Mbed project for a FRDM-K64F microcontroller. Game made out of five sub-games including flappy birds, snake, stack, trivia and space invaders.
Fork of The_Children_of_Cronos_el15mggr by
array.h
00001 #include "mbed.h" 00002 #include "N5110.h" 00003 #include "Gamepad.h" 00004 00005 00006 #define A 1 //this maks easier to draw somehing on the array and see the shape 00007 00008 00009 //arays for intro bitmaps 00010 int randulfe[] { 00011 0,A,A,A,A,A,A,A,0,0,0,A,A,A,A,A,0,A,A,A,A,0,0,0,A,A,A,A,A,A,A,0,0,0,A,A,A,A,0,A,A,A,A,A,A,A,0,0,A,A,A,A,A,A,A,A,A,A,A,A,A,0,0,0,0,A,A,A,A,0,0,0, 00012 A,0,0,0,0,0,0,0,A,0,A,0,0,0,0,0,A,A,0,0,0,A,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,0,0,0,0,A,0,0,0,A,0,0,0,0,A,0,0, 00013 A,0,0,A,A,A,A,A,0,A,0,0,A,A,A,0,0,A,0,0,0,0,A,A,0,0,0,A,0,0,0,0,A,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,0,0,0,0,A,0,0,A,0,0,0,0,0,0,A,0, 00014 A,0,0,A,0,0,0,A,0,A,0,A,0,0,0,A,0,A,0,0,0,0,A,A,0,0,0,A,0,A,0,0,0,A,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,A,A,A,A,0,0,A,A,A,A,0,0,A,0,0,A,A,A,0,0,A, 00015 A,0,0,A,0,0,A,0,0,A,0,A,0,0,0,A,0,A,0,0,0,0,0,A,0,0,0,A,0,A,A,0,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,A,0,0,0,0,0,A, 00016 A,0,0,A,0,A,0,0,0,A,0,A,0,0,0,A,0,A,0,0,0,0,0,0,0,0,0,A,0,A,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,A,0,0,0,0,0,A, 00017 A,0,0,A,A,0,0,0,A,A,0,A,A,A,A,A,0,A,0,0,0,0,0,0,0,0,0,A,0,A,0,0,A,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,A,A,A,A,0,0,A,A,A,A,0,0,A,0,A,0,0,0,0,0,A, 00018 A,0,0,0,0,0,0,A,0,A,0,0,0,0,0,0,0,A,0,0,0,0,0,0,0,0,0,A,0,A,0,0,A,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,A,A,0,0,0,0,0,A,0,0,A,0,0,A,A,A,0,0,A, 00019 A,0,0,A,A,0,0,A,0,A,0,0,A,A,A,0,0,A,0,0,0,A,0,0,0,0,0,A,0,A,0,0,A,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,A,A,0,0,0,0,0,A,0,0,A,0,0,0,0,0,0,0,A, 00020 A,0,0,A,0,A,0,0,A,A,0,0,A,0,A,0,0,A,0,0,0,A,A,0,0,0,0,A,0,A,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,A,A,A,A,0,0,A,A,A,A,0,0,0,A,0,0,0,0,0,A,0, 00021 A,0,0,A,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,0,A,0,A,0,0,0,A,0,A,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,0,0,0,A,A,A,A,A,0,0, 00022 A,0,0,A,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,0,A,0,0,A,0,0,A,0,A,A,0,0,0,A,0,0,0,0,0,0,0,A,0,0,A,A,A,A,0,0,A,0,0,A,0,0,A,A,A,A,A,0,0,0,0,0,0,0,0,0,0, 00023 A,0,0,A,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,A,0,0,0,0,0,A,A,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,0,A,0,0,0,0,0,0,0,0,0,0, 00024 A,0,0,A,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,0,A,0,0,A,0,0,A,0,0,0,0,A,0,0,0,A,0,0,0,A,0,A,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,0,A,0,0,0,0,0,0,0,0,0,0, 