 | * The index passed as an argument refers to the N'th Haptic device on this |
miruga27 | 0:dda4f4550403 | 825 | * system. |
miruga27 | 0:dda4f4550403 | 826 | * |
miruga27 | 0:dda4f4550403 | 827 | * When opening a haptic device, its gain will be set to maximum and |
miruga27 | 0:dda4f4550403 | 828 | * autocenter will be disabled. To modify these values use |
miruga27 | 0:dda4f4550403 | 829 | * SDL_HapticSetGain() and SDL_HapticSetAutocenter(). |
miruga27 | 0:dda4f4550403 | 830 | * |
miruga27 | 0:dda4f4550403 | 831 | * \param device_index Index of the device to open. |
miruga27 | 0:dda4f4550403 | 832 | * \return Device identifier or NULL on error. |
miruga27 | 0:dda4f4550403 | 833 | * |
miruga27 | 0:dda4f4550403 | 834 | * \sa SDL_HapticIndex |
miruga27 | 0:dda4f4550403 | 835 | * \sa SDL_HapticOpenFromMouse |
miruga27 | 0:dda4f4550403 | 836 | * \sa SDL_HapticOpenFromJoystick |
miruga27 | 0:dda4f4550403 | 837 | * \sa SDL_HapticClose |
miruga27 | 0:dda4f4550403 | 838 | * \sa SDL_HapticSetGain |
miruga27 | 0:dda4f4550403 | 839 | * \sa SDL_HapticSetAutocenter |
miruga27 | 0:dda4f4550403 | 840 | * \sa SDL_HapticPause |
miruga27 | 0:dda4f4550403 | 841 | * \sa SDL_HapticStopAll |
miruga27 | 0:dda4f4550403 | 842 | */ |
miruga27 | 0:dda4f4550403 | 843 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); |
miruga27 | 0:dda4f4550403 | 844 | |
miruga27 | 0:dda4f4550403 | 845 | /** |
miruga27 | 0:dda4f4550403 | 846 | * \brief Checks if the haptic device at index has been opened. |
miruga27 | 0:dda4f4550403 | 847 | * |
miruga27 | 0:dda4f4550403 | 848 | * \param device_index Index to check to see if it has been opened. |
miruga27 | 0:dda4f4550403 | 849 | * \return 1 if it has been opened or 0 if it hasn't. |
miruga27 | 0:dda4f4550403 | 850 | * |
miruga27 | 0:dda4f4550403 | 851 | * \sa SDL_HapticOpen |
miruga27 | 0:dda4f4550403 | 852 | * \sa SDL_HapticIndex |
miruga27 | 0:dda4f4550403 | 853 | */ |
miruga27 | 0:dda4f4550403 | 854 | extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); |
miruga27 | 0:dda4f4550403 | 855 | |
miruga27 | 0:dda4f4550403 | 856 | /** |
miruga27 | 0:dda4f4550403 | 857 | * \brief Gets the index of a haptic device. |
miruga27 | 0:dda4f4550403 | 858 | * |
miruga27 | 0:dda4f4550403 | 859 | * \param haptic Haptic device to get the index of. |
miruga27 | 0:dda4f4550403 | 860 | * \return The index of the haptic device or -1 on error. |
miruga27 | 0:dda4f4550403 | 861 | * |
miruga27 | 0:dda4f4550403 | 862 | * \sa SDL_HapticOpen |
miruga27 | 0:dda4f4550403 | 863 | * \sa SDL_HapticOpened |
miruga27 | 0:dda4f4550403 | 864 | */ |
miruga27 | 0:dda4f4550403 | 865 | extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic); |
miruga27 | 0:dda4f4550403 | 866 | |
miruga27 | 0:dda4f4550403 | 867 | /** |
miruga27 | 0:dda4f4550403 | 868 | * \brief Gets whether or not the current mouse has haptic capabilities. |
miruga27 | 0:dda4f4550403 | 869 | * |
miruga27 | 0:dda4f4550403 | 870 | * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't. |
miruga27 | 0:dda4f4550403 | 871 | * |
miruga27 | 0:dda4f4550403 | 872 | * \sa SDL_HapticOpenFromMouse |
miruga27 | 0:dda4f4550403 | 873 | */ |
miruga27 | 0:dda4f4550403 | 874 | extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void); |
