Library to drive a pair of Adafruit 16x8 led matrices (powered by Adafruit LED Backpack) rotated end to end and stuck together to make a larger matrix.
Dependencies: Adafruit_LEDBackpack
Dependents: Adafruit_LEDBackpack_32x8_App RubeGoldberg
Adafruit_32x8matrix.cpp
- Committer:
- maclobdell
- Date:
- 2017-12-11
- Revision:
- 2:cdcd2d7d83c3
- Parent:
- 1:ed6764fbda54
File content as of revision 2:cdcd2d7d83c3:
#include "mbed.h" #include "Adafruit_32x8matrix.h" Adafruit_32x8matrix::Adafruit_32x8matrix(I2C *i2c, uint8_t i2c_addr, uint8_t i2c_addr2, uint8_t rotation, uint8_t rotation2, uint8_t brightness) : _i2c(i2c), _matrix(_i2c), _matrix2(_i2c), _i2c_addr(i2c_addr), _i2c_addr2(i2c_addr2), _rotation(rotation), _rotation2(rotation2), _brightness(brightness) { _matrix2.begin(_i2c_addr2); _matrix2.setBrightness(_brightness); _matrix2.setRotation(_rotation2); _matrix2.clear(); _matrix2.writeDisplay(); _matrix.begin(_i2c_addr); _matrix.setBrightness(_brightness); _matrix.setRotation(_rotation); _matrix.clear(); _matrix.writeDisplay(); } void Adafruit_32x8matrix::scrollText(char * buffer, uint8_t buf_len, uint8_t speed) { // code inspired by LOLShield library int xoff=31;// set offset to the right end of the screen - must be signed for(int i=0; i< (31 + buf_len*6 +10); i++){ //scrolling loop for(int j=0; j<buf_len; j++){ //loop over all of the chars in the text if(xoff > 15){ _matrix2.drawChar(xoff + j*6 - 16, 0, buffer[j], 1, 0, 1); }else { _matrix.drawChar(xoff + j*6, 0, buffer[j], 1, 0, 1); _matrix2.drawChar(xoff + j*6 - 16, 0, buffer[j], 1, 0, 1); } } xoff--; // decrement x offset _matrix.writeDisplay(); _matrix2.writeDisplay(); Thread::wait(1000/speed); _matrix.clear(); _matrix2.clear(); } } void Adafruit_32x8matrix::showText(char * buffer, uint8_t buf_len, uint8_t speed) { for(int j=0; j<buf_len; j++){ //loop over all of the chars in the text _matrix.drawChar(j*6, 0, buffer[j], 1, 0, 1); _matrix2.drawChar(j*6 - 16, 0, buffer[j], 1, 0, 1); } _matrix.writeDisplay(); _matrix2.writeDisplay(); Thread::wait(1000/speed); _matrix.clear(); _matrix2.clear(); } void Adafruit_32x8matrix::playText(char * buffer, uint8_t buf_len, uint8_t speed) { char words[16][16]; //16 words max, 16 char max in each word int word_count = 0; for(int k=0; k<16; k++){ //for each word, up to 16 for(int j=0; j<16; j++){ words[k][j] = '\0'; //clear all chars } } int k = 0; //word index int m = 0; //char index in each word for(int j=0; j<buf_len; j++){//loop over all of the chars in the text if (buffer[j] == ' '){//if space, stop building the word up //not required - words[k][m+1] = '\0'; //terminate the string //printf("found word: %s\r\n",words[k]); k++; //go to next word m = 0; } else{ if(m < 16) { //limit chars to 16 words[k][m] = buffer[j]; //build up the string of chars to form words m++; //got to next char } } if(k >= 16){ //reached max words break; } } //last word may not have a space at the end that identifies it, so add one to the count if(k < 16) { k++; } //k is the word count now word_count = k; // printf("words found = %d\r\n",word_count); /* for(int n=0; n<k; n++){ printf("%s\r\n",words[n]); } */ //for each word in the string, show it for(int p=0; p<word_count; p++){ if (strlen(words[p]) > 5) //can fit about 5 chars on the screen at once, if greater use scroll. { this->scrollText(words[p],strlen(words[p]), 100); } else{ this->showText(words[p],strlen(words[p]), 1); } } }