mbed socket API
Dependents: EthernetInterface EthernetInterface_RSF EthernetInterface EthernetInterface ... more
Deprecated
This is an mbed 2 sockets library. For mbed 5, network sockets have been revised to better support additional network stacks and thread safety here.
UDPSocket.cpp
- Committer:
- donatien
- Date:
- 2012-06-26
- Revision:
- 0:1f77255a22f5
- Child:
- 1:8080965f5d76
File content as of revision 0:1f77255a22f5:
/* Copyright (C) 2012 mbed.org, MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge, publish, distribute,
* sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "UDPSocket.h"
#include "bsd_socket.h"
#include <cstring>
using std::memset;
UDPSocket::UDPSocket() : m_sock(-1)
{
}
UDPSocket::~UDPSocket()
{
close(); //Don't want to leak
}
int UDPSocket::bind(int port)
{
int ret = init();
if( ret < 0 )
{
return -1;
}
struct sockaddr_in localHost;
std::memset(&localHost, 0, sizeof(localHost));
localHost.sin_family = AF_INET;
localHost.sin_port = htons(port);
localHost.sin_addr.s_addr = INADDR_ANY;
ret = ::bind(m_sock, (const struct sockaddr *)&localHost, sizeof(localHost));
if (ret < 0)
{
close();
return -1;
}
return 0;
}
// -1 if unsuccessful, else number of bytes written
int UDPSocket::sendTo(uint8_t* data, int length, char* host, int port, int timeout)
{
if( m_sock < 0 )
{
return -1;
}
struct sockaddr_in remoteHost;
//Populate m_remoteHost
std::memset(&remoteHost, 0, sizeof(struct sockaddr_in));
//Resolve DNS address or populate hard-coded IP address
struct hostent *server = ::gethostbyname(host);
if(server == NULL)
{
return -1; //Could not resolve address
}
std::memcpy((char*)&remoteHost.sin_addr.s_addr, (char*)server->h_addr_list[0], server->h_length);
remoteHost.sin_family = AF_INET;
remoteHost.sin_port = htons(port);
size_t writtenLen = 0;
struct timeval t_val; //t_val will be decremented on each call to select()
t_val.tv_sec = timeout / 1000;
t_val.tv_usec = (timeout - (t_val.tv_sec * 1000)) * 1000;
while(writtenLen < length)
{
//Wait for socket to be writeable
//Creating FS set
fd_set socksSet;
FD_ZERO(&socksSet);
FD_SET(m_sock, &socksSet);
int ret = ::select(FD_SETSIZE, NULL, &socksSet, NULL, &t_val);
if(ret <= 0 || !FD_ISSET(m_sock, &socksSet))
{
return writtenLen; //Timeout -- FIXME should we return -1 or writtenLength ?
}
ret = ::sendto(m_sock, data + writtenLen, length - writtenLen, 0, (const struct sockaddr *)&remoteHost, sizeof(remoteHost));
if( ret > 0)
{
writtenLen += ret;
continue;
}
else if( ret == 0 )
{
return writtenLen; //Connection was closed by server -- FIXME how do we signal that the connection was closed ?
}
else
{
return -1; //Connnection error
}
}
return writtenLen;
}
// -1 if unsuccessful, else number of bytes received
int UDPSocket::receiveFrom(uint8_t* data, int length, char** host, int* port, int timeout)
{
if( m_sock < 0 )
{
return -1;
}
struct sockaddr_in remoteHost;
//Populate m_remoteHost
std::memset(&remoteHost, 0, sizeof(struct sockaddr_in));
socklen_t remoteHostLen = sizeof(remoteHost);
size_t readLen = 0;
struct timeval t_val; //t_val will be decremented on each call to select()
t_val.tv_sec = timeout / 1000;
t_val.tv_usec = (timeout - (t_val.tv_sec * 1000)) * 1000;
//No loop here as we don't want to mix packets from different sources
do
{
//Wait for socket to be readable
//Creating FS set
fd_set socksSet;
FD_ZERO(&socksSet);
FD_SET(m_sock, &socksSet);
int ret = ::select(FD_SETSIZE, &socksSet, NULL, NULL, &t_val);
if(ret <= 0 || !FD_ISSET(m_sock, &socksSet))
{
break; //Timeout -- FIXME should we return -1 or writtenLength ?
}
ret = ::recvfrom(m_sock, data + readLen, length - readLen, 0, (struct sockaddr*)&remoteHost, &remoteHostLen);
if( ret > 0)
{
readLen += ret;
}
else if( ret == 0 )
{
//Connection was closed by server -- FIXME how do we signal that the connection was closed ?
//Continue and populate address
}
else
{
return -1; //Connection error
}
} while(0);
static char hostBuf[16];
inet_ntoa_r(remoteHost.sin_addr, hostBuf, sizeof(hostBuf));
*host = hostBuf;
*port = ntohs(remoteHost.sin_port);
return readLen;
}
int UDPSocket::close()
{
if( m_sock < 0 )
{
return -1;
}
::close(m_sock);
m_sock = -1;
return 0;
}
int UDPSocket::init()
{
if( m_sock != -1 )
{
return -1;
}
m_sock = ::socket(AF_INET, SOCK_DGRAM, 0); //UDP socket
if (m_sock < 0)
{
return -1; //Could not create socket (Out of memory / available descriptors)
}
return 0;
}
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