miruga27 | 0:dda4f4550403 | 875 | |
miruga27 | 0:dda4f4550403 | 876 | /** |
miruga27 | 0:dda4f4550403 | 877 | * \brief Tries to open a haptic device from the current mouse. |
miruga27 | 0:dda4f4550403 | 878 | * |
miruga27 | 0:dda4f4550403 | 879 | * \return The haptic device identifier or NULL on error. |
miruga27 | 0:dda4f4550403 | 880 | * |
miruga27 | 0:dda4f4550403 | 881 | * \sa SDL_MouseIsHaptic |
miruga27 | 0:dda4f4550403 | 882 | * \sa SDL_HapticOpen |
miruga27 | 0:dda4f4550403 | 883 | */ |
miruga27 | 0:dda4f4550403 | 884 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); |
miruga27 | 0:dda4f4550403 | 885 | |
miruga27 | 0:dda4f4550403 | 886 | /** |
miruga27 | 0:dda4f4550403 | 887 | * \brief Checks to see if a joystick has haptic features. |
miruga27 | 0:dda4f4550403 | 888 | * |
miruga27 | 0:dda4f4550403 | 889 | * \param joystick Joystick to test for haptic capabilities. |
miruga27 | 0:dda4f4550403 | 890 | * \return 1 if the joystick is haptic, 0 if it isn't |
miruga27 | 0:dda4f4550403 | 891 | * or -1 if an error ocurred. |
miruga27 | 0:dda4f4550403 | 892 | * |
miruga27 | 0:dda4f4550403 | 893 | * \sa SDL_HapticOpenFromJoystick |
miruga27 | 0:dda4f4550403 | 894 | */ |
miruga27 | 0:dda4f4550403 | 895 | extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); |
miruga27 | 0:dda4f4550403 | 896 | |
miruga27 | 0:dda4f4550403 | 897 | /** |
miruga27 | 0:dda4f4550403 | 898 | * \brief Opens a Haptic device for usage from a Joystick device. |
miruga27 | 0:dda4f4550403 | 899 | * |
miruga27 | 0:dda4f4550403 | 900 | * You must still close the haptic device seperately. It will not be closed |
miruga27 | 0:dda4f4550403 | 901 | * with the joystick. |
miruga27 | 0:dda4f4550403 | 902 | * |
miruga27 | 0:dda4f4550403 | 903 | * When opening from a joystick you should first close the haptic device before |
miruga27 | 0:dda4f4550403 | 904 | * closing the joystick device. If not, on some implementations the haptic |
miruga27 | 0:dda4f4550403 | 905 | * device will also get unallocated and you'll be unable to use force feedback |
miruga27 | 0:dda4f4550403 | 906 | * on that device. |
miruga27 | 0:dda4f4550403 | 907 | * |
miruga27 | 0:dda4f4550403 | 908 | * \param joystick Joystick to create a haptic device from. |
miruga27 | 0:dda4f4550403 | 909 | * \return A valid haptic device identifier on success or NULL on error. |
miruga27 | 0:dda4f4550403 | 910 | * |
miruga27 | 0:dda4f4550403 | 911 | * \sa SDL_HapticOpen |
miruga27 | 0:dda4f4550403 | 912 | * \sa SDL_HapticClose |
miruga27 | 0:dda4f4550403 | 913 | */ |
miruga27 | 0:dda4f4550403 | 914 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * |
miruga27 | 0:dda4f4550403 | 915 | joystick); |
miruga27 | 0:dda4f4550403 | 916 | |
miruga27 | 0:dda4f4550403 | 917 | /** |
miruga27 | 0:dda4f4550403 | 918 | * \brief Closes a Haptic device previously opened with SDL_HapticOpen(). |
miruga27 | 0:dda4f4550403 | 919 | * |
miruga27 | 0:dda4f4550403 | 920 | * \param haptic Haptic device to close. |
miruga27 | 0:dda4f4550403 | 921 | */ |
miruga27 | 0:dda4f4550403 | 922 | extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); |
miruga27 | 0:dda4f4550403 | 923 | |
miruga27 | 0:dda4f4550403 | 924 | /** |
miruga27 | 0:dda4f4550403 | 925 | * \brief Returns the number of effects a haptic device can store. |
