swag

Dependencies:   Motor Servo mbed_tictactoe

Committer:
mattsims12
Date:
Tue Oct 20 04:45:47 2015 +0000
Revision:
1:c9f7302eac4f
Parent:
0:233cd31a07a8
Child:
2:cbc3ef689c91
TicTacToe

Who changed what in which revision?

UserRevisionLine numberNew contents of line
mattsims12 0:233cd31a07a8 1 #include "mbed.h"
mattsims12 0:233cd31a07a8 2 #include "Motor.h"
mattsims12 0:233cd31a07a8 3 #include "Servo.h"
mattsims12 0:233cd31a07a8 4 #include "Timer.h"
mattsims12 0:233cd31a07a8 5
mattsims12 0:233cd31a07a8 6 DigitalOut test(LED1);
mattsims12 0:233cd31a07a8 7 DigitalIn in[]= {p16,p17,p18,p19,p20,p15};
mattsims12 0:233cd31a07a8 8 DigitalOut lights[]= {p5,p6,p7,p8,p11};
mattsims12 0:233cd31a07a8 9 Timer timer;
mattsims12 0:233cd31a07a8 10 Motor m(p25,p27,p28);
mattsims12 0:233cd31a07a8 11 Servo twist(p22);
mattsims12 0:233cd31a07a8 12 Servo drop(p21);
mattsims12 0:233cd31a07a8 13
mattsims12 0:233cd31a07a8 14 int board[3][3];
mattsims12 0:233cd31a07a8 15 int xglobal,yglobal; //Used to get 2 ints out of tworow
mattsims12 0:233cd31a07a8 16 int xprev,yprev,xstart,ystart; //Record Player's Previous move and the starting move of the ai
mattsims12 0:233cd31a07a8 17
mattsims12 0:233cd31a07a8 18 //Function Prototypes
mattsims12 0:233cd31a07a8 19 int winner(); //Checks winner and returns who won
mattsims12 0:233cd31a07a8 20 void player(int chip); //Player picks space
mattsims12 0:233cd31a07a8 21 void ai(int chip,int difficulty); //Ai picks space
mattsims12 0:233cd31a07a8 22 int turn(); //Determines the turn number(useful for difficulty 4)
mattsims12 0:233cd31a07a8 23 bool tworow(); //Checks for 2 in a row(for ai)
mattsims12 0:233cd31a07a8 24 void perfectplace(); //Picks best spot to put a chip for difficulty 4
mattsims12 0:233cd31a07a8 25 void placechip(int x, int y); //Moves robot to place chip
mattsims12 0:233cd31a07a8 26
mattsims12 0:233cd31a07a8 27 int main()
mattsims12 0:233cd31a07a8 28 {
mattsims12 0:233cd31a07a8 29 timer.start(); //Starts timer for the random seed
mattsims12 0:233cd31a07a8 30 twist.calibrate(.0009,90);
mattsims12 0:233cd31a07a8 31 drop.calibrate(.0009,90);
mattsims12 0:233cd31a07a8 32 twist=.75;
mattsims12 0:233cd31a07a8 33 drop=.8;
mattsims12 0:233cd31a07a8 34
mattsims12 0:233cd31a07a8 35 //Initialize board to -1
mattsims12 0:233cd31a07a8 36 for(int i=0; i<=2; i++) {
mattsims12 0:233cd31a07a8 37 for(int j=0; j<=2; j++) {
mattsims12 0:233cd31a07a8 38 board[i][j]=-1;
mattsims12 0:233cd31a07a8 39 }
mattsims12 0:233cd31a07a8 40 }
mattsims12 0:233cd31a07a8 41
mattsims12 0:233cd31a07a8 42 //User Selects Difficulty
