The classic dueling tanks game for mbed.
Dependencies: 4DGL-uLCD-SE DRV2605 EthernetInterface Game_Synchronizer MMA8452 SDFileSystem SparkfunAnalogJoystick mbed-rtos mbed wave_player
Fork of 2035_Tanks_Shell by
Diff: main.cpp
- Revision:
- 9:ee330b1ba394
- Parent:
- 8:e6dd05393290
- Child:
- 10:5da9b27e050e
--- a/main.cpp Thu Oct 22 09:52:53 2015 +0000
+++ b/main.cpp Thu Oct 22 21:34:00 2015 +0000
@@ -23,11 +23,22 @@
int game_menu(void) {
// Figure out what mode the game will be run in.
+
+ uLCD.locate(0,1);
+ uLCD.puts("Select Mode:");
+ uLCD.locate(0,3);
+ uLCD.puts(" Single-Player:");
+ uLCD.locate(0,4);
+ uLCD.puts(" Left Button");
+ uLCD.locate(0,6);
+ uLCD.puts(" Multi-Player:");
+ uLCD.locate(0,7);
+ uLCD.puts(" Right Button");
// Right button -> Multiplayer
// Left button -> Single player
while(1) {
- if(!pb_r) { wait(1); return MULTI_PLAYER; } // Delay to allow user time to stop pushing the button before the game starts!
- if(!pb_l) { wait(1); return SINGLE_PLAYER; } // return whichever game mode the user selected.
+ if(!pb_r) { return MULTI_PLAYER; }
+ if(!pb_l) { return SINGLE_PLAYER; }
}
}
@@ -43,44 +54,42 @@
pc.printf("\033[2J\033[0;0H"); // Clear the terminal screen.
pc.printf("I'm alive! Player 1\n"); // Let us know you made it this far.
int mode = game_menu();
- sync.init(&uLCD, mode); // Connect to the other player.
+ sync.init(&uLCD, mode); // Connect to the other player.
+ //sync.cls();
pc.printf("Initialized...\n"); // Let us know you finished initializing.
}
int main (void) {
int* p2_buttons;
- long int tick, pre_tick;
- srand (time(NULL));
- Timer timer;
-
-
game_init();
- timer.start();
- tick = timer.read_ms();
- pre_tick = tick;
-
+ float theta = 0;
+ bool first = true;
- float theta = 0;
while(1) {
- sync.line(64,64,64+50*cos(theta),64+50*sin(theta), BLACK);
+ char howdy[] = "Howdy!";
+ if(first) {
+ sync.background_color(BLUE);
+ sync.cls();
+
+ sync.locate(5,0);
+ sync.puts(howdy, sizeof(howdy));
+ first = false;
+ }
+ sync.line(64,64,64+50*cos(theta),64+50*sin(theta), BLUE);
theta += 0.05;
sync.line(64,64,64+50*cos(theta),64+50*sin(theta), RED);
sync.circle(10,10,100, GREEN);
- sync.filled_circle(4,4,10, 0xAB);
- sync.triangle(10,10, 20,20, 20,40, 0xAB);
+ sync.filled_circle(4,4,10, RED);
+ sync.triangle(10,10, 20,20, 20,40, RED);
sync.rectangle(100,100, 90,90, GREEN);
- sync.filled_rectangle(100,100, 110,110, 0xAB);
+ sync.filled_rectangle(100,100, 110,110, RED);
sync.pixel(40, 40, WHITE);
+ sync.update();
- tick = timer.read_ms(); // Read current time
- if(tick-pre_tick < 100){;}
- pre_tick = tick;
-
- sync.update();
p2_buttons = sync.get_button_state();
led1 = p2_buttons[0] ^ !pb_u;
