light text library for 5110 nokia lcd * easy to modify * proportional font, bold / inverse modes * easy to add / change fonts * fixed rows for fast update

Library finished! :-) If you use 5110 and need fast menus - try this library. No overhead - small and robust, optimized for this display type only, fast update. Nice looking font. Power management. Displays from 5110 and 3110 are cheap as dirt :-)

medvdv5110.cpp

Committer:
medvdv
Date:
2012-07-14
Revision:
0:0a6619901f2e
Child:
1:cce4622d70f6

File content as of revision 0:0a6619901f2e:

//
// 5110 LCD Driver
// (c) 2012 medvdv.com  
// Alexander Medvedev
//

#include "mbed.h"
#include "medvdv5110.h"

const char lcd_font8p_widths[] = { 
    2, 1, 3, 5, 5, 5, 5, 1, 2, 2, 5, 5, 4, 
    5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 6, 5, 6, 5, 6, 5, 5, 5, 5, 5, 5, 5, 5, 3, 
    5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4,
    1, 3, 4, 1, 5, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 4, 4, 4, 2, 4, 5, 4 };

const char* lcd_font8p[] = {
(const char[]){ 0x00, 0x00 },
(const char[]){ 0x2F },                      
(const char[]){ 0x03, 0x00, 0x03 },            
(const char[]){ 0x14, 0x3E, 0x14, 0x3E, 0x14 },
(const char[]){ 0x24, 0x6A, 0x3E, 0x2B, 0x12 },
(const char[]){ 0x22, 0x10, 0x08, 0x04, 0x22 },
(const char[]){ 0x14, 0x2A, 0x2A, 0x14, 0x20 },
(const char[]){ 0x03 },                        
(const char[]){ 0x1E, 0x21 },                  
(const char[]){ 0x21, 0x1E },                  
(const char[]){ 0x14, 0x08, 0x3E, 0x08, 0x14 }, 
(const char[]){ 0x08, 0x08, 0x3E, 0x08, 0x08 },
(const char[]){ 0x00, 0x80, 0x70, 0x30 },      
(const char[]){ 0x08, 0x08, 0x08, 0x08, 0x08 }, 
(const char[]){ 0x00, 0x00, 0x30, 0x30, 0x00 },
(const char[]){ 0x20, 0x10, 0x08, 0x04, 0x02 },
(const char[]){ 0x1E, 0x31, 0x2D, 0x23, 0x1E },
(const char[]){ 0x00, 0x00, 0x02, 0x3F, 0x00 }, 
(const char[]){ 0x22, 0x31, 0x29, 0x25, 0x22 },
(const char[]){ 0x12, 0x21, 0x25, 0x25, 0x1A }, 
(const char[]){ 0x18, 0x14, 0x12, 0x3F, 0x10 }, 
(const char[]){ 0x17, 0x25, 0x25, 0x25, 0x19 },
(const char[]){ 0x1E, 0x25, 0x25, 0x25, 0x18 },
(const char[]){ 0x01, 0x01, 0x39, 0x05, 0x03 },
(const char[]){ 0x1A, 0x25, 0x25, 0x25, 0x1A }, 
(const char[]){ 0x06, 0x29, 0x29, 0x29, 0x1E },
(const char[]){ 0x00, 0x00, 0x36, 0x36 },
(const char[]){ 0x00, 0x80, 0x76, 0x36 }, 
(const char[]){ 0x08, 0x08, 0x14, 0x14, 0x22, 0x22 },
(const char[]){ 0x14, 0x14, 0x14, 0x14, 0x14 },
(const char[]){ 0x22, 0x22, 0x14, 0x14, 0x08, 0x08 },
(const char[]){ 0x02, 0x01, 0x29, 0x05, 0x02 },
(const char[]){ 0x3E, 0x41, 0x5D, 0x55, 0x5E, 0x20 },
(const char[]){ 0x3E, 0x09, 0x09, 0x09, 0x3E },
(const char[]){ 0x3F, 0x25, 0x25, 0x25, 0x1A }, 
(const char[]){ 0x1E, 0x21, 0x21, 0x21, 0x12 }, 