mattsims12 0:233cd31a07a8 43 printf("Select Difficulty");
mattsims12 0:233cd31a07a8 44 int difficulty;
mattsims12 0:233cd31a07a8 45 while(in[0]+in[1]+in[2]+in[3]!=1) {
mattsims12 0:233cd31a07a8 46 }
mattsims12 0:233cd31a07a8 47 if(in[0]==1)
mattsims12 0:233cd31a07a8 48 difficulty=1;
mattsims12 0:233cd31a07a8 49 else if(in[1]==1)
mattsims12 0:233cd31a07a8 50 difficulty=2;
mattsims12 0:233cd31a07a8 51 else if(in[2]==1)
mattsims12 0:233cd31a07a8 52 difficulty=3;
mattsims12 0:233cd31a07a8 53 else if(in[3]==1)
mattsims12 0:233cd31a07a8 54 difficulty=4;
mattsims12 0:233cd31a07a8 55
mattsims12 0:233cd31a07a8 56 lights[difficulty-1]=1;
mattsims12 0:233cd31a07a8 57
mattsims12 0:233cd31a07a8 58 //Random Seed
mattsims12 0:233cd31a07a8 59 timer.stop();
mattsims12 0:233cd31a07a8 60 srand(timer.read_us());
mattsims12 0:233cd31a07a8 61
mattsims12 0:233cd31a07a8 62 //Pick who is x's and who is o's (0=o,1=x)
mattsims12 0:233cd31a07a8 63 int playerchip,aichip;
mattsims12 0:233cd31a07a8 64 playerchip=rand()%2;
mattsims12 0:233cd31a07a8 65 if(playerchip==0) {
mattsims12 0:233cd31a07a8 66 aichip=1;
mattsims12 0:233cd31a07a8 67 lights[4]=1;
mattsims12 0:233cd31a07a8 68 } else {
mattsims12 0:233cd31a07a8 69 aichip=0;
mattsims12 0:233cd31a07a8 70 }
mattsims12 0:233cd31a07a8 71
mattsims12 0:233cd31a07a8 72 //Loops of turns until someone wins or a tie
mattsims12 0:233cd31a07a8 73 while(winner()==-1) {
mattsims12 0:233cd31a07a8 74 if(playerchip==1) {
mattsims12 0:233cd31a07a8 75 player(playerchip);
mattsims12 0:233cd31a07a8 76 if(winner()!=-1)
mattsims12 0:233cd31a07a8 77 break;
mattsims12 0:233cd31a07a8 78 ai(aichip,difficulty);
mattsims12 0:233cd31a07a8 79 if(winner()!=-1)
mattsims12 0:233cd31a07a8 80 break;
mattsims12 0:233cd31a07a8 81 } else {
mattsims12 0:233cd31a07a8 82 ai(aichip,difficulty);
mattsims12 0:233cd31a07a8 83 if(winner()!=-1)
mattsims12 0:233cd31a07a8 84 break;
mattsims12 0:233cd31a07a8 85 player(playerchip);
mattsims12 0:233cd31a07a8 86 if(winner()!=-1)
mattsims12 0:233cd31a07a8 87 break;
mattsims12 0:233cd31a07a8 88 }
mattsims12 0:233cd31a07a8 89 }
mattsims12 0:233cd31a07a8 90
mattsims12 0:233cd31a07a8 91 //Operates LED's based on winner
mattsims12 0:233cd31a07a8 92 if(winner()==playerchip) { //Light Boucnes back and forth if player wins
mattsims12 0:233cd31a07a8 93 while(1) {
mattsims12 0:233cd31a07a8 94 for(int i=0; i<=4; i++) {
mattsims12 0:233cd31a07a8 95 lights[i]=1;
mattsims12 0:233cd31a07a8 96 wait(.2);
mattsims12 0:233cd31a07a8 97 }
mattsims12 0:233cd31a07a8 98 for(int i=4; i>=0; i--) {
mattsims12 0:233cd31a07a8 99 lights[i]=0;