miruga27 | 0:dda4f4550403 | 926 | * |
miruga27 | 0:dda4f4550403 | 927 | * On some platforms this isn't fully supported, and therefore is an |
miruga27 | 0:dda4f4550403 | 928 | * approximation. Always check to see if your created effect was actually |
miruga27 | 0:dda4f4550403 | 929 | * created and do not rely solely on SDL_HapticNumEffects(). |
miruga27 | 0:dda4f4550403 | 930 | * |
miruga27 | 0:dda4f4550403 | 931 | * \param haptic The haptic device to query effect max. |
miruga27 | 0:dda4f4550403 | 932 | * \return The number of effects the haptic device can store or |
miruga27 | 0:dda4f4550403 | 933 | * -1 on error. |
miruga27 | 0:dda4f4550403 | 934 | * |
miruga27 | 0:dda4f4550403 | 935 | * \sa SDL_HapticNumEffectsPlaying |
miruga27 | 0:dda4f4550403 | 936 | * \sa SDL_HapticQuery |
miruga27 | 0:dda4f4550403 | 937 | */ |
miruga27 | 0:dda4f4550403 | 938 | extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); |
miruga27 | 0:dda4f4550403 | 939 | |
miruga27 | 0:dda4f4550403 | 940 | /** |
miruga27 | 0:dda4f4550403 | 941 | * \brief Returns the number of effects a haptic device can play at the same |
miruga27 | 0:dda4f4550403 | 942 | * time. |
miruga27 | 0:dda4f4550403 | 943 | * |
miruga27 | 0:dda4f4550403 | 944 | * This is not supported on all platforms, but will always return a value. |
miruga27 | 0:dda4f4550403 | 945 | * Added here for the sake of completeness. |
miruga27 | 0:dda4f4550403 | 946 | * |
miruga27 | 0:dda4f4550403 | 947 | * \param haptic The haptic device to query maximum playing effects. |
miruga27 | 0:dda4f4550403 | 948 | * \return The number of effects the haptic device can play at the same time |
miruga27 | 0:dda4f4550403 | 949 | * or -1 on error. |
miruga27 | 0:dda4f4550403 | 950 | * |
miruga27 | 0:dda4f4550403 | 951 | * \sa SDL_HapticNumEffects |
miruga27 | 0:dda4f4550403 | 952 | * \sa SDL_HapticQuery |
miruga27 | 0:dda4f4550403 | 953 | */ |
miruga27 | 0:dda4f4550403 | 954 | extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); |
miruga27 | 0:dda4f4550403 | 955 | |
miruga27 | 0:dda4f4550403 | 956 | /** |
miruga27 | 0:dda4f4550403 | 957 | * \brief Gets the haptic devices supported features in bitwise matter. |
miruga27 | 0:dda4f4550403 | 958 | * |
miruga27 | 0:dda4f4550403 | 959 | * Example: |
miruga27 | 0:dda4f4550403 | 960 | * \code |
miruga27 | 0:dda4f4550403 | 961 | * if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) { |
miruga27 | 0:dda4f4550403 | 962 | * printf("We have constant haptic effect!"); |
miruga27 | 0:dda4f4550403 | 963 | * } |
miruga27 | 0:dda4f4550403 | 964 | * \endcode |
miruga27 | 0:dda4f4550403 | 965 | * |
miruga27 | 0:dda4f4550403 | 966 | * \param haptic The haptic device to query. |
miruga27 | 0:dda4f4550403 | 967 | * \return Haptic features in bitwise manner (OR'd). |
miruga27 | 0:dda4f4550403 | 968 | * |
miruga27 | 0:dda4f4550403 | 969 | * \sa SDL_HapticNumEffects |
miruga27 | 0:dda4f4550403 | 970 | * \sa SDL_HapticEffectSupported |
miruga27 | 0:dda4f4550403 | 971 | */ |
miruga27 | 0:dda4f4550403 | 972 | extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); |
miruga27 | 0:dda4f4550403 | 973 | |
miruga27 | 0:dda4f4550403 | 974 | |
miruga27 | 0:dda4f4550403 | 975 | /** |
