Mbed project for a FRDM-K64F microcontroller. Game made out of five sub-games including flappy birds, snake, stack, trivia and space invaders.

Dependencies:   mbed

Fork of The_Children_of_Cronos_el15mggr by ELEC2645 (2016/17)

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Show/hide line numbers array.h Source File

array.h

00001 #include "mbed.h"
00002 #include "N5110.h"
00003 #include "Gamepad.h"
00004 
00005 
00006 #define A 1 //this maks easier to draw somehing on the array and see the shape
00007 
00008 
00009 //arays for intro bitmaps
00010 int randulfe[] {
00011     0,A,A,A,A,A,A,A,0,0,0,A,A,A,A,A,0,A,A,A,A,0,0,0,A,A,A,A,A,A,A,0,0,0,A,A,A,A,0,A,A,A,A,A,A,A,0,0,A,A,A,A,A,A,A,A,A,A,A,A,A,0,0,0,0,A,A,A,A,0,0,0,
00012     A,0,0,0,0,0,0,0,A,0,A,0,0,0,0,0,A,A,0,0,0,A,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,0,0,0,0,A,0,0,0,A,0,0,0,0,A,0,0,
00013     A,0,0,A,A,A,A,A,0,A,0,0,A,A,A,0,0,A,0,0,0,0,A,A,0,0,0,A,0,0,0,0,A,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,0,0,0,0,A,0,0,A,0,0,0,0,0,0,A,0,
00014     A,0,0,A,0,0,0,A,0,A,0,A,0,0,0,A,0,A,0,0,0,0,A,A,0,0,0,A,0,A,0,0,0,A,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,A,A,A,A,0,0,A,A,A,A,0,0,A,0,0,A,A,A,0,0,A,
00015     A,0,0,A,0,0,A,0,0,A,0,A,0,0,0,A,0,A,0,0,0,0,0,A,0,0,0,A,0,A,A,0,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,A,0,0,0,0,0,A,
00016     A,0,0,A,0,A,0,0,0,A,0,A,0,0,0,A,0,A,0,0,0,0,0,0,0,0,0,A,0,A,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,A,0,0,0,0,0,A,
00017     A,0,0,A,A,0,0,0,A,A,0,A,A,A,A,A,0,A,0,0,0,0,0,0,0,0,0,A,0,A,0,0,A,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,A,A,A,A,0,0,A,A,A,A,0,0,A,0,A,0,0,0,0,0,A,
00018     A,0,0,0,0,0,0,A,0,A,0,0,0,0,0,0,0,A,0,0,0,0,0,0,0,0,0,A,0,A,0,0,A,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,A,A,0,0,0,0,0,A,0,0,A,0,0,A,A,A,0,0,A,
00019     A,0,0,A,A,0,0,A,0,A,0,0,A,A,A,0,0,A,0,0,0,A,0,0,0,0,0,A,0,A,0,0,A,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,A,A,0,0,0,0,0,A,0,0,A,0,0,0,0,0,0,0,A,
00020     A,0,0,A,0,A,0,0,A,A,0,0,A,0,A,0,0,A,0,0,0,A,A,0,0,0,0,A,0,A,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,A,A,A,A,0,0,A,A,A,A,0,0,0,A,0,0,0,0,0,A,0,
00021     A,0,0,A,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,0,A,0,A,0,0,0,A,0,A,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,0,0,0,A,A,A,A,A,0,0,
00022     A,0,0,A,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,0,A,0,0,A,0,0,A,0,A,A,0,0,0,A,0,0,0,0,0,0,0,A,0,0,A,A,A,A,0,0,A,0,0,A,0,0,A,A,A,A,A,0,0,0,0,0,0,0,0,0,0,
00023     A,0,0,A,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,A,0,0,0,0,0,A,A,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,0,A,0,0,0,0,0,0,0,0,0,0,
