Retro game that let's the player steer a ball through a hole filled maze. Has multiple levels of increasing difficulty.

Dependencies:   LCD_ST7735 MusicEngine RETRO_BallsAndThings mbed

Ball and Holes

In this game I attempted to create somewhat natural movement of the ball by implementing gravity and friction which combined over time determine the speed of the ball. Playing with the settings (aka. the magic numbers) that are spread out all over game.cpp, gives different effects, such as an icy, rough or liquid-like surface.

It took some time to figure out how to post my very first youtube video. Sorry for the shaky recording. Trying to record the video with my phone while playing the game in one hand was quite challenging, but here it is;

The left and right buttons are used to cheat: restart the current or go to the next level. Up and down control the game-tick. During game-play the robot-button shows the accelerator graph and the ship-button mutes the sound.

BTW. If your ball happens to get stuck, tilting the console in the opposite direction will set it free. For sake of argument: these magnetic wall-ends are in the words of Bob Ross "a happy accident". Since there is no specific code for it, others might call it a bug. As it results in more interesting game-play, I didn't attempt to fix it, but left a comment for those who dare to look at the mess I call code.

Committer:
maxint
Date:
Wed Jan 28 17:32:54 2015 +0000
Revision:
0:87ab172a74b4
Child:
1:c1ee4c699517
Separated elements as objects, added gravity and bouncespeed.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
maxint 0:87ab172a74b4 1 #pragma once
maxint 0:87ab172a74b4 2 #include "mbed.h"
maxint 0:87ab172a74b4 3 #include "Vector.h"
maxint 0:87ab172a74b4 4 #include "Shapes.h"
maxint 0:87ab172a74b4 5
maxint 0:87ab172a74b4 6 class Position
maxint 0:87ab172a74b4 7 {
maxint 0:87ab172a74b4 8 public:
maxint 0:87ab172a74b4 9 Position();
maxint 0:87ab172a74b4 10 Point getPrev();
maxint 0:87ab172a74b4 11 Point getCur();
maxint 0:87ab172a74b4 12 int getX();
maxint 0:87ab172a74b4 13 int getY();
maxint 0:87ab172a74b4 14
maxint 0:87ab172a74b4 15 void set(float x, float y);
maxint 0:87ab172a74b4 16 void set(int x, int y);
maxint 0:87ab172a74b4 17 void set(Vector vNew);
maxint 0:87ab172a74b4 18 void setX(int x);
maxint 0:87ab172a74b4 19 void setY(int y);
maxint 0:87ab172a74b4 20
maxint 0:87ab172a74b4 21 void move(float fDiffX, float fDiffY);
maxint 0:87ab172a74b4 22 void move(int nDiffX, int nDiffY);
maxint 0:87ab172a74b4 23 void move(Vector vDiff);
maxint 0:87ab172a74b4 24 bool hasChanged();
maxint 0:87ab172a74b4 25 private:
maxint 0:87ab172a74b4 26 Vector vPos;
maxint 0:87ab172a74b4 27 Point pPrev;
maxint 0:87ab172a74b4 28 Point pCur;
maxint 0:87ab172a74b4 29 };
maxint 0:87ab172a74b4 30
maxint 0:87ab172a74b4 31 class Dimension
maxint 0:87ab172a74b4 32 {
maxint 0:87ab172a74b4 33 public:
maxint 0:87ab172a74b4 34 Dimension();
maxint 0:87ab172a74b4 35 int nWidth;
maxint 0:87ab172a74b4 36 int nHeight;
maxint 0:87ab172a74b4 37 };