miruga27 | 0:dda4f4550403 | 976 | * \brief Gets the number of haptic axes the device has. |
miruga27 | 0:dda4f4550403 | 977 | * |
miruga27 | 0:dda4f4550403 | 978 | * \sa SDL_HapticDirection |
miruga27 | 0:dda4f4550403 | 979 | */ |
miruga27 | 0:dda4f4550403 | 980 | extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); |
miruga27 | 0:dda4f4550403 | 981 | |
miruga27 | 0:dda4f4550403 | 982 | /** |
miruga27 | 0:dda4f4550403 | 983 | * \brief Checks to see if effect is supported by haptic. |
miruga27 | 0:dda4f4550403 | 984 | * |
miruga27 | 0:dda4f4550403 | 985 | * \param haptic Haptic device to check on. |
miruga27 | 0:dda4f4550403 | 986 | * \param effect Effect to check to see if it is supported. |
miruga27 | 0:dda4f4550403 | 987 | * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error. |
miruga27 | 0:dda4f4550403 | 988 | * |
miruga27 | 0:dda4f4550403 | 989 | * \sa SDL_HapticQuery |
miruga27 | 0:dda4f4550403 | 990 | * \sa SDL_HapticNewEffect |
miruga27 | 0:dda4f4550403 | 991 | */ |
miruga27 | 0:dda4f4550403 | 992 | extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, |
miruga27 | 0:dda4f4550403 | 993 | SDL_HapticEffect * |
miruga27 | 0:dda4f4550403 | 994 | effect); |
miruga27 | 0:dda4f4550403 | 995 | |
miruga27 | 0:dda4f4550403 | 996 | /** |
miruga27 | 0:dda4f4550403 | 997 | * \brief Creates a new haptic effect on the device. |
miruga27 | 0:dda4f4550403 | 998 | * |
miruga27 | 0:dda4f4550403 | 999 | * \param haptic Haptic device to create the effect on. |
miruga27 | 0:dda4f4550403 | 1000 | * \param effect Properties of the effect to create. |
miruga27 | 0:dda4f4550403 | 1001 | * \return The id of the effect on success or -1 on error. |
miruga27 | 0:dda4f4550403 | 1002 | * |
miruga27 | 0:dda4f4550403 | 1003 | * \sa SDL_HapticUpdateEffect |
miruga27 | 0:dda4f4550403 | 1004 | * \sa SDL_HapticRunEffect |
miruga27 | 0:dda4f4550403 | 1005 | * \sa SDL_HapticDestroyEffect |
miruga27 | 0:dda4f4550403 | 1006 | */ |
miruga27 | 0:dda4f4550403 | 1007 | extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, |
miruga27 | 0:dda4f4550403 | 1008 | SDL_HapticEffect * effect); |
miruga27 | 0:dda4f4550403 | 1009 | |
miruga27 | 0:dda4f4550403 | 1010 | /** |
miruga27 | 0:dda4f4550403 | 1011 | * \brief Updates the properties of an effect. |
miruga27 | 0:dda4f4550403 | 1012 | * |
miruga27 | 0:dda4f4550403 | 1013 | * Can be used dynamically, although behaviour when dynamically changing |
miruga27 | 0:dda4f4550403 | 1014 | * direction may be strange. Specifically the effect may reupload itself |
miruga27 | 0:dda4f4550403 | 1015 | * and start playing from the start. You cannot change the type either when |
miruga27 | 0:dda4f4550403 | 1016 | * running SDL_HapticUpdateEffect(). |
miruga27 | 0:dda4f4550403 | 1017 | * |
miruga27 | 0:dda4f4550403 | 1018 | * \param haptic Haptic device that has the effect. |
miruga27 | 0:dda4f4550403 | 1019 | * \param effect Effect to update. |
miruga27 | 0:dda4f4550403 | 1020 | * \param data New effect properties to use. |
miruga27 | 0:dda4f4550403 | 1021 | * \return 0 on success or -1 on error. |
miruga27 | 0:dda4f4550403 | 1022 | * |
miruga27 | 0:dda4f4550403 | 1023 | * \sa SDL_HapticNewEffect |
miruga27 | 0:dda4f4550403 | 1024 | * \sa SDL_HapticRunEffect |