00024     A,0,0,A,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,0,A,0,0,A,0,0,A,0,0,0,0,A,0,0,0,A,0,0,0,A,0,A,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,0,A,0,0,0,0,0,0,0,0,0,0,
00025     A,A,A,A,0,0,A,A,A,A,A,A,A,0,A,A,A,A,A,A,A,A,0,0,A,A,A,A,A,A,A,A,0,0,0,0,0,A,A,A,0,0,A,A,A,A,A,A,A,A,A,A,0,0,A,A,A,A,A,A,A,A,0,0,0,0,0,0,0,0,0,0
00026 };
00027 
00028 
00029 int gamename[] {
00030 
00031     A,A,A,A,A,A,A,A,A,0,A,A,A,A,A,A,A,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
00032     A,0,0,0,0,0,A,0,A,0,A,0,A,0,A,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
00033     A,A,A,0,A,A,A,0,A,A,A,0,A,0,A,A,A,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
00034     0,0,A,0,A,0,A,0,0,0,0,0,A,0,A,A,A,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
00035     0,0,A,0,A,0,A,0,A,A,A,0,A,0,A,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
00036     0,0,A,0,A,0,A,0,A,0,A,0,A,0,A,0,0,0,0,0,A,A,A,A,A,A,A,0,0,A,A,A,A,A,A,A,0,0,A,A,A,0,A,A,A,A,A,A,A,A,A,A,A,A,A,A,A,0,0,A,A,A,A,0,0,0,0,0,0,0,0,0,
00037     0,0,A,A,A,0,A,A,A,0,A,A,A,A,A,A,A,0,0,A,0,0,0,0,A,0,A,0,0,A,0,A,0,A,0,A,0,0,A,0,0,A,A,0,0,0,0,0,A,0,0,0,0,0,A,0,A,0,0,A,0,0,A,0,0,0,0,0,0,0,0,0,
00038     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0,A,A,A,0,A,A,A,A,0,A,0,A,0,A,0,0,A,0,0,0,A,0,A,A,0,0,A,0,0,A,A,A,A,0,A,0,0,A,0,0,A,0,0,0,0,0,0,0,0,0,
00039     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,0,A,0,A,0,A,0,0,A,0,A,0,A,0,A,A,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,0,0,0,0,0,0,0,
00040     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,A,0,0,A,0,A,A,A,A,0,A,0,A,0,A,0,0,A,0,A,0,A,0,0,0,0,A,A,0,0,A,A,A,A,0,0,A,0,A,0,0,A,0,0,0,0,0,0,0,0,0,
00041     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,A,0,A,0,A,0,0,A,0,A,0,A,0,A,0,A,0,A,0,0,A,A,A,A,0,0,0,A,A,0,0,A,0,0,0,0,0,0,0,0,0,
00042     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,A,0,A,0,A,0,0,A,0,0,0,A,0,A,A,0,A,A,0,0,A,0,0,A,0,0,A,0,0,0,0,A,0,0,0,0,0,0,0,0,0,
00043     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0,A,A,A,0,A,0,0,A,0,A,0,A,0,A,A,A,A,0,0,A,A,0,A,0,A,0,A,0,0,A,A,A,A,0,0,A,A,0,0,0,A,0,0,0,0,0,0,0,0,0,
00044     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0,0,A,0,A,0,0,A,0,A,0,A,0,0,0,0,A,0,A,0,A,0,A,0,A,0,A,0,0,0,0,0,A,0,0,A,0,A,0,0,A,0,0,0,0,0,0,0,0,0,
00045     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,A,A,A,A,A,A,0,0,A,A,A,A,A,A,A,A,A,A,A,0,0,A,A,A,0,A,A,A,A,A,A,A,A,A,A,A,A,0,0,A,A,A,0,0,0,0,0,0,0,0,0
00046 
00047 };
00048 
00049 
00050 int gamename2[] {
00051 
00052     0,A,A,A,A,0,A,A,0,0,0,0,0,
00053     A,0,0,0,0,A,0,0,A,0,0,0,0,
00054     A,0,A,A,0,A,0,A,A,0,0,0,0,
00055     A,0,A,A,0,A,A,0,A,0,0,0,0,
00056     A,0,A,A,0,A,A,0,A,0,0,0,0,
00057     A,0,A,A,0,A,0,A,0,0,0,0,0,