mattsims12 0:233cd31a07a8 100 wait(.2);
mattsims12 0:233cd31a07a8 101 }
mattsims12 0:233cd31a07a8 102 }
mattsims12 0:233cd31a07a8 103 } else if(winner()==aichip) {
mattsims12 0:233cd31a07a8 104 while(1) { //All lights blink if ai wins
mattsims12 0:233cd31a07a8 105 for(int i=0; i<=4; i++) {
mattsims12 0:233cd31a07a8 106 lights[i]=!lights[i];
mattsims12 0:233cd31a07a8 107 }
mattsims12 0:233cd31a07a8 108 wait(.25);
mattsims12 0:233cd31a07a8 109 }
mattsims12 0:233cd31a07a8 110 } else {
mattsims12 0:233cd31a07a8 111 for(int i=0; i<=4; i++) { //Lights turn on solid if tue
mattsims12 0:233cd31a07a8 112 lights[i]=1;
mattsims12 0:233cd31a07a8 113 }
mattsims12 0:233cd31a07a8 114 }
mattsims12 0:233cd31a07a8 115 }
mattsims12 0:233cd31a07a8 116
mattsims12 0:233cd31a07a8 117
mattsims12 0:233cd31a07a8 118
mattsims12 0:233cd31a07a8 119
mattsims12 0:233cd31a07a8 120 //Checks to see if someone won
mattsims12 0:233cd31a07a8 121 int winner()
mattsims12 0:233cd31a07a8 122 {
mattsims12 0:233cd31a07a8 123 int winner=-1;
mattsims12 0:233cd31a07a8 124 //Horizontal and Vertical check
mattsims12 0:233cd31a07a8 125 for(int i=0; i<=2; i++) {
mattsims12 0:233cd31a07a8 126 if(board[i][0]==board[i][1] && board[i][0]==board[i][2] && board[i][0]!=-1)
mattsims12 0:233cd31a07a8 127 winner=board[i][0];
mattsims12 0:233cd31a07a8 128 if(board[0][i]==board[1][i] && board[0][i]==board[2][i] && board[0][i]!=-1)
mattsims12 0:233cd31a07a8 129 winner=board[0][i];
mattsims12 0:233cd31a07a8 130 }
mattsims12 0:233cd31a07a8 131 //Diagonal Checks
mattsims12 0:233cd31a07a8 132 if(board[0][0]==board[1][1] && board[0][0]==board[2][2] && board[0][0]!=-1)
mattsims12 0:233cd31a07a8 133 winner=board[0][0];
mattsims12 0:233cd31a07a8 134 if(board[0][2]==board[1][1] && board[0][2]==board[2][0] && board[0][2]!=-1)
mattsims12 0:233cd31a07a8 135 winner=board[0][2];
mattsims12 0:233cd31a07a8 136
mattsims12 0:233cd31a07a8 137 return(winner);
mattsims12 0:233cd31a07a8 138 }
mattsims12 0:233cd31a07a8 139
mattsims12 0:233cd31a07a8 140
mattsims12 0:233cd31a07a8 141
mattsims12 1:c9f7302eac4f 142 //Player inputs using the switches until they pick an empty space
mattsims12 0:233cd31a07a8 143 void player(int chip)
mattsims12 0:233cd31a07a8 144 {
mattsims12 0:233cd31a07a8 145 int x,y;
mattsims12 0:233cd31a07a8 146 do {
mattsims12 0:233cd31a07a8 147 if(in[0]+in[1]+in[2]==1 && in[3]+in[4]+in[5]==1) {
mattsims12 0:233cd31a07a8 148 if(in[0]==1)
mattsims12 0:233cd31a07a8 149 x=0;
mattsims12 0:233cd31a07a8 150 else if(in[1]==1)
mattsims12 0:233cd31a07a8 151 x=1;
mattsims12 0:233cd31a07a8 152 else if(in[2]==1)