miruga27 | 0:dda4f4550403 | 1025 | * \sa SDL_HapticDestroyEffect |
miruga27 | 0:dda4f4550403 | 1026 | */ |
miruga27 | 0:dda4f4550403 | 1027 | extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, |
miruga27 | 0:dda4f4550403 | 1028 | int effect, |
miruga27 | 0:dda4f4550403 | 1029 | SDL_HapticEffect * data); |
miruga27 | 0:dda4f4550403 | 1030 | |
miruga27 | 0:dda4f4550403 | 1031 | /** |
miruga27 | 0:dda4f4550403 | 1032 | * \brief Runs the haptic effect on its associated haptic device. |
miruga27 | 0:dda4f4550403 | 1033 | * |
miruga27 | 0:dda4f4550403 | 1034 | * If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over |
miruga27 | 0:dda4f4550403 | 1035 | * repeating the envelope (attack and fade) every time. If you only want the |
miruga27 | 0:dda4f4550403 | 1036 | * effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length |
miruga27 | 0:dda4f4550403 | 1037 | * parameter. |
miruga27 | 0:dda4f4550403 | 1038 | * |
miruga27 | 0:dda4f4550403 | 1039 | * \param haptic Haptic device to run the effect on. |
miruga27 | 0:dda4f4550403 | 1040 | * \param effect Identifier of the haptic effect to run. |
miruga27 | 0:dda4f4550403 | 1041 | * \param iterations Number of iterations to run the effect. Use |
miruga27 | 0:dda4f4550403 | 1042 | * ::SDL_HAPTIC_INFINITY for infinity. |
miruga27 | 0:dda4f4550403 | 1043 | * \return 0 on success or -1 on error. |
miruga27 | 0:dda4f4550403 | 1044 | * |
miruga27 | 0:dda4f4550403 | 1045 | * \sa SDL_HapticStopEffect |
miruga27 | 0:dda4f4550403 | 1046 | * \sa SDL_HapticDestroyEffect |
miruga27 | 0:dda4f4550403 | 1047 | * \sa SDL_HapticGetEffectStatus |
miruga27 | 0:dda4f4550403 | 1048 | */ |
miruga27 | 0:dda4f4550403 | 1049 | extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, |
miruga27 | 0:dda4f4550403 | 1050 | int effect, |
miruga27 | 0:dda4f4550403 | 1051 | Uint32 iterations); |
miruga27 | 0:dda4f4550403 | 1052 | |
miruga27 | 0:dda4f4550403 | 1053 | /** |
miruga27 | 0:dda4f4550403 | 1054 | * \brief Stops the haptic effect on its associated haptic device. |
miruga27 | 0:dda4f4550403 | 1055 | * |
miruga27 | 0:dda4f4550403 | 1056 | * \param haptic Haptic device to stop the effect on. |
miruga27 | 0:dda4f4550403 | 1057 | * \param effect Identifier of the effect to stop. |
miruga27 | 0:dda4f4550403 | 1058 | * \return 0 on success or -1 on error. |
miruga27 | 0:dda4f4550403 | 1059 | * |
miruga27 | 0:dda4f4550403 | 1060 | * \sa SDL_HapticRunEffect |
miruga27 | 0:dda4f4550403 | 1061 | * \sa SDL_HapticDestroyEffect |
miruga27 | 0:dda4f4550403 | 1062 | */ |
miruga27 | 0:dda4f4550403 | 1063 | extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, |
miruga27 | 0:dda4f4550403 | 1064 | int effect); |
miruga27 | 0:dda4f4550403 | 1065 | |
miruga27 | 0:dda4f4550403 | 1066 | /** |
miruga27 | 0:dda4f4550403 | 1067 | * \brief Destroys a haptic effect on the device. |
miruga27 | 0:dda4f4550403 | 1068 | * |
miruga27 | 0:dda4f4550403 | 1069 | * This will stop the effect if it's running. Effects are automatically |
miruga27 | 0:dda4f4550403 | 1070 | * destroyed when the device is closed. |
miruga27 | 0:dda4f4550403 | 1071 | * |
miruga27 | 0:dda4f4550403 | 1072 | * \param haptic Device to destroy the effect on. |
miruga27 | 0:dda4f4550403 | 1073 | * \param effect Identifier of the effect to destroy. |