00058     A,0,A,A,0,A,0,A,A,A,0,0,0,
00059     A,0,A,A,0,A,0,0,0,A,0,0,0,
00060     A,0,A,A,0,A,0,A,A,A,0,0,0,
00061     A,0,0,0,0,A,0,A,0,0,0,0,0,
00062     0,A,A,A,A,0,A,A,0,0,0,0,0
00063 };
00064 
00065 
00066 
00067 
00068 
00069 int gamename1[] {
00070     0,0,0,0,A,A,A,A,A,A,A,A,A,A,A,A,A,A,A,A,A,0,0,0,0,A,A,A,A,A,0,0,0,A,A,A,A,0,0,0,0,A,A,A,A,0,0,0,A,A,A,A,A,0,0,0,0,0,0,0,A,A,A,A,A,A,A,A,A,0,0,0,
00071     0,0,0,A,0,0,0,0,0,0,A,0,0,0,0,0,0,0,0,0,0,A,0,0,A,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,0,0,0,0,A,0,0,0,0,0,0,0,0,A,0,0,0,
00072     0,0,A,0,0,0,0,0,0,0,A,0,0,A,A,A,A,A,A,0,0,A,0,A,0,0,0,0,0,0,0,A,0,A,0,0,A,0,0,0,0,A,0,0,A,0,A,0,0,0,0,0,0,0,A,0,0,0,A,0,0,0,0,0,0,0,0,0,A,0,0,0,
00073     0,A,0,0,0,A,A,A,A,A,A,0,0,A,0,0,0,0,A,0,0,A,A,0,0,A,A,A,A,A,0,0,A,A,0,0,A,0,0,0,0,A,0,0,A,A,0,0,A,A,A,A,A,0,0,A,0,A,0,0,0,A,A,A,A,A,A,A,A,0,0,0,
00074     A,0,0,0,A,0,0,0,0,0,A,0,0,A,0,0,0,A,0,0,A,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,0,0,0,0,0,0,0,0,
00075     A,0,0,0,A,0,0,0,0,0,A,0,0,A,A,A,A,0,0,A,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,0,0,0,0,0,0,0,0,0,0,
00076     A,0,0,0,A,0,0,0,0,0,A,0,0,0,0,0,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,0,0,0,0,0,0,0,0,
00077     A,0,0,0,A,0,0,0,0,0,A,0,0,0,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,A,0,0,0,A,A,A,A,A,A,0,0,0,0,0,
00078     A,0,0,0,A,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,A,0,0,0,0,0,0,0,0,A,0,0,0,0,
00079     A,0,0,0,A,0,0,0,0,0,A,0,0,A,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,0,A,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,A,A,A,A,A,0,0,0,A,0,0,0,
00080     A,0,0,0,A,0,0,0,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,0,0,0,0,0,A,0,0,A,0,0,0,
00081     A,0,0,0,A,0,0,0,0,0,A,0,0,A,0,0,A,0,0,A,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,A,0,0,A,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,A,A,A,A,A,A,A,A,A,0,0,A,0,0,0,
00082     A,0,0,0,A,0,0,0,0,0,A,0,0,A,0,0,0,A,0,0,A,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0,
00083     0,A,0,0,0,A,A,A,A,A,A,0,0,A,0,0,0,0,A,0,0,A,A,0,0,A,A,A,A,A,0,0,A,A,0,0,A,0,0,A,0,0,0,0,A,A,0,0,A,A,A,A,A,0,0,A,A,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0,
00084     0,0,A,0,0,0,0,0,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,A,0,0,0,0,0,0,0,A,0,A,0,0,A,0,0,0,A,0,0,0,A,0,A,0,0,0,0,0,0,0,A,0,A,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0,
00085     0,0,0,A,0,0,0,0,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,0,A,0,0,0,0,0,0,0,0,0,0,A,0,0,0,0,
00086     0,0,0,0,A,A,A,A,A,A,A,A,A,A,0,0,0,0,A,A,A,A,0,0,0,A,A,A,A,A,0,0,0,A,A,A,A,0,0,0,0,A,A,A,A,0,0,0,A,A,A,A,A,0,0,0,A,A,A,A,A,A,A,A,A,A,A,0,0,0,0,0
00087 
00088 };