mattsims12 0:233cd31a07a8 153 x=2;
mattsims12 0:233cd31a07a8 154
mattsims12 0:233cd31a07a8 155 if(in[3]==1)
mattsims12 0:233cd31a07a8 156 y=0;
mattsims12 0:233cd31a07a8 157 else if(in[4]==1)
mattsims12 0:233cd31a07a8 158 y=1;
mattsims12 0:233cd31a07a8 159 else if(in[5]==1)
mattsims12 0:233cd31a07a8 160 y=2;
mattsims12 0:233cd31a07a8 161 }
mattsims12 0:233cd31a07a8 162 } while(board[x][y]!=-1);
mattsims12 0:233cd31a07a8 163 board[x][y]=chip;
mattsims12 0:233cd31a07a8 164 xprev=x;
mattsims12 0:233cd31a07a8 165 yprev=y;
mattsims12 0:233cd31a07a8 166 placechip(x,y);
mattsims12 0:233cd31a07a8 167 }
mattsims12 0:233cd31a07a8 168
mattsims12 0:233cd31a07a8 169
mattsims12 0:233cd31a07a8 170
mattsims12 0:233cd31a07a8 171
mattsims12 0:233cd31a07a8 172 //Counts filled spaces to determine how many turns have passed
mattsims12 0:233cd31a07a8 173 int turn()
mattsims12 0:233cd31a07a8 174 {
mattsims12 0:233cd31a07a8 175 int turn=9;
mattsims12 0:233cd31a07a8 176 for(int i=1; i<=2; i++) {
mattsims12 0:233cd31a07a8 177 for(int j=0; j<=2; j++) {
mattsims12 0:233cd31a07a8 178 if(board[i][j]==-1)
mattsims12 0:233cd31a07a8 179 turn--;
mattsims12 0:233cd31a07a8 180 }
mattsims12 0:233cd31a07a8 181 }
mattsims12 0:233cd31a07a8 182 return turn;
mattsims12 0:233cd31a07a8 183 }
mattsims12 0:233cd31a07a8 184
mattsims12 0:233cd31a07a8 185
mattsims12 0:233cd31a07a8 186
mattsims12 0:233cd31a07a8 187
mattsims12 0:233cd31a07a8 188 //Easy randomly picks any empty space on the board
mattsims12 0:233cd31a07a8 189 void ai(int chip,int difficulty)
mattsims12 0:233cd31a07a8 190 {
mattsims12 0:233cd31a07a8 191 int x,y;
mattsims12 0:233cd31a07a8 192
mattsims12 0:233cd31a07a8 193 if(difficulty!=4) {
mattsims12 0:233cd31a07a8 194 do {
mattsims12 0:233cd31a07a8 195 x=rand()%2;
mattsims12 0:233cd31a07a8 196 y=rand()%2;
mattsims12 0:233cd31a07a8 197 } while(board[x][y]!=-1);
mattsims12 0:233cd31a07a8 198
mattsims12 0:233cd31a07a8 199 if(difficulty==2 || difficulty==3) { //Middle difficulties have a random chance of not blocking
mattsims12 0:233cd31a07a8 200 if(tworow()) {
mattsims12 0:233cd31a07a8 201 if(difficulty==2 && rand()%10<8) { //Sometimes doesn't notice two in a row
mattsims12 0:233cd31a07a8 202 x=xglobal;
mattsims12 0:233cd31a07a8 203 y=yglobal;
mattsims12 0:233cd31a07a8 204 } else if(difficulty==3) { //Always notices 2 in a row
mattsims12 0:233cd31a07a8 205 x=xglobal;
mattsims12 0:233cd31a07a8 206 y=yglobal;
mattsims12 0:233cd31a07a8 207 }
mattsims12 0:233cd31a07a8 208 }
mattsims12 0:233cd31a07a8 209 } else {
mattsims12 0:233cd31a07a8 210 perfectplace();