miruga27 | 0:dda4f4550403 | 1074 | * |
miruga27 | 0:dda4f4550403 | 1075 | * \sa SDL_HapticNewEffect |
miruga27 | 0:dda4f4550403 | 1076 | */ |
miruga27 | 0:dda4f4550403 | 1077 | extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, |
miruga27 | 0:dda4f4550403 | 1078 | int effect); |
miruga27 | 0:dda4f4550403 | 1079 | |
miruga27 | 0:dda4f4550403 | 1080 | /** |
miruga27 | 0:dda4f4550403 | 1081 | * \brief Gets the status of the current effect on the haptic device. |
miruga27 | 0:dda4f4550403 | 1082 | * |
miruga27 | 0:dda4f4550403 | 1083 | * Device must support the ::SDL_HAPTIC_STATUS feature. |
miruga27 | 0:dda4f4550403 | 1084 | * |
miruga27 | 0:dda4f4550403 | 1085 | * \param haptic Haptic device to query the effect status on. |
miruga27 | 0:dda4f4550403 | 1086 | * \param effect Identifier of the effect to query its status. |
miruga27 | 0:dda4f4550403 | 1087 | * \return 0 if it isn't playing, 1 if it is playing or -1 on error. |
miruga27 | 0:dda4f4550403 | 1088 | * |
miruga27 | 0:dda4f4550403 | 1089 | * \sa SDL_HapticRunEffect |
miruga27 | 0:dda4f4550403 | 1090 | * \sa SDL_HapticStopEffect |
miruga27 | 0:dda4f4550403 | 1091 | */ |
miruga27 | 0:dda4f4550403 | 1092 | extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic, |
miruga27 | 0:dda4f4550403 | 1093 | int effect); |
miruga27 | 0:dda4f4550403 | 1094 | |
miruga27 | 0:dda4f4550403 | 1095 | /** |
miruga27 | 0:dda4f4550403 | 1096 | * \brief Sets the global gain of the device. |
miruga27 | 0:dda4f4550403 | 1097 | * |
miruga27 | 0:dda4f4550403 | 1098 | * Device must support the ::SDL_HAPTIC_GAIN feature. |
miruga27 | 0:dda4f4550403 | 1099 | * |
miruga27 | 0:dda4f4550403 | 1100 | * The user may specify the maximum gain by setting the environment variable |
miruga27 | 0:dda4f4550403 | 1101 | * SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to |
miruga27 | 0:dda4f4550403 | 1102 | * SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the |
miruga27 | 0:dda4f4550403 | 1103 | * maximum. |
miruga27 | 0:dda4f4550403 | 1104 | * |
miruga27 | 0:dda4f4550403 | 1105 | * \param haptic Haptic device to set the gain on. |
miruga27 | 0:dda4f4550403 | 1106 | * \param gain Value to set the gain to, should be between 0 and 100. |
miruga27 | 0:dda4f4550403 | 1107 | * \return 0 on success or -1 on error. |
miruga27 | 0:dda4f4550403 | 1108 | * |
miruga27 | 0:dda4f4550403 | 1109 | * \sa SDL_HapticQuery |
miruga27 | 0:dda4f4550403 | 1110 | */ |
miruga27 | 0:dda4f4550403 | 1111 | extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); |
miruga27 | 0:dda4f4550403 | 1112 | |
miruga27 | 0:dda4f4550403 | 1113 | /** |
miruga27 | 0:dda4f4550403 | 1114 | * \brief Sets the global autocenter of the device. |
miruga27 | 0:dda4f4550403 | 1115 | * |
miruga27 | 0:dda4f4550403 | 1116 | * Autocenter should be between 0 and 100. Setting it to 0 will disable |
miruga27 | 0:dda4f4550403 | 1117 | * autocentering. |
miruga27 | 0:dda4f4550403 | 1118 | * |
miruga27 | 0:dda4f4550403 | 1119 | * Device must support the ::SDL_HAPTIC_AUTOCENTER feature. |
miruga27 | 0:dda4f4550403 | 1120 | * |
miruga27 | 0:dda4f4550403 | 1121 | * \param haptic Haptic device to set autocentering on. |
miruga27 | 0:dda4f4550403 | 1122 | * \param autocenter Value to set autocenter to, 0 disables autocentering. |