(const char[]){ 0x3F, 0x21, 0x21, 0x22, 0x1C },  
(const char[]){ 0x3F, 0x25, 0x25, 0x25, 0x21 }, 
(const char[]){ 0x3F, 0x05, 0x05, 0x05, 0x01 },  
(const char[]){ 0x1E, 0x21, 0x21, 0x29, 0x1A },  
(const char[]){ 0x3F, 0x04, 0x04, 0x04, 0x3F },  
(const char[]){ 0x21, 0x3F, 0x21 },            
(const char[]){ 0x18, 0x20, 0x21, 0x1F, 0x01 }, 
(const char[]){ 0x3F, 0x04, 0x04, 0x0A, 0x31 }, 
(const char[]){ 0x3F, 0x20, 0x20, 0x20, 0x20 }, 
(const char[]){ 0x3F, 0x02, 0x04, 0x02, 0x3F }, 
(const char[]){ 0x3F, 0x02, 0x04, 0x08, 0x3F },  
(const char[]){ 0x1E, 0x21, 0x21, 0x21, 0x1E },  
(const char[]){ 0x3F, 0x09, 0x09, 0x09, 0x06 },  
(const char[]){ 0x1E, 0x21, 0x29, 0x31, 0x3E }, 
(const char[]){ 0x3F, 0x09, 0x09, 0x19, 0x26 }, 
(const char[]){ 0x12, 0x25, 0x25, 0x25, 0x1A }, 
(const char[]){ 0x01, 0x01, 0x3F, 0x01, 0x01 }, 
(const char[]){ 0x1F, 0x20, 0x20, 0x20, 0x1F },  
(const char[]){ 0x03, 0x0C, 0x30, 0x0C, 0x03 },  
(const char[]){ 0x1F, 0x20, 0x18, 0x20, 0x1F }, 
(const char[]){ 0x21, 0x12, 0x0C, 0x12, 0x21 },  
(const char[]){ 0x03, 0x04, 0x38, 0x04, 0x03 },  
(const char[]){ 0x31, 0x29, 0x25, 0x23, 0x21 },  
(const char[]){ 0x00, 0x3F, 0x21, 0x21 },  
(const char[]){ 0x02, 0x04, 0x08, 0x10, 0x20 },  
(const char[]){ 0x00, 0x00, 0x21, 0x21, 0x3F },  
(const char[]){ 0x04, 0x02, 0x01, 0x02, 0x04 },  
(const char[]){ 0x20, 0x20, 0x20, 0x20, 0x20 },
(const char[]){ 0x00, 0x01, 0x03, 0x04 },
(const char[]){ 0x10, 0x2A, 0x2A, 0x3C }, 
(const char[]){ 0x3F, 0x24, 0x22, 0x1C },  
(const char[]){ 0x1C, 0x22, 0x22, 0x14 },  
(const char[]){ 0x1C, 0x22, 0x24, 0x3F },  
(const char[]){ 0x1C, 0x2A, 0x2A, 0x2C },   
(const char[]){ 0x3E, 0x09, 0x01, 0x02 },   
(const char[]){ 0x0C, 0x52, 0x4A, 0x3C },   
(const char[]){ 0x3F, 0x04, 0x02, 0x3C },  
(const char[]){ 0x3D }, 
(const char[]){ 0x40, 0x40, 0x3D },  
(const char[]){ 0x3F, 0x08, 0x0C, 0x32 },  
(const char[]){ 0x3F }, 
(const char[]){ 0x3C, 0x02, 0x3C, 0x02, 0x3C }, 
(const char[]){ 0x3C, 0x02, 0x02, 0x3C },  
(const char[]){ 0x1C, 0x22, 0x22, 0x1C },  
(const char[]){ 0x7E, 0x22, 0x22, 0x1C },  
(const char[]){ 0x1C, 0x22, 0x22, 0x7E },  
(const char[]){ 0x02, 0x3C, 0x02, 0x02 }, 
(const char[]){ 0x24, 0x2A, 0x2A, 0x12 }, 
(const char[]){ 0x02, 0x1F, 0x22, 0x22 },  
(const char[]){ 0x1E, 0x20, 0x20, 0x3E },  
(const char[]){ 0x06, 0x18, 0x20, 0x3C, 0x02 },  
(const char[]){ 0x1E, 0x20, 0x1C, 0x20, 0x1E },  
(const char[]){ 0x22, 0x14, 0x08, 0x14, 0x22 },  
(const char[]){ 0x0E, 0x50, 0x50, 0x3E },  
(const char[]){ 0x22, 0x32, 0x2A, 0x26 },  
(const char[]){ 0x00, 0x08, 0x36, 0x41 },   
(const char[]){ 0x00, 0x7F },  
(const char[]){ 0x00, 0x41, 0x36, 0x08 }, 
(const char[]){ 0x08, 0x04, 0x08, 0x10, 0x08 },
(const char[]){ 0x2A, 0x55, 0x2A, 0x55 } };