00025 A,A,A,A,0,0,A,A,A,A,A,A,A,0,A,A,A,A,A,A,A,A,0,0,A,A,A,A,A,A,A,A,0,0,0,0,0,A,A,A,0,0,A,A,A,A,A,A,A,A,A,A,0,0,A,A,A,A,A,A,A,A,0,0,0,0,0,0,0,0,0,0 00026 }; 00027 00028 00029 int gamename[] { 00030 00031 A,A,A,A,A,A,A,A,A,0,A,A,A,A,A,A,A,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 00032 A,0,0,0,0,0,A,0,A,0,A,0,A,0,A,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 00033 A,A,A,0,A,A,A,0,A,A,A,0,A,0,A,A,A,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 00034 0,0,A,0,A,0,A,0,0,0,0,0,A,0,A,A,A,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 00035 0,0,A,0,A,0,A,0,A,A,A,0,A,0,A,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 00036 0,0,A,0,A,0,A,0,A,0,A,0,A,0,A,0,0,0,0,0,A,A,A,A,A,A,A,0,0,A,A,A,A,A,A,A,0,0,A,A,A,0,A,A,A,A,A,A,A,A,A,A,A,A,A,A,A,0,0,A,A,A,A,0,0,0,0,0,0,0,0,0, 00037 0,0,A,A,A,0,A,A,A,0,A,A,A,A,A,A,A,0,0,A,0,0,0,0,A,0,A,0,0,A,0,A,0,A,0,A,0,0,A,0,0,A,A,0,0,0,0,0,A,0,0,0,0,0,A,0,A,0,0,A,0,0,A,0,0,0,0,0,0,0,0,0, 00038 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0,A,A,A,0,A,A,A,A,0,A,0,A,0,A,0,0,A,0,0,0,A,0,A,A,0,0,A,0,0,A,A,A,A,0,A,0,0,A,0,0,A,0,0,0,0,0,0,0,0,0, 00039 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,0,A,0,A,0,A,0,0,A,0,A,0,A,0,A,A,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,0,0,0,0,0,0,0, 00040 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,A,0,0,A,0,A,A,A,A,0,A,0,A,0,A,0,0,A,0,A,0,A,0,0,0,0,A,A,0,0,A,A,A,A,0,0,A,0,A,0,0,A,0,0,0,0,0,0,0,0,0, 00041 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,A,0,A,0,A,0,0,A,0,A,0,A,0,A,0,A,0,A,0,0,A,A,A,A,0,0,0,A,A,0,0,A,0,0,0,0,0,0,0,0,0, 00042 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,A,0,A,0,A,0,0,A,0,0,0,A,0,A,A,0,A,A,0,0,A,0,0,A,0,0,A,0,0,0,0,A,0,0,0,0,0,0,0,0,0, 00043 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0,A,A,A,0,A,0,0,A,0,A,0,A,0,A,A,A,A,0,0,A,A,0,A,0,A,0,A,0,0,A,A,A,A,0,0,A,A,0,0,0,A,0,0,0,0,0,0,0,0,0, 00044 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0,0,A,0,A,0,0,A,0,A,0,A,0,0,0,0,A,0,A,0,A,0,A,0,A,0,A,0,0,0,0,0,A,0,0,A,0,A,0,0,A,0,0,0,0,0,0,0,0,0, 00045 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,A,A,A,A,A,A,0,0,A,A,A,A,A,A,A,A,A,A,A,0,0,A,A,A,0,A,A,A,A,A,A,A,A,A,A,A,A,0,0,A,A,A,0,0,0,0,0,0,0,0,0 00046 00047 }; 00048 00049 00050 int gamename2[] { 00051 00052 0,A,A,A,A,0,A,A,0,0,0,0,0, 00053 A,0,0,0,0,A,0,0,A,0,0,0,0, 00054 A,0,A,A,0,A,0,A,A,0,0,0,0, 00055 A,0,A,A,0,A,A,0,A,0,0,0,0, 00056 A,0,A,A,0,A,A,0,A,0,0,0,0, 00057 A,0,A,A,0,A,0,A,0,0,0,0,0, 00058 A,0,A,A,0,A,0,A,A,A,0,0,0, 00059 A,0,A,A,0,A,0,0,0,A,0,0,0, 