new mods upon mods by devhammer: - Added paddle control using tilting of the console - Finished mute function - Reduced flickering See game.cpp for full info.

Dependencies:   mbed

Fork of RETRO_Pong_Mod by G. Andrew Duthie

This is a mod of the official Pong game released with the RETRO game console.

Revision:
1:cd8a3926f263
Child:
2:6ab46f2e851a
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Game.cpp	Mon Nov 17 19:51:24 2014 +0000
@@ -0,0 +1,153 @@
+#include "Game.h"
+
+const char* Game::LOSE_1 = "You lose.";
+const char* Game::LOSE_2 = "Press ship to restart.";
+const char* Game::SPLASH = "Press ship to start.";
+    
+Game::Game() : left(P0_14, PullUp), right(P0_11, PullUp), down(P0_12, PullUp), up(P0_13, PullUp), square(P0_16, PullUp), circle(P0_1, PullUp), led1(P0_9), led2(P0_8), pwm(P0_18), ain(P0_15), i2c(P0_5, P0_4) {
+    srand(this->ain.read_u16());
+    
+    this->initialize();
+}
+
+void Game::initialize() {    
+    this->initializeBall();
+        
+    this->paddleX = DisplayN18::WIDTH / 2 - Game::PADDLE_WIDTH / 2;
+    this->pwmTicksLeft = 0;
+    this->lives = 4;
+    
+    this->pwm.period_ms(1);
+    this->pwm.write(0.00);
+    
+    this->disp.clear();
+}
+    
+void Game::initializeBall() {
+    this->ballX = DisplayN18::WIDTH / 2 - Game::BALL_RADIUS;
+    this->ballY = DisplayN18::HEIGHT / 4 - Game::BALL_RADIUS;
+    
+    this->ballSpeedX = rand() % (Game::MAX_BALL_SPEED * 2);
+    this->ballSpeedY = rand() % (Game::MAX_BALL_SPEED * 2);
+    
+    this->ballSpeedX -= Game::MAX_BALL_SPEED;
+    this->ballSpeedY -= Game::MAX_BALL_SPEED;
+    
+    if (this->ballSpeedX == 0)
+        this->ballSpeedX++;
+    
+    if (this->ballSpeedY == 0)
+        this->ballSpeedY--;
+}
+
+void Game::tick() {
+    this->clearPaddle();
+    this->clearBall();
+    
+    this->updatePaddle();
+    this->updateBall();
+
+    this->checkCollision();
+    
+    this->drawPaddle();        
+    this->drawBall();
+    
+    this->checkPwm();
+    this->checkLives();    
+}
+
+void Game::drawString(const char* str, int y) {
+    this->disp.drawString(DisplayN18::WIDTH / 2 - (DisplayN18::CHAR_WIDTH + DisplayN18::CHAR_SPACING) * strlen(str) / 2, y, str, DisplayN18::WHITE, DisplayN18::BLACK);         
+}
+
+void Game::showSplashScreen() {
+    this->drawString(Game::SPLASH, DisplayN18::HEIGHT / 2 - DisplayN18::CHAR_HEIGHT / 2);  
+       
+    while (this->circle.read())
+        wait_ms(1);
+        
+    this->disp.clear();
+}
+
+void Game::clearPaddle() {
+    this->disp.fillRect(this->paddleX, DisplayN18::HEIGHT - Game::PADDLE_HEIGHT, Game::PADDLE_WIDTH, Game::PADDLE_HEIGHT, DisplayN18::BLACK);    
+}
+
+void Game::drawPaddle() {
+    this->disp.fillRect(this->paddleX, DisplayN18::HEIGHT - Game::PADDLE_HEIGHT, Game::PADDLE_WIDTH, Game::PADDLE_HEIGHT, DisplayN18::BLUE);    
+}
+
+void Game::updatePaddle() {
+    if (this->left.read())
+        this->paddleX += Game::PADDLE_SPEED;
+        
+    if (this->right.read())
+        this->paddleX -= Game::PADDLE_SPEED;
+}
+
+void Game::clearBall() {   
+    this->disp.fillRect(this->ballX - Game::BALL_RADIUS, ballY - Game::BALL_RADIUS, Game::BALL_RADIUS * 2, Game::BALL_RADIUS * 2, DisplayN18::BLACK); 
+}
+
+void Game::drawBall() {
+    this->disp.fillRect(this->ballX - Game::BALL_RADIUS, ballY - Game::BALL_RADIUS, Game::BALL_RADIUS * 2, Game::BALL_RADIUS * 2, DisplayN18::RED); 
+}
+
+void Game::updateBall() {
+    this->ballX += this->ballSpeedX;
+    this->ballY += this->ballSpeedY;
+}
+
+void Game::checkCollision() {    
+    if (this->paddleX < 0)
+        this->paddleX = 0;
+        
+    if (this->paddleX + Game::PADDLE_WIDTH > DisplayN18::WIDTH)
+        this->paddleX = DisplayN18::WIDTH - Game::PADDLE_WIDTH;
+        
+    if ((this->ballX - Game::BALL_RADIUS < 0 && this->ballSpeedX < 0) || (this->ballX + Game::BALL_RADIUS >= DisplayN18::WIDTH && this->ballSpeedX > 0))
+        this->ballSpeedX *= -1;
+        
+    if (this->ballY - Game::BALL_RADIUS < 0 && this->ballSpeedY < 0)
+        this->ballSpeedY *= -1;
+        
+    if (this->ballY + Game::BALL_RADIUS >= DisplayN18::HEIGHT - Game::PADDLE_HEIGHT && this->ballSpeedY > 0) {
+        if (this->ballY + Game::BALL_RADIUS >= DisplayN18::HEIGHT) {
+            this->initializeBall();
+            
+            this->lives--;
+        }
+        else if (this->ballX > this->paddleX && this->ballX < this->paddleX + Game::PADDLE_WIDTH) {
+            this->ballSpeedY *= -1;
+            
+            this->pwmTicksLeft = Game::BOUNCE_SOUND_TICKS;                       
+        }
+    }
+}
+
+void Game::checkPwm() {
+    if (this->pwmTicksLeft == 0) {
+        this->pwm.write(0.0);
+    }
+    else {
+        this->pwmTicksLeft--;
+        this->pwm.write(0.5); 
+    }
+}
+
+void Game::checkLives() {
+    if (this->lives == 0) {
+        this->disp.clear();
+        
+        this->drawString(Game::LOSE_1, DisplayN18::HEIGHT / 2 - DisplayN18::CHAR_HEIGHT); 
+        this->drawString(Game::LOSE_2, DisplayN18::HEIGHT / 2);  
+        
+        while (this->circle.read())
+            wait_ms(1);
+            
+        this->initialize();
+    }
+    else {
+        this->disp.drawCharacter(0, 0, static_cast<char>(this->lives + '0'), DisplayN18::WHITE, DisplayN18::BLACK);   
+    }
+}
\ No newline at end of file