mattsims12 0:233cd31a07a8 211 x=xglobal;
mattsims12 0:233cd31a07a8 212 y=yglobal;
mattsims12 0:233cd31a07a8 213 }
mattsims12 0:233cd31a07a8 214 board[x][y]=chip;
mattsims12 0:233cd31a07a8 215 placechip(x,y);
mattsims12 0:233cd31a07a8 216 }
mattsims12 0:233cd31a07a8 217 }
mattsims12 0:233cd31a07a8 218
mattsims12 0:233cd31a07a8 219
mattsims12 0:233cd31a07a8 220
mattsims12 0:233cd31a07a8 221 bool tworow()
mattsims12 0:233cd31a07a8 222 {
mattsims12 0:233cd31a07a8 223 //Vertical and horizontals
mattsims12 0:233cd31a07a8 224 for(int i=0; i<=2; i++) {
mattsims12 0:233cd31a07a8 225 if(board[0][i]==board[1][i] && board[2][i]==-1) {
mattsims12 0:233cd31a07a8 226 xglobal=2;
mattsims12 0:233cd31a07a8 227 yglobal=i; //board[2][i]
mattsims12 0:233cd31a07a8 228 }
mattsims12 0:233cd31a07a8 229 if(board[1][i]==board[2][i] && board[0][i]==-1) {
mattsims12 0:233cd31a07a8 230 xglobal=0;
mattsims12 0:233cd31a07a8 231 yglobal=i; //board[0][i]
mattsims12 0:233cd31a07a8 232 }
mattsims12 0:233cd31a07a8 233 if(board[0][i]==board[2][i] && board[1][i]==-1) {
mattsims12 0:233cd31a07a8 234 xglobal=1;
mattsims12 0:233cd31a07a8 235 yglobal=i; //board[1][i]
mattsims12 0:233cd31a07a8 236 }
mattsims12 0:233cd31a07a8 237
mattsims12 0:233cd31a07a8 238 if(board[i][0]==board[i][1] && board[i][2]==-1) {
mattsims12 0:233cd31a07a8 239 xglobal=i;
mattsims12 0:233cd31a07a8 240 yglobal=2; //board[i][2]
mattsims12 0:233cd31a07a8 241 }
mattsims12 0:233cd31a07a8 242 if(board[i][1]==board[i][2] && board[i][0]==-1) {
mattsims12 0:233cd31a07a8 243 xglobal=i;
mattsims12 0:233cd31a07a8 244 yglobal=0; //board[i][0]
mattsims12 0:233cd31a07a8 245 }
mattsims12 0:233cd31a07a8 246 if(board[i][0]==board[i][2] && board[i][1]==-1) {
mattsims12 0:233cd31a07a8 247 xglobal=i;
mattsims12 0:233cd31a07a8 248 yglobal=1; //board[i][1]
mattsims12 0:233cd31a07a8 249 }
mattsims12 0:233cd31a07a8 250 }
mattsims12 0:233cd31a07a8 251 //Diagonal Components
mattsims12 0:233cd31a07a8 252 if(board[0][0]==board[1][1] && board[2][2]==-1) {
mattsims12 0:233cd31a07a8 253 xglobal=2;
mattsims12 0:233cd31a07a8 254 yglobal=2; //board[2][2]
mattsims12 0:233cd31a07a8 255 }
mattsims12 0:233cd31a07a8 256 if(board[1][1]==board[2][2] && board[0][0]==-1) {
mattsims12 0:233cd31a07a8 257 xglobal=0;
mattsims12 0:233cd31a07a8 258 yglobal=0; //board[0][0]
mattsims12 0:233cd31a07a8 259 }
mattsims12 0:233cd31a07a8 260 if(board[0][0]==board[2][2] && board[1][1]==-1) {
mattsims12 0:233cd31a07a8 261 xglobal=1;
mattsims12 0:233cd31a07a8 262 yglobal=1; //board[1][1]
mattsims12 0:233cd31a07a8 263 }
mattsims12 0:233cd31a07a8 264
