Alvaro Cassinelli
/
skinGames_forktest
just a test
Fork of scoreLight_Advanced by
classRigidScafold.h@48:7633d8e7b0d3, 2014-12-02 (annotated)
- Committer:
- mbedalvaro
- Date:
- Tue Dec 02 04:28:42 2014 +0000
- Revision:
- 48:7633d8e7b0d3
- Parent:
- 35:35af5086ab4f
this is the working version of the skin games sowtware (aka, scorelight but with pre-determined "games")
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
mbedalvaro | 30:d8af03f01cd4 | 1 | #ifndef RIGIDSCAFOLD_H |
mbedalvaro | 30:d8af03f01cd4 | 2 | #define RIGIDSCAFOLD_H |
mbedalvaro | 30:d8af03f01cd4 | 3 | |
mbedalvaro | 30:d8af03f01cd4 | 4 | #include "myVectorClass.h" |
mbedalvaro | 30:d8af03f01cd4 | 5 | |
mbedalvaro | 30:d8af03f01cd4 | 6 | #include <vector> |
mbedalvaro | 30:d8af03f01cd4 | 7 | using namespace std; |
mbedalvaro | 30:d8af03f01cd4 | 8 | |
mbedalvaro | 30:d8af03f01cd4 | 9 | class RigidScafold { |
mbedalvaro | 30:d8af03f01cd4 | 10 | public: |
mbedalvaro | 30:d8af03f01cd4 | 11 | RigidScafold(); |
mbedalvaro | 30:d8af03f01cd4 | 12 | ~RigidScafold(); |
mbedalvaro | 30:d8af03f01cd4 | 13 | |
mbedalvaro | 30:d8af03f01cd4 | 14 | // (1) METHODS for creating different SCAFOLD structures |
mbedalvaro | 30:d8af03f01cd4 | 15 | // Note: these scafolds may or may not be used to initialize the light loop (in case of elasticLoop). |
mbedalvaro | 30:d8af03f01cd4 | 16 | void buildCircularScafold(float _radius, vector2Dd _pos, int _numScafoldPoints); |
mbedalvaro | 30:d8af03f01cd4 | 17 | void buildLine(float _length, float _angleDeg, vector2Dd _pos, int _numScafoldPoints); |
mbedalvaro | 30:d8af03f01cd4 | 18 | // void buildStarScafold.... |
mbedalvaro | 30:d8af03f01cd4 | 19 | |
mbedalvaro | 30:d8af03f01cd4 | 20 | // Other functions to create letters, text, etc. |
mbedalvaro | 30:d8af03f01cd4 | 21 | // ... |
mbedalvaro | 30:d8af03f01cd4 | 22 | |
mbedalvaro | 32:52273c3291fe | 23 | // Transformations of the scafold (resize, shear, rotation...): |
mbedalvaro | 33:43e8bc451ef0 | 24 | void resizeDimensionScafold(float _newSize); |
mbedalvaro | 33:43e8bc451ef0 | 25 | void resizeFactorDimensionScafold(float _factor); |
mbedalvaro | 35:35af5086ab4f | 26 | void rotateScafold(float alphadeg); |
mbedalvaro | 32:52273c3291fe | 27 | |
mbedalvaro | 32:52273c3291fe | 28 | |
mbedalvaro | 30:d8af03f01cd4 | 29 | // DATA structures: |
mbedalvaro | 30:d8af03f01cd4 | 30 | // note: the number of points in the scafold does not need to equate the number of points in the blob |
mbedalvaro | 30:d8af03f01cd4 | 31 | vector<vector2Dd> scafold; // scafold trajectory (either float or unsigned short). |
mbedalvaro | 32:52273c3291fe | 32 | vector2Dd centerScafold; |
mbedalvaro | 33:43e8bc451ef0 | 33 | float sizeScafold; |
mbedalvaro | 30:d8af03f01cd4 | 34 | // Notes: - Centered around the centerScafold point. |
mbedalvaro | 30:d8af03f01cd4 | 35 | // - Can be used to initialize elastic loop. |
mbedalvaro | 30:d8af03f01cd4 | 36 | }; |
mbedalvaro | 30:d8af03f01cd4 | 37 | |
mbedalvaro | 0:345b3bc7a0ea | 38 | #endif |