meurig phillips snake game
Dependencies: Joystick N5110 SDFileSystem beep fsmMenu mbed
main.cpp
- Committer:
- meurigp
- Date:
- 2016-04-06
- Revision:
- 4:3ceebacef5f1
- Parent:
- 3:0e3179c452c5
- Child:
- 5:257b4816ac6a
File content as of revision 4:3ceebacef5f1:
/* Joystick Example code of how to read a joystick https://www.sparkfun.com/products/9032 Craig A. Evans 7 March 2015 */ #include "mbed.h" #include "N5110.h" // change this to alter tolerance of joystick direction #define DIRECTION_TOLERANCE 0.05 // VCC, SCE, RST, D/C, MOSI, SCLK, LED N5110 lcd (PTD3, PTA0 , PTC4 , PTD0 , PTD2 , PTD1 , PTC3); // Can also power (VCC) directly from VOUT (3.3 V) - // Can give better performance due to current limitation from GPIO pin // connections for joystick DigitalIn button(PTB18); AnalogIn xPot(PTC11); AnalogIn yPot(PTC10); // timer to regularly read the joystick Ticker pollJoystick; // Serial for debug Serial serial(USBTX,USBRX); // create enumerated type (0,1,2,3 etc. for direction) // could be extended for diagonals etc. enum DirectionName { UP, DOWN, LEFT, RIGHT, CENTRE, UNKNOWN }; /// create enumerated type (0,1,2,3 etc. for current direction snake is travelling (not joystick reading)) enum CurrentDirection { up, down, left, right, centre, }; CurrentDirection currentDirection = centre; /// intialise direction at beginning // struct for Joystick typedef struct JoyStick Joystick; struct JoyStick { float x; // current x value float x0; // 'centred' x value float y; // current y value float y0; // 'centred' y value int button; // button state (assume pull-down used, so 1 = pressed, 0 = unpressed) DirectionName direction; // current direction }; // create struct variable Joystick joystick; int printFlag = 0; int pixels[84][48]; int randomX = rand() % 83 + 1; // randomX in the range 1 to 81 int randomY = rand() % 47 + 1; // randomY in the range 1 to 47 int randomXoddEven = randomX%2; // find out whether odd or even int randomYoddEven = randomY%2; int snakeTailX[100]; int snakeTailY[100]; int snakeTailLength; int i = 41; // snake head origin x int j = 23; // snake head origin y int prev_i; int prev_j; int prev2_i; int prev2_j; // function prototypes void calibrateJoystick(); void updateJoystick(); void joystickDirection(); void generateFood(); void newFruitValues(); void moveSnake(); int main() { calibrateJoystick(); // get centred values of joystick pollJoystick.attach(&updateJoystick,1.0/10.0); // read joystick 10 times per second srand(time(NULL)); lcd.init(); lcd.drawRect(i,j,1,1,1); // default snake position generateFood(); while(1) { if (printFlag) { // if flag set, clear flag and print joystick values to serial port printFlag = 0; joystickDirection(); moveSnake(); } sleep(); // put the MCU to sleep until an interrupt wakes it up } } void calibrateJoystick() // read default positions of the joystick to calibrate later readings { button.mode(PullDown); // must not move during calibration joystick.x0 = xPot; // initial positions in the range 0.0 to 1.0 (0.5 if centred exactly) joystick.y0 = yPot; } void updateJoystick() { // read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred) joystick.x = xPot - joystick.x0; joystick.y = yPot - joystick.y0; // read button state joystick.button = button; // calculate direction depending on x,y values // tolerance allows a little lee-way in case joystick not exactly in the stated direction if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = CENTRE; } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = UP; } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = DOWN; } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { joystick.direction = RIGHT; } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { joystick.direction = LEFT; } else { joystick.direction = UNKNOWN; } // set flag for printing printFlag = 1; } void generateFood() { while (randomXoddEven ==0 || randomYoddEven ==0 || lcd.getPixel(randomX,randomY) >= 1) { // do while x or y is even or pixel is on randomX = rand() % 83 + 1; // randomX in the range 1 to 81 randomY = rand() % 47 + 1; // randomY in the range 1 to 47 // serial.printf("X = %i\n",randomX); // debug // serial.printf("Y = %i\n\n",randomY); randomXoddEven = randomX%2; // find out whether odd or even randomYoddEven = randomY%2; } lcd.drawRect(randomX,randomY,1,1,1); } void newFruitValues() // new fruit coordinate values are given before it is passed to the generateFood function { randomX = rand() % 83 + 1; // randomX in the range 1 to 81 randomY = rand() % 47 + 1; // randomY in the range 1 to 47 randomXoddEven = randomX%2; // find out whether odd or even randomYoddEven = randomY%2; } void joystickDirection() { // stcik direction for debug serial.printf("x = %f y = %f button = %d ",joystick.x,joystick.y,joystick.button); // check joystick direction if (joystick.direction == UP) serial.printf(" UP\n"); if (joystick.direction == DOWN) serial.printf(" DOWN\n"); if (joystick.direction == LEFT) serial.printf(" LEFT\n"); if (joystick.direction == RIGHT) serial.printf(" RIGHT\n"); if (joystick.direction == CENTRE) serial.printf(" CENTRE\n"); if (joystick.direction == UNKNOWN) serial.printf(" Unsupported direction\n"); } void moveSnake() { if (joystick.direction == LEFT) { if (currentDirection != right) { // change the currentDirection according to joystick input, providing currentDirection = left; // it's not the opposite direction to the current direction } } else if (joystick.direction == RIGHT) { if (currentDirection != left) { // change the currentDirection according to joystick input, providing currentDirection = right; // it's not the opposite direction to the current direction } } else if (joystick.direction == UP) { if (currentDirection != down) { // change the currentDirection according to joystick input, providing currentDirection = up; // it's not the opposite direction to the current direction } } else if (joystick.direction == DOWN) { if (currentDirection != up) { // change the currentDirection according to joystick input, providing currentDirection = down; // it's not the opposite direction to the current direction } } lcd.clear(); prev2_i = prev_i; // previous coordinates of the previous snake head coordinates prev2_j = prev_j; prev_i = i; // previous coordinates of the snake head prev_j = j; if (currentDirection == left) { // shift snake head coordinates according to current direction i -= 2; } else if (currentDirection == right) { i += 2; } else if (currentDirection == up) { j -= 2; } else if (currentDirection == down) { j += 2; } lcd.drawRect(i,j,1,1,1); // snake head lcd.drawRect(prev_i,prev_j,1,1,1); // seg 1 lcd.drawRect(prev2_i,prev2_j,1,1,1); // seg 2 lcd.drawRect(randomX,randomY,1,1,1); // food if (i == randomX && j == randomY) { // if fruit is eaten snakeTailLength++; newFruitValues(); generateFood(); } wait(1.0); }