mattsims12 0:233cd31a07a8 265 if(board[0][2]==board[1][1] && board[2][0]==-1) {
mattsims12 0:233cd31a07a8 266 xglobal=2;
mattsims12 0:233cd31a07a8 267 yglobal=0; //board[2][0]
mattsims12 0:233cd31a07a8 268 }
mattsims12 0:233cd31a07a8 269 if(board[1][1]==board[2][0] && board[0][2]==-1) {
mattsims12 0:233cd31a07a8 270 xglobal=0;
mattsims12 0:233cd31a07a8 271 yglobal=2; //board[0][2]
mattsims12 0:233cd31a07a8 272 }
mattsims12 0:233cd31a07a8 273 if(board[0][2]==board[2][0] && board[1][1]==-1) {
mattsims12 0:233cd31a07a8 274 xglobal=1;
mattsims12 0:233cd31a07a8 275 yglobal=1; //board[1][1]
mattsims12 0:233cd31a07a8 276 }
mattsims12 0:233cd31a07a8 277 if(xglobal==-1 && yglobal==-1) //Returns true if there are 2 in a row
mattsims12 0:233cd31a07a8 278 return false;
mattsims12 0:233cd31a07a8 279 else
mattsims12 0:233cd31a07a8 280 return true;
mattsims12 0:233cd31a07a8 281 }
mattsims12 0:233cd31a07a8 282
mattsims12 0:233cd31a07a8 283
mattsims12 0:233cd31a07a8 284
mattsims12 0:233cd31a07a8 285 void perfectplace()
mattsims12 0:233cd31a07a8 286 {
mattsims12 0:233cd31a07a8 287 if(turn()==0) { //Places in a random corner if first
mattsims12 0:233cd31a07a8 288 xglobal=(rand()%2)*2; //Picks either 0 or 2
mattsims12 0:233cd31a07a8 289 yglobal=(rand()%2)*2;
mattsims12 0:233cd31a07a8 290 xstart=xglobal;
mattsims12 0:233cd31a07a8 291 ystart=yglobal;
mattsims12 0:233cd31a07a8 292 }
mattsims12 0:233cd31a07a8 293 if(turn()==1) {
mattsims12 0:233cd31a07a8 294 if(xprev!=1 && yprev!=1) { //If player takes corner, ai takes center
mattsims12 0:233cd31a07a8 295 xglobal=1;
mattsims12 0:233cd31a07a8 296 yglobal=1;
mattsims12 0:233cd31a07a8 297 } else if(xprev==1 && yprev==1) { //If player takes center, ai takes a corner
mattsims12 0:233cd31a07a8 298 xglobal=(rand()%2)*2; //Picks either 0 or 2
mattsims12 0:233cd31a07a8 299 yglobal=(rand()%2)*2;
mattsims12 0:233cd31a07a8 300 } else { //If player takes edge, ai takes spot in either same row or col
mattsims12 0:233cd31a07a8 301 if(xprev==1) {
mattsims12 0:233cd31a07a8 302 xglobal=rand()%3;
mattsims12 0:233cd31a07a8 303 if(xglobal==xprev) {
mattsims12 0:233cd31a07a8 304 do {
mattsims12 0:233cd31a07a8 305 yglobal=rand()%3;
mattsims12 0:233cd31a07a8 306 } while(yglobal==yprev);
mattsims12 0:233cd31a07a8 307 } else {
mattsims12 0:233cd31a07a8 308 yglobal=yprev;
mattsims12 0:233cd31a07a8 309 }
mattsims12 0:233cd31a07a8 310 } else {
mattsims12 0:233cd31a07a8 311 yglobal=rand()%3;
mattsims12 0:233cd31a07a8 312 if(yglobal==yprev) {
mattsims12 0:233cd31a07a8 313 do {
mattsims12 0:233cd31a07a8 314 xglobal=rand()%3;