00060 A,0,A,A,0,A,0,A,A,A,0,0,0, 00061 A,0,0,0,0,A,0,A,0,0,0,0,0, 00062 0,A,A,A,A,0,A,A,0,0,0,0,0 00063 }; 00064 00065 00066 00067 00068 00069 int gamename1[] { 00070 0,0,0,0,A,A,A,A,A,A,A,A,A,A,A,A,A,A,A,A,A,0,0,0,0,A,A,A,A,A,0,0,0,A,A,A,A,0,0,0,0,A,A,A,A,0,0,0,A,A,A,A,A,0,0,0,0,0,0,0,A,A,A,A,A,A,A,A,A,0,0,0, 00071 0,0,0,A,0,0,0,0,0,0,A,0,0,0,0,0,0,0,0,0,0,A,0,0,A,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,0,0,0,0,A,0,0,0,0,0,0,0,0,A,0,0,0, 00072 0,0,A,0,0,0,0,0,0,0,A,0,0,A,A,A,A,A,A,0,0,A,0,A,0,0,0,0,0,0,0,A,0,A,0,0,A,0,0,0,0,A,0,0,A,0,A,0,0,0,0,0,0,0,A,0,0,0,A,0,0,0,0,0,0,0,0,0,A,0,0,0, 00073 0,A,0,0,0,A,A,A,A,A,A,0,0,A,0,0,0,0,A,0,0,A,A,0,0,A,A,A,A,A,0,0,A,A,0,0,A,0,0,0,0,A,0,0,A,A,0,0,A,A,A,A,A,0,0,A,0,A,0,0,0,A,A,A,A,A,A,A,A,0,0,0, 00074 A,0,0,0,A,0,0,0,0,0,A,0,0,A,0,0,0,A,0,0,A,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,0,0,0,0,0,0,0,0, 00075 A,0,0,0,A,0,0,0,0,0,A,0,0,A,A,A,A,0,0,A,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,0,0,0,0,0,0,0,0,0,0, 00076 A,0,0,0,A,0,0,0,0,0,A,0,0,0,0,0,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,0,0,0,0,0,0,0,0, 00077 A,0,0,0,A,0,0,0,0,0,A,0,0,0,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,A,0,0,0,A,A,A,A,A,A,0,0,0,0,0, 00078 A,0,0,0,A,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,A,0,0,0,0,0,0,0,0,A,0,0,0,0, 00079 A,0,0,0,A,0,0,0,0,0,A,0,0,A,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,0,A,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,A,A,A,A,A,0,0,0,A,0,0,0, 00080 A,0,0,0,A,0,0,0,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,0,0,0,0,0,A,0,0,A,0,0,0, 00081 A,0,0,0,A,0,0,0,0,0,A,0,0,A,0,0,A,0,0,A,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,A,0,0,A,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,A,A,A,A,A,A,A,A,A,0,0,A,0,0,0, 00082 A,0,0,0,A,0,0,0,0,0,A,0,0,A,0,0,0,A,0,0,A,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0, 00083 0,A,0,0,0,A,A,A,A,A,A,0,0,A,0,0,0,0,A,0,0,A,A,0,0,A,A,A,A,A,0,0,A,A,0,0,A,0,0,A,0,0,0,0,A,A,0,0,A,A,A,A,A,0,0,A,A,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0, 00084 0,0,A,0,0,0,0,0,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,A,0,0,0,0,0,0,0,A,0,A,0,0,A,0,0,0,A,0,0,0,A,0,A,0,0,0,0,0,0,0,A,0,A,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0, 00085 0,0,0,A,0,0,0,0,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,0,A,0,0,0,0,0,0,0,0,0,0,A,0,0,0,0, 00086 0,0,0,0,A,A,A,A,A,A,A,A,A,A,0,0,0,0,A,A,A,A,0,0,0,A,A,A,A,A,0,0,0,A,A,A,A,0,0,0,0,A,A,A,A,0,0,0,A,A,A,A,A,0,0,0,A,A,A,A,A,A,A,A,A,A,A,0,0,0,0,0 00087 00088 };
Generated on Wed Jul 13 2022 07:38:17 by
1.7.2
