The classic dueling tanks game for mbed.
Dependencies: 4DGL-uLCD-SE DRV2605 EthernetInterface Game_Synchronizer MMA8452 SDFileSystem SparkfunAnalogJoystick mbed-rtos mbed wave_player
Fork of 2035_Tanks_Shell by
main.cpp
- Committer:
- jford38
- Date:
- 2015-10-12
- Revision:
- 3:3ddefff03cb2
- Parent:
- 2:c358ad9aedc4
- Child:
- 4:d8bd8b41468d
File content as of revision 3:3ddefff03cb2:
// THIS GUY LISTENS AND REPEATS. CLIENT. MASTER.
// (It doesn't make sense, I know.)
#include "mbed.h"
#include "two_player.h"
uLCD_2P uLCD(p28,p27,p26, PLAYER1); // serial tx, serial rx, reset pin;
int main (void) {
int* buttons;
pc.printf("\033[2J\033[0;0H");
pc.printf("I'm alive! Player 1\n");
uLCD.init();
pc.printf("Initialized...\n");
while(1) {
uLCD.cls();
uLCD.background_color(0xAB);
uLCD.line(1,1,2,2, 0xAB);
uLCD.circle(10,10,100, 0xAB);
//uLCD.filled_circle(4,4,10, 0xAB);
//uLCD.triangle(1,1, 2,2, 0,3, 0xAB);
//uLCD.rectangle(0,0, 1,1, 0xAB);
//uLCD.filled_rectangle(1,1, 2,2, 0xAB);
//uLCD.pixel(40, 40, 0xAB);
//uLCD.pen_size(4);
uLCD.update();
buttons = uLCD.get_button_state();
pc.printf("Button State: %x %x %x %x %x\n", buttons[0], buttons[1], buttons[2], buttons[3], buttons[4]);
wait(1);
//pc.printf("\033[2J\033[0;0H");
}
}