mattsims12 0:233cd31a07a8 315 } while(xglobal==xprev);
mattsims12 0:233cd31a07a8 316 } else {
mattsims12 0:233cd31a07a8 317 xglobal=xprev;
mattsims12 0:233cd31a07a8 318 }
mattsims12 0:233cd31a07a8 319 }
mattsims12 0:233cd31a07a8 320 }
mattsims12 0:233cd31a07a8 321 }
mattsims12 0:233cd31a07a8 322 if(turn()==2) {
mattsims12 0:233cd31a07a8 323 if(xprev==1 && yprev==1) { //If user places in middle, any open spot leads to tie
mattsims12 0:233cd31a07a8 324 do {
mattsims12 0:233cd31a07a8 325 xglobal=rand()%3;
mattsims12 0:233cd31a07a8 326 yglobal=rand()%3;
mattsims12 0:233cd31a07a8 327 } while(board[xglobal][yglobal]!=-1);
mattsims12 0:233cd31a07a8 328 } else if((xprev==1 ||yprev==1) && (xprev!=xstart && yprev!=ystart)) { //Opposite edge
mattsims12 0:233cd31a07a8 329 if(xprev-xstart==2 || xprev-xstart==-2) {
mattsims12 0:233cd31a07a8 330 yglobal=ystart;
mattsims12 0:233cd31a07a8 331 if(yprev+ystart==1)
mattsims12 0:233cd31a07a8 332 xglobal=2;
mattsims12 0:233cd31a07a8 333 else
mattsims12 0:233cd31a07a8 334 xglobal=0;
mattsims12 0:233cd31a07a8 335 } else {
mattsims12 0:233cd31a07a8 336 xglobal=xstart;
mattsims12 0:233cd31a07a8 337 if(xprev+xstart==1)
mattsims12 0:233cd31a07a8 338 yglobal=2;
mattsims12 0:233cd31a07a8 339 else
mattsims12 0:233cd31a07a8 340 yglobal=0;
mattsims12 0:233cd31a07a8 341 }
mattsims12 0:233cd31a07a8 342 } else if((xprev==1 || yprev==1) && (xprev==xstart || yprev==ystart)) { //Adjascent edge
mattsims12 0:233cd31a07a8 343 if(xprev==xstart) {
mattsims12 0:233cd31a07a8 344 do {
mattsims12 0:233cd31a07a8 345 xglobal=rand()%3;
mattsims12 0:233cd31a07a8 346 yglobal=rand()%3;
mattsims12 0:233cd31a07a8 347 } while(((ystart!=yglobal) && (xstart==xglobal)) || (xglobal==1 && yglobal==1));
mattsims12 0:233cd31a07a8 348 } else {
mattsims12 0:233cd31a07a8 349 do {
mattsims12 0:233cd31a07a8 350 xglobal=rand()%3;
mattsims12 0:233cd31a07a8 351 yglobal=rand()%3;
mattsims12 0:233cd31a07a8 352 } while(((xstart!=xglobal) && (ystart==yglobal)) || (xglobal==1 && yglobal==1));
mattsims12 0:233cd31a07a8 353 }
mattsims12 0:233cd31a07a8 354 } else if((xprev-xstart==2 || xprev-xstart==-2) && (yprev-ystart==2 || yprev-ystart==-2)) { //Opposite Corner
mattsims12 0:233cd31a07a8 355 do {
mattsims12 0:233cd31a07a8 356 xglobal=(rand()%2)*2;
mattsims12 0:233cd31a07a8 357 yglobal=(rand()%2)*2;
mattsims12 0:233cd31a07a8 358 } while(board[xglobal][yglobal]!=-1);
mattsims12 0:233cd31a07a8 359 } else { //Adjascent Corner
mattsims12 0:233cd31a07a8 360 if(xprev==xstart) {
mattsims12 0:233cd31a07a8 361 do {
mattsims12 0:233cd31a07a8 362 xglobal=rand()%3;
mattsims12 0:233cd31a07a8 363 yglobal=rand()%3;