miruga27 | 0:dda4f4550403 | 1123 | * \return 0 on success or -1 on error. |
miruga27 | 0:dda4f4550403 | 1124 | * |
miruga27 | 0:dda4f4550403 | 1125 | * \sa SDL_HapticQuery |
miruga27 | 0:dda4f4550403 | 1126 | */ |
miruga27 | 0:dda4f4550403 | 1127 | extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, |
miruga27 | 0:dda4f4550403 | 1128 | int autocenter); |
miruga27 | 0:dda4f4550403 | 1129 | |
miruga27 | 0:dda4f4550403 | 1130 | /** |
miruga27 | 0:dda4f4550403 | 1131 | * \brief Pauses a haptic device. |
miruga27 | 0:dda4f4550403 | 1132 | * |
miruga27 | 0:dda4f4550403 | 1133 | * Device must support the ::SDL_HAPTIC_PAUSE feature. Call |
miruga27 | 0:dda4f4550403 | 1134 | * SDL_HapticUnpause() to resume playback. |
miruga27 | 0:dda4f4550403 | 1135 | * |
miruga27 | 0:dda4f4550403 | 1136 | * Do not modify the effects nor add new ones while the device is paused. |
miruga27 | 0:dda4f4550403 | 1137 | * That can cause all sorts of weird errors. |
miruga27 | 0:dda4f4550403 | 1138 | * |
miruga27 | 0:dda4f4550403 | 1139 | * \param haptic Haptic device to pause. |
miruga27 | 0:dda4f4550403 | 1140 | * \return 0 on success or -1 on error. |
miruga27 | 0:dda4f4550403 | 1141 | * |
miruga27 | 0:dda4f4550403 | 1142 | * \sa SDL_HapticUnpause |
miruga27 | 0:dda4f4550403 | 1143 | */ |
miruga27 | 0:dda4f4550403 | 1144 | extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); |
miruga27 | 0:dda4f4550403 | 1145 | |
miruga27 | 0:dda4f4550403 | 1146 | /** |
miruga27 | 0:dda4f4550403 | 1147 | * \brief Unpauses a haptic device. |
miruga27 | 0:dda4f4550403 | 1148 | * |
miruga27 | 0:dda4f4550403 | 1149 | * Call to unpause after SDL_HapticPause(). |
miruga27 | 0:dda4f4550403 | 1150 | * |
miruga27 | 0:dda4f4550403 | 1151 | * \param haptic Haptic device to pause. |
miruga27 | 0:dda4f4550403 | 1152 | * \return 0 on success or -1 on error. |
miruga27 | 0:dda4f4550403 | 1153 | * |
miruga27 | 0:dda4f4550403 | 1154 | * \sa SDL_HapticPause |
miruga27 | 0:dda4f4550403 | 1155 | */ |
miruga27 | 0:dda4f4550403 | 1156 | extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); |
miruga27 | 0:dda4f4550403 | 1157 | |
miruga27 | 0:dda4f4550403 | 1158 | /** |
miruga27 | 0:dda4f4550403 | 1159 | * \brief Stops all the currently playing effects on a haptic device. |
miruga27 | 0:dda4f4550403 | 1160 | * |
miruga27 | 0:dda4f4550403 | 1161 | * \param haptic Haptic device to stop. |
miruga27 | 0:dda4f4550403 | 1162 | * \return 0 on success or -1 on error. |
miruga27 | 0:dda4f4550403 | 1163 | */ |
miruga27 | 0:dda4f4550403 | 1164 | extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); |
miruga27 | 0:dda4f4550403 | 1165 | |
miruga27 | 0:dda4f4550403 | 1166 | /** |
miruga27 | 0:dda4f4550403 | 1167 | * \brief Checks to see if rumble is supported on a haptic device. |
miruga27 | 0:dda4f4550403 | 1168 | * |
miruga27 | 0:dda4f4550403 | 1169 | * \param haptic Haptic device to check to see if it supports rumble. |
miruga27 | 0:dda4f4550403 | 1170 | * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error. |
miruga27 | 0:dda4f4550403 | 1171 | * |
miruga27 | 0:dda4f4550403 | 1172 | * \sa SDL_HapticRumbleInit |
miruga27 | 0:dda4f4550403 | 1173 | * \sa SDL_HapticRumblePlay |
