just a test

Dependencies:   mbed

Fork of scoreLight_Advanced by Alvaro Cassinelli

Revision:
0:345b3bc7a0ea
Child:
4:f9d364f10335
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/classRigidScafold.h	Wed Mar 28 14:40:01 2012 +0000
@@ -0,0 +1,28 @@
+#ifndef RIGIDSCAFOLD_H
+#define RIGIDSCAFOLD_H
+
+ #include "myVectorClass.h"
+ 
+ #include <vector>
+ using namespace std;
+  
+ class RigidScafold {
+ public:
+    RigidScafold();
+    ~RigidScafold();
+    
+    // (1) METHODS for creating different SCAFOLD structures
+ // Note: these scafolds may or may not be used to initialize the light loop (in case of elasticLoop). 
+  void buildCircularScafold(float _radius, vector2D _pos,vector2D _vel, int _numScafoldPoints);
+  // Other functions to create letters, text, etc. 
+  // ...
+  
+  // DATA structures: 
+    // note: the number of points in the scafold does not need to equate the number of points in the blob
+    vector<vector2D> scafold; // scafold trajectory (centered around the centerScafold point). Can be used to initialize elastic loop.
+    vector2D center; // the center of the scafold can be used to set the INITIAL position of the loop
+    vector2D speed;  // again, this may be used to set the initial speed of the loop 
+    float radius;
+ };
+
+#endif
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