mattsims12 0:233cd31a07a8 364 } while((ystart==yglobal && xstart!=xglobal) || (yprev==yglobal && (yprev-yglobal==2 || yprev-yglobal==-2)));
mattsims12 0:233cd31a07a8 365 } else {
mattsims12 0:233cd31a07a8 366 do {
mattsims12 0:233cd31a07a8 367 xglobal=rand()%3;
mattsims12 0:233cd31a07a8 368 yglobal=rand()%3;
mattsims12 0:233cd31a07a8 369 } while((xstart==xglobal && ystart!=yglobal) || (xprev==xglobal && (xprev-xglobal==2 || xprev-xglobal==-2)));
mattsims12 0:233cd31a07a8 370 }
mattsims12 0:233cd31a07a8 371 }
mattsims12 0:233cd31a07a8 372 }
mattsims12 0:233cd31a07a8 373 if(turn()>=3) { //If there are not 2 in a row, place in a random place
mattsims12 0:233cd31a07a8 374 do {
mattsims12 0:233cd31a07a8 375 xglobal=rand()%3;
mattsims12 0:233cd31a07a8 376 yglobal=rand()%3;
mattsims12 0:233cd31a07a8 377 } while(board[xglobal][yglobal]!=-1);
mattsims12 0:233cd31a07a8 378 tworow();
mattsims12 0:233cd31a07a8 379 }
mattsims12 0:233cd31a07a8 380 }
mattsims12 0:233cd31a07a8 381
mattsims12 0:233cd31a07a8 382
mattsims12 0:233cd31a07a8 383
mattsims12 0:233cd31a07a8 384
mattsims12 0:233cd31a07a8 385 void placechip(int x,int y)
mattsims12 0:233cd31a07a8 386 {
mattsims12 0:233cd31a07a8 387 drop=.8;
mattsims12 0:233cd31a07a8 388 twist=.75;
mattsims12 0:233cd31a07a8 389 //Roll to correct x
mattsims12 0:233cd31a07a8 390 if(x!=0) {
mattsims12 0:233cd31a07a8 391 m.speed(-.4);
mattsims12 0:233cd31a07a8 392 wait(.25);
mattsims12 0:233cd31a07a8 393 if(x==2)
mattsims12 0:233cd31a07a8 394 wait(.15);
mattsims12 0:233cd31a07a8 395 }
mattsims12 0:233cd31a07a8 396 m.speed(0.0);
mattsims12 0:233cd31a07a8 397 //Twist to correct y
mattsims12 0:233cd31a07a8 398 if(y==0)
mattsims12 0:233cd31a07a8 399 twist=1.0;
mattsims12 0:233cd31a07a8 400 else if(y==1)
mattsims12 0:233cd31a07a8 401 twist=.75;
mattsims12 0:233cd31a07a8 402 else
mattsims12 0:233cd31a07a8 403 twist=.5;
mattsims12 0:233cd31a07a8 404 wait(.25);
mattsims12 0:233cd31a07a8 405 //Drop a Chip
mattsims12 0:233cd31a07a8 406 drop=.5;
mattsims12 0:233cd31a07a8 407 wait(.1);
mattsims12 0:233cd31a07a8 408 drop=.8;
mattsims12 0:233cd31a07a8 409 wait(.25);
mattsims12 0:233cd31a07a8 410 twist=.75;
mattsims12 0:233cd31a07a8 411 //Roll back to origin
mattsims12 0:233cd31a07a8 412 if(x!=0) {
mattsims12 0:233cd31a07a8 413 m.speed(.5);
mattsims12 0:233cd31a07a8 414 wait(.25);
mattsims12 0:233cd31a07a8 415 if(x==2)
mattsims12 0:233cd31a07a8 416 wait(.15);
mattsims12 0:233cd31a07a8 417 }
mattsims12 0:233cd31a07a8 418 m.speed(0.0);
mattsims12 0:233cd31a07a8 419 wait(5);
mattsims12 0:233cd31a07a8 420 }