Alvaro Cassinelli
/
skinGames_forktest
just a test
Fork of scoreLight_Advanced by
classRigidScafold.h
- Committer:
- mbedalvaro
- Date:
- 2012-03-28
- Revision:
- 0:345b3bc7a0ea
- Child:
- 4:f9d364f10335
File content as of revision 0:345b3bc7a0ea:
#ifndef RIGIDSCAFOLD_H #define RIGIDSCAFOLD_H #include "myVectorClass.h" #include <vector> using namespace std; class RigidScafold { public: RigidScafold(); ~RigidScafold(); // (1) METHODS for creating different SCAFOLD structures // Note: these scafolds may or may not be used to initialize the light loop (in case of elasticLoop). void buildCircularScafold(float _radius, vector2D _pos,vector2D _vel, int _numScafoldPoints); // Other functions to create letters, text, etc. // ... // DATA structures: // note: the number of points in the scafold does not need to equate the number of points in the blob vector<vector2D> scafold; // scafold trajectory (centered around the centerScafold point). Can be used to initialize elastic loop. vector2D center; // the center of the scafold can be used to set the INITIAL position of the loop vector2D speed; // again, this may be used to set the initial speed of the loop float radius; }; #endif