mbed socket API
Dependents: EthernetInterface EthernetInterface_RSF EthernetInterface EthernetInterface ... more
Deprecated
This is an mbed 2 sockets library. For mbed 5, network sockets have been revised to better support additional network stacks and thread safety here.
TCPSocketConnection.h
- Committer:
- emilmont
- Date:
- 2012-08-04
- Revision:
- 14:c159ce890a45
- Parent:
- 13:084c7fa00503
- Child:
- 16:2d471deff212
File content as of revision 14:c159ce890a45:
/* Copyright (C) 2012 mbed.org, MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge, publish, distribute,
* sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef TCPSOCKET_H
#define TCPSOCKET_H
#include "Socket/Socket.h"
#include "Socket/Endpoint.h"
/**
TCP socket connection
*/
class TCPSocketConnection : public Socket, public Endpoint {
friend class TCPSocketServer;
public:
/** TCP socket connection
*/
TCPSocketConnection();
/** Connects this TCP socket to the server
\param host The host to connect to. It can either be an IP Address or a hostname that will be resolved with DNS.
\param port The host's port to connect to.
\return 0 on success, -1 on failure.
*/
int connect(const char* host, const int port);
/** Check if the socket is connected
\return true if connected, false otherwise.
*/
bool is_connected(void);
/*! \brief Send data to the remote host. Applications are responsible for
* checking that all data has been sent; if only some of the data was
* transmitted, the application needs to attempt delivery of the
* remaining data.
* \param data The buffer to send to the host.
* \param length The length of the buffer to send.
* \return the number of written bytes on success (>=0) or -1 on failure
*/
int send(char* data, int length);
/*! \brief Send all the data to the remote host. This method continues to send
* data until either all data has been sent, or an error occurs, or a
* timeout occurs.
* \param data The buffer to send to the host.
* \param length The length of the buffer to send.
* \return the number of written bytes on success (>=0) or -1 on failure
*/
int send_all(char* data, int length);
/*! \brief Receive data from the remote host. Return as soon as some data is
* available.
* \param data The buffer in which to store the data received from the host.
* \param length The maximum length of the buffer.
* \return the number of received bytes on success (>=0) or -1 on failure
*/
int receive(char* data, int length);
/*! \brief Receive all the data from the remote host. This method continues to receive
* data until either length bytes has been received, or an error occurs, or a
* timeout occurs.
* \param data The buffer in which to store the data received from the host.
* \param length The maximum length of the buffer.
* \return the number of received bytes on success (>=0) or -1 on failure
*/
int receive_all(char* data, int length);
private:
bool _is_connected;
};
#endif
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