The classic dueling tanks game for mbed.
Dependencies: 4DGL-uLCD-SE DRV2605 EthernetInterface Game_Synchronizer MMA8452 SDFileSystem SparkfunAnalogJoystick mbed-rtos mbed wave_player
Fork of 2035_Tanks_Shell by
Diff: main.cpp
- Revision:
- 8:e6dd05393290
- Parent:
- 7:9506f2d84162
- Child:
- 9:ee330b1ba394
--- a/main.cpp Thu Oct 22 09:14:47 2015 +0000
+++ b/main.cpp Thu Oct 22 09:52:53 2015 +0000
@@ -13,7 +13,8 @@
DigitalIn pb_u(p22); // up button
DigitalIn pb_d(p23); // down button
-Game_Synchronizer sync(p9,p10,p11, PLAYER1); // (tx, rx, rst, player mode)
+uLCD_4DGL uLCD(p9,p10,p11); // LCD (serial tx, serial rx, reset pin;)
+Game_Synchronizer sync(PLAYER1); // (tx, rx, rst, player mode)
// For debug only. Don't use in production code. It will slow your game down a lot.
Serial pc(USBTX, USBRX);
@@ -42,14 +43,24 @@
pc.printf("\033[2J\033[0;0H"); // Clear the terminal screen.
pc.printf("I'm alive! Player 1\n"); // Let us know you made it this far.
int mode = game_menu();
- sync.init(mode); // Connect to the other player.
+ sync.init(&uLCD, mode); // Connect to the other player.
pc.printf("Initialized...\n"); // Let us know you finished initializing.
}
int main (void) {
- int* buttons;
+ int* p2_buttons;
+
+ long int tick, pre_tick;
+ srand (time(NULL));
+ Timer timer;
+
+
+ game_init();
+
+ timer.start();
+ tick = timer.read_ms();
+ pre_tick = tick;
- game_init();
float theta = 0;
while(1) {
@@ -64,13 +75,19 @@
sync.filled_rectangle(100,100, 110,110, 0xAB);
sync.pixel(40, 40, WHITE);
- sync.update();
- buttons = sync.get_button_state();
+
+ tick = timer.read_ms(); // Read current time
+ if(tick-pre_tick < 100){;}
+ pre_tick = tick;
- led1 = buttons[0];
- led2 = buttons[1];
- led3 = buttons[2];
- led4 = buttons[3];
+ sync.update();
+ p2_buttons = sync.get_button_state();
+
+ led1 = p2_buttons[0] ^ !pb_u;
+ led2 = p2_buttons[1] ^ !pb_r;
+ led3 = p2_buttons[2] ^ !pb_d;
+ led4 = p2_buttons[3] ^ !pb_l;
+
//pc.printf("Button State: %x %x %x %x %x\n", buttons[0], buttons[1], buttons[2], buttons[3], buttons[4]);
//pc.printf("\033[2J\033[0;0H");
}