// Internals 

void lcd5110::write(char data, bool cmd)
{
    sce -> write(0);
    dc -> write(cmd ? 0:1);
    spi -> write(data); 
    sce -> write(1);
}

// Public

lcd5110::lcd5110(PinName mosi, PinName sclk, PinName dc, PinName sce, PinName rst)
{
    spi = new SPI(mosi, NC, sclk);
    
    spi -> format(8, 1);
    spi -> frequency(4000000);
    
    this -> rst = new DigitalOut(rst);
    this -> sce = new DigitalOut(sce);
    this -> dc  = new DigitalOut(dc);
    
    font.first_code = 32;
    font.glyphs_total = 128 - 32;
    font.widths = lcd_font8p_widths;
    font.glyphs = lcd_font8p;
    
    invert = false;
    bold = false;
}

void lcd5110::Invert(bool invert)
{
    this -> invert = invert;
}

void lcd5110::Bold(bool bold)
{
    this -> bold = bold;
}

void lcd5110::Reset()
{
    rst -> write(0);
    wait_ms(100);
    rst -> write(1);
    write(0x21, true);
    write(0x80 + contrast, true);
    write(0x04, true);
    write(0x14, true);
    write(0x20, true);
    write(0x0C, true);
    XY();
}  
     
void lcd5110::Contrast(char contrast)
{
    this -> contrast = contrast;
    write(0x21, true);
    write(0x80 + contrast, true);
    write(0x20, true);
}

void lcd5110::Init()
{
    contrast = DEFAULT_CONTRAST;
    Reset();    
}

void lcd5110::PowerOff()
{
    // TBD
}

void lcd5110::Clear(char pattern)
{
    Write(pattern,504);
    XY();
}

void lcd5110::XY(int x, int y)
{
    if (x<0)  x=0;
    if (x>83) x=83;
    if (y<0)  y=0;
    if (y>5)  y=5;
    
    X = x; 
    Y = y;
    
    write( 0x80 | (x & 0x3f), true);
    write( 0x40 | (y & 0x3f), true);
}
 
void lcd5110::Write(char byte)
{ 
    write(invert?(~byte):byte, false);
    if (++X > 83) { 
        X=0; if (++Y > 5) Y=0;
    }
}

void lcd5110::Write(char* data, int size)
{
    for(int i=0; i<size; i++) Write(data[i]);
}

void lcd5110::Write2(char* data, int size)
{
    for(int i=0; i<size; i++) { Write(data[i]); Write(data[i]); }
}
    
void lcd5110::Write(char byte, int count)
{
    for(int i=0; i<count; i++) Write(byte);
}
   
void lcd5110::Character(char chr)
{
    if( chr < font.first_code ) return;
    if( chr > font.first_code + font.glyphs_total - 1 ) return;
    
    chr -= font.first_code;
    
    int width = font.widths[chr];
    
    if (bold) width*=2;
    
    if ((X + width) > 83) {
        if (++Y > 5) Y = 0;
        XY(0,Y);
    }
    
    if (bold) {
        Write2( (char*) font.glyphs[chr], (int) font.widths[chr] );
        if (X != 0) { Write( 0 ); Write( 0 ); }
    } else {
        Write( (char*) font.glyphs[chr], (int) font.widths[chr] );
        if (X != 0) Write( 0 );
    }
}

int lcd5110::CharacterWidth(char chr)
{
    if( chr < font.first_code ) return 0;
    if( chr > font.first_code + font.glyphs_total - 1 ) return 0;
    
    chr -= font.first_code;
    
    if (bold) 
        return 2 * (font.widths[chr] + 1);
    else
        return font.widths[chr] + 1;
}

void lcd5110::String(char* str)
{
    while(*str) Character(*str++);
}

int lcd5110::StringWidth(char* str)
{
    int width = 0;
    
    while(*str) width += CharacterWidth(*str++);
    
    return width;
}

void lcd5110::Row(int Y, char* str)
{
    XY(0, Y);
    Write((char) 0, 84);
    XY(0, Y);
    String(str);    
}

lcd5110::~lcd5110()
{
    delete spi;
    
    delete rst;
    delete sce;
    delete dc;    
}