just a test

Dependencies:   mbed

Fork of scoreLight_Advanced by Alvaro Cassinelli

Revision:
33:43e8bc451ef0
Parent:
32:52273c3291fe
Child:
35:35af5086ab4f
--- a/classRigidScafold.cpp	Mon Oct 29 14:28:47 2012 +0000
+++ b/classRigidScafold.cpp	Mon Nov 05 06:08:35 2012 +0000
@@ -8,21 +8,28 @@
  
 
  void  RigidScafold::buildCircularScafold(float _radius, vector2Dd _pos, int _numScafoldPoints) {
+    sizeScafold=_radius;
     centerScafold=_pos;
     scafold.resize(_numScafoldPoints);
     float angInc= 2.0 * PI / _numScafoldPoints;
     float ang=0;
     for (int i = 0; i < scafold.size(); i++) {
-        scafold[i]= vector2Dd( cos(ang)* _radius, sin(ang)* _radius )   + centerScafold; 
+        scafold[i]= vector2Dd( cos(ang)* _radius, sin(ang)* sizeScafold )   + centerScafold; 
         // note: I cannot do vector2Dd( cos(ang), sin(ang) ) * _radius because vector2Dd would give (0,0)
         ang+=angInc;
     }
 }
 
- void  RigidScafold::resizeDimensionScafold(float _factor) {
+ void  RigidScafold::resizeDimensionScafold(float _newSize) {
+    resizeFactorDimensionScafold(_newSize/sizeScafold);
+    sizeScafold=_newSize;
+ }
+
+ void  RigidScafold::resizeFactorDimensionScafold(float _factor) {
     for (int i = 0; i < scafold.size(); i++) {
         scafold[i] = ( scafold[i]-centerScafold)*_factor+centerScafold; 
     }
+    sizeScafold*=_factor;
 }
   
  void  RigidScafold::buildLine(float _length, float _angleDeg, vector2Dd _pos, int _numScafoldPoints) {