mbed socket API
Dependents: EthernetInterface EthernetInterface_RSF EthernetInterface EthernetInterface ... more
Deprecated
This is an mbed 2 sockets library. For mbed 5, network sockets have been revised to better support additional network stacks and thread safety here.
UDPSocket.cpp
- Committer:
- emilmont
- Date:
- 2012-07-25
- Revision:
- 3:e6474399e057
- Parent:
- 2:b227d242f3c7
- Child:
- 5:300e7ad2dc1d
File content as of revision 3:e6474399e057:
/* Copyright (C) 2012 mbed.org, MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge, publish, distribute,
* sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "UDPSocket.h"
#include <cstring>
using std::memset;
UDPSocket::UDPSocket() {
}
// Server initialization
int UDPSocket::bind(int port) {
if (init(SOCK_DGRAM) < 0)
return -1;
struct sockaddr_in localHost;
std::memset(&localHost, 0, sizeof(localHost));
localHost.sin_family = AF_INET;
localHost.sin_port = htons(port);
localHost.sin_addr.s_addr = INADDR_ANY;
if (lwip_bind(_sock_fd, (const struct sockaddr *) &localHost, sizeof(localHost)) < 0) {
close();
return -1;
}
return 0;
}
// -1 if unsuccessful, else number of bytes written
int UDPSocket::sendTo(char* data, int length, char* host, int port, int timeout) {
if (_sock_fd < 0)
return -1;
struct sockaddr_in remoteHost;
//Populate m_remoteHost
std::memset(&remoteHost, 0, sizeof(struct sockaddr_in));
//Resolve DNS address or populate hard-coded IP address
struct hostent *server = ::gethostbyname(host);
if (server == NULL) {
return -1; //Could not resolve address
}
std::memcpy((char*) &remoteHost.sin_addr.s_addr,
(char*) server->h_addr_list[0], server->h_length);
remoteHost.sin_family = AF_INET;
remoteHost.sin_port = htons(port);
size_t writtenLen = 0;
set_timeout(timeout);
while (writtenLen < length) {
//Wait for socket to be writeable
//Creating FS set
if (wait_writable() != 0)
return writtenLen; //Timeout -- FIXME should we return -1 or writtenLength ?
int ret = lwip_sendto(_sock_fd, data + writtenLen, length - writtenLen, 0,
(const struct sockaddr *) &remoteHost, sizeof(remoteHost));
if (ret > 0) {
writtenLen += ret;
} else if (ret == 0) {
return writtenLen; //Connection was closed by server -- FIXME how do we signal that the connection was closed ?
} else {
return -1; //Connnection error
}
}
return writtenLen;
}
// -1 if unsuccessful, else number of bytes received
int UDPSocket::receiveFrom(char* data, int length, char** host, int* port, int timeout) {
if (_sock_fd < 0)
return -1;
set_timeout(timeout);
if (wait_readable() != 0)
return -1;
struct sockaddr_in remoteHost;
std::memset(&remoteHost, 0, sizeof(struct sockaddr_in));
socklen_t remoteHostLen = sizeof(remoteHost);
int n = lwip_recvfrom(_sock_fd, data, length, 0, (struct sockaddr*) &remoteHost, &remoteHostLen);
if (n < 0)
return -1;
static char hostBuf[16];
inet_ntoa_r(remoteHost.sin_addr, hostBuf, sizeof(hostBuf));
*host = hostBuf;
*port = ntohs(remoteHost.sin_port);
return n;
}
UDPSocket::~UDPSocket() {
close(); //Don't want to leak
}
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