The classic dueling tanks game for mbed.
Dependencies: 4DGL-uLCD-SE DRV2605 EthernetInterface Game_Synchronizer MMA8452 SDFileSystem SparkfunAnalogJoystick mbed-rtos mbed wave_player
Fork of 2035_Tanks_Shell by
main.cpp
- Committer:
- jford38
- Date:
- 2015-10-22
- Revision:
- 9:ee330b1ba394
- Parent:
- 8:e6dd05393290
- Child:
- 10:5da9b27e050e
File content as of revision 9:ee330b1ba394:
// Student Side.
#include "mbed.h"
#include "game_synchronizer.h"
DigitalOut led1(LED1);
DigitalOut led2(LED2);
DigitalOut led3(LED3);
DigitalOut led4(LED4);
DigitalIn pb_l(p24); // left button
DigitalIn pb_r(p21); // right button
DigitalIn pb_u(p22); // up button
DigitalIn pb_d(p23); // down button
uLCD_4DGL uLCD(p9,p10,p11); // LCD (serial tx, serial rx, reset pin;)
Game_Synchronizer sync(PLAYER1); // (tx, rx, rst, player mode)
// For debug only. Don't use in production code. It will slow your game down a lot.
Serial pc(USBTX, USBRX);
int game_menu(void) {
// Figure out what mode the game will be run in.
uLCD.locate(0,1);
uLCD.puts("Select Mode:");
uLCD.locate(0,3);
uLCD.puts(" Single-Player:");
uLCD.locate(0,4);
uLCD.puts(" Left Button");
uLCD.locate(0,6);
uLCD.puts(" Multi-Player:");
uLCD.locate(0,7);
uLCD.puts(" Right Button");
// Right button -> Multiplayer
// Left button -> Single player
while(1) {
if(!pb_r) { return MULTI_PLAYER; }
if(!pb_l) { return SINGLE_PLAYER; }
}
}
void game_init(void) {
led1 = 0; led2 = 0; led3 = 0; led4 = 0;
pb_l.mode(PullUp);
pb_r.mode(PullUp);
pb_u.mode(PullUp);
pb_d.mode(PullUp);
pc.printf("\033[2J\033[0;0H"); // Clear the terminal screen.
pc.printf("I'm alive! Player 1\n"); // Let us know you made it this far.
int mode = game_menu();
sync.init(&uLCD, mode); // Connect to the other player.
//sync.cls();
pc.printf("Initialized...\n"); // Let us know you finished initializing.
}
int main (void) {
int* p2_buttons;
game_init();
float theta = 0;
bool first = true;
while(1) {
char howdy[] = "Howdy!";
if(first) {
sync.background_color(BLUE);
sync.cls();
sync.locate(5,0);
sync.puts(howdy, sizeof(howdy));
first = false;
}
sync.line(64,64,64+50*cos(theta),64+50*sin(theta), BLUE);
theta += 0.05;
sync.line(64,64,64+50*cos(theta),64+50*sin(theta), RED);
sync.circle(10,10,100, GREEN);
sync.filled_circle(4,4,10, RED);
sync.triangle(10,10, 20,20, 20,40, RED);
sync.rectangle(100,100, 90,90, GREEN);
sync.filled_rectangle(100,100, 110,110, RED);
sync.pixel(40, 40, WHITE);
sync.update();
p2_buttons = sync.get_button_state();
led1 = p2_buttons[0] ^ !pb_u;
led2 = p2_buttons[1] ^ !pb_r;
led3 = p2_buttons[2] ^ !pb_d;
led4 = p2_buttons[3] ^ !pb_l;
//pc.printf("Button State: %x %x %x %x %x\n", buttons[0], buttons[1], buttons[2], buttons[3], buttons[4]);
//pc.printf("\033[2J\033[0;0H");
}
}
