The classic dueling tanks game for mbed.
Dependencies: 4DGL-uLCD-SE DRV2605 EthernetInterface Game_Synchronizer MMA8452 SDFileSystem SparkfunAnalogJoystick mbed-rtos mbed wave_player
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Diff: main.cpp
- Revision:
- 10:5da9b27e050e
- Parent:
- 9:ee330b1ba394
- Child:
- 11:f455e907baba
--- a/main.cpp Thu Oct 22 21:34:00 2015 +0000
+++ b/main.cpp Fri Oct 23 03:33:35 2015 +0000
@@ -2,6 +2,13 @@
#include "mbed.h"
#include "game_synchronizer.h"
+#include "math.h"
+
+#define SKY_COLOR 0x7EC0EE
+#define GND_COLOR 0x66CD00
+#define TANK_RED 0xCD0000
+#define TANK_BLUE 0x000080
+#define PI 3.1415926535797
DigitalOut led1(LED1);
DigitalOut led2(LED2);
@@ -13,6 +20,7 @@
DigitalIn pb_u(p22); // up button
DigitalIn pb_d(p23); // down button
+
uLCD_4DGL uLCD(p9,p10,p11); // LCD (serial tx, serial rx, reset pin;)
Game_Synchronizer sync(PLAYER1); // (tx, rx, rst, player mode)
@@ -24,6 +32,7 @@
// Figure out what mode the game will be run in.
+ uLCD.current_orientation = IS_LANDSCAPE;
uLCD.locate(0,1);
uLCD.puts("Select Mode:");
uLCD.locate(0,3);
@@ -42,6 +51,52 @@
}
}
+void map_init() {
+ sync.background_color(SKY_COLOR);
+ sync.cls();
+ sync.filled_rectangle(0,0,128,20, GND_COLOR);
+ sync.filled_rectangle(59, 20, 69, 60, BLACK);
+ sync.update();
+}
+
+class Tank {
+ public:
+ int x, y;
+ int w;
+ int h;
+ int tank_color;
+ float barrel_theta;
+ int barrel_length;
+ int wheel_rad;
+
+ Tank(int sx, int sy, int width, int height, int color) {
+ x = sx; y = sy;
+ w = width; h = height;
+ tank_color = color;
+ barrel_theta = PI/4.0;
+ barrel_length = w;
+ wheel_rad = 2.0;
+ draw();
+ }
+ int min_x(void) { return x; }
+ int min_y(void) { return y; }
+ int max_x(void) { return x + w; }
+ int max_y(void) { return y + h + wheel_rad + ceil(barrel_length*sin(barrel_theta)); }
+
+ void reposition(int new_x, int new_y, int new_theta) {
+ sync.filled_rectangle(min_x(), min_y(), max_x(), max_y(), SKY_COLOR);
+ sync.line(x + w/2.0, y+h+wheel_rad, x + w/2.0 + barrel_length*cos(barrel_theta), y+h + barrel_length*sin(barrel_theta), SKY_COLOR);
+ x = new_x; y = new_y; barrel_theta = new_theta;
+ draw();
+ }
+ void draw() {
+ sync.line(x + w/2.0, y+h+wheel_rad, x + w/2.0 + barrel_length*cos(barrel_theta), y+h+wheel_rad + barrel_length*sin(barrel_theta), BLACK);
+ sync.filled_rectangle(x, y+wheel_rad, x+w, y+h+wheel_rad, tank_color);
+ sync.filled_circle(x+wheel_rad, y+wheel_rad, wheel_rad, BLACK);
+ sync.filled_circle(x+w-wheel_rad, y+wheel_rad, wheel_rad, BLACK);
+ }
+};
+
void game_init(void) {
led1 = 0; led2 = 0; led3 = 0; led4 = 0;
@@ -55,7 +110,7 @@
pc.printf("I'm alive! Player 1\n"); // Let us know you made it this far.
int mode = game_menu();
sync.init(&uLCD, mode); // Connect to the other player.
- //sync.cls();
+ map_init();
pc.printf("Initialized...\n"); // Let us know you finished initializing.
}
@@ -64,30 +119,11 @@
game_init();
- float theta = 0;
- bool first = true;
+ Tank t1(4, 20, 12, 8, TANK_RED);
+ Tank t2(111, 20, 12, 8, TANK_BLUE);
while(1) {
-
- char howdy[] = "Howdy!";
- if(first) {
- sync.background_color(BLUE);
- sync.cls();
-
- sync.locate(5,0);
- sync.puts(howdy, sizeof(howdy));
- first = false;
- }
- sync.line(64,64,64+50*cos(theta),64+50*sin(theta), BLUE);
- theta += 0.05;
- sync.line(64,64,64+50*cos(theta),64+50*sin(theta), RED);
- sync.circle(10,10,100, GREEN);
- sync.filled_circle(4,4,10, RED);
- sync.triangle(10,10, 20,20, 20,40, RED);
- sync.rectangle(100,100, 90,90, GREEN);
- sync.filled_rectangle(100,100, 110,110, RED);
- sync.pixel(40, 40, WHITE);
-
+ sync.line(0,0, 5,5, BLACK);
sync.update();
p2_buttons = sync.get_button_state();
@@ -96,8 +132,5 @@
led2 = p2_buttons[1] ^ !pb_r;
led3 = p2_buttons[2] ^ !pb_d;
led4 = p2_buttons[3] ^ !pb_l;
-
- //pc.printf("Button State: %x %x %x %x %x\n", buttons[0], buttons[1], buttons[2], buttons[3], buttons[4]);
- //pc.printf("\033[2J\033[0;0H");
}
}
\ No newline at end of file
