
new mods upon mods by devhammer: - Added paddle control using tilting of the console - Finished mute function - Reduced flickering See game.cpp for full info.
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This is a mod of the official Pong game released with the RETRO game console.
DisplayN18.h
- Committer:
- maxint
- Date:
- 2015-01-15
- Revision:
- 4:9ad3bc45b6ce
- Parent:
- 1:cd8a3926f263
File content as of revision 4:9ad3bc45b6ce:
#include "mbed.h" #pragma once class DisplayN18 { static const unsigned char STEP = 4; DigitalOut resetPin; DigitalOut backlightPin; DigitalOut rsPin; DigitalOut csPin; SPI spi; void writeCommand(unsigned char command); void writeData(unsigned char data); void writeData(const unsigned char* data, unsigned int length); void reset(); void initialize(); void setClippingArea(unsigned char x, unsigned char y, unsigned char width, unsigned char height); public: DisplayN18(); static const unsigned short BLUE = 0x00F8; static const unsigned short GREEN = 0xE007; static const unsigned short RED = 0x1F00; static const unsigned short WHITE = 0xFFFF; static const unsigned short BLACK = 0x0000; static const unsigned int WIDTH = 160; static const unsigned int HEIGHT = 128; static const unsigned char CHAR_WIDTH = 5; static const unsigned char CHAR_HEIGHT = 8; static const unsigned char CHAR_SPACING = 1; static unsigned short rgbToShort(unsigned char r, unsigned char g, unsigned char b); void clear(unsigned short backColor = 0x0000); void draw(const unsigned short* data, int x, int y, int width, int height); void setPixel(int x, int y, unsigned short foreColor); void fillRect(int x, int y, int width, int height, unsigned short foreColor); void drawRect(int x, int y, int width, int height, unsigned short foreColor); void fillCircle(int x, int y, int radius, unsigned short foreColor); void drawCircle(int x, int y, int radius, unsigned short foreColor); void drawLine(int x0, int y0, int x1, int y1, unsigned short foreColor); void drawCharacter(int x, int y, const char character, unsigned short foreColor, unsigned short backColor, unsigned char fontSize = 1); void drawString(int x, int y, const char* str, unsigned short foreColor, unsigned short backColor, unsigned char fontSize = 1); };