miruga27 | 0:dda4f4550403 | 1174 | * \sa SDL_HapticRumbleStop |
miruga27 | 0:dda4f4550403 | 1175 | */ |
miruga27 | 0:dda4f4550403 | 1176 | extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic); |
miruga27 | 0:dda4f4550403 | 1177 | |
miruga27 | 0:dda4f4550403 | 1178 | /** |
miruga27 | 0:dda4f4550403 | 1179 | * \brief Initializes the haptic device for simple rumble playback. |
miruga27 | 0:dda4f4550403 | 1180 | * |
miruga27 | 0:dda4f4550403 | 1181 | * \param haptic Haptic device to initialize for simple rumble playback. |
miruga27 | 0:dda4f4550403 | 1182 | * \return 0 on success or -1 on error. |
miruga27 | 0:dda4f4550403 | 1183 | * |
miruga27 | 0:dda4f4550403 | 1184 | * \sa SDL_HapticOpen |
miruga27 | 0:dda4f4550403 | 1185 | * \sa SDL_HapticRumbleSupported |
miruga27 | 0:dda4f4550403 | 1186 | * \sa SDL_HapticRumblePlay |
miruga27 | 0:dda4f4550403 | 1187 | * \sa SDL_HapticRumbleStop |
miruga27 | 0:dda4f4550403 | 1188 | */ |
miruga27 | 0:dda4f4550403 | 1189 | extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic); |
miruga27 | 0:dda4f4550403 | 1190 | |
miruga27 | 0:dda4f4550403 | 1191 | /** |
miruga27 | 0:dda4f4550403 | 1192 | * \brief Runs simple rumble on a haptic device |
miruga27 | 0:dda4f4550403 | 1193 | * |
miruga27 | 0:dda4f4550403 | 1194 | * \param haptic Haptic device to play rumble effect on. |
miruga27 | 0:dda4f4550403 | 1195 | * \param strength Strength of the rumble to play as a 0-1 float value. |
miruga27 | 0:dda4f4550403 | 1196 | * \param length Length of the rumble to play in milliseconds. |
miruga27 | 0:dda4f4550403 | 1197 | * \return 0 on success or -1 on error. |
miruga27 | 0:dda4f4550403 | 1198 | * |
miruga27 | 0:dda4f4550403 | 1199 | * \sa SDL_HapticRumbleSupported |
miruga27 | 0:dda4f4550403 | 1200 | * \sa SDL_HapticRumbleInit |
miruga27 | 0:dda4f4550403 | 1201 | * \sa SDL_HapticRumbleStop |
miruga27 | 0:dda4f4550403 | 1202 | */ |
miruga27 | 0:dda4f4550403 | 1203 | extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length ); |
miruga27 | 0:dda4f4550403 | 1204 | |
miruga27 | 0:dda4f4550403 | 1205 | /** |
miruga27 | 0:dda4f4550403 | 1206 | * \brief Stops the simple rumble on a haptic device. |
miruga27 | 0:dda4f4550403 | 1207 | * |
miruga27 | 0:dda4f4550403 | 1208 | * \param haptic Haptic to stop the rumble on. |
miruga27 | 0:dda4f4550403 | 1209 | * \return 0 on success or -1 on error. |
miruga27 | 0:dda4f4550403 | 1210 | * |
miruga27 | 0:dda4f4550403 | 1211 | * \sa SDL_HapticRumbleSupported |
miruga27 | 0:dda4f4550403 | 1212 | * \sa SDL_HapticRumbleInit |
miruga27 | 0:dda4f4550403 | 1213 | * \sa SDL_HapticRumblePlay |
miruga27 | 0:dda4f4550403 | 1214 | */ |
miruga27 | 0:dda4f4550403 | 1215 | extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); |
miruga27 | 0:dda4f4550403 | 1216 | |
miruga27 | 0:dda4f4550403 | 1217 | /* Ends C function definitions when using C++ */ |
miruga27 | 0:dda4f4550403 | 1218 | #ifdef __cplusplus |
miruga27 | 0:dda4f4550403 | 1219 | } |
miruga27 | 0:dda4f4550403 | 1220 | #endif |
miruga27 | 0:dda4f4550403 | 1221 | #include "close_code.h" |
miruga27 | 0:dda4f4550403 | 1222 | |
miruga27 | 0:dda4f4550403 | 1223 | #endif /* _SDL_haptic_h */ |
miruga27 | 0:dda4f4550403 | 1224 | |
miruga27 | 0:dda4f4550403 | 1225 | /* vi: set ts=4 sw=4 expandtab: */ |